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  • #179133
    haints
    Participant

    Title pretty much says it. Just want to learn from your experience if you have any.

    Daniel_21
    Participant

    Saludos,

    El vorpX presenta fallas después de actualizarlo de la versión 18.3.0 a la versión 19.1.0. El seguimiento del HTC Vive se vio afectado, ya que el giro en 360° ya no se realiza correctamente y no detecta movimiento alguno además se presenta una imagen fija en ventana.

    Agradecemos cualquier ayuda que pueda ser brindada.

    Regards

    The vorpX has failures after upgrading from version 18.3.0 to version 19.1.0. The tracking of the HTC Vive was affected, since the rotation in 360 ° is no longer done correctly and a fixed image in the window is not detected.

    We appreciate any help that may be offered.

    #177732
    daggey
    Participant

    Kingdom Come works (it just randomly froze when I tried to load it) but I have got it working since. Arma3 and star citizen still no good though. Weird.

    #177731
    daggey
    Participant

    Hey I am using Vive Pro (SteamVR) – everything working perfectly up until update today (18.3.2.2) – now I get a black screen whenever I load into a game ? Rebooted etc after installation. Desktop viewer works fine, but whenever I hook into a game (Kingdom Come, Arma3, Star Citizen) – I just get a black screen in the HMD. The game screen on the monitor has the Vorpx logo, so it seems to be hooking OK, and audio plays fine – but now everything is black – any ideas ? Tried running as admin but no joy. Thanks.

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #176751
    Ralf
    Keymaster

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.
    #176670

    In reply to: Arma 3 settings

    DarKcyde
    Participant

    Just found this helpful info

    https://forums.bohemia.net/forums/topic/163439-some-facts-about-zoom-and-field-of-view-fov-in-arma/

    Note that default soldier FOV is 14/15, that explains why native values aren’t working. Vehicles actually have a variable zoom based on speed, gah. Somebody’s gotta make an Arma mod to fix all this crap.

    #176669

    In reply to: Arma 3 settings

    DarKcyde
    Participant

    I have. It works great. Head tracking works in vorpx, so Opentrack isn’t required any more. However, I like opentrack better because its got perfect 1:1 tracking, while the vorpx is still mouse based, and takes some tweaking, never quite feels the same as opentrack.

    DirectVR only uses 4:3 ratios, and the FOV isn’t quite perfect. Mentioned it on reddit, and Ralf noticed it’s off too. The value is calculated for the headset, which should be perfect, but Arma uses some zoom. Its pretty close on stock DirectVR settings, and will get tweaked in the next release (from talking to Ralf on Reddit). Helicopters use a slightly more zoomed FOV from on foot, so that takes even more tweaking. I highly recommend mapping analog zoom to a slider/rotary. I use the friction control on the warthog, its perfect. Lets you easily tweak it realtime, just swing your head left/right until things stop swimming and look normal.

    There’s always issues with FPS. I get a strange double image when moving, like every other frame is one behind. Locking ASW 45fps makes it very obvious. You can still play, but its annoying. When i (rarely) get the FPS up to 90, it goes away. Since the best you can usually do is somewhere between 45-90, its not ideal. Someone mentioned judder issues w/ 18.0.3 on the newest nvidia drivers, I dropped down to 398.36 driver and things feel smoother.

    For maximum tweaking, create these custom rez:
    1080×1200 (oculus native)
    1296×1440 (1.2x)
    1512×1680 (1.4x)

    Then you’ll have to do repeated restarts to tweak up the FOV, but a zoom control lets you know which direction to go at least. Those are 9:10 aspect ratio. Start at 96deg vertical, and work down from there.

    If you use opentrack, don’t disable headtracking in vorpX, just set the sensitivity to 0, and turn off roll/translation. That way you can still look around in edgepeak mode.

    #176665

    In reply to: Arma 3 settings

    matteo39
    Participant

    anyone has tried arma 3 recently with vorpx?

    #176068
    Lathander
    Participant

    I tried play Arma3 with VorpX after I saw announcement of main eye option.

    But I cannot find the option. where it is?

    #175992
    Ralf
    Keymaster

    Update 2018/12/15

    vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.

    Changes/Fixes:

    • Improvements for WMR headsets related to issues with most recent SteamVR.
    • Fallout 76: FOV did not work since the game got official FOV change support.
    • OpenVR updated to 1.1.3b

    Update 2018/12/09

    vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.


    Update 2018/12/08

    vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.

    In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.

    Changes/Fixes:

    • SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
    • SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
    • SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
    • Oculus: Crystal Image setting takes user set super sampling into account.
    • D3D11: several multithreading fixes and improvements
    • The Witcher: better Geometry 3D profile, Z3D parameters tweaked
    • The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
    • GTA V: scalable HUD added

    Update 2018/11/15

    vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.

    Additionally minor issues with the program itself and other profiles have been fixed.

    In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.

    New profiles:

    • Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks

    Changes/Fixes

    • Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
    • DirectVR scanner could time out with large scans in low memory situations.
    • DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
    • FOV scan was run despite .ini edit FOV being selected if both are available.
    • Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
    • Arma III: DirectVR FOV was slightly too high.
    • The Witcher 3: some objects were rendered at wrong depth.
    • Crysis 3: reflections fixed, effect fixes.
    • Fallout 4: minor gun decals and fire glitches fixed.

    Update 2018/10/25

    vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.

    • Black textures with Z3D in some D3D11 games (18.3.0 regression)

    vorpX 18.3.0 released

    After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.

    Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.

    For details please check this blog post.

    #175489
    vrbandwagon
    Participant

    Sebastien Loeb Rally EVO-G3D
    My Time at Portia-G3D
    Mini Ninjas-G3D
    Desenders-G3D
    Cryptark-G3D(But 2D Gane)
    Super Mega Baseball-G3D
    Carmageddon Max Damage-Z-Normal

    and Many Unity Game Profile Aviliable from the cloud,Check it.

    Mini Ninjas?! ilkj4832z, my new hero!

    #175488
    ilkj4832z
    Participant

    Sebastien Loeb Rally EVO-G3D
    My Time at Portia-G3D
    Mini Ninjas-G3D
    Desenders-G3D
    Cryptark-G3D(But 2D Gane)
    Super Mega Baseball-G3D
    Carmageddon Max Damage-Z-Normal

    and Many Unity Game Profile Aviliable from the cloud,Check it.

    #175146
    dellrifter22
    Participant

    Oh yeah! Just tried G3D Main Eye right on Insurgency, Farcry 2, Arma 3, Red Orchestra 2, and Fallout 4, and they all worked beautifully.

    Aiming feels more natural now, just as I had hoped. Thanks again for this. Very useful!

    #175114
    Ralf
    Keymaster

    vorpX 18.2.5 has been released. This is a maintenance release that brings the below changes/fixes.

    New/Changed:

    • Main Eye option added for Geometry 3D: useful in case of issues with aiming down sights
    • G3D camera height now also changeable without positional tracking
    • Various multithreading improvements

    Game Profile Changes/Fixes:

    • World of Warcraft: Geometry 3D redone for the latest game patch.
    • Firewatch: Geometry 3D redone for the latest game patch.
    • The Long Dark: Geometry 3D redone for the latest game patch.
    • Gone Home: up/down positional tracking was inverted.
    • Arma II/III: DirectVR auto settings now also work for mods/scenarios that don’t use the default config folder.
    • Deus Ex: Mankind Divided: DirectVR FOV wasn’t working anymore.
    • Farming Simulator 17: a hint is shown for Oculus users to switch vorpX to SteamVR in case of judder.
Viewing 15 results - 121 through 135 (of 407 total)

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