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May 17, 2021 at 7:27pm #204108
In reply to: Mass Effect Legendary Edition (DX11)
themeroteParticipantSo how do you hook ME1 LE, do you need to pause it until you selected it in the Legendary Edition Launcher? Someone mentioned they disabled LE Launcher in Vorpx menu, anyone know how to do that? I couldn’t find G3D settings with the Bioshock infinite profile just Z3D. Let’s hope Ralph puts us out of our misery and drops an awesome profile soon, would be great to have 1 profile for all 3 games so you can drop in and out. I tried the old version of ME2 with G3D and the FP mod and it looked amazing, just didn’t work with the controller mod and I hate using keyboard in VR so I decided to get the LE, I must say they have been well improved, I still think EA are tight not giving owners any discount but even if they did it still probably wouldn’t be as much as CDKeys. 10 bucks for each game aint bad.
May 16, 2021 at 12:54am #204078In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantThe profile of the old Mass Effect does not work with the Legendary Edition. You have to create a new profile based on the Bioshock Infinite profile with the assigned MassEffect1.exe of the Legendary Edition in the vorpx config app.
After the game was hooked by vorpx and you can see the game in your headset, just press the “Del Button” on your Keyboard and change the settings. You can also play around with the settings, you can reset it in the vorpx config app if needed.
Cinema mode
Head-tracking MP 0.00
HT Sensitivity 0.00
Geometry 2.00
Fluidsync on
Frameslimit 40-45fpsIn the Mass Effect in-game options change this settings.
4:3 Resolution
Borderless
Dynamic Shadows off
Blur off
Grain off
AA off
Ambient Occlusion offMay 16, 2021 at 12:34am #204077In reply to: Mass Effect Legendary Edition (DX11)
SephaelParticipantAfter futher tests with the Bioshock Infinite’s profile, i found that the crashs when i engage in dialogue were tied to the Ambiant Occlusion.
I have no clue why, but turning it off definitly solved the problem for me.
I was still playng at 4k fullscreen.
I rushed until exploring the citadel, no crash.On another note, i found that G3D really sink the fps, even for my computer (i9 10900k & RTX3090).
First, my frame rate get caped at “45fps headset 90fps” (HP reverb G2 is a 90hz headset), and i often get low frame rate (25 to 35fps) during combat and places where there is reflections (no option in game to turn them down).What bother me is this 45fps cap; even when i select a higher cap in the option.
If i choose Z3D, then vorpx display “90fps headset 90fps”
I tried with Mass Effect 3 moded with Alot and rendered in 4k, and i’m between 75 to 90 fps with G3D.May 15, 2021 at 9:10pm #204071In reply to: Mass Effect Legendary Edition (DX11)
DaveParticipantI tested a bunch of profiles, released from 2015 until 2019, but nothing is better than Bioshock Infinite’s profile.
To prevent the crashes:
Cinema mode
Head-tracking MP 0.00
HT Sensitivity 0.00
Geometry 2.00
Fluidsync on
Frameslimit 40-45fps4:3 Resolution
Borderless
Dynamic Shadows off
Blur off
Grain off
AA off
Ambient Occlusion offMay 15, 2021 at 7:21pm #204069In reply to: Mass Effect Legendary Edition (DX11)
SephaelParticipantSome more Tests;
I tried Batman arkham city’s profile, but G3D doesn’t seems to work, even if the option is here.I tried Bioshock Infinite’s profile and the G3D seems a lot nicer than Get Even, i have no graphical glitches, no unlighted body or strange white outline or incomplet shader from left to right.
But :
-AA still cause ghosting so i turned it off
-Dynamic Shadows are still incoherent so, it’s turned off
And last but not least, i still crash when i engage in dialogue with a character in G3D.I’ll keep doing some tests with this profile as i could get a satisfyng G3D effect with no graphical glitches in the Normandy.
@ Ralph
Thanks, i really love Vorpx ! i bought my first VR headset because i heard it was possible to play the original Mass Effect games in VR with your software, and indeed it’s a blast, to the point that i can’t play it again on a flat screen XDApr 18, 2021 at 11:11pm #201950In reply to: Bioshock Infinite FOV oddities
RalfKeymasterPlease, please do not touch any zoom related settings for the game. It‘s one of those games with really outstanding DirectVR support. You actually don‘t have to touch any settings at all aside from following the instructions regarding the game’s FOV slider and choosing a resolution preset in the vorpX menu that fits your PCs performance.
Please reset the profile to default and let vorpX do its thing. It knows damn well what it does in Bioshock Infinite.
Apr 5, 2021 at 6:13pm #201689In reply to: Elder Scrolls Online with Vorpx
moarveerParticipantHey Ralf today I tried Vorpx using Oculus instead of SteamVR and indeed it worked great. ESO worked like a charm with flawless performance at 1080p, I even managed to get it quite playable at 1440p with some AA and looked great, the two bars really kill a lot of the immersion, but I’ve to admit that scale is spot on that way.
Also tried Bioshock Infinite and it was buttery smooth and looked great too, so mistery solved, thanks for the suggestion, I don’t know what was the problem with SteamVR, but I won’t be using it much from now on.
Mar 21, 2021 at 12:11pm #201334In reply to: Elder Scrolls Online with Vorpx
moarveerParticipantJust gave it another try, it didn’t work well. I reset the TESO profile and installed clean 461.92 nvidia drivers (which don’t have any form of 3d vision support). Used Oculus Link so no Virtual Desktop issues either. The first time it booted in game, and performance was terrible, still I noticed I had my old config (4k res, ultra settings) so I tried to lower it a bit. The thing is the game got stuck and I couldn’t get the game to boot into VR any more afer that.
Basically I start SteamVR and launch the game, Vorpx pops the message that it’s hooking, SteamVR shows the basic circles environment with ESO64 loading message, but it stays there, and the game minimizes to dekstop on monitor. If I click the game again to go full screen, on the monitor the game boots fine and Vorpx letters show in the game screen, but on the Quest 2 it’s still showing the basic steamvr environment with eso64 loading message and never gets into the game.
I’ve tried loading the game 4 times, it’s always the same. Now for comparison I tried Bioshock Infinite, the game booted fine in VR with vorpx and performance was silky smooth.
My rig:
ASUS PG278QR Monitor
Windows 10 1909
AMD Ryzen 5 3600 @3.60ghz
Kingston HyperX Predator DDR4 3200 PC4-25600 16GB 2x8GB CL16
MSI B450 Gaming Plus MAX
Corsair RM650 650W 80 Plus Gold
SSD M.2 2280 500GB
Gigabyte 2080 ti gaming ocSo this game hates me for some reason, or I don’t know what’s happening here.
Mar 1, 2021 at 5:58am #200822In reply to: Direct VR Scan fails in all games?
lipplogParticipantsetting the FOV slider in the game’s options to max.
Maybe this is the issue. The hint for Bioshock Infinite is telling me to set the FOV to center, not max. Which one should I do?
NEVER MIND. I RESTARTED THE GAME AND IT NOW SAYS MAXIMUM.
Mar 1, 2021 at 5:47am #200821In reply to: Direct VR Scan fails in all games?
lipplogParticipantsetting the FOV slider in the game’s options to max.
Maybe this is the issue. The hint for Bioshock Infinite is telling me to set the FOV to center, not max. Which one should I do?
Feb 28, 2021 at 10:38am #200802In reply to: Direct VR Scan fails in all games?
RalfKeymasterIn Bioshock Infinite per default the FOV is handled via an .ini edit, not with the memory scanner. Please reset the profile to default in the config app and afterwards make sure to follow the hint shown in the top left corner of the game window regarding setting the FOV slider in the game’s options to max. Without that the .ini edit DirectVR does has no effect.
Halo 4 doesn’t have an official vorpX profile. If there happens to be a user profile with supposed memory scanner functionality it’s unlikely to fully work, if at all. The scanner configuration is fairly game specific. Also scanner profiles don’t always include FOV. You can see what the scanner does and what it doesn’t in a game on the DirectVR page of the vorpX menu.
The G3D FOV Enhancement option can be found under “More 3D Settings” on the main page of the vorpX menu. Be aware though that in most newer games it causes too many visual glitches to be of much use.
BTW: A general way how to handle FullVR for games without automatic FOV adjustment is explained in the “1-2-3 Game Setup” guide in the vorpX help. The method described there isn’t always 100% perfect, but it always works. Additional information regarding FOV can be found in the “Essential Hints” guide in the help.
Feb 28, 2021 at 7:46am #200800In reply to: Direct VR Scan fails in all games?
lipplogParticipantIn Task Manager, I Ended Task on Windows Defender, some Nvidia stuff, and a Logitec app for my mouse. The rest was Windows 10 system, Steam, or vorpx stuff. But FOV scan still fails for all my games.
I did try to fix Bioshock Infinite and Halo 4 manually, but (and I know I probably sound dumb), I can’t find 3D FOV Enhancement in the in game vorpx menu. Am I crazy, or is the setting missing in these games in geometry mode? Or do I have to turn off Direct VR memory mode for it to appear?
P.S. Three weeks ago, I was able to do it all manually for Resident Evil 3 2020, but it may have been partly the First Person Mod.
Feb 24, 2021 at 2:48pm #200707In reply to: XCOM2(Z-Normal)
OgrescarParticipantXCOM2 – Z-Normal –
Although it was a game using Unreal Engine, this game did not become three-dimensional in the profile of Unreal Engine.
I don’t know what profile(s) you tried, but it is G3D Compatible with Bioshock Infinite.
Feb 2, 2021 at 4:34pm #200186In reply to: Need Help Hooking to DXMD.exe
OgrescarParticipantThis is a list of dx11 games.
https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_gamesUnreal Engine and Unity games usually work well with vorpx so you may want to try one of those. Bioshock Infinite, most if not all of the Batman games, Borderlands 3…most games published after 2014 are dx11.
Again, the api used may or may not be relevant – at one point I couldn’t hook dx9 games but dx11 worked. Game overlays can cause similar problems, so I’d suggest just a quick test to see if it’s a general problem.
Dec 28, 2020 at 2:25pm #199295In reply to: Bioshock Infinite – Mouse not working
AshroParticipantvorpX works a bit different than native VR apps. First the game gets rendered at its own resolution, then vorpX sends it to the headset. If you apply supersampling in SteamVR only the second step would be affected, not the actual game. Actually it isn’t though since vorpX sets a supersampling value itself based on the game resolution.
What you want to do to get a crisper image is rendering the actual game at a higher resolution. Either by selecting a higher res in the game options or (in games where vorpX can do that) on the DirectVR page of the vorpX menu. For Bioshock Infinite the latter applies. Whenever vorpX can set the resolution, you see an according hint in the top/left corner of the game window.
Hint: Check the ‘Custom Resolutions’ section in the vorpX help to add resolutions higher than your monitor allows.
Wow! This made so much of a difference. You just made me love the product even more! If you don’t mind, a few other questions:
1. How do I save my Vorpx config settings? Every-time I exit the game, I need to reconfig the settings.
2. I read that for a FullVr experience – 4:3 aspect ratio is the best. Is that true? Or I need to tweak and find what best setting is per game? How about 16:9 since it offers better resolution.
3. I’m guessing nothing stops me from creating a custom resolution greater than 3840×2400? If yes, any resolution multiplier that I need to keep in mind? -
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