Why is there a visual representation of the controllers? Does it do anything. Can you interact with the environment?
My idea was to only activate it when pressing some button like a grip, or even on trackpad touch, which I thought would avoid unwanted movements. Is it what you tested?
> you aren’t able to fake sword swings or wielding a gun anymore
Hm, ok, I don’t do that, but controller movement could be on the secondary hand, letting you fake wielding with your main one; movement is set on the left hand in most games anyway. While for menu navigation there could be a (stand-alone) mouse pointer mode for the main hand, auto activated when in edge peek mode?
That was one of the very first things I did with the Vive wands. My personal feelings as well as tester’s feedback in the end was largely negative about it though, so it was ditched.
The thing is that you most of the time move/rotate the controllers one way or the other while you are playing, but also most of the time you don’t actually want that translated into camera rotation in the game.
If you have one controller that works this way during normal gameplay, you have to hold it very still most of the time just for the sake of being able to rotate the camera with your wrist instead of your thumb. Far more lost than gained, since you aren’t able to fake sword swings or wielding a gun anymore with that controller without causing unwanted camera movement.
This was tested heavily, and in the end there were a lot more reasons not to do it than to do it.
While this is useful in menus, inventory screens etc., it doesn’t really make such sense during actual gameplay in the majority of games
Well, even as camera control, it will be a lot more comfortable than swiping the trackpad.
While this is useful in menus, inventory screens etc., it doesn’t really make such sense during actual gameplay in the majority of games, hence it’s not highest prority. Providing a controller mode that works well during actual gameplay was – I believe for obvious reasons – more important.
it would be awesome if Touch and Vive controller motion sensor works in game just like using Nintendo Wii controller mod. I was hoping you would add those feature on the last update. Anyway thanks for supporting.
I tried it again the other day and this time I didn’t turn on my game pad at all (I’m using a wireless Xbox one controller) until after I was in game and performed the scan.
First scan was successful and worked flawlessly, so afterward I just turned on my game pad and started playing. I didn’t test any further so I don’t know own if that sequence helped or if I just got lucky. The experience was so amazing I just got sucked into playing for like 3 hour, haha.
I should go back and check out, original Skyrim as that is where my original character/save file is, but framer ate so far is fine in the SE. I do prefer the color palette of SE and the upgrades to all the vegetation etc. It’s like running the original with a bunch of mods but not having to deal with all the hassle.
Hopefully the framer ate doesn’t tank when I go to other areas like whiter until etc, but so far it’s good
Good point. vorpX uses a tracking check to determine whether the controllers are present, probably makes sense to combine that with a 1 minute timeout or so to cover short interruptions. I have another hotfix release planned for tomorrow, I’ll see whether I can squeeze that in, shouldn’t be too difficult.
Hi,
Not sure if this is an SDK limitation or not – been playing Skyrim SE with the new direct mode and it’s great! Using the touch controllers feels very natural. However, when a touch controller loses tracking momentarily, which can happen when resting the controllers in my lap for example, any input on the controllers is also lost. I figured it should probably listen to input regardless of if physical tracking is working, but perhaps this is a driver limitation.
Your 1060 is a great card and great value for the money, it’s just not really ‘high end’. You should still see more than 14fps for sure though.
What’s especially odd is that game settings changes do not seem to have any effect. Please check whether you maybe have VSync or antialiasing forced in your graphics driver control panel. If so, please disable both. Ideally reset the driver settings to their default values in the nVidia control panel if you made any changes there.
If possible please also try some older game like Halfe-Life 2 for example, just to check whether you still have the same problem in games that should run really fast on your card.
Just in case please also make sure to use the latest graphics driver for your card.
If the max. sensitivity is not enough, you can raise the mouse sensitivity in the game, that will help. Per default the Touch controllers are in keyboard/mouse mode, so the rotation speed is linked to the game’s mouse sensitivity.
If a game has gamepad support, you can also make the Touch controllers act as Xbox gamepad directly. For that you have to change the controller mode in the vorpX ingame menu.
I am loving the new VorpX!
I haven’t played HL2 and Portal2 this much in ages!
I’m struggling a bit configuring the Touch Controllers with Half Life 2 though.
The Right Thumbstick rotation is too slow for use even when I max out it’s sensitivity.
I have no issues with VR Sickness, so what I’m after is making it as effective as the Right Thumbstick when I’m using my Xbox360 controller.
If I map rotation instead to the Shift/Grip modified stick, I struggle with actually using it in the game.
Am I missing some magic step?
Thanks
Jim
Hi there one and all,
So no HT in BF1 (Directx 12 disabled), works in Alien Isolation fine using full override xbox pad.
Followed others and got the piebald3 profile from the cloud but no head tracking, only cinema.
My machine is Win 10, gtx 1060, 32gb ram, 480 ssd, 3tb hdd, gigabyte Z170X Gaming 3 motherboard, liquid cooled i7 6700k and using Vorpx 17.1.2.
Vorpx ingame settings;
Page 1
——
Cinema Off
3D reconstruction Geometry
The rest are 0.00
Page 2 (display)
—————-
Mirror win Off
DM Async On
DM fluid sync On
DM GPU sync Safest
Edge peek 0.60
Page 3 (Head Tracking)
———————-
On
0.45
0
On
On
Off
Off
On
On
Off
Page 4 (Controllers)
——————–
No change or left not switched on (physically)
Page 5 (Mouse/Gamepad)
———————-
No
Off
Partial
Off
Off
Off
0.15
0.15
0.20
0.50
0.05
0.2
Cubic
Plus I only ever get 10-13fps even when everything is set to low?
Can anybody help me please?
So we don’t have to blindly try to reach our keyboard and hit the right key when we need to modify controller bindings.