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  • #10974

    In reply to: how does it work?

    Ralf
    Keymaster

    You did start “vorp Control”, did you? ;) I guess so since you created shortcuts.

    What exactly does not work? If vorpX does not even hook up for any game you tried, then there seems to be something fundametally flawed.

    First thing you should try is un-install and then re-install vorpX, just in case. Re-boot windows before doing this, to be extra sure that everything gets uninstalled. vorpX does some sanity checks on startup, but maybe your installation is corrupted in a way that does not get detected.

    If that doesn’t help, take a look at the trouble shoot sticky, in case you haven’t done so before. Maybe there is some conflict between vorpX and your virus scanner. If absolutely nothing works that sounds like a probable explanation.

    #10959

    In reply to: how does it work?

    BadServo
    Participant

    Once you’ve installed the application, launch it by running “VorpX Control” from your start menu (or desktop). You’ll know it is running when you see the VorpX icon in your Windows task tray.

    After it is running, simply turn on your Oculus Rift and launch a compatible game. Anything on the supported games list should fire up and function through VorpX automatically. Many unsupported games will work as well.

    If you launch a game that does not automatically render through VorpX, simply right-click on the icon in the system tray and choose “Create Desktop Shortcut”. This will open a windows open dialog. Navigate to the installation folder of the game you are trying to run and select it’s EXE file.” Then launch the game via the newly created desktop shortcut.

    Unfortunately some game simply will not work for various technical reasons.

    Good luck.

    Tarks
    Participant

    Still no key :(

    I’m assuming you don’t have control of the payment process, but I’m surprised you haven’t setup a template email to use that you could send out, then use a program to parse the results and do this in an automated way.

    BlindingLightVR
    Participant

    I know this is way out there, but is there any way to disable the right analog stick up and down functions on the Xbox 360 controller? Every one using the Rift uses the controller for ease of use and almost all of the games support it. Disabling the controller from allowing you to look up and down and only allowing the head tracking to would be huge bonus for immersion and control. I have no clue how windows controls joysticks but if you can add this as a feature to VorpX it would give you a huge advantage over the competition, thanks for the consideration Ralph!

    #10899
    Ralf
    Keymaster

    No you didn’t. That’s a new bug that must have been introduced shortly before release. Will be fixed.

    Ralf
    Keymaster

    If you can’t get a game to work, here are a few things to try:

    Is vorpX Control running?

    The first thing you should check is whether vorpX Control is running. If it does, it displays a tray icon in your taskbar.

    Possible conflicts with other programs

    If vorpX can’t attach to a supported game, interfering background programs are the most likely reason. The best way to troubleshoot this is disabling/uninstalling programs running in the background. Typical candidates are:

    • Virus scanners. If in doubt, switch to Windows Defender (good proection, yet less invasive than some others).
    • CPU/GPU utilities, e.g. fpsVR, MSI Afterburner, ASUS GPU Tweak, GeForce Experience
    • Game/desktop recording/streaming apps, e.g. Fraps, Dxtory, OBS Studio, Splashtop, AnyDesk, TeamViewer
    • Messengers/chat programs, e.g. Skype, Mumble, Evolve, Discord
    • Game client overlays, e.g. Steam/Uplay/Origin/GOG Galaxy game overlays
    • Trainers, game hacks and mod/script injectors
    • Generally everything that can show notifications in games

    Another potential fix for hooking issues is creating vorpX desktop shortcuts. Doesn’t work well though with most games that require a client like Steam/UPlay/Origin etc., so their use is rather limited. To create a vorpX desktop shortcut right click the vorpX tray icon, choose “Create Desktop Shortcut”, then navigate to the games .EXE and double click it.

    Trying another DirectX version (DX9-DX11)

    If a game supports multiple versions of DirectX, try all of them. Usually all should work to some degree, in some cases there are hints displayed on startup which one works better. If one completely refuses to work for you, maybe you have better luck with another one.

    Multiple monitors

    If you have more than one monitor attached to your PC, remove all additional monitors temporarily and see whether that makes a difference.

    SLI/Crossfire

    If you have a dual GPU system with SLI/Crossfire, disable this function. It might or might not work, but is currently completely untested and thus not supported.

    Notebook graphics (e.g. nVidia Optimus)

    Gaming notebooks typically have two GPUs. A slower one built into the CPU for dispalying the desktop and normal applications and a distinct GPU for games and other graphics heavy programs. If you encounter issues with such a notebook, try to disable the CPU graphics if possible (e.g. in the BIOS).

    Intel GPUs

    If you use an Intel graphics chip, you’re on your own, at least for now. System requirements for vorpX include nVidia/ATI graphics. Judging from feedback, many things seem to work with Intel, but this is completely untested. Also for some things there are distinctive nVidia/ATI rendering paths in vorpX, those won’t work at all on Intel.

    #10868
    FUNtastic
    Participant

    Thanks for this quick response!
    Ok, setting the vorpX option “handle gamepad internally” and disabling the controller in the ingame menu brings headtracking to run. Thank you!

    Up to now I was not able to map the right keys to the gamepad. I´m not able to change any key bindings in vorpX´s gamepad menu. I tried to klick the respective buttons and pressed the associated button at the gamepad but nothing seems to happen. Have I overlooked something?

    #10864

    In reply to: Apect Ratio

    Ralf
    Keymaster

    The closer the ratio is to 1:1 the easier it is to correct the AR, Especially the ‘Smart’ option works better this way.

    ‘Smart’ tries do give you a correct AR in the center of the image, where you look at most of the time, at the expense of some top/bottom-distortion. That works reasonable well in 16:10, but a lot better with 5:4 modes.

    Short Disclaimer: Judging from feedback during the closed beta not everyone will be able to get a 5:4 mode stretched to fullscreen on his Rift, you might be out of luck. If those modes look completely wrong on your Rift, stick to 16:10. But if it works, you should do it. Your best bet is to let the graphics card do the scaling. At least all newer nVidia can do this (search the nV Control Panel for this option).

    #10853
    Ralf
    Keymaster

    That’s a restriction of Bethesda games: they disable mouse input when a gamepad is used.

    vorpX can work around this though: set “Handle Gamepads Internally” to On to activate an internal gamepad to mouse/keyboard mapper (which should have been the default value). Then exit and restart Fallout 3. Afterwards you should be able play Fallout 3 with a gamepad and head tracking.

    The gamepad mapper can be freely configured in vorpX’s gamepad menu.

    FUNtastic
    Participant

    I´m trying to play Fallout3 with vorpX and a XBOX360 Controller. Fallout 3 supports this controller natively.
    When the controller is activated, headtracking does not work anymore.

    Is there a possibility to play Fallout3 with a XBOX360 controller and vorpX?

    I would appreciate any kind of tip!
    Thanks in advance,
    danke,
    viele Grüße,
    FUNtastic

    #10837

    In reply to: Battlefield 3 Support

    applemung
    Participant

    It’s about a 50% hit rate for starting BF3 for me at the moment.
    Sometimes it works, sometimes it does not.

    Working scenarios:
    Sometimes it starts immediately and I will get the VorpX splash screen until
    BF3 loads up, other times it sort of stutters between the splash screen and the BF3 loading splash, other times there will be no splash screen and it does the usual BF3 thing of waiting in Battlelog until the game is ready and then goes into game. All of those scenarios work with the Rift.

    Non working scenarios:
    The times when it does not work it simply just does nothing, no splash, no stuttering. BF3 loads up without VorpX support.

    In saying that I’ve had plenty of time in game already, took me about 30 mins to get a set up which had a good feeling of immersion. Do not attempt to fly anything though as you will crash extremely quickly because of head tracking controlling the flight as well as joystick/mouse. It can be done but you need really good focus in not moving your head one bit.

    Infantry/tank combat is excellent, I cant wait for BF4 support as I have been playing the beta.

    Vox
    Participant

    I’m curious about what control scheme everyone is using to play their VR injected games, namely FPS games. Do you use a gamepad? Or the Hydra? Or just plain mouse/keyboard? I’m a relatively new owner of the Oculus Rift, and this is the first VR injector type software I’ve used, so I’m curious as what other people are using so I can get the best possible experience.

    #10818
    Fred19
    Participant

    Good evening ,
    i have a simple but important (fundamental) request.
    Every characteristic of vorpx are very good , even gamepad emulator but
    now i have the necessity to use sneek peek and the other things with the controller!
    How can i do this?
    Thanks :)

    #10749

    In reply to: GTA IV w/ ENB?

    davidmi58
    Participant

    That is unfortunate. It works well in Vorpx and is much faster than Tridef in GTA IV for me. I think it could handle the framerate it and would look fabulous in the rift with ENB and Vorpx. ENB works with Tridef but with the slower performance and the added framerate hit with ENB, it is a no go with that configuration for me. Maybe Ralf of someone else will figure something out after awhile.

    Can anyone give me some clues about how to configure some things in Vorpx? I need to move the vignette back so I cannot see it in the Rift but when I use the setting in the Vorpx control panel, it also looks like it zooms the whole view rather than just moving the vignette back. How can I accomplish this task without getting a zoomed view? (Maybe an FOV setting in GTA?)

    Any help is appreciated.

    Ralf
    Keymaster

    @ Steve : That is already possible. Just checkout the controller mapping mapping page in the in-game menu, you can then map the middle-mouse button to any gamepad button, inkl SHIFT/ALT Modifiers (XBox 360 Pad needed). I usually use the Thumbstick buttons for EdgePeek/VR-Hotkeys . That might even be pre-configured.

    Make sure that “Handle Gamepads internally” is ON for this to work

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