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Hey everyone, i got a question im sure has been brought up before but i just havent been able to find a topic about it, not sure what wording they may have used to ask, so, please bear with me if im repeating something.
So my most fun Vorpx experience was Dark Souls 3 in VR with a CheatEngine mod to play in First person view – this made locking onto enemies impossible cause the camera would shift like crazy cause it was a hack to get into first person (you could still see your weapon clearly and your arms as well, so was cool immersion factor there)
Anyways, Dark Souls 3 for VR you basically HAD TO play a fast character that can kill without locking on, so what happened was, as i played, i was basically ‘aiming’ my sword swings with my actual head + joystick on controller to hit enemies. Aiming sword swings with the direction youre looking in can actually be quite satisfying :P lol
Okay, so, head aiming is cool and i ‘get it’ as to how Vorpx makes this work, basically simulates our heads as a mouse with data via Oculus and then written to make our heads into the ‘mouse’.
So my question comes down to something about Vorpx that i think could really send it over the top, but just not sure what the roadblocks would be to do it
So our data is also being intercepted by our rift sensors + oculus touch controllers.. is there anyway to turn that data into ‘mouse control’ so that in a game like say, Kingdom Come, you are actually aiming your bow with your Oculus touch controller, like you would in a native Oculus game.
I understand the most likely problem here will likely be that we cant be receiving that many mouse inputs and making it into a functioning product.. Youd have your head + joystick on touch control + aiming the controller at the screen all relegated to simply ‘mouse movement’. Im assuming thats the roadblock here to stop us from doing that.
But what i wanted to offer as a middle ground is maybe a ‘toggle’ option to ‘disable’ our analog stick mouse actions and allow us to stand and ‘aim’ like an actual VR game, even in these older ones. Maybe have to toggle both head movement and joystick control to make it work, but if it was as simple as like clicking in a Grip Button on the controller, then it transfers all ‘mouse movement’ for that moment to your controller being aimed at the screen, like duck hunt or modern games, then release the grip as soon as you want full control back.
I know running and gunning is fun but was wondering if there was any sort of workaround here cause like im playing kingdom come and i WISH i was able to point my touch controllers and aim at the enemies with my actual touch controller.. just didnt know if this was possible or not and wanted to bring it up.
Thanks for all your hard work, Ralf and team, this product has been absolutely fantastic for me. I do not regret a dime i spent to get this program, so thank you very much for that… just wanted to offer a suggestion that im not sure is possible or not, but damn, if we could actually aim like native VR apps, it would be fantastic. Im not talking about moving gun models around and stuff and doing full conversions of the game, just letting us point our controller and shoot, since that data has to exist somewhere and maybe it could be transferred to mouse movement, or something else you crazy geniuses think of to do it :P
Take care, and thanks again for VorpX, its been a real blast playing thru games with this
Topic: Question about head tracking
After i saw Stereo3DProductions’ video https://youtu.be/fa5rO1tveOA?t=181 i have a question about the head tracking in Immersive Screen Mode.
He plays Edith Finch with the head tracking “decoupled”, and then shows for a brief moment another setting. The dark video prevented me to see much, but i felt that the screen *and* the ingame-camera moved.
My question is, can Immersive Screen Mode be set so that the screen is 100% fixed in your view and the head tracking only influences the ingame-camera? Essentially the opposite of what he demonstrates in his gameplay.
Topic: Sekiro shadows die twice
hello,
anyone got that game working ?
i tried all dark souls profiles and in G3D mode game renders only in left eye for me (htv vive). Z3D does not work so far.
would be amazing if we could get it working ^^
In the very end of the game, I have encountered a pretty bad bug.
When I get to the top of the tower and setup the missile guide system, the dark ones attack me with a mind game ( i don´t know better words for it).
Normally the screen zooms out and I have to walk on some platforms. But it zoomes so much out the screen turns kind of black, it looks weird, and i can´t see anything. I can´t complete the game coz im walking blind and dying of falling of the tower. It has even destroyed my savegame, so if i load my game on my normal screen it does the same weird bug.Please help!
Topic: Nioh
I have been enjoying playing Dark Souls 2 in vr and bought the hole series. But what about Nioh?? Will it get supported??

