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Topic: Citra 3ds emulator
works with the Dolphin profile. Just need to set game options to side by side and run it full screen.
Topic: Emulators support.
Amazing work Ralf. I just tested vorpX with Dolphin and it works pretty much 100% perfect once you set OpenGl and SidebySide in dolhin options. By far the most easy to use showcase for VorpX.
Are there any plans for other emulators ? Citra is 3DS emulator and Citra natively supports 3D.
I noticed that there is profile for PCSX2 so i will try that now.
edit: PCSX2 doesn’t seem to work with VorpX despite profile. There seems to be an issue attaching VorpX to PCSX2 and just hangs on that.
It took a while to set up the controllers. Here are my gamecube and Wii controller setups if anyone needs them. This is for Vive. Other controllers might be different.
For Gamecube you also have to right click on WSAD and set the range for each one to about 200
Then in Vorpx under controller settings. Sensitivity and Deadzone Key Emulation all set to .15
I don’t expect to play Wii games in full VR mode
But I notice that the emulator has some rendering options. Wondering there’s a way to get G3D or Z3D out of it.I mean flat version of Dolphin…
Hi everyone,
I’ve been trying to use Vorpx Theater Mode with some classic game emulators like Gens, Kegafusion for the Megadrive and others consoles but every time I tried to launch the emulators I can’t get them to work with Vorpx. If I have Vorpx desktop viewer on, Vorpx will just quit as soon as I launch the emulator and sometimes my screens will just lock up. Same goes for the PS4 direct play app. Also, if I launch them the normal way, Vorpx will not hook at all or I may get a some errors. Am I doing something wrong? Is there a certain setting that I need or something? Vorpx works fine with other emulators like, Redream, PCSX2, Dolphin and others as long as I pause the watcher and l’m on Desktop viewer mode. Any ideas?
I used a program called Riftcat with Windows 10 and a USB 2.0 cable from the computer to the phone in tethering mode. Riftcat basically allows hosting of Steam VR games to the phone running an android client. There is another .EXE called ReviveInjector.exe which translates Oculus Rift SDK games to Steam VR.
All I had to do was drag VorpControl.exe onto ReviveInjector.exe and then as an example I also dragged TRU.exe (Tomb Raider Underworld) onto ReviveInjector.exe and voila! I saw VorpX TombRaider Underworld in 2560×1440 on samsung galaxy S7. Obvious advantages — a very cheap VR solution with better image quality than CV1 and Vive, still using your PC to render the VR left and Right images to produce high quality visuals. The only disadvantage is it uses the phones sensors for head tracking which isn’t buttery smooth like a real CV1 or Vive but this is very minor in my opinion given how well everything else works. I got a used s7 on ebay with cracked back glass for $240 and I’m sure there are other good deals.
I also used the latest Dolphin VR emulator with Oculus 1.3 SDK support and was blown away by many games in VR using the Galaxy S7 and a BoboVR Z4 headset.
You can also probably get away with using a cheaper 1920×1080 5.1″ phone display as well and still get to enjoy playing PC games in VR very affordably.
I was considering getting a CV1 but after trying this solution I realize I am getting better image quality. Touch controllers will of course be another game changer.
I’ve only run into one issue.
The Tomb Raider Underworld I was using was not a Steam game so when I dragged TRU.EXE onto ReviveInjector it had no problems kicking into the Vorpx Injector and I could run the VoprX menu and everything was available to configure to my liking.
However I tried dragging iw5sp.exe onto ReviveInjector and because it was a Steam library game and Steam VR was running a message from Steam popped up saying Call of Duty Modern Warfare 3 is not a Steam VR game and it will only run in desktop mode. When I clicked OK to continue it failed to inject into VorpX and resulted in a black screen with some stuttering sound. I am curious of that stupid Steam warning message is preventing the VorpX injector from working because it works fine with the non-steam Tomb Raider Underworld.
Anyway wanted to share some good news that you can use VorpX with some success to play PC games on your smartphone in high quality (depending on your phone display) with Windows 10 and Riftcat. Riftcat also allows it’s own natively supported VR games on PC to be played across your phone VR headset. It’s a great way to enjoy VR on a budget well at least until they all start requiring motion tracking controllers. I was excited to see the Gnomes and Goblins main menu screen and then couldn’t get to do anything else because it required Vive controllers. Still worth it for Dolphin VR by far. Playing Resident Evil 4 Gamecube version is a real treat. While everything is in stereoscopic 3D the headtracking is completely independent of your movement controls allowing full 360 immersive environment gawking using your head while moving your character in his own direction with gamepad. Very cool way to play many gamecube games and in 2560×1440 VR!
