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I’ve been trying to figure out how to get two games working, as the title of the thread says. Both of them are fully playable as-is, but I’d like to try and iron out the last little details. I also am kind of stuck having to ask rather than experiment for now because I’m a Computer Science major and I lent my headset to one of my instructors. (I’m taking a VR/Haptics class)
First off, when I play Portal 2, I have an issue where I’m facing the wrong way when going through a portal. I know that this is a known issue, but I was wondering if anybody has figured out a fix for it. One thing that I had read was to turn off DirectVR. What do I lose if I do that? Could I turn it on when I start the game, then turn it off and keep the FOV and turning my head to turn in-game? What benefits does keeping DirectVR have?
Second, I wanted to ask about Fallout: New Vegas. I can get the game working out-of-the-box, but as anybody will tell you, the game doesn’t shine without mods. In particular, graphics/lighting overhauls and ENB/Reshade/NVReloaded. Since it’s such an old game, fixing up the graphics seems like a pretty big priority when trying to get it working in VR.
I’m having difficulty using VorpX alongside an ENB. The ENB adds a D3D9.dll file, which apparently VorpX doesn’t seem to like very well, and it refuses to hook into the game. Is there a way around this so that I can use both? There’s an injector version of ENB that doesn’t include the dll file, but it requires being manually started before starting the game, and that would not only be a pain (since I’d constantly forget, and the game is a pain to get started), but I’m not sure how well it would work alongside using Mod Organizer 2 and NVSE Loader. (MO2 has to assemble the mod folders when starting the game, NVSE Loader is a different launcher for the game that is needed for a very large number of mods.)
Anyways, I’ve been trying to look up answers for both of these by myself, but to no avail. The last Portal 2 thread was quite a while ago, but I’ve been seeing videos over 5 years old of the game working in VR flawlessly. As for my New Vegas issue, everywhere I look just has people say to use the wrapper version of ENB (the one with the dll file) since it’s automatic, not taking programs like VorpX into account.
Following a number of recent Vorpx updates, FNV consistently fails to boot when ran along side VorpX. Even with AV disabled/ exceptions created (I use Avast), the problem still persists. I’ve managed to get it to boot w/ Vorpx a handful of times since troubleshooting yesterday, but this success seems random at best (1 out of 5 boots were successful on average). I am also presented with an error from Steam: “Application load error S:0000065432”. I never experienced this issue prior to the recent vorpx updates, and have NOT once reproduced it while running the game in 2D without Vorpx (in essence, fallout new vegas boots fine when not used in conjunction in Vorpx).
Not sure if I’m missing something here but I would appreciate any help in resolving this matter.
I’ve been a long-time stereoscopic gamer – about 10 years now with TriDef and other tools, so I’m VERY familiar with the performance issues associated with stereoscopic gaming. Despite this, I’m having some huge issues with vorpX that I just wasn’t expecting.
For example, using TriDef and my old AMD R9 390 I was able to run Fallout 4 with all settings except shadows set to Max in true 3D mode (not ZPD, what TriDef called “Power3D”) at 1080p and still maintain a minimum of 30fps. Shadow distance had to be limited to 4000, but other than that, I had to make zero quality concessions, even with extensive high-quality texture mods.
Under vorpX, and with a totally fresh install (no mods at this point), running in “Lounge mode” and with a brand-new RTX 2080 Super card (approx 2x the performance of the R9 390), with FO4 set to 1080p I’m struggling to get even 20 fps in many cases! Note that I’m not trying to play the game in full-VR mode with massive FOV and huge rendering-resolutions, I’m just trying to get the game to run at 1080p in the virtual lounge mode, not even with head-tracking or anything like that.
I’m not having any problems outside of vorpX – native VR titles run just fine (this is on a Pimax 5K Plus).
Any idea where I could be going wrong with this?
Is there a way to configure Vorpx so that the mouse controls only the weapon aiming and HUD position, while still being able to independently look around with the Vive headset?
Topic: Fallout 3 Double Vision
Hmmmm. OK, I’m very new to Vorpx (but a LONG time stereoscopic gamer using Tri-Def and SuperDepth3d) and I’ve followed the instructions and certain things work – Tried Skyrim SE for example, and other than having abysmal performance it worked OK (the scene was rendered properly – other than some water-depth issues).
But Fallout 3 is not working – it has the “double vision” effect where the 2 eyes appear to be rendering without convergence.
Any tips on that one?
Topic: Shadowrun Returns
Shadowrun Returns (G3D)
Kind of Fallout 1 like roundbased RPG game.
Black Screen Fix
Many users reported a black screen on game start. My personal solution was
deleting the Harebrained Schemes/Shadowrun key from the windows registry and running the game without steam client.– Optimized for:
— DX9
— Immersive Screen Mode at medium size
— Resolution 2560×1440
– Use edgepeek for reading menus
Note: Othe settings as recommended above may distort stereo view
– Profile available at the cloudTopic: Fallout New Vegas freezing
After hitting “Play” on the startup screen it freezes on the title screen. Game is working in desktop mode on Windows 10 without Vorpx running. Tried running it with admin enabled in Vorpx. Anyone have any ideas? I got it from Steam after having bigger problems with Fallout 3, which I can’t get to recognize the mouse or most keyboard features with or without Vorpx running. Hoping to run the Tale of Two Wastelands mod to play FO3 through NV (and ideally transfer old FO3 saves over if that’s even possible with modded NV.) Mods are not presently installed.


