I have to be careful what to say, so just a word of advice: do not try to reason with that guy, quite a few others already failed since almost a year. Unless you totally agree with him, all you will achieve is making him more mad – if that is even possible. Regardless what you say or how you say it.
Skyrim is one of the most played titles with vorpX and works like Fallout 3/NV with Direct VR apart from performance (newer and thus more taxing) and positional Direct VR being disabled per default since it can cause position jitter after a while (e.g. when your character dies). ‘Normal’ positional tracking, which is suited for playing seated or standing without walking around, is available though. And if you don’t mind to restart every now and then, you can also enable positional Direct VR.
So I posted my New Vegas experience on Reddit:
Just Finished New Vegas in VR
byu/vive420 inVive
I finished New Vegas exclusively in VR after 153 hours. It was a fantastic experience. It’s getting a lot of upvotes and aside from a few imbecile trolls that are too thick to figure out vorpx, it seems the majority of people are reacting positively to VorpX which I hope will lead to more sales for Ralf.
One criticism I heard about VorpX was on Skyrim. Here’s what the guy said:
“THIS.
every after working perfectly, there are tons of problems and bugs that make enjoying games IMPOSSIBLE.
The only value i’ve been able to get from this software is standing with my head still in my house in skyrim, looking at that in 3D.
But whenever i moved my head around, even with direct3D, there were visual aberrations and strange things happening that made it impossible to enjoy it (like watching up or down made things morph in shape by getting bigger or smaller or distorting in weird ways).
Gameplay itself was impossible due to the gargantuan arms bug, unsolvable via mods unless you get rid of the direct3D and thus rendering the game unplayable in different ways even worse than the gargantuan arms.”
So this guy claims that after a DirectVR scan, aside from the giant hands (common problem) apparently movement would give a lot of weird visual distortions. Did anyone else experience that with Skyrim in the recent versions of VorpX?
I personally never used VorpX on Skyrim and instead plan to wait for a native VR port. But I may use VorpX with skyrim in the future to play a modded version of Skyrim after I beat the game vanilla using motion controls in the vr version will probably won’t support mods (I still haven’t played eithe skyrim or fallout 4 so my first experience will be in native vr).
For New Vegas my VorpX run was basically amazing with no distortions. The 3D was really great. The next game I plan to play with VorpX is oblivion which I expect will run pretty well since it’s old. I want to focus on older Bethesda games like New Vegas and Oblivion because it’s unlikely that they will ever get native vr ports.
OK so I take it Fallout 4 must be amazing by now. Is that correct? Do I need a mod to remove the crosshair – or does it auto distance itself?
I also wondered if Overwatch works with vorpx in geometry 3D – please avoid the usual “will it ban me online” post….
Also, why can’t I play Prey and many other games in real 3D? This z3d or whatever doesn’t look that good to me, what is the technical reason?
Any way after playing Divinity OS 2 for a while – I can’t wait to return to Vorpx.
Finally – Wolfenstein New Colossus – Will it run in real 3D?
Thanks for any replies!
Glad you got it running! I did some modding finally and heres a few to look for.
Patches:
Fallout3 WinXP-7-8-10 Multicore Threading 4GB LAA
https://www.nexusmods.com/fallout3/mods/21888/?
Quality of life impovments:
RH_IronSights – FOSE
https://www.nexusmods.com/fallout3/mods/6938/?
DK_BulletTime
https://www.nexusmods.com/fallout3/mods/1193/?
No Scopeless Zooming
https://www.nexusmods.com/fallout3/mods/11269/?
Fallout 3 – Enhanced Camera
https://www.nexusmods.com/fallout3/mods/20183/?
HUD Stuff:
UIO -User Interface Organizer
Adjustable HUD
Immersive HUD
Interface Mod – Revelation
In game set your bullet time hotkey to C (right hand pad button with Vive).
Set your permanently run button to left shift from caps, this way it matches left hand pad button and you can toggle run and walk easily.
Thanks Ralf. I just finished reinstalling and applying your fix to Fallout 3 on my system after uninstalling and it actually works now!!! Thank you so much for all your hard work in bringing us this great software.
Cheers!!!
As I stated already, I’m ‘NOT’ using the hack in my game folder and have tried your fix but it is not working with my system. I am using the steam version of Fallout 3 GOTY. The only other option I will try is to uninstall Fallout 3 from my computer and reinstall a fresh copy. If that doesn’t work then I guess I’ll have to give up on it.
Ralf:
I have tried to get Fallout 3 GOTY working without the D3dx9.dll in the game folder and tried applying your fix (in the past) in the optimize game section of Vorpx but it doesn’t work on my computer. I tried your fix again today without the .dll file and fallout 3 still crashes and refuses to run. I’m presently stumped as to getting this working without the hack and to get it working with Vorpx. Frustrated (along with everyone else) with Bethesda for not thinking about their Fallout 3 customers & Windows 10. Thanks again Ralf…if you have anymore suggestions I’m listening.
Karlor:
I don’t have Windows 7 anymore. Thanks for the suggestions.
It took some doing but I got it running on windows 7. I used the old fix to get it running, i had to get it booting then I was able to remove the dll. After that it fires up no problem. I need to look into memory patches next time I get the time. Also a bullet time VATS mod would be really cool. If you dont need to run win 10 i would recommend 7 for Bethesda games. I guess 7 has more memory it can use with the hacks then with 10.
I still cant pull myself away to go modding! The only way Fallout 3 VR could get any better would be for someone to make a mod that adds motion controlled guns and melee. Cant wait for modders to get headsets and start making awesome stuff.
Anyway this will more then hold me over till FO4 VR comes out.
P.S. Using the mini gun in VR is a hoot! It also looks really cool to hold that big gun in 3D.
Are you using Windows 10 to play? I have the GOTY edition but am unable to get it working with Vorpx due to the d3dx9.dll fix for getting Fallout 3 at least working with Windows 10.
I had to come give further props to Ralph and vorpX. I’ve used it for a long time, ever since I got my DK2 when those first shipped. It’s always worked, and been a great tool to enjoy non VR games in VR. I got a Vive now and am going over all my favorites to see how they play now. I tried the direct VR in a few games and it worked great as an easy solution to just tweaking settings like the old days. But when I ran it in Fallout 3 I about fainted.
I have to say vorpX has really, really knocked my socks off yet again. After running the direct scan in Fallout 3, it just feels like your actually transported into the wasteland. The FOV gets set, the position locates you and bam your there… Its damn near perfect 1 to 1. Crystal clear image, the best image quality in an injected game I have ever seen. The vanilla textures even look good in VR! They’re muddy up close but the clarity of the image and the fact that parallax textures now work in 3D and you got a feast for the eyes.
The room scale works so good I’m actually stunned. You can use cover, peek around corners, walk around and browse and loot. Its unreal how good they got it working for this game. This feels as close to a native game as your going to get. Sure there are some issues with UI and CTDs but that’s more a Fallout issue then vorpx. Really need to patch the memory and get some other UI mods to see if I cant solve these few issues..
I was so floored by how amazing it worked that I ended up playing until 5am two nights in a row. I haven’t even tested out mods because I cant resist popping back in to Fallout 3 VR. Its just so damn good, its freaky…. Really guys, if your half a Fallout fan you must try It in Direct VR. Even if you think you’ve played it with older vorpx versions, try it now, you wont be disappointed.
I am curious and want to buy a new Pimax 5k or 8k headset, as a headset to experiment with higher resolutions and field of vision, but I would like to know Ralf’s views on these things, especially regarding their use with Vorpx.
Do you think it could work or be feasible to work with some regular games with Vorpx?
It seems that Pimax will also be able to work with SteamVR, but I am concerned about some other things, such as not knowing how far it might be possible to make video games work at fov values higher than usual today like DK2/ CV1/ HTC.
I would love to have a unit to experiment with Fallout 3, Fallout New Vegas, Oblivion, Skyrim e.t.c. with some mods, but I still have no guarantee to think that this may be possible, for now …
I do have this known issue of quick altering FOV when zooming or in 3rd person view with Direct VR enabled. If i disable Direct VR (pressing Alt-B) then it works fine.
My question to Ralph:
– is there any benefit to run direct VR scan at all then in Fallout 4?
– any chance to fix or turn off the FOV altering of Direct VR?
Thank you for your time,
Werner
ref flickering. I do have flickering in G3D as well.I found it got worse using direct vr.So u should try to set fov manually with console command, that almost eliminates all flickering. OT. I had some strange flickering in Fallout4 if i switch to third person mode when aiming.. that was due to vorpx tried to adjust fov back to first person fov even i was in third person mode. Its all related to fov play with that and u might find a sweet spot.
I am using ESet Internet Security but already tried disabling it as well as included it in the excluded programs in VorpX.
Also I had already setup Fallout 4 according to a guide on youtube, made by Stereo3DProductions, which included setting everything to medium apart from textures and disabling all the special effects at the bottom. I had done this before I posted here.
I will try your other suggestion on the Geometry vs Z3D in a bit.
By the way is there a manual available explaining all the in-game menu options of VorpX, as there does not seem to be any tooltips?
If you use any other anti virus than Windows Defender, please check wehther disabling it helps. vorpX runs a watcher process that constantly checks for newly started programs. Should’t use more than ~5% CPU normally, but some virus scanners may interfere with that.
If you can’t solve the issue, there still isn’t much to be concerned about: as soon as a game is hooked, the watcher stops watching and doesn’t use any CPU resources anymore.
Fallout 4: make sure to use the medium quality preset in the FO4 launcher. With a GTX1080 that should yield a reasonable framerate with Geometry 3D. Fallout 4 is a tough one though performance wise. Might still make sense to switch between Z3D for the outside world and G3D for interiors. The default shortcut for that is ALT+K.