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I was able to set up my settings and play the game in Direct VR and play for several hours without any problems. I turned on my PC earlier today and tried starting Skyrim only to have it crash right after the Bethesda logo. Thought it was just a load issue so i tried again, again, and again with no success. Have already verified Integrity of Game Files and even reinstalled Skyrim. Also did a Factory Reset of VorpX.
To check if the issue was with Skyrim or VorpX i started up both Fallout 4 and The Witcher 3, both work fine without any problems.
Ive beeen looking around for a few hours now and havent found a solution that works for me. Anyone have any ideas or know why its crashing?
Skyrim Game Settings:
Windowed: 1280×1024
Antialiasing: Off
Anistropic Filtering: 16
Texture Quality: High
Radial Blur: Medium
Shadows: Medium
Decals: High
FXAA: ON
Water Options: All ON-These are the same options when i originally set up VorpX for Skyrim.
My PC Specs:
Ryzen 7 1800x
EVGA GTX 1070
500GB SSD
3TB HDD 7200rpm
32GB DDR4 3200
Oculus Rift CV1Hello everyone,
I’ve done my share of googling and research about vorpx settings, but I haven’t had much luck with my particular problem so I’m making a thread on it. Essentially, my gpu load is around 35% and my cpu under half load with a framerate hovering around or above 80fps a little bit on my rift. I have a framerate counter displayed on my monitor along with gpu and cpu loads all from afterburner. This is pretty annoying, but better than the 45 fps with the vorpx fluid setting (I disabled that). It also has the occasional hiccup while running lightly like this so far as well with some noticeable stutter. I can see the stuttering from the 80 fps and really feel it when moving around.My rig:
Gtx 1080 TI with a small overclock
I5 4690k overclocked to 4.5ghz
16gb ddr3 ram
Oculus rift cv1I’m just trying to figure out what settings to look at to increase the load on my rig because I’m still in the vault with this framerate.
My settings: (not at my gaming rig atm, but I’ll update when I am)
Resolution – set to what vorpx suggested (1280×1024 IIRC)
Geometry 3D mode because the others flickered or caused other graphical glitches.
In-game graphics are set the highest because of how old this game is asides from anti-aliasing.
The only settings I played with were the 3D effect and camera things, so I don’t think that would affect the fps at all really.If there are some other settings needed for a full diagnosis then just ask for them. Everything else I reset to default for the most part anyway.
Some other issues I’ve been struggling to solve:
FOV – I tried the suggested 110 FOV in the console in-game, but that didn’t seem to do much. Should I be looking at resolution or field of view changes in the game to adjust this best? I was playing with the settings a lot to tweak this. I’m seeing from my googling that I should use edge peak to use my pipboy. Should this also be applying to conversations? Because I am way in their personal space haha.
I’m assuming my 5:4 aspect ratio isn’t helping and creating a proper 8:9 ratio will reduce the zooming I see? I see a noticeable amount on the side in wrap mode that I normally don’t see.Aiming – What’s the best way to get the shooting to line up with the cursor? I’m hoping that when I was playing with settings I just broke this and it’s an easy fix. Shooting the bb gun at the start was insanely hard and I had to get quite close and aim up to the left to make the hits I needed to progress.
After I have dealt with this framerate issue, what should I look at for the best leap in in-game graphics? Should I be increasing the resolution past the oculus rift’s resolution or look at supersampling? (not sure which is optimal for overall graphical improvement). Should I figure out how to create an 8:9 resolution and just increase the resolution to be a multiple of that to the point my graphics card is close to max utilization? I don’t see nvidia control panel anymore, so either I find a version of it or maybe the new GeForce experience allows for doing that. I’ll have to do research on this.
My game is still vanilla with no mods until I sort out these issues. I’m hoping a nice texture pack will help pretty the game up a bit, but the game look quite beautiful already considering its age.
The 3D effect works great in the game (except talking to people heheh) and this is going to be a blast once I figure out how to tweak the game.
Thank you to all kind souls willing to lend me a hand. I just got vorpx and this is my first game, so I’m a scrub at it haha. I’ll apply what I learn here to other games in the future.
Hi guys,
I’ve searched on the forums and on Google for similar problem description that I am having and I couldn’t find anything, so now I’m posting to request help.
I’ve just started playing Fallout 3 and I’m having the strangest problem. After a period of time running the game, say 30-60 minutes not sure exactly how long, the picture in the HMD goes black. Even with the HMD black, the picture is still there on my monitor. Also, although the game world has disappeared in the HMD, I can still bring up the VorpX menu on the HMD. Finally, when I quit the game, the SteamVR underlay immediately comes up, so I know there is no problem with my HMD.
So HMD game world goes black, VorpX menu still comes up, game world on monitor is fine and game keeps running (so I can save and quit and not lose any progress).
I do have a few mods on Fallout 3. The recommended ones like the unofficial patch, the 3GB enabler, the automated Purge Cell Buffers as well. I do have others on also but I’ve already tried running with mods disabled and it doesn’t help. Actually I only installed the 3GB enabler and automated PCB after coming across the problem in an attempt to fix it, but it didn’t help.
Also, I’m playing with DirectVR mode enabled.
It doesn’t matter if I’m actively playing the game or not. I’ve paused the game before to do something else away from my PC, and when I come back it is in the blacked-out state.
Throughout it all, the game continues to actually run, I can hear sounds, and the image on the monitor is still there as well, only the game world rendering in the HMD seems affected.
Has anyone else seen a similar issue? I’d appreciate any help trying to fix this.
Thanks



