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  • #128382

    In reply to: GTA V Issues

    Jmander11
    Participant

    How would an ancient game such as fallout 3 (which is running at 75fps at 35%ish gpu usage) not be able to run a solid 90fps? If the game world is rendered twice at 90fps that seems like a cakewalk for this gpu since this game is from 2008, does it not? Especially considering the gpu usage values I’m seeing already.

    AlbertoG94
    Participant

    I was able to set up my settings and play the game in Direct VR and play for several hours without any problems. I turned on my PC earlier today and tried starting Skyrim only to have it crash right after the Bethesda logo. Thought it was just a load issue so i tried again, again, and again with no success. Have already verified Integrity of Game Files and even reinstalled Skyrim. Also did a Factory Reset of VorpX.

    To check if the issue was with Skyrim or VorpX i started up both Fallout 4 and The Witcher 3, both work fine without any problems.

    Ive beeen looking around for a few hours now and havent found a solution that works for me. Anyone have any ideas or know why its crashing?

    Skyrim Game Settings:
    Windowed: 1280×1024
    Antialiasing: Off
    Anistropic Filtering: 16
    Texture Quality: High
    Radial Blur: Medium
    Shadows: Medium
    Decals: High
    FXAA: ON
    Water Options: All ON

    -These are the same options when i originally set up VorpX for Skyrim.

    My PC Specs:
    Ryzen 7 1800x
    EVGA GTX 1070
    500GB SSD
    3TB HDD 7200rpm
    32GB DDR4 3200
    Oculus Rift CV1

    Jmander11
    Participant

    Hello everyone,
    I’ve done my share of googling and research about vorpx settings, but I haven’t had much luck with my particular problem so I’m making a thread on it. Essentially, my gpu load is around 35% and my cpu under half load with a framerate hovering around or above 80fps a little bit on my rift. I have a framerate counter displayed on my monitor along with gpu and cpu loads all from afterburner. This is pretty annoying, but better than the 45 fps with the vorpx fluid setting (I disabled that). It also has the occasional hiccup while running lightly like this so far as well with some noticeable stutter. I can see the stuttering from the 80 fps and really feel it when moving around.

    My rig:
    Gtx 1080 TI with a small overclock
    I5 4690k overclocked to 4.5ghz
    16gb ddr3 ram
    Oculus rift cv1

    I’m just trying to figure out what settings to look at to increase the load on my rig because I’m still in the vault with this framerate.

    My settings: (not at my gaming rig atm, but I’ll update when I am)
    Resolution – set to what vorpx suggested (1280×1024 IIRC)
    Geometry 3D mode because the others flickered or caused other graphical glitches.
    In-game graphics are set the highest because of how old this game is asides from anti-aliasing.
    The only settings I played with were the 3D effect and camera things, so I don’t think that would affect the fps at all really.

    If there are some other settings needed for a full diagnosis then just ask for them. Everything else I reset to default for the most part anyway.

    Some other issues I’ve been struggling to solve:
    FOV – I tried the suggested 110 FOV in the console in-game, but that didn’t seem to do much. Should I be looking at resolution or field of view changes in the game to adjust this best? I was playing with the settings a lot to tweak this. I’m seeing from my googling that I should use edge peak to use my pipboy. Should this also be applying to conversations? Because I am way in their personal space haha.
    I’m assuming my 5:4 aspect ratio isn’t helping and creating a proper 8:9 ratio will reduce the zooming I see? I see a noticeable amount on the side in wrap mode that I normally don’t see.

    Aiming – What’s the best way to get the shooting to line up with the cursor? I’m hoping that when I was playing with settings I just broke this and it’s an easy fix. Shooting the bb gun at the start was insanely hard and I had to get quite close and aim up to the left to make the hits I needed to progress.

    After I have dealt with this framerate issue, what should I look at for the best leap in in-game graphics? Should I be increasing the resolution past the oculus rift’s resolution or look at supersampling? (not sure which is optimal for overall graphical improvement). Should I figure out how to create an 8:9 resolution and just increase the resolution to be a multiple of that to the point my graphics card is close to max utilization? I don’t see nvidia control panel anymore, so either I find a version of it or maybe the new GeForce experience allows for doing that. I’ll have to do research on this.

    My game is still vanilla with no mods until I sort out these issues. I’m hoping a nice texture pack will help pretty the game up a bit, but the game look quite beautiful already considering its age.

    The 3D effect works great in the game (except talking to people heheh) and this is going to be a blast once I figure out how to tweak the game.

    Thank you to all kind souls willing to lend me a hand. I just got vorpx and this is my first game, so I’m a scrub at it haha. I’ll apply what I learn here to other games in the future.

    #127971

    In reply to: Steam error

    chisel316
    Participant

    Hi Jim,

    Thanks for responding. I get this error with Bioshock, Bioshock 2, Bioshock Infinite, Mirror’s Edge and Alien Isolation. I got the same missing dll error as well. The workaround isn’t that great because most of the time I’m not quick enough to resume the watcher in time for it to properly hook. The Steam games that still work are Skyrim, The Forest, Borderlands 2 and Fallout 4. Thanks for the info about the log. I’ll let you know if I figure anything out.

    Peace \/
    chisel316

    #127953
    baggyg
    Participant

    Thanks for the response!

    A month with a 1080ti and no VR Skyrim! That’s torture.

    Indeed it is!

    Your summary is almost right… everything works as intended apart from the scan. It is worth pointing out that the problem is in all games, not just Skyrim so that should rule out issues with SKSE, etc (although I am running vanilla Skyrim). I use Fallout 4 as a good example as this is a fresh install and the scan worked for me previously there. So at worst I can play with head tracking as mouse emulation.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    Correct

    I also assume that non-VorpX VR titles are working without issue.

    Correct

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    It does, yes.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    I get the ‘Recenter tracking…’ message. I don’t get “DirectVR supported, Partially cached” in any games (Bioshock 2, Fallout 4, Skyrim, Dishonored, Deus Ex)

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    When I press the Delete key the menu pops up with, as you say, the Virtual Cinema option at the top. The only buttons I get are “Alter FOV” (this just attempts to open the Skyrim console and enter “fov 110” – I only have this button in certain games and “Recenter Tracking (Alt + Space)”. There is no ‘Direct VR scan Alt+L’ button. It is worth pointing out I used to have this as of Vorpx version 17.1. As of 17.2.1 it has disappeared…

    #127945
    SpynalTom
    Participant

    I agree with Wildan, you probably just have Virtual Cinema mode on. It should be all around you not just in a screen in front of you. Virtual Cinema is great for some situations, like 3rd person games. I promise once you get something working like it’s supposed to you will understand. Skyrim, Fallouts, BioShocks, RE7, and even Half Lifes are game you will probably never play flat again once you see it in it’s full glory.

    #127897
    markbradley1982
    Participant

    I have been playing Fallout New Vegas for 40 hours now using VorpX with a Direct VR scan and I personally would never go back to playing it on a flat computer monitor.

    I disagree that it’s like looking at a 3D screen with head tracking. I feel the same sort of presence that I do with native VR games sans motion controls.

    Although I am using mouse and keyword with New Vegas, New Vegas is a very immersive game in its own right which more than makes up for the lack of motion controls by having some very deep gameplay. The extra layer of immersion by adding position, rotational, and geometric stereoscopy makes this an experience that I enjoy just as much as my standing and room scale native VR games.

    Highly recommended. Hell I’d even be willing to pay Ralf a monthly fee through patreon or even paypal if it helps him add Direct VR support, or at the very least Z buffer 3D support, to more games.

    I almost feel like the $40 is too little for the great experience I’ve been having. I certainly feel like I am having more bang for my buck than paying $30 to play Rick and Morty for 90 minutes.

    #127888

    In reply to: NEW Favorite!

    Grumdark
    Participant

    At this time,a mod is being developed that will allow all modes,including roomscale,and motion controllers…
    It is a mod quite similar to doom 3 vr mod.

    Here a video:

    https://www.reddit.com/r/hlvr/

    Some games like Doom 3/Doom 3 bfg,and Half Life 2,are games that soon have native support by mod,(doom 3 already works in fact),on the other hand,Fallout 4 will receive this year official native support,therefore,I prefer to lose Time in this moment,trying other adaptations with Vorpx for other games that will hardly ever have native support nor through mod at all.

    #127584
    gse111
    Participant

    I think I’ve found the solution, or rather someone else had a similar problem and I’ve tried the same solution.

    I disabled Crystal Imaging as suggested by forlaunchcast in the thread Various games crashing after about 30-60 minutes.

    I’ve played about 2 hours so far and it hasn’t repeated this HMD glitch on me once (got the game crashing on me fairly often at the moment but I think that is just Fallout 3)

    gse111
    Participant

    Hi guys,

    I’ve searched on the forums and on Google for similar problem description that I am having and I couldn’t find anything, so now I’m posting to request help.

    I’ve just started playing Fallout 3 and I’m having the strangest problem. After a period of time running the game, say 30-60 minutes not sure exactly how long, the picture in the HMD goes black. Even with the HMD black, the picture is still there on my monitor. Also, although the game world has disappeared in the HMD, I can still bring up the VorpX menu on the HMD. Finally, when I quit the game, the SteamVR underlay immediately comes up, so I know there is no problem with my HMD.

    So HMD game world goes black, VorpX menu still comes up, game world on monitor is fine and game keeps running (so I can save and quit and not lose any progress).

    I do have a few mods on Fallout 3. The recommended ones like the unofficial patch, the 3GB enabler, the automated Purge Cell Buffers as well. I do have others on also but I’ve already tried running with mods disabled and it doesn’t help. Actually I only installed the 3GB enabler and automated PCB after coming across the problem in an attempt to fix it, but it didn’t help.

    Also, I’m playing with DirectVR mode enabled.

    It doesn’t matter if I’m actively playing the game or not. I’ve paused the game before to do something else away from my PC, and when I come back it is in the blacked-out state.

    Throughout it all, the game continues to actually run, I can hear sounds, and the image on the monitor is still there as well, only the game world rendering in the HMD seems affected.

    Has anyone else seen a similar issue? I’d appreciate any help trying to fix this.

    Thanks

    #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    #127370
    Anonymous
    Inactive

    VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.

    Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.

    Does this works in fallout 4 like in description above?

    #127236
    dborosev
    Participant

    1) RE7
    2) Fallout 4
    3) Skyrim
    4) Dishonored
    5) Mass effect 3
    6) Deus Ex Mankind Divided

    Wishlist:
    – Mass Effect Andromeda
    – Assassins Creed 4, 5, 6
    – Dishonored 2

    #127228
    Karlor
    Participant

    I’m using an old ancient version but here’s the top choice cuts in my book:
    1) Skyrim (completely modable, highly tunable, 95% perfect)
    2) Bioshock Infinite (outstanding visuals, great gameplay and story)
    3) Fallout New Vegas (like Skyrim highly modable and tunable)
    4) Grand Theft Auto 5 (highly tunable/modable, great visuals and gameplay)
    5) Dishonored (Great visuals, ganmeplay and story, DLC is fantastic)

    honorable mentions are:
    Alien Isolation
    Dying Light

    #127219
    edo
    Participant

    1) Skyrim with Enderal mod. This makes this years old game seem like brand new
    2) Fallout4. Sort of holding off to see if the Vr release will be worth it
    3) Grand Theft Auto V
    thats as far as I have gotten. Cant give you 5. I am sure there are plenty of other great ones but even being retired I am not even close to finishing those 3.

Viewing 15 results - 346 through 360 (of 653 total)

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