-
AuthorSearch Results
-
Nov 11, 2015 at 6:46am #91165
In reply to: Fallout 4??
petokaskeParticipanthi, I tested Fallout 4 with vorpx 0.9.1 and it’s great.
With direct mod I can not make video VR.
The Z3D profile prevents it from having a good depth but the game is still very beautiful.You should make a switch to use an older version of vorpx.
There is already a switch to switch at runtime 0.8 runtime 0.6 for the oculusNov 10, 2015 at 11:07pm #91148In reply to: Star Citizen 1.3 No longer works.
daggeyParticipantStar Citizen 1.3 still not working post the recent 0.901 (or whatever – the fallout 4 one) patch. Crashes on loading.
Nov 10, 2015 at 11:00pm #91146In reply to: VorpX = THE BEST!
gutangParticipantHey man, Vorpx has its quirks and takes some effort to make the most of, but of all the third party 3D drivers it is by far the best available and requires the least amount of hassle. So in that regard I have to agree with OP.. Vorpx is the best and its gets better with every update.
Heack in only 6 hours I’m going to be enjoying fallout 4 is glorious virtual reality, even if its only z3d it will destroy the 2D monitor experience.
Nov 9, 2015 at 3:09pm #91098In reply to: Fallout 4??
GrumdarkParticipantI also hope to gain good support for Fallout 4
It is one of the most anticipated games this year for many people.
I wish that this game especially, receive support with a good profile that allows the possibility of 3D geometry.Nov 2, 2015 at 11:35am #90932In reply to: The zoomed-in problem
feathers632ParticipantI can confirm Vorpx has settled down and runs as it should since I stopped the AV sandbox. Also Vorpx does change the FOV via optimisations page.
Fallout 3 looks very good.
Nov 1, 2015 at 6:58pm #90905Topic: Fallout: New Vegas Problems with Vorpx 0.9
in forum Game Hints and Settings
mac0704ParticipantHello
I have some problems with Fallout New Vegas. Normal when I play I have 80-95 fps, but when I play on DK2 with vorpx 0.9, my fps is 35-55.
My spec:
i5 2500K 4,5Ghz
gtx 970 OC
8 GB RamI try turn off anty-alising,v-sync and change to Z-normal but don’t any change on fps. This is normal?
Oct 30, 2015 at 2:19pm #90833In reply to: The zoomed-in problem
feathers632ParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.
Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!
Oct 24, 2015 at 9:23pm #90543In reply to: Vorpx Demo????
KarlorParticipantI had some trouble getting vorpX .9 going but not from vorpx it was nvidea. I had to do a try a few updates before I got it all ironed out. That and the oculus updates I had to juggle around some…
That being said some of my personal favorites with vorpx are:
Skyrim (If you like Skyrim wait till your in it)Fallout NV (Same as Skyrim, if your a fan, this is amazing)
Dishonored (Great stealth game and has great combat and atmosphere)
Dying Light (Scary. Bring under pants.)
Alien Isolation (Scarier, mod your chair to hold a bed pan under it)
Bioshock Infinite (This game is so beautiful in the rift my eyes cant take it, great combat, story, amazing game)
GTA V (What is there to say, its VR GTA V lol, a lot of fun)
All have G3D except for GTA V. All that means is it has a “better” 3D appearance(although much more demanding). The reason g3D is great is because you can use positional tracking, leaning in and out and all that. Making for a really fun new way to play all your favorite games.
As far as cheer leading for vorpX, its the internet. People like to shit on stuff constantly. VR is one of those things that needs to be done right or you hate it. People who hate stuff are the loudest and sometimes its damaging to the idea as a whole. Honestly Oculus should of had something like vorpX included or working on at least.. So when people pile hate on poor Ralf I just think why not point that at Oculus for more or less having there heads up there bums about certain things lol Anyway really, hand to god, vorpX works and is the main ingredient to a happy healthy vr life lol
– Papa Jon
Oct 14, 2015 at 7:40pm #90216In reply to: Star Wars Battlefront work with VORPX
KarlorParticipantMite have to pick this up when it comes out, last star wars games I played were on the N64 lol
Fallout 4 will work fine, I’m 99% sure, should be an easy tweek to Skyrims. If you’re as wet as I am on day one change the exe to skyrims. Bet you dollars to doughnuts it hooks and hopefully has G3D!
jzer0ParticipantYes, two are available in the dropdown in extended mode, but i usually output only to the rift due to refresh rate issues. Turns out this is due to latest nvidia drivers (anything higher than 350.12). while skyrim is ok with these it turns out fallout is not, tried every trick I could find with no result. after finding multiple reports of the newer drivers causing problems, clean installed the nvidia 350.12 drivers and everything loaded up fine with oculus 0.6.0.1 runtime, but now getting some random in-game crashes. maybe will drop back to 0.5.0.1 and see how this runs. thanks for your help Ralf.
RalfKeymasterWorks fine here when the Rift is selected as monitor directly in the Fallout 3 options.
Maybe that is your issue. It’s the first listbox from above (“graphics adapter”). Both entries are named the same, but one of them is your primary, the other one the secondary monitor.
Please also make sure to set the resolution to 1920×1080 fullscreen.
jzer0ParticipantWondering if there was any update on this. running 0.8.1, Fallout 3 with no mods as well as trying with the recommended mods for vorpx use (unofficial patch, etc) crashing on startup. No ENB, tried all suggestions, compatibility mode, etc. Music plays, vorpx is putting out in stereo, but the screen loading is extremely slow, input non-responsive. Had it almost working once in windowed mode, but couldn’t get it to happen again when using fake_fullscreen or other workarounds. plays works fine when vorpx is turned off, other games (i.e. skyrim) playing fine with/without vorpx. Oculus utility version 0.6.0.1.
Jul 16, 2015 at 1:12am #88451In reply to: An Honest VorpX Review
adisplinterParticipantI completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.
Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !
It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.
If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.
In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.
gustavor38BlockedRalf,
Looking solution to this i see now that really everything about vorpx has stopped working. No one game works, no skirim (same bryo error), no gtaV (Cannot initialize directx 9 device), etc.
It seems that unexpectedly vorpx doesn´t see DK2 (yes, when starts).
In the combo box selection for graphic adapter (Fallout3 by example) only appears a duplicate entry for my nvidia gtx 980.nvidia driver is 353.06 and monitor is connected to nvidia thru displayport, dk2 is connected to gtx hdmi as always was.
I tried to reinstall vorpx on top existing install but without sucess. I tried in direct and extended mode, as primary and secondary each option. No way.
Any idea?
RalfKeymasterYou can select the Rift directly in the Fallout 3 launcher: the according listbox is the first one from above and labeled “Graphics Adapter”.
-
AuthorSearch Results
-
Search Results
-
Hello
I have some problems with Fallout New Vegas. Normal when I play I have 80-95 fps, but when I play on DK2 with vorpx 0.9, my fps is 35-55.
My spec:
i5 2500K 4,5Ghz
gtx 970 OC
8 GB RamI try turn off anty-alising,v-sync and change to Z-normal but don’t any change on fps. This is normal?
