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  • Spixe
    Participant

    Hi, like topic says, RE7 isn’t hooking. I’m on Win10, using a rift, on a 1080 card. When I run RE7.exe, a black window will pop up, the vorpx will say “attempting to attach to re7.exe” (or something along those lines), and then they (the black re7 screen and vorpx message) just disappear, as if nothing ever happened. After that, I checked processes just in case, which shows re7 isn’t running and vorpx is working as normal. So not only does it not hook, but it doesn’t seem to allow the game to run at all, crashing it to straight to desktop.

    I’ve done every bloody thing I can think of and still nothing, including:

    Reinstall both RE7 and vorpx.
    Rebooting into diagnostic startup.
    Making sure there are no non-essential processes or programs running.
    Disabling steam overlay.
    Disabling extra monitors and changing my 4k desktop resolution to 1080p.
    Running vorpx in admin (RE7 not admin).
    Using alternate hook mode in vorpx.
    Testing vorpx in other games (like Fallout 4, it works fine).
    A couple other things I’ve forgotten at the moment.

    I searched google and the forums here for similar problems and came across nothing relevant to my situation. I got RE7 specifically to use with VorpX, so it’s crushing me that it’s not working. Any help would be profoundly appreciated.

    Lathander
    Participant

    Positional Direct VR games are just perfect to me.

    I cannot play games use other settings.
    However , Only game I know is fallout New vegas and other bethesda games.
    many of games that in Ralf’s Direct VR game list are not support Direct Position tracking.
    I cannot buy and test all of them. Maybe I can make Full Direct VR list
    If you guys help me. Please leave comment which one is Full Direct VR game.

    #185343

    Topic: Generation Zero

    in forum User Profiles
    dellrifter22
    Participant

    Picked up my first summer sale game, and been enjoying my time with it these past two nights. Thanks to shr84 for confirming geometry for us and getting an early profile up.

    Generation Zero (G3D/Z3D)

    Kind of like Fallout 76 but a bit creepier with more emphasis on stealth. If you like creeping through the woods and rummaging through abandoned houses for supplies, this has you covered. Once detected and taking fire, it can be quite intense as you scramble to escape and not be cornered. The nighttime atmosphere makes for a pretty neat vr experience.

    G3D is working beautifully thanks to the Hunter: Call of the Wild profile, and only needed a couple disagreeable shadow fixes to look great. I’ve uploaded my settings to the cloud, though I bet we’ll see this one officially before long.

    – use a 16:9 resolution (2560×1440)
    – set FOV to max 80 in game
    – turn off dynamic resolution in game
    – turn off motion blur (or static objects may look blurry)

    *Setting Shadow Treatment to OFF in vorpX will hide the crosshair if you like, but note this will also hide map icons. Use Z3D toggle key when using map.
    *HUD can be scaled for G3D, but will cause flicker if used with Z3D.
    *Close one eye when using scopes, like you would in real life.

    I’ve chosen cinema at near fullscreen as default (best for Pimax8k), but Rift users may want to also try immersive and fullVR modes for a better fit. Enjoy!

    Some solo play you can scrub through to get an idea:

    #185292
    VRHeini
    Participant

    Hey! The last 200 hours I played this game with g3d enabled no problem, but now after a 5 months break it doesn’t seem to work anymore. The option ‘Geometry’ is there but there is no depth even on the highest depth setting.

    I freshly installed the game and also VorpX but it still doesn’t work.

    The game forces Borderless Window mode, no matter the ini settings but I don’t know if the window mode is relevant for g3d to work correctly.

    I have also tried to install other profiles especially one that states g3d in the description, but since I may only use fallout76.exe once I’m stuck with the default profile.

    Is there anything else I can do to eventually make it work again?

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    #185202
    dellrifter22
    Participant

    * like modable games like skyrim, fallout, and yes enderal (thanks phone)

    #185201
    dellrifter22
    Participant

    I have rift cv1, VIVE, pimax4k, and recently pimax8k. I mostly use them for vorpx. While I have come to appreciate the wider fov of 8k (harder now not to notice the binocular-like view when going back to rift), I hesitate to recommend it as an entry point into vorpx, and VR in general.

    Many vorpx games won’t be able to take full advantage of the wide fov and you may see screen borders or culling around edges you aren’t meant to see instead. You can use small fov mode to help this, but it’s not taking advantage of what the pimax is for. Few notable games with unlimited fov (like skein, fallout, and Enters) can though.

    For me, using cinema mode with the screen zoomed up close works better in most cases with the 8k. It works great if you’re seated at a desk (my playstyle anyway), but not the ideal option if you want to use head tracking in game.

    The lenses used to achieve the wide fov are not perfect for everyone, and may take a couple weeks of wearing to find the right ipd, pitch, and how high up your nose to wear it for the clearest view. It may never look perfect in both eyes at the same time once you glance away from the center. Let’s just say you it will require some tinkering and some compromise here and there to get a pimax looking good.

    If you’d rather jump in with minimal friction, I’d start with a rift S perhaps. Simpler lenses, comfortable, easy setup, and better suited for vorpx and directvr. You’d get a good “safer” taste of what 3D VR offers.

    That said, I’ve got my eye on the Reverb as my possible next vorpx setup. Still trying to decide if that resolution bump and light weight is worth trading in for wide fov. Yet to hear anyone report use with vorpx.

    Maybe the only lesson we can give is that there isn’t the be-all headset just yet. They all have strengths and weaknesses. Chances are high that your first headset won’t be your last.

    Anyway, if you have more questions ask. Vorpx VR gaming is a pretty fun hobby to have, I can’t play games the old way anymore, as a 3D gamer I’m sure you can agree.

    #185144

    Topic: Pinball FX2

    in forum User Profiles
    RJK_
    Participant

    Pinball FX2

    Probably the best Pinball game for PC ever. Huge ammount of (pay and demo) tables available, Fallout 4, Skyrim, Alien Isolation, Walking Dead, Star Wars and many others. Looking awesone with VorpX.

    – optimized for Cinema Modes
    – Lower 3D Strength when viewing table very close
    – Profile available at the cloud

    Some screenshots speak for themselves.

    #184915

    In reply to: Cyberpunk 2077

    dellrifter22
    Participant

    I think Witcher 3 will very likely save us. And if not perfect on day one, I have to imagine this game will take top priority on the asap list – much like an Elder Scrolls or Fallout.

    Been testing out W3 G3D this week actually and adding a few mods. Looking pretty good. Soon time to restart this big adventure, this time in VR!

    #184643
    dellrifter22
    Participant

    You are using vorpX in steamVR mode correct? I don’t think it typically displays both eyes on the monitor unless you are using extended (Generic) mode for some reason. For me it only displays one eye.

    Hmm, only time I recall something like this was when I had some irregular resolution set for Fallout 4. I had to manually change it back in some ini file.

    It could be worth changing between windowed vs fullscreen.

    I’d try importing a fresh Arma 2 profile from the cloud. Search Arma II and import the vorpX one. But first go to the Restore Game Settings page of vorpX Config app and restore pre-vorpX settings for Amra II. (This is different than the profile factory reset you did).

    Just maybe the old cache got corrupt somehow and this can fix it.

    #184261
    slydk1982
    Participant

    Hi :)

    I have not played Fallout 3 in over 10 years and thought it could be amazing to try it out again in vr.
    But how well does vorpx works if I mod it??
    I will ofc put in some texture mods and a mod called wanderer edition to spice up the gameplay.
    But I saw a mod that gives you a full body (enhanced camera) and that could really add to the immersion. But it needs the script extender.
    Would vorpx still hooks if I use that??

    #184029
    Ralf
    Keymaster

    19/08/01
    vorpX 19.2.2.2 has been released.

    This hotfix addresses a semi-severe issue that caused visual glitches in several D3D11 games, e.g. broken shadows in Resident Evil 7.

    Note to profile creators: the hotfix does not include the image zoom related changes I talked about here. These changes will be included in the next regular maintenance update. So don’t re-upload your profiles yet.


    19/07/20
    vorpX 19.2.2.1 has been released.

    This hotfix addresses a severe issue causing several DX9 games to crash on start. No other changes.

    • Some DX9 games could crash on start or when changing the game resolution (e.g. Outlast, The Darkness II)

    19/07/19
    vorpX 19.2.2 has been released.

    This is a maintenance release, it’s most important change is support for Index and Windows Mixed Reality controllers, including full keyboard/gamepad mapping ingame visualization and (alternatively) animated hands.

    • SteamVR input redone. Now uses the (not so) new VRInput() system.
    • Valve Index controller support
    • Windows Mixed Reality controller support
    • Oculus Touch support in SteamVR mode
    • Fallout 76 Geometry 3D fixed (was broken with latest game version).
    • Correct hand/weapon scale for Skyrim/Skyrim SE
    • Positional tracking improvements
    • Unity 5 base profile fixed.
    • OpenVR (SteamVR) library updated to 1.4.18
    • Various minor fixes and improvements.

    19/06/12
    vorpX 19.2.1 has been released.

    This is a maintenance release, mostly focusing on fixing a few issues that have been identified since 19.2.0. Also some minor improvements have been added, most notably automatic audio switching for Rift S.

    New/Changed:

    • Rift S audio switching support.
    • D3D9 improvements, may help in unsupported DX9 games using state blocks.
    • D3D11 compatibility improvements
    • The actual value is shown for settings that are set to ‘Device Default’
    • vorpX shortcuts launch programs without hooking if the watcher is disabled.
    • To deal with Pimax’s ‘Compatible With Vive Only Games’ setting a warning is shown if the headset is detected as Vive while Pimax software is running.
    • No more ~5 seconds hooking delay after a clean game exit. Now only delayed if a game hangs.

    Bugfixes:

    • D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
    • D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.
    • Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
    • Fixed a rare crash condition that could occur occasionally with multithreaded games during init.
    • Game settings changed by DirectVR weren’t always saved for Metro: Exodus

    Game Profile Changes/Fixes:

    • The Long Dark: Geometry 3D was broken after game update, 3D HUD added
    • Tomb Raider Anniversary: fixed sea water glitch
    • Mass Effect 1-3: default to immersive screen mode now instead of cinema
    • Z3D base paramaters adjusted for various profiles

    19/05/20
    vorpX 19.2.0.1 has been released.

    This is a hotfix release that addresses the issues below:

    • On Windows 7 some DX11 games could crash with SteamVR.
    • Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
    • New headset render target size calculation slightly modified.

    19/05/17
    vorpX 19.2.0 has been released.

    Most prominent functional addition in this release is a C API for modders that provides easy, vendor agnostic access to headset properties like tracking or camera data and on top of that some vorpX specific functions for a streamlined user experience. If you are a modder working on a camera/FOV mod for a game, check the vorpX help for instructions and code samples. If you aren’t a modder yourself, spread the word!

    The release also comes with a variety of smaller improvements and of course new game profiles have been added as well as various existing profiles have been revisited and improved.

    For details please check this blog post.

    #183900
    v2Vr
    Participant

    After much experimentation I was able to get S.t.a.l.k.e.r. Shadow of Chernobyl working very well in my Pimax 8k, since I have been a fan of this game for some time playing flat i felt yesterday it was, for me a gaming dream come true. Once GEO 3d was working with a suitable format and acceptable frame rates with head tracking smooth as real life turning. Scaling was awesome and I would rank it up there with SkyrimVR or Fallout 4VR in that regard. I really enjoyed just looking at the ground terrain, buildings details etc.,(never realized there where so many hills in the game). I would recommend trying this using vorpx if your interested in fps with mystery and atmoshere and story, since we are very limited at the present time in that area of VR content. Thanks VorpX!

    #183895
    Ralf
    Keymaster

    If I may chime here:

    For playing roomscale style the native port is the better choice.

    For playing seated and/or using mods that require the Fallout 4 script extender vorpX is the way to go.

    #183894
    steph12
    Participant

    fallout 4 VR for me is better.
    but if you have fallout 4 already AND a powerful computer then using vorpx with fallout 4 (and mods) can be great.

    my rule is, if i can get a game running natively in VR i will always buy it.

    the magic of vorpx is playing in VR games who will probably never have a vr patch from developpers, and vorpx for this is just pure awesomeness.

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