-
Search Results
-
Hi, like topic says, RE7 isn’t hooking. I’m on Win10, using a rift, on a 1080 card. When I run RE7.exe, a black window will pop up, the vorpx will say “attempting to attach to re7.exe” (or something along those lines), and then they (the black re7 screen and vorpx message) just disappear, as if nothing ever happened. After that, I checked processes just in case, which shows re7 isn’t running and vorpx is working as normal. So not only does it not hook, but it doesn’t seem to allow the game to run at all, crashing it to straight to desktop.
I’ve done every bloody thing I can think of and still nothing, including:
Reinstall both RE7 and vorpx.
Rebooting into diagnostic startup.
Making sure there are no non-essential processes or programs running.
Disabling steam overlay.
Disabling extra monitors and changing my 4k desktop resolution to 1080p.
Running vorpx in admin (RE7 not admin).
Using alternate hook mode in vorpx.
Testing vorpx in other games (like Fallout 4, it works fine).
A couple other things I’ve forgotten at the moment.I searched google and the forums here for similar problems and came across nothing relevant to my situation. I got RE7 specifically to use with VorpX, so it’s crushing me that it’s not working. Any help would be profoundly appreciated.
Positional Direct VR games are just perfect to me.
I cannot play games use other settings.
However , Only game I know is fallout New vegas and other bethesda games.
many of games that in Ralf’s Direct VR game list are not support Direct Position tracking.
I cannot buy and test all of them. Maybe I can make Full Direct VR list
If you guys help me. Please leave comment which one is Full Direct VR game.Topic: Generation Zero
Picked up my first summer sale game, and been enjoying my time with it these past two nights. Thanks to shr84 for confirming geometry for us and getting an early profile up.
Generation Zero (G3D/Z3D)
Kind of like Fallout 76 but a bit creepier with more emphasis on stealth. If you like creeping through the woods and rummaging through abandoned houses for supplies, this has you covered. Once detected and taking fire, it can be quite intense as you scramble to escape and not be cornered. The nighttime atmosphere makes for a pretty neat vr experience.
G3D is working beautifully thanks to the Hunter: Call of the Wild profile, and only needed a couple disagreeable shadow fixes to look great. I’ve uploaded my settings to the cloud, though I bet we’ll see this one officially before long.
– use a 16:9 resolution (2560×1440)
– set FOV to max 80 in game
– turn off dynamic resolution in game
– turn off motion blur (or static objects may look blurry)*Setting Shadow Treatment to OFF in vorpX will hide the crosshair if you like, but note this will also hide map icons. Use Z3D toggle key when using map.
*HUD can be scaled for G3D, but will cause flicker if used with Z3D.
*Close one eye when using scopes, like you would in real life.I’ve chosen cinema at near fullscreen as default (best for Pimax8k), but Rift users may want to also try immersive and fullVR modes for a better fit. Enjoy!
Some solo play you can scrub through to get an idea:
Topic: Fallout 76 – G3D broken?
Hey! The last 200 hours I played this game with g3d enabled no problem, but now after a 5 months break it doesn’t seem to work anymore. The option ‘Geometry’ is there but there is no depth even on the highest depth setting.
I freshly installed the game and also VorpX but it still doesn’t work.
The game forces Borderless Window mode, no matter the ini settings but I don’t know if the window mode is relevant for g3d to work correctly.
I have also tried to install other profiles especially one that states g3d in the description, but since I may only use fallout76.exe once I’m stuck with the default profile.
Is there anything else I can do to eventually make it work again?
Topic: Pinball FX2
Pinball FX2
Probably the best Pinball game for PC ever. Huge ammount of (pay and demo) tables available, Fallout 4, Skyrim, Alien Isolation, Walking Dead, Star Wars and many others. Looking awesone with VorpX.
– optimized for Cinema Modes
– Lower 3D Strength when viewing table very close
– Profile available at the cloudSome screenshots speak for themselves.
Topic: Fallout 3 with mods?
Hi :)
I have not played Fallout 3 in over 10 years and thought it could be amazing to try it out again in vr.
But how well does vorpx works if I mod it??
I will ofc put in some texture mods and a mod called wanderer edition to spice up the gameplay.
But I saw a mod that gives you a full body (enhanced camera) and that could really add to the immersion. But it needs the script extender.
Would vorpx still hooks if I use that??Topic: vorpX 19.2.2.2 Available Now
19/08/01
vorpX 19.2.2.2 has been released.This hotfix addresses a semi-severe issue that caused visual glitches in several D3D11 games, e.g. broken shadows in Resident Evil 7.
Note to profile creators: the hotfix does not include the image zoom related changes I talked about here. These changes will be included in the next regular maintenance update. So don’t re-upload your profiles yet.
19/07/20
vorpX 19.2.2.1 has been released.This hotfix addresses a severe issue causing several DX9 games to crash on start. No other changes.
- Some DX9 games could crash on start or when changing the game resolution (e.g. Outlast, The Darkness II)
19/07/19
vorpX 19.2.2 has been released.This is a maintenance release, it’s most important change is support for Index and Windows Mixed Reality controllers, including full keyboard/gamepad mapping ingame visualization and (alternatively) animated hands.
- SteamVR input redone. Now uses the (not so) new VRInput() system.
- Valve Index controller support
- Windows Mixed Reality controller support
- Oculus Touch support in SteamVR mode
- Fallout 76 Geometry 3D fixed (was broken with latest game version).
- Correct hand/weapon scale for Skyrim/Skyrim SE
- Positional tracking improvements
- Unity 5 base profile fixed.
- OpenVR (SteamVR) library updated to 1.4.18
- Various minor fixes and improvements.
19/06/12
vorpX 19.2.1 has been released.This is a maintenance release, mostly focusing on fixing a few issues that have been identified since 19.2.0. Also some minor improvements have been added, most notably automatic audio switching for Rift S.
New/Changed:
- Rift S audio switching support.
- D3D9 improvements, may help in unsupported DX9 games using state blocks.
- D3D11 compatibility improvements
- The actual value is shown for settings that are set to ‘Device Default’
- vorpX shortcuts launch programs without hooking if the watcher is disabled.
- To deal with Pimax’s ‘Compatible With Vive Only Games’ setting a warning is shown if the headset is detected as Vive while Pimax software is running.
- No more ~5 seconds hooking delay after a clean game exit. Now only delayed if a game hangs.
Bugfixes:
- D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
- D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.
- Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
- Fixed a rare crash condition that could occur occasionally with multithreaded games during init.
- Game settings changed by DirectVR weren’t always saved for Metro: Exodus
Game Profile Changes/Fixes:
- The Long Dark: Geometry 3D was broken after game update, 3D HUD added
- Tomb Raider Anniversary: fixed sea water glitch
- Mass Effect 1-3: default to immersive screen mode now instead of cinema
- Z3D base paramaters adjusted for various profiles
19/05/20
vorpX 19.2.0.1 has been released.This is a hotfix release that addresses the issues below:
- On Windows 7 some DX11 games could crash with SteamVR.
- Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
- New headset render target size calculation slightly modified.
19/05/17
vorpX 19.2.0 has been released.Most prominent functional addition in this release is a C API for modders that provides easy, vendor agnostic access to headset properties like tracking or camera data and on top of that some vorpX specific functions for a streamlined user experience. If you are a modder working on a camera/FOV mod for a game, check the vorpX help for instructions and code samples. If you aren’t a modder yourself, spread the word!
The release also comes with a variety of smaller improvements and of course new game profiles have been added as well as various existing profiles have been revisited and improved.
For details please check this blog post.
After much experimentation I was able to get S.t.a.l.k.e.r. Shadow of Chernobyl working very well in my Pimax 8k, since I have been a fan of this game for some time playing flat i felt yesterday it was, for me a gaming dream come true. Once GEO 3d was working with a suitable format and acceptable frame rates with head tracking smooth as real life turning. Scaling was awesome and I would rank it up there with SkyrimVR or Fallout 4VR in that regard. I really enjoyed just looking at the ground terrain, buildings details etc.,(never realized there where so many hills in the game). I would recommend trying this using vorpx if your interested in fps with mystery and atmoshere and story, since we are very limited at the present time in that area of VR content. Thanks VorpX!