-
Search Results
-
I have recently purchased VorpX and have noticed that it has lead to my oculus rift headset losing its HDMI connection. I have verified this multiple times by uninstalling and reinstalling Vorpx. I will be playing Fallout 4 (which works well by the way) and then suddenly I lose connection in the headset and the screen goes blank. In addition, the same thing happens with using regular VR games in Oculus Home and Steam VR. I will have my screen randomly blank out and shut down my Oculus rift headset. I have checked all my cables and reinstalled all programs, and the only way to keep my HMD going was to uninstall Vorpx, and then Oculus and Steam VR work fine. Thus, VorpX is basically useless when I can’t use it. Please let me know if there is something else I need to do.
Does anyone have any tips or suggestions on how to reduce / eliminate screen aliasing in Cinema mode and Immersive Screen?
I’m on a non TI GTX 1080
Last year I played quite a lot of Rocket League in VorpX and everything looked pretty crisp. Obviously not as crisp as my 4k tv hooked up to my VR PC, but the 3D effect was more than worth the trade off for me.
However this year I’m noticing a lot more aliasing. I don’t know if it’s just that I don’t remember last year because I was so wowed with the 3D effect or if there’s another issue going on. I’m using the beta SteamVR drivers with motion smoothing.
I’ve tried the following resolutions: 1600×1200 and 1920×1440. I significantly improved the image by disabling depth of field and bloom. Also I believe increasing super sampling helped (it for sure helped back in 2017 when I played Fallout New Vegas with Vorpx though that looked okay even without super sampling, but SS greatly enhanced it).
But I still get some aliasing. It’s most noticeable in the “barn” arena where there’s a lot of white textured lines on the ground. They alias like crazy and I found it really distracting. I’d love to smooth them out. Ingame anti aliasing didn’t do much, but didn’t harm performance either.
I tried crystal image normal and aggressive, and why they worked they didn’t remove that aliasing I mentioned with the white lines.
Any tips, hints, and suggestions would be greatly welcome. VorpX rocks! I’ve heard the cinema and immersive screens are the unsung heroes of this software so I want to use it at the best possible image quality. Up until now, I’ve mainly been using VorpX in VR mode, except for Rocket League last year which seemed to look much better than what I am experiencing now.
Topic: vorpX 18.3.2 Available Now
Update 2018/12/15
vorpX 18.3.2.2 has been released. This (hopefully) concludes the series of fixes related to issues with the most recent SteamVR version.
Changes/Fixes:
- Improvements for WMR headsets related to issues with most recent SteamVR.
- Fallout 76: FOV did not work since the game got official FOV change support.
- OpenVR updated to 1.1.3b
Update 2018/12/09
vorpX 18.3.2.1 has been released. This hotfix addresses the SteamVR head tracking swim/latency introduced with yesterday’s update. No other changes.
Update 2018/12/08
vorpX 18.3.2 has been released. This is a maintenance release mainly addressing frequent frame judder in SteamVR mode after the latest SteamVR update.
In addition to that some related changes originally intended for vorpX 19.1.0 have been backported to 18.3.2, most notably support for Motion Smoothing (SteamVR), respectively Asynchronous Space Warp (Oculus). vorpX 19.1.0 is still on track for a pre-Christmas release.
Changes/Fixes:
- SteamVR: Fix for frequent judder below 90fps with recent SteamVR versions.
- SteamVR/Oculus: Motion Smoothing/Asynchronous Space Warp support.
- SteamVR: Supersampling <1.0 is now taken into account (only important for Pimax 5k/8k).
- Oculus: Crystal Image setting takes user set super sampling into account.
- D3D11: several multithreading fixes and improvements
- The Witcher: better Geometry 3D profile, Z3D parameters tweaked
- The Witcher 2: G3D did not work anymore, Z3D parameters tweaked
- GTA V: scalable HUD added
Update 2018/11/15
vorpX 18.3.1 has been released. This is a maintenance release that mainly adds support for Fallout 76. The profile is a fully featured DirectVR profile with everything DirectVR can do in the best case including automatic resolution, FOV (two methods) and basic roomscale.
Additionally minor issues with the program itself and other profiles have been fixed.
In case anyone wonders: the Frostbite engine G3D support that sparked a bit of interest recently is still in development and will be made available with the next larger update 19.1.0 before the end of the year.
New profiles:
- Fallout 76: G3D/Z3D, full VR, DirectVR: head tracking, resolution, FOV, tweaks
Changes/Fixes
- Effects that look bad in VR (e.g. DOF blur) can also be disabled with Z3D.
- DirectVR scanner could time out with large scans in low memory situations.
- DirectVR menu page didn’t behave correctly if both memory scan FOV and .ini edit FOV are available.
- FOV scan was run despite .ini edit FOV being selected if both are available.
- Fixed an occasional G3D crash in Fallout 76 (and maybe other DX11 games).
- Arma III: DirectVR FOV was slightly too high.
- The Witcher 3: some objects were rendered at wrong depth.
- Crysis 3: reflections fixed, effect fixes.
- Fallout 4: minor gun decals and fire glitches fixed.
Update 2018/10/25
vorpX 18.3.0.1 has been released. This is a hotfix that addresses the issue below. No other changes.
- Black textures with Z3D in some D3D11 games (18.3.0 regression)
vorpX 18.3.0 released
After four maintenance releases for the 18.2 branch it’s finally time for a slightly bigger release with a bit of feature refinement and also more and enhanced game profiles. Most notable additions are: Dark Souls Remastered, Monster Hunter World, Shadow of the Tomb Raider and Assassin’s Creed: Odyssey.
Experienced users can now create much better custom profiles by defining HUD/shadow etc. shaders.
For details please check this blog post.
I tested a few applications in the past but all of them were too difficult to handle, didnt work at all or headtracking wasnt availiable.
I wrote earlier in the forum about Stereo Photo Maker,a free program, but there were too many things to prepare to get it working. Now i have a preconfigured settings file that you can download and you can wiew stereo pictures right away.
please read more HERE
Beside others i also tested Sview , also a free program, interesting if you dont have VorpX yet and just want so sneak into how some users screenshots look like, but it has one big disadvantage, it doesnt provide headtracking which can be very annoing.
VorpX together with Stereo Photo Maker does.
Topic: No clear image..
I recently installed a free camera mod,in skyrim se, and fallout 4.
Generally the image isnt too crisp. But, if i switch to free camera mode and move around, the image ist absolutely clear, compared to normal game mode.
Why is that?I’m trying to run Fallout NV with vorpx, but I can’t get the game to display on my oculus rift… Every time I activate my headset, it pulls up the annoying little “oculus home” menu and nothing else. Is SteamVR required? Is it an issue with my desktop display settings? I already enabled 3rd party software in the oculus app.
Also, when using “configure Vorpx”, when trying to select my device in the general settings, my only 2 options are “steam VR” and “generic headset”, with no mention of the Rift. Every video I’ve searched on this always allows the option for Oculus Rift. Was this changed in a recent update or something?
Any help here would be appreciated.
Yes, yes, I know. Fallout 4 VR is out and all that. But to be honest, while roomscale is cool and all, I’m not as crazy about it as everyone else seems to be. Especially in open world games where I’ll possibly be standing for a long time.
Anyway, my problem is that, while VorpX and Direct VR have worked great on many games, I can’t seem to get it to work on Fallout 4. Sure, Vorpx hooks into the .exe, and everything seems to be working fine.
Until it’s time to do the Direct VR scan. Oh dear god.
The scanning screen shows up normally and says “Preparing Scan” as it normally does, but then it gets stuck on the rotation scan. Forever. It doesn’t just freeze my game completely; it actually freezes my computer, and I often have to force shut down my PC.
I don’t get it. I disabled Avira antivirus, turned the settings down, and made sure it was running on a 4:3 resolution. It seems to be working well for everyone else, but not for me.
My CPU is an Intel i5-7400 and my GPU is a GTX 1060 3GB. Not a beast rig by any means, but it should be enough to run the game in VR.
Topic: Fallout 3 performance
why is performance so horrible. I have an i77 gtx1080 ssd etc , great machine, but FO3 in vorpx stuttered horrowshow, making me feel sick just looking around.
I turned graphics settings all the way to low, but by then the graphics were unbearable (and still the problem persisted.) …I know there is a mod to get FO3 to utilize more of the computer engine, but it required FOSE (which will not work for god knows what reason, perhaps outdated and incompatible with win10,)
…and I just got my xbox gamepad in the mail today. …but just can’t work through the performance issues.
Hi,
I’m thinking about investing in VORPX and a game or 2, but first I want to know if windows MR touch controllers are supported, (particularly for Fallout 3 and the call of duty series? ..and/or any other first person experiences..?)…also… there is a Skywind (morrowind remastery in skyrim engine,) that will come out, …eventually I guess, …and if that mod had decent vorpx support, then I would definitely, immediately purchase vorpx just to play skywind in VR. …if you have any comments in that regard..?
thanks



