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I’m using vorpX with Fallout 76 in Full VR mode. For the most part it is working great. The only problem I am having is when looking at the map. The map is too zoomed in. With the middle mouse button I am able to zoom out, but I am using a controller. Pressing the middle mouse button, and using the controller one handed is a bit of a challenge. Is there any way I can remap the middle button feature (I think it’s called Edgepeek) to my Xbox controller? That way I am able to use the map during VR game play.
Topic: Fallout 76 : No image in hmd
Hi,
I tried to play Fallout 76 with vorpx but I cannot get any image in the head set …
I tried using VD and steam VR as well as Oculus Air link with the same issue.
Everything is working fine, I mean I can see on the PC monitor that vorpx is doing a part of the job, head tracking is ok, actions buttons seem to work as expected, … and I can display the vorpx menu on the head set but the hmd image remains black.
Any idea ?
ThanksI’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.
Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)
There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.
The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.
Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.
Good luck!
Topic: Issues with multiple games
I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
I tried:
– Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
– Fallout 76, same as Cyberpunk 2077;
– Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
Next I’m going to try Assassin Creed Odyssey…Hello,
Since december 2022, I can’t run Vorpx on my main PC properly both in HP Reverb G2 as Oculus Rift S (specs below).
Games like oblivion, fallout 3, fallout vegas skyrim… textures look blurred inside headset (I don’t know how to express it, it’s like a posterized image with much less quality) and all the games have much less performance even at minimum resolutions/quality. (on the monitor textures show properly, I don’t understand that)
When trying to run games in z normal or z adaptative, headset shows only colored lines on the image (on the monitor it shows perfectly again). What could be happenning?. I have made a clean vorpx reinstall without success.
Thank you in advance
SPECS:
VORPX 21.3.3
Core i7 12700k
32GB DDR3600
RTX3090
Windows 11 22H2 updated
HP REVERB G2 and Oculus RIFT SWindows has been being updated during this time, also my RTX 3090 (it has been tested with drivers 517.48 to 531.68)
Hello,
I have version 21.3.3 of the Vorpx software which claims to support motion controls – and following various videos showing how to access the settings.
My Oculus Touch settings within Vorpx when a game is launched has no options for motion controls at all. I follow the menu screens but it appears Vorpx does not support the Meta Quest 2 touch controllers past button mapping.
I am trying to configure both Fallout 3 and Cyberpunk to include the gestures (which are included in version 21.3.3) however I have no options in my menus for configuring gestures at all.
If required, I can make a video showing what I see on my end, following guides, etc – I do not have the same menu options.
I followed the post here but couldn’t get the same options:
i have bought the software yesterday and have spend roughly 5 hours now trying to get this to work.
– i start windows
– start htc vive pro
– start vorpx
– goto steam and start fallout 4whatever i try, after a second my headset will shutdown – turn black and vorpx will throw the following error:
“OpenVR runtime init failed. vorpx will not work correctly. try to restart the game,steamvr or pc
OpenVR runtime error:
Vr sysem shutting down (119)(119)”OR
“OpenVR runtime init failed. vorpx will not work correctly. try to restart the game,steamvr or pc
OpenVR runtime error:
Shared ipc compositor connect failed (306)(306)”I disabled all other software as mentioned in the “basic troubleshooting” post.
My pc:
i5 13600k
rtx 4090
6000 ddr5and using the htc vive pro 2. everything is updated.
i tried some combination in the general tab of vorpx config like
– dont optimize game settings
– run vorpx as admin
– installed hooking methods suggested by popup when it took too long.also tried to launch with the game with different graphic/resolution pre-sets, all without a different result.
if anyone could help me out a bit it would be greatly appreciated1