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Viewing 15 results - 46 through 60 (of 1,123 total)
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  • #217568
    Ralph
    Participant

    Yes, you are right. That’s on my to do list, i have to figure out to change the font of the UI. In Skyrim and Fallout was it possible to change that.

    If you find it on google, and fix it for your own please share it with us here !

    #217446
    markbradley1982
    Participant

    You’ll be happy, because most of the official profiles released for other games in the past will match all your questions. Have patience and wait for support of the Developer of Vorpx, he is called Ralf, he will post the details of his official profile here i that forum. You worry too much, Vorpx is the right thing for you, you will have fun with Vorpx and Starfield !

    Yeah a guy who built a motion cockpit definitely is someone would most likely enjoy VorpX.

    I’ve played/play Fallout New Vegas, Rocket League, Cyberpunk 2077 (before the dedicated VR mod) and Final Fantasy 7 Remake completely in VR using VorpX. It’s a great tool for hobbyists and stereo-heads.

    Unfortunately I haven’t played Starfield yet, and it sounds like my PC is going to need an upgrade for it.

    #217356
    Spookyhamster
    Participant

    Bethesda games are entirely different for me to what normies experience.

    I wont play the game for a while until there are enough mods, and hopefully vorpx will work fine with it until someone makes a real vr mod.

    Though I agree flat vanilla bethesda games are boring, I can’t imagine playing vanilla skyrim or fallout 4, this will be no different for me.

    But once properly modded it will be one of the best games ever made.

    #217346
    Ralph
    Participant

    Keep an eye out for that files in the following folders

    starfield.ini

    starfieldprefs.ini

    starfieldcustom.ini

    %USERPROFILE%\Documents\
    %USERPROFILE%\Saved Games\
    %USERPROFILE%\AppData\Local
    %USERPROFILE%\AppData\Roaming

    Many of the Parameters will be the same as in Fallout and Skyrim, thus we can try to fix the game for our needs for a vorpx profile.

    Have a look here:

    https://stepmodifications.org/wiki/Guide:Fallout4Prefs_INI

    #217345
    Ralph
    Participant

    Perhaps the there is a launch Parameter option for DX11, that would be bombastic! Imagine we will have Starfield in G3D ? With a dx11 option we can try to fix the old profiles of Fallout and Skyrim, until Ralf releases a official vorpx profile. For dx12 only i will try profiles of Resident Evil Village first, followed by Death Stranding, Cyberpunk 2077, and RDR2.

    #217288
    Destroy
    Participant

    Wish the game had a proper VR mode out of the box ala Fallout 4 VR.
    Not a fan of the mandated SSD requirements.

    #217213
    LaughingGremlin
    Participant

    I had to change Edgepeek from R3 to the View button. R3 was conflicting with Fallout 76’s sneak button. The View button is normally used to Toggle POV and Workshop. I don’t care about toggling POV but using the workshop may be a problem. vorpX gave me a message about this conflict but I was not paying attention and did not read it. For now I will take Edgepeek off the View button when I need to go in workshop mode.

    #217211

    In reply to: Snap Turning?

    LaughingGremlin
    Participant

    Good Idea! I just got Fallout 76. It works good with vorpX, but it still needs a bit of tweaking. I need to look at remapping a few things with Steam’s bindings. Thanks.

    LaughingGremlin
    Participant

    I’m using vorpX with Fallout 76 in Full VR mode. For the most part it is working great. The only problem I am having is when looking at the map. The map is too zoomed in. With the middle mouse button I am able to zoom out, but I am using a controller. Pressing the middle mouse button, and using the controller one handed is a bit of a challenge. Is there any way I can remap the middle button feature (I think it’s called Edgepeek) to my Xbox controller? That way I am able to use the map during VR game play.

    j80009
    Participant

    I think the problem is that head tracking is broken (for me) in portal 2 since the update yesterday. That may be whats preventing the scanning to complete.

    I tried another game (Fallout:New Vegas) and it works normally.

    My OS: Windows 11, HeadSet: Reverb G2.

    #216785
    enricocerica
    Participant

    Hi,
    I tried to play Fallout 76 with vorpx but I cannot get any image in the head set …
    I tried using VD and steam VR as well as Oculus Air link with the same issue.
    Everything is working fine, I mean I can see on the PC monitor that vorpx is doing a part of the job, head tracking is ok, actions buttons seem to work as expected, … and I can display the vorpx menu on the head set but the hmd image remains black.
    Any idea ?
    Thanks

    Feltyham
    Participant

    By default my controllers had button-mapping to keys on my keyboard – then Vorpx uses those keys as bindings for the controller.

    However; it appears there is some gesture support for some games – just can’t get gestures to work for the Quest 2 so I figured it just wasn’t supported.

    After spending hours trying to get Vorpx to do what native VR games do; I’ve discovered that you have to just tweak the games to your own liking – but games like Fallout 3 felt clunky to me in Vorpx, same with Cyberpunk so I think I’ll just stick with native VR games.

    It is a neat piece of software, but I was expecting it to run non-VR titles like a VR game; it won’t feel as smooth – but if you take the time to tweak settings (graphics) it can look amazing just having a hard time with the lack of gesture control (I want to be able to aim my gun with my hand, not purely head-tracked – I got used to Fallout 4 VR and wanted to create a similar experience in Fallout 3).

    Sorry for coming back to this thread so late, got side-tracked with various things RL. I was really hoping a dev would reply but it’s okay

    Senan
    Participant

    I’ve been tweaking this game for weeks now and just a few days ago, I discovered something that was literally a game changer. I’m not sure when Bethesda added this but it seems that in order to make custom setting changes and have them stick, you need to put them in the Fallout76Custom.ini, rather than where it was originally (to my knowledge) the Fallout76prefs.ini. This had been messing me up because any time I would try to change to a custom resolution, it would never stick–even changing the prefs.ini to read-only didn’t work; the game would undo the read-only change somehow.

    Finally, I started looking into it and realized that custom changes go into the aptly named custom ini. I ignored it initially because it was completely blank, and this is the important part: Just by adding a single setting to this file (in my case, a custom resolution), after logging into the game and allowing Vorpx to change settings, it populated all of the changes that should have been taking effect originally. Suddenly I could see my weapon fully-rendered in 1st person! And my pipboy (arm-rendering included)! No longer were huge parts of my UI cut off! I honestly thought that was just the way it was with Vorpx in this game but I’m glad to say that just by putting a single setting into the custom.ini, Vorpx then knew to put it’s own settings in there as well and finally the game is mostly behaving like it’s supposed to with the profile Ralf made for it. (I’m guessing when he made the profile originally, they weren’t yet using the custom.ini thing?)

    There are only two remaining issues so far: One of them is with the lockpick screen not showing when allowing Vorpx to auto-pick the resolution. The fix for this is setting it to a custom resolution. Since I only play in 1st person, I went with the highest 4:3 I could do which was 2880×2160, and all in all, it looks pretty damn good on my HP Reverb G2 headset. I also tried a 16:9 resolution too and it also rendered the lockpick screen, so it seems to be something with the auto-resolution option that’s doing it.

    The other issue, that I have unfortunately been unable to figure out is with the strange graphics clipping/warping whenever I use a crafting station. Like, it will either shoot you through walls quite a distance away or even drop you through the floor if you’re unlucky (which may result in your death… yeah.) I’ve found that crouching while looking up as far as possible while approaching the crafting station, will sometimes put me where I’m supposed to be at the station, or at least it won’t throw me through the world. This has varying success and is currently the biggest hassle with playing this game in Vorpx (I dread crafting/repairing anything because of this). This also happens with computer terminals, but luckily, if you use the crouching method, it normally works much more consistently than with the crafting stations, for whatever reason.

    Anyway, I hope this helps anyone else struggling with this game. This is a tough one to get running well, even on a capable PC like mine and I’ve conceded to using Z-normal for the FPS boost; it’s simply too slow with G3D and a decent resolution/settings (I’m using an overclocked 3080 with 12gb, for reference). It’s still an awesome experience though, once you get things tweaked to your liking.

    Good luck!

    #216461
    splurk
    Participant

    Hi

    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.

    Try to change 3D reconstruction mode from DirectVR to Z-normal. I have a very bad feeling with DirectVR, but it is really nice with Z-normal (even if 3D is slightly less nice). I don’t play in FullVR mode, but rather in Immersive mode with Mouse/KB/PAD. I use a 4:3 resolution, and ajust the screen zoom to be on the edge of my left/right vision.

    – Fallout 76, same as Cyberpunk 2077;
    I don’t play Fallout 76, but my Fallout 4 setting are similar to Cyberpunk.

    I have not tried other games yet.

    #216450
    melvladimir
    Participant

    I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
    I tried:
    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
    – Fallout 76, same as Cyberpunk 2077;
    – Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
    I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
    Next I’m going to try Assassin Creed Odyssey…

Viewing 15 results - 46 through 60 (of 1,123 total)

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