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  • #102648
    Tomcat
    Participant

    Hello,
    i’am new to VorpX. I tried Alien Isolation, Battlefield Hardline and Fallout 4.
    In every Game the 3D Reconstruction Mode is set to off, and i can’t switch it to on, the Cinema Mode is off. So why is there no option for 3D Modes like z-Puffer Mode or Geometry 3D?

    Using the latest 1.4 Oculus App ( Update comes today )

    Any help is welcome.

    Greeting Tomcat.

    #102585
    DrunkenGamer
    Participant

    The same here. I just got my Oculus CV1 and was able to get Fallout 4 and VLC to work fine, but WoW, both the 32-bit and 64-bit came up with the error that it could not load it (which I’m guessing is called “hooking”). I tried rebooting but still didn’t work for that particular game.

    #102576

    In reply to: Fallout 4

    Infinite
    Participant

    If you still have not got this, then run VorpX as admin, and then run Fallout 4 as admin. It will work then. If not, try a combo of running either/or as admin.

    #102571
    SantiagoDraco
    Participant

    Crashes and reboots constantly here.

    Not ready for prime time. I have no issues with any other game/app than Vorpx.

    Occurs launching games. TESO, Mass Effect 3, Fallout 4. All show as supported.

    #102530
    Ralf
    Keymaster

    In Fallout 4 you have all options that vorpX provides in regard to HUD handling. You can scale it to fit your needs (image page of the ingame menu) and/or use the EdgePeek function (press the mouswheel). This is also mapped to one of the thumbsticks when using the gamepad emulation IIRC.

    If you have a really fast PC you can also try higher resolutions than the recommended one (e.g. 1600×1200). For Fallout 4 I wouldn’t really recommend that though. It’s a highly demanding game.

    #102511
    xxann5
    Participant

    I am having fun with VorpX and Fallout 4. What i think is missing and would make all the difference in the world is tracked controllers with the ability to aim independently from where you look. Not that that is something VorpX can or should do, its a completely different problem.

    It looks to be in the works for GTA V. So thats cool.

    I also cant wait to get my Omni and “walk” around the wasteland.

    #102500
    Ralf
    Keymaster

    If you want, you can also play standing with a gamepad. That’s a nice middle ground between playing seated and room scale VR and adds a lot to the being there impression if you have the stomach for controller based locomotion while standing. This works best in Geometry 3D mode which also has positional tracking. Be aware though that in Fallout 4 G3D requires an extremely fast GPU to work at a high enough frame rate.

    What vorpX cannot do is changing the basic gameplay mechanics of a game. A first person open world game like Fallout 4 always will be a first person open world game, whether you play it with vorpX or on a monitor.

    I would argue though that actually and quite literally being inside a game world that you can only see on a flat screen in front of you otherwise is VERY different from a normal monitor gaming experience. Room scale or not, there is no comparison.

    A little bit more “room scale feeling” *might* (emphasis on might) be added to particular games in the future, but even with that the game would still be basically the same game, of course.

    prince87x
    Participant

    I’ll preface this by saying that I think what vorpX is doing is great. I have been wanting to purchase it before even having my Vive. Since getting my Vive a week and a half ago I have been pretty blown away with the experience to be had. Playing Minecraft in VR has even been quite spectacular for a non-VR game with hacked in Vive support.

    Now after buying vorpX and trying it out with Fallout 4 tonight I have been a little disappointed. I followed the guides on which settings to use for the best experience and it was neat but it wasn’t the same. I know people have said before that you aren’t going to beat the experience that can be had in a game that was made from the ground up to support VR, but people have been ranting and raving about vorpX. Maybe it’s because they’re mostly Oculus users that have yet to experience roomscale games? Not that I’m trying to knock Oculus or seated experiences as I have a Rift on preorder as well and haven’t tried Eve Valkyrie yet.

    It’s just that with Fallout 4, and what I assume is to be expected for most of these experiences with vorpX, is a standard non-VR game that maps mouse-like movement to your headset with some 3D monitor-like effects thrown in. I found myself just keeping my head still and using the mouse to move around like I would have without a headset on because it was more convenient than using my head as the mouse. For not really gaining that much in terms of experience I lost so much in terms of playability, mainly readability of text and usability of hud elements.

    The experience I was having did not feel like VR. Coming from the roomscale experiences with the Vive that I was having I couldn’t help but feel sort of disappointed. Maybe I’m expecting too much of the VR experience to be had with games not made for VR.

    #102470
    Ralf
    Keymaster

    Please try a fresh install using your web installer. If you didn’t keep a copy, you can get a new one here.

    Comodo is definitely a problem! Unfortunately they seem to make it quite hard for their users to exclude programs from their security treatment. Please check this post for details.

    #102421
    iormangund
    Participant

    Hi, I also have this problem with most of my games, setting path not found. I think the only ones it hasn’t been working on are ones that store the configs in the steam folder. (ie fallout 4, dead space 3, bioshock infinite work fine and I know they use the docs folder, while Portal 2, Metro Last light redux, serious sam, talos principle, antichamber did not work.)

    All software runs under the same account and level (ie user only, no admin use) although I did try running the config as admin to be sure, no folders redirects to network shares (home folders all default locations), tested games have all been run at least once.

    Registry entries correctly point to steam folder:
    [HKEY_CURRENT_USER\SOFTWARE\Valve\Steam]
    “SteamExe”=”d:/steam/steam.exe”
    “SteamPath”=”d:/steam”

    Running Windows 10, fairly clean and new install, rest of system is on C drive, only steam is on D drive, no issues with any other software that accesses configs or games folders without manual input.

    If this is not fixable, couldn’t a simple option to export optimized game settings be added so you can replace the configs yourself?

    Edit: Btw I am running the latest Beta version, with the Vive and so far after a lot of tweaking it has been working fine.

    #102381
    timothyb89
    Participant

    I’m also having this issue, at least with Fallout: New Vegas. It’s a bummer, since it makes the VR hotkeys and other features inconvenient to the point of being useless.

    In my case it does seem to save settings sometimes, but they’re consistently lost when I reboot as well as occasionally (but not always) between game restarts.

    #102379
    timothyb89
    Participant

    Thanks for the reply!

    Unfortunately, if the Steam overlay fails to load entirely, then the controller won’t use _any_ profile, be it mouse/keyboard, x-box, or otherwise. It’ll get stuck in its default “desktop” mode which isn’t usable for games, so gamepad emulation won’t help in this situation. However, turning on “show original” will get all types of profiles working, albeit without its Steam’s overlay being drawn in-game.

    That said, your gamepad emulation suggestion did get me thinking about another vorpX feature I forgot about: the VR hotkeys should perfectly replace the Steam controller’s overlay. So the problem was solved anyway! :)

    For anyone that runs into similar Steam controller problems: turning on “Show Overlay” can get controller profiles working. Steam’s in-game overlay won’t work (at least, consistently), but vorpX’s own hotkeys work great. (at least for Fallout: New Vegas, YMMV for other games)

    #102371
    crios222
    Participant

    Hi, I just bought Vorpx recently and it has worked well with some games and not so well with others, in Fallout 4 I have launched successfully and tweaked parameters but I can’t get Arma 3 to launch in my Oculus, it only displays on my T.V. I have my Oculus hooked into the HDMI port and my TV running on an adapter from a display port, and I am running windows 7. I tried to make the rift my primary display, but my computer only sees my T.V. as a display option, not the oculus. I don’t have this problem with Mount and Blade, Chiv, or Fallout 4, so I deleted every Arma 3 folder on my computer and did a fresh install to no avail. All I see in the oculus is a white gridspace with my sensor while the game loads and plays on my monitor. The only thing that happens is once the arma3 client begins to load, the oculus flickers to black for a split second but then returns to the white empty space. I have read through the trouble shooting and I have no idea what the problem is.

    *edit – I have also tried running the game both with steam VR on and with it off, neither seems to help.

    I also was able to optimize the settings with the config optimizer but it doesn’t seem to help the game launch on the oculus either. If you could suggest some solutions or places to check I would appreciate it as I would really enjoy playing Arma 3 and Vorpx has worked fine out of the box with other games I own. Thanks.

    #102295
    timothyb89
    Participant

    Here’s a bit of an odd issue: I’d really like to turn _on_ the Steam overlay while playing games with vorpX

    I’m trying to play Fallout: New Vegas with vorpX using a Steam Controller, but to use the controller, Steam’s overlay needs to be running. Also, I’d like to be able to see its overlay (part of the Steam Big Picture Mode overlay) in-game, since the controller has its own menus for hotkeys and profile switching and whatnot.

    For whatever reason, this actually works! … but only on the first run after a cold boot of my PC. I’ve been able to play the game with vorpX, Steam’s overlay, and the controller all working beautifully, at least long enough to start making a nice controller profile (even using touch menus within the headset). But, when I quit out of the game and start it again, the Steam overlay never loads and the controller doesn’t function properly. (vorpX injects fine in this case, however)

    When the overlay fails to inject, I’ve noticed that I can — with the vorpX in-game menu — turn on “Direct Mode Show Original”. As soon as the game draws on my display, Steam’s overlay injects like it should have at the beginning. This gets controls working, but then Steam only draws its overlay on my actual monitor, and not in the headset.

    I’m guessing that in the “cold boot” scenario Steam’s overlay injects itself before vorpX does, but in subsequent runs vorpX manages to inject itself first. Assuming that’s the case, is there some consistent way to make sure Steam injects its overlay before vorpX does (without having to reboot)?

    My procedure for starting the game is roughly: 1) Boot 2) Start vorpX 3) Start Steam’s Big Picture Mode 4) Turn on Steam Controller 5) Start game with controller.

    (If it helps, I’m using a Rift CV1 on Windows 10.)

    Edit: I’ve also tried pausing the watcher before starting the game, letting it start up normally, and then resuming the watcher. Unfortunately this just seems to crash the game.

    #102274
    Ralf
    Keymaster

    Head tracking can be inverted on the head tracking page of the vorpX ingame menu (press DEL to access the menu).

    The Pipboy is best used in EdgePeek mode. Press the mousewheel to switch to EdgePeek and back. If you use the vorpX gamepad emulation (preconfigured in Fallout 4), this should also be possible by pressing one of the thumbsticks IIRC.

    You can change the button mapping of the gamepad emulation on the gamepad page of the vorpX ingame menu.

Viewing 15 results - 826 through 840 (of 1,130 total)

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