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AuthorSearch Results
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Oct 29, 2015 at 3:54pm #90807
Topic: Fallout New Vegas – UI Scaling Vorpx 0.9
in forum Game Hints and Settings
ndudszParticipantA few months ago I was playing through Fallout New Vegas with vorpx and had everything set up perfectly. I had a few mods installed, some ini tweaks, and used HUD Scaling in vorpx to fit the HUD into my view in game. This allowed me to see the info I needed and use the dialogue options without using EdgePeak. The only problem I ever had was with the pip-boy which was hard to use without EdgePeak but that was manageable.
Anyways, I’m using Windows 10 now and have updated to vorpx 0.9. Fallout New Vegas is still working very smoothly with vorpx, BUT HUD scaling now hides the dialogue text options. As you scale down the HUD, every selectable text option in the game slowly gets hidden behind some invisible plane the more you scale it down. A little frustrated since this problem was not present in the previous version of vorpx.
I have been messing with a bunch of different UI mods to try and get something useable without EdgePeak but haven’t gotten anywhere near how effective it was before. Does anyone know if there is a way to use HUD scaling without hiding the options in vorpx 0.9? Or alternatively some mods that make the game a little more VR friendly?
TL;DR VorpX 0.9 HUD scaling hides selectable text options and didn’t in the past.
Oct 24, 2015 at 9:23pm #90543In reply to: Vorpx Demo????
KarlorParticipantI had some trouble getting vorpX .9 going but not from vorpx it was nvidea. I had to do a try a few updates before I got it all ironed out. That and the oculus updates I had to juggle around some…
That being said some of my personal favorites with vorpx are:
Skyrim (If you like Skyrim wait till your in it)Fallout NV (Same as Skyrim, if your a fan, this is amazing)
Dishonored (Great stealth game and has great combat and atmosphere)
Dying Light (Scary. Bring under pants.)
Alien Isolation (Scarier, mod your chair to hold a bed pan under it)
Bioshock Infinite (This game is so beautiful in the rift my eyes cant take it, great combat, story, amazing game)
GTA V (What is there to say, its VR GTA V lol, a lot of fun)
All have G3D except for GTA V. All that means is it has a “better” 3D appearance(although much more demanding). The reason g3D is great is because you can use positional tracking, leaning in and out and all that. Making for a really fun new way to play all your favorite games.
As far as cheer leading for vorpX, its the internet. People like to shit on stuff constantly. VR is one of those things that needs to be done right or you hate it. People who hate stuff are the loudest and sometimes its damaging to the idea as a whole. Honestly Oculus should of had something like vorpX included or working on at least.. So when people pile hate on poor Ralf I just think why not point that at Oculus for more or less having there heads up there bums about certain things lol Anyway really, hand to god, vorpX works and is the main ingredient to a happy healthy vr life lol
– Papa Jon
Oct 23, 2015 at 2:26pm #90392In reply to: vorpX 0.9.0 Available Now
KarlorParticipantRan over some of my favs real quick to see how they did against the new updates:
Bioshock Inf
Fallout NV
Skyrim
Dishonored
Dying LightAll work and hook normal, direct mode is cool(extended never was an issue for me but this is way nicer). The games all seemed to really run great. Super smooth and clear, it was fine before, but now Something just feels so much smoother. The view mode so people can watch is perfect too! Time for some serious VR sessions with the dudes now that you can see what the person is doing. Really lovin it so far, great job.
Oct 22, 2015 at 1:28am #90312In reply to: vorpX 0.9 Slight Delay
peteski123ParticipantOr we get it when he stated and you ask nicely for a Fallout 4 profile later ;-)
Oct 22, 2015 at 12:14am #90311In reply to: vorpX 0.9 Slight Delay
BogmannParticipantWhy don’t we give him more time for the next Release, I mean something close after Fallout 4 Release? ;-)
Oct 14, 2015 at 7:40pm #90216In reply to: Star Wars Battlefront work with VORPX
KarlorParticipantMite have to pick this up when it comes out, last star wars games I played were on the N64 lol
Fallout 4 will work fine, I’m 99% sure, should be an easy tweek to Skyrims. If you’re as wet as I am on day one change the exe to skyrims. Bet you dollars to doughnuts it hooks and hopefully has G3D!
Oct 14, 2015 at 3:39pm #90209In reply to: vorpX 0.9 Slight Delay
shadowselfParticipantSO excited.
I have not been using VorpX for a while now, as I am using 0.7/Win10. Direct mode is a big step forward, and I don’t mind sacrificing so many games for a while to play the few that do work with it. I have put HOURS into Project Cars.
I can’t wait to play GTA V again with VorpX, and I have my fingers crossed for Fallout 4 being supported.
Oct 14, 2015 at 2:24pm #90201In reply to: Star Wars Battlefront work with VORPX
jasonbazParticipantHoly crap this would be amazing. This, Sword Coast Legends and Fallout 4.
Oct 6, 2015 at 6:56am #90034In reply to: Just an idea about cinema/theater mode…
KarlorParticipantOh yeah I figured it couldn’t be called the enterprise and all that but something like that would be cool :) I was thinking more for playing then watching, like say your into creepy games you could have a scary basement youre sitting in while you play lol or like a galaxy type setting if youre playing something like that. Or a nuked out living room while you play Fallout 4 on a 1950s TV. Anyway just something to maybe think about down the road.
jzer0ParticipantYes, two are available in the dropdown in extended mode, but i usually output only to the rift due to refresh rate issues. Turns out this is due to latest nvidia drivers (anything higher than 350.12). while skyrim is ok with these it turns out fallout is not, tried every trick I could find with no result. after finding multiple reports of the newer drivers causing problems, clean installed the nvidia 350.12 drivers and everything loaded up fine with oculus 0.6.0.1 runtime, but now getting some random in-game crashes. maybe will drop back to 0.5.0.1 and see how this runs. thanks for your help Ralf.
RalfKeymasterWorks fine here when the Rift is selected as monitor directly in the Fallout 3 options.
Maybe that is your issue. It’s the first listbox from above (“graphics adapter”). Both entries are named the same, but one of them is your primary, the other one the secondary monitor.
Please also make sure to set the resolution to 1920×1080 fullscreen.
jzer0ParticipantWondering if there was any update on this. running 0.8.1, Fallout 3 with no mods as well as trying with the recommended mods for vorpx use (unofficial patch, etc) crashing on startup. No ENB, tried all suggestions, compatibility mode, etc. Music plays, vorpx is putting out in stereo, but the screen loading is extremely slow, input non-responsive. Had it almost working once in windowed mode, but couldn’t get it to happen again when using fake_fullscreen or other workarounds. plays works fine when vorpx is turned off, other games (i.e. skyrim) playing fine with/without vorpx. Oculus utility version 0.6.0.1.
Jul 16, 2015 at 1:12am #88451In reply to: An Honest VorpX Review
adisplinterParticipantI completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.
Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !
It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.
If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.
In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.
gustavor38BlockedWell, after much work, GTA V is working, i go back several drivers and oculus runtime and now GTAV is working ok.
I think the problem was about monitor refresh/resolution (I can´t understand it).
I will try to go up with the version now that GTAV and other “extended screen” demos are working.But Fallout is not working.
I can´t see any vorpx logo or presence when i start it. It shows in DK2 but i think that is like a normal monitor, left eye and right is slightly different but my brain can´t join the two images. I think that vorpx isn´t getting the game. Do you know how to inspect this issue or what can i test? System Restore is not an option because i have no idea when this stopped working, several weeks or more than a month or two…
Can I follow any directive to check if vorpx is wrapping the game or not?
gustavor38BlockedRalf,
Looking solution to this i see now that really everything about vorpx has stopped working. No one game works, no skirim (same bryo error), no gtaV (Cannot initialize directx 9 device), etc.
It seems that unexpectedly vorpx doesn´t see DK2 (yes, when starts).
In the combo box selection for graphic adapter (Fallout3 by example) only appears a duplicate entry for my nvidia gtx 980.nvidia driver is 353.06 and monitor is connected to nvidia thru displayport, dk2 is connected to gtx hdmi as always was.
I tried to reinstall vorpx on top existing install but without sucess. I tried in direct and extended mode, as primary and secondary each option. No way.
Any idea?
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A few months ago I was playing through Fallout New Vegas with vorpx and had everything set up perfectly. I had a few mods installed, some ini tweaks, and used HUD Scaling in vorpx to fit the HUD into my view in game. This allowed me to see the info I needed and use the dialogue options without using EdgePeak. The only problem I ever had was with the pip-boy which was hard to use without EdgePeak but that was manageable.
Anyways, I’m using Windows 10 now and have updated to vorpx 0.9. Fallout New Vegas is still working very smoothly with vorpx, BUT HUD scaling now hides the dialogue text options. As you scale down the HUD, every selectable text option in the game slowly gets hidden behind some invisible plane the more you scale it down. A little frustrated since this problem was not present in the previous version of vorpx.
I have been messing with a bunch of different UI mods to try and get something useable without EdgePeak but haven’t gotten anywhere near how effective it was before. Does anyone know if there is a way to use HUD scaling without hiding the options in vorpx 0.9? Or alternatively some mods that make the game a little more VR friendly?
TL;DR VorpX 0.9 HUD scaling hides selectable text options and didn’t in the past.
