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Oct 14, 2015 at 7:40pm #90216
In reply to: Star Wars Battlefront work with VORPX
KarlorParticipantMite have to pick this up when it comes out, last star wars games I played were on the N64 lol
Fallout 4 will work fine, I’m 99% sure, should be an easy tweek to Skyrims. If you’re as wet as I am on day one change the exe to skyrims. Bet you dollars to doughnuts it hooks and hopefully has G3D!
Oct 14, 2015 at 3:39pm #90209In reply to: vorpX 0.9 Slight Delay
shadowselfParticipantSO excited.
I have not been using VorpX for a while now, as I am using 0.7/Win10. Direct mode is a big step forward, and I don’t mind sacrificing so many games for a while to play the few that do work with it. I have put HOURS into Project Cars.
I can’t wait to play GTA V again with VorpX, and I have my fingers crossed for Fallout 4 being supported.
Oct 14, 2015 at 2:24pm #90201In reply to: Star Wars Battlefront work with VORPX
jasonbazParticipantHoly crap this would be amazing. This, Sword Coast Legends and Fallout 4.
Oct 6, 2015 at 6:56am #90034In reply to: Just an idea about cinema/theater mode…
KarlorParticipantOh yeah I figured it couldn’t be called the enterprise and all that but something like that would be cool :) I was thinking more for playing then watching, like say your into creepy games you could have a scary basement youre sitting in while you play lol or like a galaxy type setting if youre playing something like that. Or a nuked out living room while you play Fallout 4 on a 1950s TV. Anyway just something to maybe think about down the road.
jzer0ParticipantYes, two are available in the dropdown in extended mode, but i usually output only to the rift due to refresh rate issues. Turns out this is due to latest nvidia drivers (anything higher than 350.12). while skyrim is ok with these it turns out fallout is not, tried every trick I could find with no result. after finding multiple reports of the newer drivers causing problems, clean installed the nvidia 350.12 drivers and everything loaded up fine with oculus 0.6.0.1 runtime, but now getting some random in-game crashes. maybe will drop back to 0.5.0.1 and see how this runs. thanks for your help Ralf.
RalfKeymasterWorks fine here when the Rift is selected as monitor directly in the Fallout 3 options.
Maybe that is your issue. It’s the first listbox from above (“graphics adapter”). Both entries are named the same, but one of them is your primary, the other one the secondary monitor.
Please also make sure to set the resolution to 1920×1080 fullscreen.
jzer0ParticipantWondering if there was any update on this. running 0.8.1, Fallout 3 with no mods as well as trying with the recommended mods for vorpx use (unofficial patch, etc) crashing on startup. No ENB, tried all suggestions, compatibility mode, etc. Music plays, vorpx is putting out in stereo, but the screen loading is extremely slow, input non-responsive. Had it almost working once in windowed mode, but couldn’t get it to happen again when using fake_fullscreen or other workarounds. plays works fine when vorpx is turned off, other games (i.e. skyrim) playing fine with/without vorpx. Oculus utility version 0.6.0.1.
Jul 16, 2015 at 1:12am #88451In reply to: An Honest VorpX Review
adisplinterParticipantI completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.
Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !
It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.
If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.
In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.
gustavor38BlockedWell, after much work, GTA V is working, i go back several drivers and oculus runtime and now GTAV is working ok.
I think the problem was about monitor refresh/resolution (I can´t understand it).
I will try to go up with the version now that GTAV and other “extended screen” demos are working.But Fallout is not working.
I can´t see any vorpx logo or presence when i start it. It shows in DK2 but i think that is like a normal monitor, left eye and right is slightly different but my brain can´t join the two images. I think that vorpx isn´t getting the game. Do you know how to inspect this issue or what can i test? System Restore is not an option because i have no idea when this stopped working, several weeks or more than a month or two…
Can I follow any directive to check if vorpx is wrapping the game or not?
gustavor38BlockedRalf,
Looking solution to this i see now that really everything about vorpx has stopped working. No one game works, no skirim (same bryo error), no gtaV (Cannot initialize directx 9 device), etc.
It seems that unexpectedly vorpx doesn´t see DK2 (yes, when starts).
In the combo box selection for graphic adapter (Fallout3 by example) only appears a duplicate entry for my nvidia gtx 980.nvidia driver is 353.06 and monitor is connected to nvidia thru displayport, dk2 is connected to gtx hdmi as always was.
I tried to reinstall vorpx on top existing install but without sucess. I tried in direct and extended mode, as primary and secondary each option. No way.
Any idea?
RalfKeymasterYou can select the Rift directly in the Fallout 3 launcher: the according listbox is the first one from above and labeled “Graphics Adapter”.
Jun 5, 2015 at 9:48pm #87964In reply to: Bug and problems with games in vorpx
GrumdarkParticipantOk Ralf,I understand that,but the problem of UI/GUI is only one of several problems.
Anyway, when I write (UI scale / depth)is just an example,I refer to the HUD is not visibly represented in dk2.
If to achieve this,use an alternative method such as at the entry tweak optimizer u other,I also served well.(This is just an example…)Also I made sure to appoint in the aforementioned games,titles that are operating today in oculus dk1/dk2(with visible hud)with other current or former 3d driver.
As this is the forum vorpx and not that of other drivers, at first I prefer not to be naming them, what I mean is that you can change the HUD safely (except possibly two or three titles mentioned)
I checked,but prefer to use vorpx for other extra features.Edge peek mode is a good choice for a specific time,but when a player has to observe a minimap for example, this is not the most appropriate, whenever possible change this.
Cinema virtual mode, I think so too, when no other option or choice, use thus less permissive games and also for third person games, but as I say, the games name most are games where and check before it possible (except two or three).
For me, the good part of the 3d drivers is to enjoy some titles in first person view,in virtual reality,at least those that are possible,as I have mentioned.
Cinema virtual mode,It is only a complement to my.Apart from this, problems with Metro Last Light dx9,fallout 3/nv,and shadows in Far Cry 3…are separate issues,which could also see that there are solutions to this day working,but I can not implement my own hands vorpx in all cases.
For my limited knowledge, and parts of vorpx where I have no access.The part that I do not like, is the knowledge that vorpx is the best tool, better than many people think, but not having a functional profiles or securities in cases where this if possible.(for vr mode)
Forcing just have to use another driver … for just a few simple changes.
please,sorry my english.Jun 5, 2015 at 9:06pm #87962In reply to: The zoomed-in problem
adisplinterParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)
RalfKeymasterDepending on your system configuration forcing the game to the DK2 may not work for Fallout 3 in all cases, which would yield this error.
You can however select the Rift directly in the Fallout 3 launcher: the according listbox is the first one from above and labeled “Graphics Adapter”.
Another solution would be to to use the “compatible” setup from the DK2 Setup Guide (Rift as primary display in Windows, vorpX set to “Use system settings” display wise).
Please also make sure to set the resolution to 1920×1080.
gustavor38BlockedI unexpectedly begin to receive “Unknown error creating the Gamebryo renderer” starting Fallout 3. It was working with 0.7 release and i hadn´t test it with 0.8 after update.
What is this issue? I am using non-steam version.
Any help? -
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