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Oct 25, 2015 at 12:16pm #90582
In reply to: vorpX 0.9.0 Available Now
RalfKeymaster@ Karlor : Not sure if I understand the question. What do you mean by ‘spectator other screen display thing’? If that means the mirror window, you should be able to use it with just a little performance impact. Normally there should be no need to adjust settings to use it.
@ Nikolay : In general the raw FPS are about 10-20% lower than before due to the far more complicated rendering pipeline that was necessary for the Direct Mode. but that’s countered by the async timewarp, which makes things still look smoother. Can’t really imagine Mirror’s Edge at 120fps in G3D on your 960. With a GTX970 it always ran around 60 before in the start area. Crysis 3 didn’t have G3D before, 15-20 still sounds quite low even for a GTX960 in Crysis 3. With a GTX970 the game runs at about 35-40fps in the start area (ship in rain) when using Geometry 3D. Low settings IIRC. From testing various GPUs I would say a GTX970 is a reasonable recommendation, it’s also what Oculus suggests for the Rift in general.
You could also take a look at the Reddit thread linked below for advanced tweaking, a similar advanced tweaking sticky will follow here shortly:
vorpX 0.9 performance tip: custom 8:9 resolution
byu/eVRydayVR inoculus@ Cy : That sounds odd, especially since it happens in games that run perfectly fine at 75fps. Anything special about your setup (SLI, Optimus or uncommon in any other way)? Can you make a video of this? A frame by frame analysis might be helpful to at least understand what’s happening. I could provide you with an FTP account to upload it.
Jul 4, 2015 at 9:35am #88359Topic: Far Cry 4 Crashes after launch
in forum Technical Support
dylanatorParticipantHello,
I tried to use Far Cry 4 with Vorpx 0.8.1 and Oculus runtime v6.0.1 and 5.0.1 and extended desktop (landscape flipped 1920×1080 standard) and no matter how far the game launch I started it would crash every time.
So I cant think of anything else and I need help plz :)Thanks
-DylanJun 5, 2015 at 9:06pm #87962In reply to: The zoomed-in problem
adisplinterParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)
Jun 5, 2015 at 1:55pm #87953In reply to: GtaV – Rift init failed?
GrumdarkParticipantGTA 5:
¿Will this testing using a pirated copy of GTA 5?
I have understood that it is a common fault with GTA5 in downloaded versions.
Original steam version works correctly for me.Far cry 4:
I do not work properly,3d z buffer does not work properly for me in this case.Jun 5, 2015 at 1:24pm #87952In reply to: GtaV – Rift init failed?
L0rdCha0sParticipantJust as a followup – Far Cry 4 works great (UPlay version). This error only occurs with GTA5..
Apr 9, 2015 at 6:19pm #80904In reply to: vorpX 0.8.0 Available Now
LaserParticipantOk, everything works great but for one thing – i got huge judder in Virtual Cinema mode. I mean the cinema mode itself, all the games on the screen work flawlessly even Far Cry 4 and AC Unity. But when i turn my head there’s a lot of blur and high tracking latency.
Check your fps when in cinema mode <75 fps is judder fest.
Feb 22, 2015 at 10:07pm #80099In reply to: Vorpx not active in game?
jbond95ParticipantI have gotten Portal 2 and FarCry 4 (sort of) but I cannot get skyrim, bioshock, or fallout nv working. I know that its not hooked in because I cannot get the in game menu to show up. it looks like the desktop does thru the rift. (zoomed in and offset to the sides a little) and head tracking wont work either.
Apparently there is some way to disable optimus with fn+f5 on Alienwares but that combination is muted and it is brightness control instead on my laptop >__< I don’t know how to disable optimus any other way either
Alienware m14x R2
Geforce 650m
Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
8.00 gb RAM
Windows 7Feb 7, 2015 at 4:19pm #79874Topic: FarCry 4 SOLVED
in forum Game Hints and Settings
lcurtis86ParticipantFor those who have read through the forum about how to get FarCry 4 to work with the newest version of VorpX, to no avail; I kicked myself after finding why I had your same problem:
1. Start VorpX
2. Pause VorpX
3. Start FarCry 4
4. Wait for the splash screen.
5. Resume VorpX
6. Game will start to load, and you will see it on your desktop monitor.
7. Click on the loading window (I can see my task bar, still, at this point, and this gets rid of that).
8. After FarCry 4 logs-in to your profile press any key and the display snaps to the Rift.Of course, you might want to fiddle a bit with some minor display settings, as well as the look sensitivity and head tracking, but it works and looks great as-is.
My problem now is using the right stick on my 360 controller. I can’t get the damn thing to let me turn my body so I can face where I want to go. If anyone could help me out with this I would appreciate it!
Feb 7, 2015 at 4:08pm #79873In reply to: Farcry 4 + Vorpx 0.7.5 woes
lcurtis86ParticipantI kicked myself after finding why I had your same problem:
1. Start VorpX
2. Pause VorpX
3. Start FarCry 4
4. Wait for the splash screen.
5. Resume VorpX
6. Game will start to load, and you will see it on your desktop monitor.
7. Click on the loading window (I can see my task bar, still, at this point, and this gets rid of that).
8. After FarCry 4 logs-in to your profile press any key and the display snaps to the Rift.Of course, you might want to fiddle a bit with some minor display settings, as well as the look sensitivity and head tracking, but it works and looks great as-is.
My problem now is using the right stick on my 360 controller. I can’t get the damn thing to let me turn my body so I can face where I want to go. If anyone could help me out with this I would appreciate it!
Jan 6, 2015 at 11:25am #27071In reply to: Performance issues
nargornParticipantThe same on my system with:
The vanishing of Ethan Carter
The talos principle
Far Cry 4On a i5 4670k, 8 GB Ram, nvidia 780 GTX with 6 GB VRam
The performance hit makes using
the driver useless.I mean, ok it looks great but as soon as you move you get sick and it is no fun anymore:-(
Jan 4, 2015 at 12:57pm #27025In reply to: Farcry 4 + Vorpx 0.7.5 woes
nargornParticipantFar Cry 4 looks great with vorpx!! But two things don´t work very well on my system.
First the right stick from my controller (XBox 360 emulates) does respond laggy (turning view).
And, after the game has to load a new area, there is unpredictable stuttering.
System rig:
i5 4670k szandard clock
nvidia 780 GTX
8 GB RamAnyone else got rid of that?
Maybe i might have not enough RAM, er?
Somebody with 16 GB wit the same problem (#2)?
Jan 3, 2015 at 11:44am #27004In reply to: Farcry 4 + Vorpx 0.7.5 woes
SzabbyParticipantHi Adam!
Don’t give up, it will surely work!
The main reason, why the game crashes at startup, use to be, that you are online! Please note, that when I say “offline mode” it doesn’t only refer to choosing “launch the game in offline mode” on the HUD when you are already in the game, but it also refers to Uplay! So, before launching Far Cry 4 exe file, launch Uplay first, and switch online mode to OFFLINE! VorpX won’t work otherwise and the game immidiatelly crashes in online mode.
To those, who either have a startup crash problem OR the problem, that you can not make the game run on the Rift’s screen, again, please make sure, that all the following parameters are set OK:
1. Make sure, that the rift is properly installed. I use the rift the way, that in my desktop/VGA settings:
– DK2 and my monitor are side by side (monitor is the first and next to it on the right there is the DK2),
– DK2 is in portrait mode and NOT landscape
– In resolution options DK2 is set to 1920X1080 AND 75 Hz (this is essential!)
– My DK2 is set to be secondary screen (apart from some rare cases as exceptions, I think DK2 doesn’t need to be set as primary screen!)2. WITHOUT launching VorpX you must launch the game first and make the following settings properly:
– aspect ratio: auto
– resolution 1920×1080
– screen: FULLSCREEN (NOT borderless or windowed!)
– refresh rate: 60 Hz (as there is not an option for 75 Hz, but if anybody knows, how to upscale this to 75 Hz, please, tell me)Before exiting the game, SAVE the changes!
3. Set the rift to extended mode and disable OR Service.
4. BEFORE launching FC4 exe, launch Uplay and switch it to OFFLINE mode! Disabling the overlay can not hurt either.
5. BEFORE launching FC4 exe, launch VorpX and enter general configuration. The most important thing there is to set “SHOW ON RIFT DK2” and NOT “use system settings”! This is highly important, otherwise you can run into the same problem, that the game won’t show up on your rift’s screen, only on your monitor!
I also use the following settings turned ON:
– Disable Aero on game start
– Restore desktop windowsI also had the problem, as some other commenters mentioned too, that in the game everything was “too close”, and it made me a headache quite soon. To avoid this you can create optimal view by harmonizing the following settings:
– Increasing FOV in VorpX Game Settings Optimizer menu (for my taste, FOV 130 worked much better, and resulted a more comfotable gameplay, than FOV 120)
– Altering vignette scale and image zoom settings ingame through VorpX control panel
– Switching between lens A and lens B settingsI hope, that the guide above helped in solving FC4 – DK2 problems to all of you!
Keeping all these instructions I think there is no way to fail playing FC4 on DK2.
Please, write some feedback, how you succeeded.
Greetings!
Dec 28, 2014 at 11:13am #26811In reply to: Farcry 4 + Vorpx 0.7.5 woes
SzabbyParticipantHi!
I think I found a solution, at least worked for me. The problem was, that for some reason, among special conditions (alt-tabing or maybe else) ingame settings fullscreen mode sometimes turns to borderless, and I didn’t notice that also happened in my game settings.
So, for me the following steps made it OK on DK2:
1. Enter the game first without launching VorpX, and you make sure to have these settings: aspect ratio: auto; refresh rate: 60 Hz; screen: fullscreen (NOT windowed or borderless!).
2. Save the changes and quit the game to desktop.
3. Set the rift to extended, and pause the service in configuration utility.
4. Launch VorpX (make sure VorpX was updated to the latest build).
5. Launch Far Cry 4 in offline mode.I hope this helped!
p.s.: The game makes terrible nausea for me in the rift, however I tried to alter several VorpX settings (image zoom, vignette scale, etc). It would be really usefull, if somebody made a little guide about the VorpX options and how the lower or higher alterations of these settings one by one will take an effect in the game
Dec 27, 2014 at 12:29am #26748In reply to: Farcry 4 + Vorpx 0.7.5 woes
Wallace79ITAParticipantHi,
I’m writing from Italy,
I have the same problem!!!I have new VorpX 0.7.5, I set the rift to extended, I use VorpX Far Cry 4 settings, apply them, I start the game as administrator, Uplay is offline, overlay is disabled.
The game starts up fine, I see the double images on my monitor with the VorpX logo and VorpX settings, I can start the game, I see the rift has the head tracking, but no matter what I do, I just can not make the game run on my rift, only on my monitor. I also tried to set the rift as primary display, and in VorpX settings I tried using system settings and show on DK2 only as well, but no luck.Dec 26, 2014 at 5:52pm #26742In reply to: Farcry 4 + Vorpx 0.7.5 woes
SzabbyParticipantHi!
I have almost the exact same problem. I have new VorpX 0.7.5, I set the rift to extended, I use VorpX Far Cry 4 settings, apply them, I start the game as administrator, Uplay is offline, overlay is disabled.
The game starts up fine, I see the double images on my monitor with the VorpX logo and VorpX settings, I can start the game, I see the rift has the head tracking, but no matter what I do, I just can not make the game run on my rift, only on my monitor. I also tried to set the rift as primary display, and in VorpX settings I tried using system settings and show on DK2 only as well, but no luck.
Any ideas would be highly appreciated!
Thanks
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AuthorSearch Results
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Search Results
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Hello,
I tried to use Far Cry 4 with Vorpx 0.8.1 and Oculus runtime v6.0.1 and 5.0.1 and extended desktop (landscape flipped 1920×1080 standard) and no matter how far the game launch I started it would crash every time.
So I cant think of anything else and I need help plz :)Thanks
-DylanTopic: FarCry 4 SOLVED
For those who have read through the forum about how to get FarCry 4 to work with the newest version of VorpX, to no avail; I kicked myself after finding why I had your same problem:
1. Start VorpX
2. Pause VorpX
3. Start FarCry 4
4. Wait for the splash screen.
5. Resume VorpX
6. Game will start to load, and you will see it on your desktop monitor.
7. Click on the loading window (I can see my task bar, still, at this point, and this gets rid of that).
8. After FarCry 4 logs-in to your profile press any key and the display snaps to the Rift.Of course, you might want to fiddle a bit with some minor display settings, as well as the look sensitivity and head tracking, but it works and looks great as-is.
My problem now is using the right stick on my 360 controller. I can’t get the damn thing to let me turn my body so I can face where I want to go. If anyone could help me out with this I would appreciate it!
