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  • #221141
    Boblekobold
    Participant

    How would one use your custom profile?

    – Install VorpX V24.1
    – launch VorpX Config
    – Login in “Cloud Profile” tab
    – Search “Kingd”
    And you’ll see the profile just after the official one for Kingdom Come Deliverance 1.
    – Select it.
    – Read profile instructions (about FOV edit, etc.)
    – Click “Import Profile”.

    Rename KCD2 executable to KingdomCome2.exe (or whatever you want, but it’s the default assigned name when you import).

    Launch VorpX, then launch the game.

    Of course, you may prefer to launch VorpX Desktop Viewer instead of VorpX (it will allow you to use any desired resolution).

    Usually, you should use a very high 4:3 resolution on most VR headsets, like 3840×2880 or 2880×2160 (or more if you can). Don’t forget to adjust the FOV. In the first game, it was possible to change it permanently with .cfg files (112 is usually a good value).

    You can adjust zoom level in VorpX ingame menu page 1.

    You can use ClarityFX and sharpness to get a clearer/sharper image in VorpX ingame menu page 2 (and adjust gamma, etc.)

    You can also adjust headtracking speed.

    Even if you use Immersive Screen instead of full VR (clearer at lower resolution and useful when the camera is partially locked), it’s still useful to raise FOV, resolution, and curvature (with vertical option).

    #221077
    Iudex
    Participant

    So I’ve been waiting for this moment who almost a whole year to finally have a lot of free time and play Elden Ring DLC lying on my bad using VORPX.

    First problem: Controller just wont work when hooked with VORPX and my screen begins to spin non stop.
    Second: I didn’t even manage to play yet but in the games I tried when choosing Full Vr mode it seems like the screen just gets bigger and that’s it. I still can see the borders of the screen. Should I download third party FOV mods as well?

    #220983
    MarcDwonn
    Participant

    There is only a slight hick-up I cannot get past at the moment: the screen flickers when moving the camera around. It works fine if you move it slowly, but rapid camera movement makes things fuzzy/flickering.

    Well, there’s your answer. If i understood you correctly, there’s too much flickering at the edges of objects. It’s just not playable like that, even at 120hz (60fps stereo), so i gave up.

    What’s real tragic, IMO, is that the super-smooth, really great looking Z3D Witcher 3 profile that we had for classic version is not working anymore. Not with v4.04 (which is expected), and neither with v1.32. I had to downgrade to vorpX v23 to be able to play TW3 in Z3D.

    #220982
    SNAFUtheRipper
    Participant

    I wanted vorpx badly so i got it and had for a while now and had it for a while and cant get it to work no matter what i do. i want to use vorpx wirelessly so i saw you can use it on quest wirelessly through virtual desktop so I connect it to my pc and my head set and launch steam vr then open vorpx and apply it to bfv and i open the game and check to see that vorpx control is on the taskbar and it is and it just opens the game and nothing happens and vorpx doesn’t seem to do anything. But other times vorpx will say attaching to bfv.exe getting my hopes up just for it to say attaching failed and using a hook helper doesn’t seem to do anything and i have a malware and ad blocker for chrome and that’s it no npn or anti virus so i dont know what else could be the problem and i have a steam regular version of the game. Even if i follow the instructions on a youtube video on how to use vorpx i follow step by step just for it to not work so please I really love what vorpx could do to my vr experience and really hate that i have no idea what to do and sorry if its from my lack of knowledge i am new to all of this so please can someone help me get this thing properly set up, thanks alot.

    pecos_2k5
    Participant

    Why is no one talking about this? I saw in another thread here that VorpX beta comes with a special preset for The Wither 3, and to my surprise, it is a direct VR implementation with AER similar to what Luke Ross is doing with his mods. It is a fantastic achievement, and it needs more praise.

    I confirm that the latest version of The Witcher 3 (4.04 GOG version) and the official VorpX profile work properly. You do get a script error, but you need The Witcher Mod Manager to merge scripts, and everything works properly. From what I saw, VorpX implements the needed assets like a mod, so treat it like any other mod and merge it. Also get the HD reworked project mod while you are at it.

    There is only a slight hick-up I cannot get past at the moment: the screen flickers when moving the camera around. It works fine if you move it slowly, but rapid camera movement makes things fuzzy/flickering. I will continue to test and see if any specific setting is causing it, and I will repost should I find the cause, but all in all, this is amazing.

    I think now, since The Witcher 4 teaser/trailer is out, more people will be interested in replaying The Witcher 3, and some might be interested in playing it through VorpX.

    (I even found a camera mod that is compatible – it’s called Absolute Camera)

    #220962
    Boblekobold
    Participant

    I tried Dellrifter22’s profile.

    It’s good, thank you very much !

    Z3D works quite well (not the best, not the worse). I use 3.0 strenght.
    There are artefacts on weapons (arrow is partially invisible), but it’s not very important (you can holster them most of the time).

    ClarityFX and sharpness are great at short distance but I would recommand to not use max settings to look at long distance in this game. For now I use medium or full (but with 1.0 sharpness in this case).

    105 FOV is Ok with Reverb G2. It would be useful to find a way to get more FOV (if you edit cfg files, it reset to 80…)
    It may be possible to use an HEX editor (but for now I wasn’t able to find the right value to modify, and I don’t really need it on G2, even if I’m used to 110-120 FOV).

    I play with max settings&raytracing in 3200p 4:3 (without Motion Blur and Depht Of Field, but with running FOV). For now I use AMD FidelityFX Super Resolution 3 in game options (ultra quality / Fixed).

    I play in Full VR. It’s comfortable. I use edgepeek during cutscenes. I don’t need immersive screen in this game. There is a game option to center HUD (it also centers subtitles, so they’re very easy to read without edgepeek).

    Another good thing : camera isn’t completely locked during cutscenes in this game, and there is some headtracking in edgepeek, so you’re always immersed.

    It’s not the clearer game at long distance, and you can’t use too much sharpness because of vegetation and rocks textures/models (which aren’t great), but it’s Ok and it’s impressive to actually be in the jungle. Far better than a monitor, as usual.

    It worth it !

    #220815
    Boblekobold
    Participant

    I’m not sure an RTX 3070 is a good graphic card to play Metro Exodus in VR.

    I would recommand an RTX4090 if you want to get optimal result with a Reverb G2, or at least RTX4080.
    Most other headsets (Quest 3, etc.) are more demanding and will get worse results with same graphic card.

    It’s a very optimized game (at least Standard Edition), but it’s still probably the most beautiful one we can play smoothly in VR, even with an RTX4090.

    diamonddust
    Participant

    I’m currently having an issue with F1 2020 where the original (dx11) .exe file results in a game crash as soon as a 3d rendered image appears on screen – either in one of the main menus or when entering a driving session. This happens even without using vorpx. It seems like this is related to the latest driver (I’m using an nvidia rtx 3070) and it may or may not be resolved in a future update. On the other hand, F1 2020 is totally playable for me when using the dx12 .exe file.

    F1 2021 runs well for me with vorpx despite being a dx12 title. Therefore, I was thinking I could try using a custom dx12 profile for F1 2020 based on the official F1 2021 vorpx profile, which runs with dx12.

    My problem is that the F1 2020 dx12 .exe file is linked to the official F1 2020 vorpx profile. This profile doesn’t actually use the dx12 .exe file – it forces the game to run in dx11. Basically the dx12 .exe file link to the official F1 2020 vorpx profile is redundant as it will never use that file except to redirect to a different file. This means it’s impossible to do anything with the F1 2020 in dx12 using vorpx.

    I have tried deleting the non-dx12 .exe file from steam and running the dx12 file, which works without vorpx, but when running vorpx it triggers steam to download the original .exe file. When attempting this while disconnected from the internet the game simply doesn’t launch. I’ve also tried switching the names of the files without success.

    Based on this situation, I was wondering if it would be possible to either remove the F1 2020 dx12 .exe file from the official F1 2020 vorpx profile, or creating a separate profile without any redirect, to allow an attempt to use it with vorpx. Switching between the different F1 2020 .exe files on steam is very straightforward and simple enough that anyone who can get vorpx working on their machine should be able to do so. I’m not requesting the removal of the F1 2020 profile – having read through a number of forum posts I totally understand and agree with the reasons for official profiles being fixed and protected. However as it stands, the dx12 .exe file being linked to an official profile means it can’t be used.

    One thing I don’t actually understand is how F1 2021 is able to run with vorpx – and I’m wondering if there is some reason that my plan to make a custom F1 2020 dx12 profile based on the F1 2021 would not actually work – if anyone knows more I’d like to learn.

    Thanks for reading, please let me know your thoughts :)

    #220784
    Boblekobold
    Participant

    Concerning FOV in standard edition :
    If you use the Steam Version, you may need to delete Exodus “remote” steam folder if you have it because it can interfere with your modifications in “Saved Games” folder (so you won’t be able to really change FOV).

    A good way to know if you managed to modify FOV value is : you should see most of the horizontal part of the yellow pipe at the right in the main menu, even in 4:3.

    Or simply : game scale is perfect (not zoomed in) and you can look arround you like if it was a native game.

    90 FOV is the max in Standard Edition, but I managed to put another value with Hex editor (it appeared to be almost useless with most current headsets given 90 is enough).

    Enhanced Edition has this mod for FOV :
    https://www.nexusmods.com/metroexodus/mods/62
    You can easily modify the script to get any FOV you want but keep in mind it’s vertical FOV, so 100 is already a lot (90 vertical = 120 horizontal in 4:3).

    And if you need uncommon ratio (some headset may not be 4:3, 16:9, 16:10, etc.) :
    https://steamcommunity.com/sharedfiles/filedetails/?id=2705127786
    You shouldn’t need this if you use a Quest 3, G2, Aero, etc. but maybe with a Crystal Light or else ? I don’t know…

    #220782
    Boblekobold
    Participant

    The resolution must have the same ratio as your headset (at least in full VR).
    What is your headset ?
    Usually, it’s 4:3 in Quest 3 and Reverb G2. The cutscenes in this game are probably designed for 16:9 but when you raise FOV to max, you can see everything you should horizontally, and more verticaly (you can always switch to 16:9 and immersive screen during cutscenes with high FOV in addition if you want to see even more than in flat).

    You can launch VorpX Desktop Viewer instead of VorpX in order to use Virtual Monitor (this way you have any resolution you want, but this game has a special ratio system, so, if you play in 4:3 for example, using Pixel 1:1 in VorpX, you should set aspect ratio to 4:3 in Exodus video options, under resolution).

    1080p can be enough for cinema mode with Clarity FX in some games, but 2.7k is the minimum usually, to take your entire field of view in immersive screen and get good results, and 4k (2880×2160 in 4:3) is the minimum to play full VR (it’s still a little blurry, but not much).
    I would recommand 2880p (3840×2880 in 4:3) at least in this game, given textures are very detailed, and it keeps getting better in 3200 and 3840p if you have a good displayport headset like G2, especially in full VR (but even in immersive screen, which is always a little more detailed in this game I think, given the textures).

    If you use a Quest 3, you’ll have to deal with compression first…so it would probably not be very useful to go that high.

    holzig
    Participant

    Hi, I can`t get vorpX to attach to Metro Exodus. Vorpx isnt attaching. Metro last light works fine. Did anybody get the enchanced edition to work?
    I tried a lot. I installed the helper. I tried with and without the alternative method. I even made a config change to run the game in windowed mode.
    I tried starting the game through the desktop viewer. I tried setting vorpx to the stema runtime and launching through steam vr. I disabled everything I can think of. I reinstalled vorpX.
    Is the Metro Exodus profile even the correct one? The exe file name matches and I get the attachment message that runs into its failure state.

    Vektor
    Participant

    Hi. I’m on Quest 2 and Virtual Desktop. I’ve had Cyberpunk (GOG) working great for some time. Then today when I started it, VorpX gave a message about missing a component, so I installed it. It didn’t say what component was missing, or what it installed. I selected to install it, and it just closed out of VorpX.

    It took much longer than usual to enter the game, (from the time I selected “Continue” to the time it actually entered the game,) and it’s stuck in EdgePeek mode when Full VR is selected. I tried Immersive and Cinema modes, and they seem to work fine. I tried both the thumbstick and the middle mouse button to exit EdgePeek, but neither work.

    Also, now when I exit the game, I get a message that it crashed even when I exit the game through the menu. And now the VR controllers don’t work. They worked fine the first time I started after the missing component message, but now they don’t. They work fine as far as the Quest is concerned – I can still bring up the menu to quit Virtual Desktop and all that – but as far as controlling the game is concerned, they’re non-responsive.

    Any help would be appreciated. Thanks in advance.

    #220731
    Boblekobold
    Participant

    Virtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.

    Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).

    On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.

    Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.

    Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).

    Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.

    Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !

    I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.

    Immersive screen seems sharper to me. You need higher resolution in full VR.

    Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.

    #220724
    Ralf
    Keymaster

    If you use 24.1.0 with the virtual monitor, you don’t need to add resolutions in the nVidia control panel. The virtual monitor is the more comfortable alternative to adding custom resolutions for your actual monitor.

    Per default the virtual display should kick in when you launch the vorpX desktop viewer and put on your headset. Additional resolutions up to 8K can be added in the config app, including (almost) 1×1 with vorpX automatically taking care of adding a few extra pixels horizontically to ensure any 3D heuristics relying on detecting quad textures don’t get confused.

    IMPORTANT: SUPER HIGH RESOLUTIONS ABOVE 4K NEED LOTS OF MEMORY. vorpX creates several extra buffers at full screen res. May even bring your 16GB 4080 to its knees combined with games that have high GPU memory requirements even without vorpX. So don’t overdo it.

    #220721
    pitched
    Participant

    I’m trying to get Sekiro running with an Xbox gamepad on the v24 beta but there’s some sort of button remapping being applied that I can’t figure out how to disable.

    The A and X buttons are swapped, joystick sensitivity is maxed, LB/RB don’t register in the menu and the thumb button opens vorpx instead of crouching.

    I found the gamepad override option but it doesn’t fix the above for me even after a restart. Any hints on how to fix this? I really just want the inputs to get passed through untouched!

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