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  • #220239
    Spinelli
    Participant

    Just reinstalled VorpX after 2 years and this time I’m determined to get it working good with my Pimax 5K Super.

    1) When playing Battlefield 3, the mouse cursor remains in the middle of the screen and will not disappear

    2) In BF3, when I move my head, it’s not just the view/head that moves, but also the gun/aiming as well. I don’t even have to use my mouse to aim my gun, I can just move my head to aim my gun anywhere I want.

    3) There are graphical glitches with the right-eye only such as double-images at times, almost like ghosting or something or like a faint ghosted texture going through the gun or something like that. It happens a lot while there’s smoke and mist around. It does not happen with the left eye though.

    I’m using the Pimax 5K Super w/ 9-axis tracking (ie. no lighthouses / basestations) and keyboard and mouse.

    I’m using the default BF3 profile and tried to make some changes but nothing helped.

    Military_freak
    Participant

    I’ve been working to get VorpX working with Star Citizen by following the path started by Chachi_Sanchez and his discord. However, I’ve run into a wall due to Star Citizen crashing while attempting to hook to VorpX. The error itself presents as a 0xc0000142 error, and looking it up in the Windows Event Viewer, I see the faulting application is vorpControl64.exe or vorpControl64.exe and the faulting module path is ntdll.dll in system32.

    Attempting to run Star Citizen without a hook helper allows Star Citizen to launch properly, but does not hook to VorpX and therefore doesn’t launch in VR. Running Star Citizen with a hook helper installed through VorpX, though, causes the 142 crash.

    I’ve attempted to re-register the dll, I’ve updated C++ dists, I’ve even done a Windows 11 re-install and reinstalled Star Citizen, but the error still remains.

    Does anyone have insight that might help?

    Thank you in advance for any assistance.

    #220189
    Ralf
    Keymaster

    Sounds suspiciously like one of those antivirus programs that chose to be more of an annoyance than helpful. If you happen to use anything else than Windows Defender, make sure to exclude the vorpX program folder. Even better: get rid of the invasive third party AV altogether. For all normal intents and purposes Defender is more than enough since a decade. Windows Defender will kick in automatically when removing third party AV.

    #220187
    LegendaryLiam23
    Participant

    Hello,
    I know this topic has been discussed before, but I wanted to bring it up again to see if there have potentially been any updates or word from the developer. I just got Vorpx yesterday to play Dishonored 1, and I’m obsessed. It is truly amazing and is a dream come true to play my favorite game of all time in VR. I have seen that D2 does not support geometry 3D, but I was also looking through the forums and saw some chats around alternative solutions and the possibility of G3D eventually working with D2. I know it must be a big undertaking to get it working, especially with the different engine, but it seems there are others who would really love to play this game in true VR like me. If there is any possibility of that happening, I would love to help in way I can.
    Thank you for making this awesome software :)

    #220113

    In reply to: Annoying problem

    Zel1984
    Participant

    Decided to play RDR2 again after not playing for a while & this annoying left/right text problem is still there, any chance it will be getting fixed any time soon? as i said before it’s not a major problem as i can do a sort of workaround by moving the hud but then it means having to go into edge peek mode to see button prompts & mini map which is not ideal.

    Even with this annoyance RDR2 is still the best experience one can have in VR imo thanks to VorpX.

    #219983
    Ralf
    Keymaster

    Make sure that the game window has input focus by clicking into it.

    If that doesn’t help and you happen to use some extra invasive third party antivirus (i.e. anything other than Windows Defender), get rid of it. Imaginable that one or the other super annoying AV program may prevent keyboard hooks.

    Also make sure that you don’t have any background apps running that also hook into games, typical candidates would be any kind of CPU/GPU utilities, gaming overlays, PC vendor bloatware, messengers, recording software and similar things.

    #219853
    chrisssj2
    Participant

    I just tried vorpx for the first time with HALO:CE
    But im getting like 28 fps… i have an RTX 4090…..😂
    overclocking doesnt increase fps even
    and changing halo graphics settings dont seem to do much either
    How can I get more fps?

    I run the game via steamvr with my apple vision pro steamVR is set to 3644×3488

    #219848
    trueRich
    Participant

    Hello,

    I just bought Vorpx, and when I try to launch app configuration I get this error (only visible in windows event log):

    Application : vorpConfig.exe
    Version du Framework : v4.0.30319
    Description : le processus a été arrêté en raison d’une exception non gérée.
    Informations sur l’exception : System.FormatException
    à System.Number.ParseDouble(System.String, System.Globalization.NumberStyles, System.Globalization.NumberFormatInfo)
    à ‫‎​‎​‍‍‬‎‫‭‎‌​‬‬‍​‭​‫‭​‏‮.‎​‭​​‫‍‪‍‏‌‮‍‫​‭‫‬‏​‪‫‏​‏‮(System.String, System.String, Single)
    à ‪‎‫‬‮‪‬‭‫​‮‏‎‏‎‪‍‫‍‮‎‌‎‫​‭‎‌‮.‫‭‪​​‬​‍‭‭‭‫‬‍‭‬‪‎‌‭‪‭​‏‭‮(‫‎​‎​‍‍‬‎‫‭‎‌​‬‬‍​‭​‫‭​‏‮)
    à ‏‮​‮​‪‮‬‌‍‭‮‎‮‫‬‫‮‍​‫‏​‪‮.‏‍‍‏​‌‬‫​‪‍‌‭‏‮‮‬‌‏‪‫‭‮‍‭‮‮‏‮()
    à ‫‬​‭‭‎‍​‪‪‏‪‬‫‪‎‏‏‍‌‮‍‍‬‍‮.‪‍‌‍‪‏​‏‮‎‪‪‫‎‪‫‭‏‎‌‫‏‮(System.String)
    à fXnlvbjMYIcuEbgNjJplhcPjhvsXB..ctor()
    à fXnlvbjMYIcuEbgNjJplhcPjhvsXB.‌​‮‬‍‬‏‍​‍‬‪​‬‏‮‭‬‬‫‎‮‭‎‮

    Nom de l’application défaillante vorpConfig.exe, version : 21.3.5.0, horodatage : 0x64c51731
    Nom du module défaillant : KERNELBASE.dll, version : 10.0.19041.2965, horodatage : 0xf18c1c30
    Code d’exception : 0xe0434352
    Décalage d’erreur : 0x0013d6c2
    ID du processus défaillant : 0x81c
    Heure de début de l’application défaillante : 0x01dab8d28c2e9943
    Chemin d’accès de l’application défaillante : K:\Program Files (x86)\Animation Labs\vorpX\vorpConfig.exe
    Chemin d’accès du module défaillant: C:\WINDOWS\System32\KERNELBASE.dll
    ID de rapport : 2cc73f21-fd18-4faa-be1e-758093261590
    Nom complet du package défaillant :
    ID de l’application relative au package défaillant :

    I tried to repair my .Net installation, disabled all antivirus/windows defender, and stopped other softwares but I don’t think that it’s related and it didn’t work.
    Thanks in advance for help.

    Regards.

    #219826
    RJK_
    Participant

    If anyone wonders why i am not providing so many fixes currently, it only seems like it.
    Its just that sometimes 39 of 40 games are for the bin fixingwise. Be surprised which games ive been trying to fix without success in the past. (Games cant be fixed for various reasons, for example they are too old or games using wierd renderers for example).

    This is a quick link to all the games that you dont even need to bother trying get to work in 3D. Though the list contains many games that were tested in 2D though (most games run in 2D anyhow )

    https://rjkole.com/gamestuff/latst.php?l=en

    #219792
    Boblekobold
    Participant

    Tesselation up to 15 in .ini files (two separate lines) is great. I hesitated a lot with Low, but for now, I play with ClarityFX to full and sharpness/texture enhancement to 2.0. Walls with corals are very detailed and sharp in Dyonisus Park. It gives volume to rust/coral.
    This game is very impressive in VR. You don’t need to play recent games to get stunning graphics with VorpX. Even with an RTX4090, it’s better overall than Cyberpunk 2077 in VR.

    #219784
    Vektor
    Participant

    Playing Cyberpunk, and I no sooner got everything working properly than VorpX suddenly starts getting jittery, and then the headset freezes. The game keeps running fine. The fps are even fine when it happens.

    This happens seemingly anywhere, but is a bit more prevalent in the megabuilding where V lives. (Particularly the lift, and walking across the floor where the gun store and boxing rink are.) But again, it eventually happens everywhere. It’s even happened on the settings screen.

    It happens in all 3 modes: Full VR, Cinema, and Immersive. It happens with 3d on, 3d off, edge peek, everything. I’m pretty sure I have everything at default, and I even turned off Clarity FX.
    I’ve tried lowering the game settings, the resolution, and Virtual Desktop settings. I’ve tried everything I can think of. Nothing seems to have any effect one way or the other.
    I’ve restarted the headset and my computer several times.

    Again, this seemingly came out of nowhere. It was working fine one minute, and now I can’t get it to run for a minute without VorpX freezing. Any ideas?

    Thanks in advance for any help.

    #219775
    Boblekobold
    Participant

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    TextureStreamingMemoryLimit=0.000000 seems to prevents some textures from loading, like detailed version of pink coral (or make it extremely slow), so I recommand to use a >0 value (128.000000 works well for me).

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I’ve found some intel on the internet (Helixmod comment about G3D, Steam forum about Bioshock 2 even without 3D), and I tried several values/combinations. I asked myself the same question about the original intel ;)

    I’ve found the DynamicShadowDetail upgrade alone (it was obvious in the ini file).

    I think you can raise tesselation too (I tried 2.0 by myself and it seemed to me it was different but I wasn’t sure it was a good idea so I reverted, but I just read it can reach 15.0, so I’ll try).

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    I play on Windows 11 without much problems so there must be a combination of factors. I have an RTX4090 with 31.0.15.5168 pilot. I use a Reverb G2 with OpenXR runtime.

    Did you try the virtual monitor tip ? You should if you have a good headset (displayport). High resolution is very important in every Bioshock (important textures can be very detailed, and a very high resolution is a way to negate aliasing in these games).

    #219766
    Boblekobold
    Participant

    I would recommand to play :
    1) Bioshock infinite
    2) Then Burial at Sea Ep1&2
    3) Then Bioshock
    4) Then Bioshock 2
    5) (Then Minerva’s Den)

    This way you :
    – respect the story chronology
    – graphics gets better over time (because Bioshock 2 is the best, and Infinite the worse, except Burial at Sea Ep2 wich is really stunning).
    – gameplay gets better and more complex (Bioshock 2 > Bioshock 1 > Bioshock Infinite)
    – it gets harder to configure ‘^^

    These 3 games are some of the best VR games you can do, in my opinion. It worth it even if you already know them (you can use Silvermod for Bioshock 1 original, custom ini mods for Bioshock 2 to raise or change difficulty). I can explain how to edit Bioshock 2 ini files if you need to.

    Don’t forget to use a very high 4:3 resolution like 3840×2880, to unzoom to the border of your view and to raise FOV until you get a perfect native-like experience.

    #219765
    Boblekobold
    Participant

    I’m playing the original one (lightings are better and I use mods to increase difficulty).

    I had no crash at all with Bioshock 1 (with Silvermod).

    With Bioshock 2, the game crash 1 time per 5 hours I would say. I would recommand swithing between too savegames because it can get corrupted and you may need to remove it from directory (it’s very rare).

    Finally, I use :
    TextureStreamingMemoryLimit=128.000000

    It’s impossible to reach max graphics using game menu. You must edit Bioshock2SP.ini :
    DynamicShadowDetail=High
    It seems to improve graphics significantly.

    I also replaced texture details options by UltraHigh in .ini files :
    TextureDetailInterface=UltraHigh
    TextureDetailTerrain=UltraHigh
    TextureDetailWeaponSkin=UltraHigh
    TextureDetailPlayerSkin=UltraHigh
    TextureDetailWorld=UltraHigh
    TextureDetailRenderMap=UltraHigh
    TextureDetailLightmap=UltraHigh

    I don’t know if it does anything.

    To answer my own question, the best VorpX shadow parameter is :
    G3D shadow : auto (it’s perfect this way)

    110 FOV with +0.1 camera high seems great to me on Reverb G2.
    To change FOV, use something like that in User.ini :
    Up=MoveForward|setFov 110
    Down=MoveBackward|setFov 110

    This way you change FOV when you move. It can be useful because FOV change each time you aim. You can do a sniper mod by doing something like this :
    MouseWheelDown=setFov 90
    MouseWheelUp=setFov 50

    The same solution works for Bioshock 1.

    It’s not necessary in infinite (but with this game you should raise font size with .ini).

    I use “HT positional tracking : on” to have 6dof in Bioshock 2 (even if I play with keyboard&mouse). Beware Delta’s helmet (you may need to recenter sometimes).

    I didn’t find the way to move HUD in Bioshock 2 (but it doesn’t bother me too much because I can see most important informations without edgepeek).

    #219719
    cc_rock
    Participant

    Hi all,
    I am not completely new to VorpX, I used it in the past with an Oculus Rift (a few years ago, so most likely quite a few versions ago), and I remember Dear Esther working particularly well, with almost perfect Direct VR, positional head tracking too.

    I tried again now with a Quest 3 through Virtual Desktop (I read that it should work if I select Steam VR mode).. the game launches and it is hooked by vorpX, but it works terribly.. flickering, no positional tracking, head turning works but I can see black areas when I turn my head and the rendering that “catches up” later and gets in front of me with some delay, if you know what I mean..
    I am on Windows 11 so I read Ralf’s message about performance issues with DX9 games (not sure if DE falls into this category) on Windows 11 and so I tried upgrading to vorpx 24.1.0, but nothing changed.

    I tried re-scanning directVR but it seemed to have made things even worse.. what am I doing wrong? Any suggestions?

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