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  • #172718
    Anonymous
    Inactive

    I finally got the time to get back to this. Thanks, dellrifter22, it worked. I did not even know that vorpx has the SBS functionality within profiles. It looks great, despite the reduction in resolution due to SBS. RJK_, I may try your profiles later, thanks for the tip.

    Baktus, are you sure? I don’t find any g3d or z3d option in the vanilla profile.

    #172713
    RJK_
    Participant

    Billard (MyBestGames) G3D

    Something else. If you ever wanted to play Billard, Snooker, Carambolage ect. in 3D VR, you could try this game. Resolution is very low, but it shows what other little things VorpX can provide. Even Headtracking is working in this game.

    You can get it almost anywhere for a few cent, ISBN: 4019393957170, its bundeld with many cheap game collections too.

    There may be some way better looking billard games out there, though this is the first one i was able to give a G3D profile. (you can download it from the cloud). Please dont be disappointed about the low resolution, but the 3D feeling is quite nice.

    Screenshot

    VR Billard ;-)

    Paris
    Participant

    Hello, yesterday I made the purchase for vorpx. I had difficulty getting it to attach so I formatted my computer and reinstalled windows. I’ve read these forums extensively, there are no overlay software running. (disabled steam overlay to be safe) No software has been installed other than Steam/vr, vorpx, nvidia driver, and the games I’ve tried to launch which include TF2, Vermintide, lichdom battlemage, and world of warcraft. TF2 gets to steamvr being unresponsive to hl2.exe, then just closes completely leaving steam vr idle. Vermintide is not detected by vorpx or steam vr and just launches as normal. Lichdom runs, and vorpx seems to attach, but only plays in immersive screen mode or theater with no depth rendering. Wow launches, vorpx attempts to attach and then hangs indefinitely.

    These results were pretty much the same both before and after a fresh install so I feel I may just be over looking something, or require a minor fix? I’ve attempted to disable windows defender even with no difference, and no other anti virus, monitoring, overlay, streaming, or any type of similar software is installed.

    Please advise on next steps to try, thanks in advance!

    #172464
    haints
    Participant

    Thanks to user dellrifter22 for creating and sharing the profile!

    Unfortunately, Ubisoft is using some very aggressive anti-cheating software that prevents Vorpx from hooking into the game. There are ways to get around that via hacking, but as Ralf does not want us to discuss that here, I will not do so. Just saying it is possible. Z3D depth is quite good (though hands are disproportionate to the background). Frame rate tanked at first, but I lowered a few settings and now it is zipping along at 1080p quite nicely.

    #172392
    Jimbostein
    Participant

    So I’ll start with the disclaimer that Blizzard has a pretty hard stance on 3rd party programs interacting with their games. They have their online monitoring system, Warden, running as you play. Now, there have been several discussions on the blizzard forums with non-answers and “well, it’s probably okay as long as it doesn’t automate anything” but we don’t know that Blizzard is okay with something like VorpX running. So…I started a new account specifically for VorpX/VR as to protect my 14-year old BNet account…

    So I’ve leveled to 70 so far, 100% in VR. It is fantastic! There is so, so much you gain when playing in VR. The detail on stuff in the game, the texture work/design…even things like face paint on the trolls, or picture frames on the wall that are actually in 3d…seeing other people around you (and their mounts) in full 3D models…everything is just great. The cartoonish style lends itself well to VR.

    I feel like this is something I’ve been waiting for most of my life, FINALLY experiencing Warcraft in the 3D world (as opposed to just wow and the RTS games). I’ve noticed things I’ve never seen…things like warlock spells actually arching over your head before coming down on top of your target, or druid spells (that cast lunar or solar) actually throwing giant moons over targets before blasting them with beams…the sense of scale, the grandeur of the world you’re in…it creates a very different feel to the game and is an experience worth having.

    The only issues I had/have are having to zoom to 3rd person to make it easier to find “gather these items”-type quests, or wanting to zoom out when I’m fighting a bunch of stuff at once, just to make sense of things. And of course, since it’s not natively supported, there is some janky-ness in some textures and effects like water, etc. It’s just something you have to accept, and for me it doesn’t take me out of the game. And you gotta know that some people can get VR sickness because you’re moving in 1 direction but your body is standing still…maybe having it on the “big screen” is better than trying to make it fully surround you. In fact, I’ve recently discovered that WoW in VorpX kinda ruined 3d movies for me. I went to see Pacific Rim 2 in 3D and it all seemed so…normal…of an experience (instead of exotic). I realized, after I sat in my favorite seat in the theater, that the screen I was seeing was just about the same size as the “screen” I’ve been playing WoW on for the last month, and both media being in 3D just made it seem normal.

    So, yeah. I definitely love and recommend trying out WoW in VR.

    It’s super easy to use, too. 1.) Run VorpX program, 2.) start WoW. For me, since I’m running a 2nd account, if I use the launcher it logs onto my main (non-VR) account, and if I run my wow64.exe shortcut it has my VR-account credentials already there for me.

    #172371
    virgiltu
    Participant

    I am trying to use it with No Mans SKy. However when pressing the delete button the mouse and head tracking no longer work. Than when you press it again they seem to work again. Anybody had any luck getting this to work.

    Sadly I am also trying to use it with a Mixed Reality head set.

    But even with no headset it still does the same thing.

    #172296
    alegse
    Participant

    Skyrim VR looks ugly as Skyrim SE. But a few mods fixes that.
    the best is here and I love the way it looks like Oldrim (No more Mario Sky)
    https://www.nexusmods.com/skyrimspecialedition/mods/8089/

    Skyrim VR is way smoother than VORPX in exterior locations. Even though I get 50-60 fps in VORPX it still feels jittery and uncomfortable in exterior locations. Even with settings on low and better frame-rate, still often feels jittery/flickery. Skyrim VR always feels buttery smooth and comfortable everywhere. In interiors both versions are perfectly smooth.

    Skyrim VR has very annoying and terrible unplayable bug with shadow occlusion culling at peripheral vision so when you turn your head shadows pop in and out of existence. Terrible!!! I don’t know if this an Occulus only problem or if it occurs on Vive and WMR too????

    Had not much time for gameplay yet but spells and arrows with tracked controllers seems like fun. Gameplay with VORPX has always been fine but weapons do have the HUGE HANDS bug.

    So in the end there are problems with both versions. If only there was a way to get a mixed Frankenstein version that would have only the best part of both versions and none of the issues , that would be ideal :S

    Summary
    Skyrim VR
    advantages: Always SMOOTH comfortable frame-rate :) , tracked hand weapons
    problems: pop in shadows in peripheral vision (very distracting!)

    VORPX
    advantages: looks great, no graphical glitches or shadow problems at all !
    problems: jittery uncomfortable/in exterior locations (even with mid to high frame-rates). No tracked weapons and HUGE HANDS bug.

    Demosthenes
    Participant

    Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.

    I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.

    Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.

    These elements of scale and tracking are by far the most positive features.
    Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.

    Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.

    Magic feels good and this combined with archery is probably the best way to play for now.

    Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.

    Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.

    In comparison to Vorpx:

    I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.

    Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.

    It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.

    Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.

    Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.

    The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.

    It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.

    Conclusion:

    SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.

    If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!

    The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.

    I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.

    And of course, for Vorpx there are many more games than just Skyrim :)

    #172137
    Sgt_Nick_Fury
    Participant

    Okay so I stumbled across something, disabling and even uninstalling AV had no effect…. however rebooting in safe mode and I can get into config menu……so what else could be interfering?

    My main reason for wanting to get into the config menu is to run custom profiles. I downloaded one from another user while in safemode. Is there anyway for me to run it while NOT in config menu?

    I still have no idea why I can’t run this normally.

    Thanks again for your help.

    gcogger
    Participant

    Try disabling positional tracking in vorpX game menu, see if that helps.

    I know that can cause unwanted stutter sometimes.

    No difference, whether enabled or disabled, thanks.

    Not sure what you mean by the 2 render options,

    I have vorpX on another PC- Go through the ingame menu until you find a page with two buttons below each other, one is saying something like fluid whatever, the other async something. Try around different settings see what happens while keeping an eye on the framerate.

    Ah, yes, I see which ones you mean. I’ve tried all the Direct Mode settings (Fluid Sync, Async Render and GPU something), and nothing improves things. If I switch the GPU setting to Fast (normally on Safest), I get even more juddering and stuttering :( Oh well, thanks for the suggestion.

    gcogger
    Participant

    What you could try in the VorpX ingame menu, press ALT+F to monitor your framerate, if its not at 90 play with the two renderoptions . Whenever i get framedrops, playing with these can help sometimes. Is V-Sync OFF in the NVidia Control panel ? I would optimize these settings for better performance anyhow. I noticed occasional resests when enabling 3D Vision for example.

    Not sure what you mean by the 2 render options, but I think Vorpx is capping it to 45fps. I see a frame rate of 40-45, with the occasional drop lower, which is consistent with a 45fps cap and some dropped frames from the ‘stutter’. In terms of performance, I was seeing frame rates of ~45fps or just under previously, running at higher resolution and with a bunch of performance-impacting mods.

    Besides I could imagine that steam has updated something in the background without asking you. I dont use steam, only when there is something i cant go on without. I wouldnt be even a member of this shameless service if i hadndt been forced into registration through my VIVE purchase. I have installed steam and steamvr once and made an immediate backup of the steam and steamvr folder. They download so much shit in the background once you are online and you never know what they are doing, once i saw a “Windows DirectX Driver” beeing downloaded !!?? They dont give a damn about disabling “downloads”.

    If you have a backup of your steam and steamv folder, overwrite the recent ones. Watch out that you dont lose your games though. Thats just an idea. – Run SteamVR directly, not through the steam window. I think its the dashboard something .exe you can call directly without entering steam. I have a shortcut on my desktop for that. I think that could be possible with any steam game.

    But as you mentioned running another game went out perfectly this must have something to do with your skyrim settings. May be different things come together, like i am not shure if your ramspeed is a bit low for higher demanding games)

    BTW: BIG THUBMS UP FOR VORPX, not dealing with the so much hated steam servie for selling the product.

    I’m not running Steam VR myself, as Steam doesn’t know it’s a VR game. I assume Vorpx deals with that side of things.

    As I said, though, I’m now running vanilla Skyrim, without the HD textures and with no oversampling, and still seeing the problem. I don’t think the basic performance of my PC is the issue here. Until this issue happened I was running at higher resolution and 2.0 oversampling, with all sorts of high res textures, Climates of Tamriel, Realistic Lighting overhaul and various other mods, and didn’t have the problem. (In both cases I used the ‘High’ preset, but turned AA down to 2x).

    RJK_
    Participant

    What you could try in the VorpX ingame menu, press ALT+F to monitor your framerate, if its not at 90 play with the two renderoptions . Whenever i get framedrops, playing with these can help sometimes. Is V-Sync OFF in the NVidia Control panel ? I would optimize these settings for better performance anyhow. I noticed occasional resests when enabling 3D Vision for example.

    Besides I could imagine that steam has updated something in the background without asking you. I dont use steam, only when there is something i cant go on without. I wouldnt be even a member of this shameless service if i hadndt been forced into registration through my VIVE purchase. I have installed steam and steamvr once and made an immediate backup of the steam and steamvr folder. They download so much shit in the background once you are online and you never know what they are doing, once i saw a “Windows DirectX Driver” beeing downloaded !!?? They dont give a damn about disabling “downloads”.

    If you have a backup of your steam and steamv folder, overwrite the recent ones. Watch out that you dont lose your games though. Thats just an idea. – Run SteamVR directly, not through the steam window. I think its the dashboard something .exe you can call directly without entering steam. I have a shortcut on my desktop for that. I think that could be possible with any steam game.

    But as you mentioned running another game went out perfectly this must have something to do with your skyrim settings. May be different things come together, like i am not shure if your ramspeed is a bit low for higher demanding games)

    BTW: BIG THUBMS UP FOR VORPX, not dealing with the so much hated steam servie for selling the product.

    gcogger
    Participant

    I have a problem running Skyrim, where the display has a severe ‘stutter’ every second or so, especially when moving and turning. This is currently making it unplayable. The weird thing is that it’s just started happening recently, out of the blue, and I can’t identify anything that has changed that might be causing it.

    This is driving me crazy, so I’d be incredibly grateful if anyone has any ideas, thanks!

    I’ve been playing Skyrim (original) with Vorpx for some time (over 50 hrs in), with a bunch of mods installed, and at 1600×1200 with 2x oversampling. It’s been performing reasonably, but I noticed a significant slowdown in places like Markarth. To try and help the performance, I decided to swap out some of the mods (I was running various texture packs, Climates of Tamriel, Realistic Lighting Overhaul etc.). When I did so, I found it wasn’t helping, and I noticed the stuttering described above. So, I switched back to my original config, and the stuttering was still there :( Thinking I’d messed something up with the mods, I backed up my save games and reinstalled Skyrim from scratch. For good measure, I also reinstalled Vorpx. It didn’t help and, even with no mods (and not even the official HD textures) nothing I do gets rid of the stuttering. The way it’s set up now, it should be running way faster than before. Now I don’t think it’s really a performance issue, as this happens even on the initial menu screen, and reducing oversampling and resolution doesn’t help much. I also get the same issue if I switch to Z-Buffer, rather than G3D. Things I’ve tried:
    – Reinstall Skyrim and Vorpx
    – Uninstall GeForce Experience, and make sure the Nvidia 3D vision bits are not installed
    – Tried latest, and older Nvidia drivers (388.59)
    – Stop Kaspersky Antivirus and its service (so nothing from Kaspersky running)
    – Stop various other things such as Google Drive and OneDrive
    – Check for anything dodgy in Task Manager (couldn’t find anything)
    – Unplug everything from USB apart from mouse/keyboard and the Oculus bits
    – Use Oculus Tray Tool to increase the Oculus service process priority
    – Check my Windows power settings are on ‘everything full speed’
    – Try running a ‘flat’ game (no Oculus/Vorpx) – no stuttering
    – Try running a demanding Steam VR game (Talos principle on high/ultra graphics settings) – no stuttering, it’s perfectly smooth

    I’m out of ideas, I think. Does anyone have any other suggestions (other than reinstalling Windows, which is not an option at the moment)? Has anyone seen anything similar?

    Cheers :)

    My specs:
    Core i7 2600K overclocked and stable at 4.2 GHz
    12GB RAM
    Nvidia GTX 1080 card
    Skyrim, Vorpx and Oculus installed on SSDs

    #171761
    Ralf
    Keymaster

    That’s some pretty messed up issue with Steam first starting the game, then the game starting EA Origin and ending itself and afterwards Origin launching the game again. Not much that can be done. Similar Steam/Origin issues occur with other EA games (e.g. Mass Effect 2).

    Get the Origin edition at a sale, it works just fine. Steam edition needs to be uninstalled or the start process will get even more convoluted.

    Alternatively get the GOG version which comes without DRM and avoids all such problems altogether.

    For Ubisoft/EA games it’s generally best to buy them directly in their respective storefronts to avoid any potential issues due to the double-DRM.

    #171621
    gcogger
    Participant

    Thanks, I’ll try that tomorrow. For now, the best I could come up with was to run at my monitor resolution of 1920×1200 – not ideal for performance, of course. Even then, the first line of each page is cut off, so I’ll definitely be trying your suggestion :)

    I worked out what was going on with the bow aiming. I didn’t notice at first, as I’m very much right eye dominant, but the target reticle was in a slightly different place in my left and right eyes. The arrow was going in between the two positions, giving me the aiming error. I’ve fixed it by upping the ‘HUD depth’ from 0.5 to 1.0 I don’t know what the default is, but it’s possible I accidentally changed it while trying to fix the books problem. At least it’s OK now :)

    Thanks again to everyone, and I’ll report back again after I’ve tried the fdefaultfov fix.

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