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Search Results
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Topic: Billard (MyBestGames)
Billard (MyBestGames) G3D
Something else. If you ever wanted to play Billard, Snooker, Carambolage ect. in 3D VR, you could try this game. Resolution is very low, but it shows what other little things VorpX can provide. Even Headtracking is working in this game.
You can get it almost anywhere for a few cent, ISBN: 4019393957170, its bundeld with many cheap game collections too.
There may be some way better looking billard games out there, though this is the first one i was able to give a G3D profile. (you can download it from the cloud). Please dont be disappointed about the low resolution, but the 3D feeling is quite nice.

Hello, yesterday I made the purchase for vorpx. I had difficulty getting it to attach so I formatted my computer and reinstalled windows. I’ve read these forums extensively, there are no overlay software running. (disabled steam overlay to be safe) No software has been installed other than Steam/vr, vorpx, nvidia driver, and the games I’ve tried to launch which include TF2, Vermintide, lichdom battlemage, and world of warcraft. TF2 gets to steamvr being unresponsive to hl2.exe, then just closes completely leaving steam vr idle. Vermintide is not detected by vorpx or steam vr and just launches as normal. Lichdom runs, and vorpx seems to attach, but only plays in immersive screen mode or theater with no depth rendering. Wow launches, vorpx attempts to attach and then hangs indefinitely.
These results were pretty much the same both before and after a fresh install so I feel I may just be over looking something, or require a minor fix? I’ve attempted to disable windows defender even with no difference, and no other anti virus, monitoring, overlay, streaming, or any type of similar software is installed.
Please advise on next steps to try, thanks in advance!
Topic: FarCry 5 Works Great in Z3D
Thanks to user dellrifter22 for creating and sharing the profile!
Unfortunately, Ubisoft is using some very aggressive anti-cheating software that prevents Vorpx from hooking into the game. There are ways to get around that via hacking, but as Ralf does not want us to discuss that here, I will not do so. Just saying it is possible. Z3D depth is quite good (though hands are disproportionate to the background). Frame rate tanked at first, but I lowered a few settings and now it is zipping along at 1080p quite nicely.
Topic: Del Button does not work
I am trying to use it with No Mans SKy. However when pressing the delete button the mouse and head tracking no longer work. Than when you press it again they seem to work again. Anybody had any luck getting this to work.
Sadly I am also trying to use it with a Mixed Reality head set.
But even with no headset it still does the same thing.
Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.
I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.
Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.
These elements of scale and tracking are by far the most positive features.
Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.
Magic feels good and this combined with archery is probably the best way to play for now.
Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.
Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.
In comparison to Vorpx:
I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.
Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.
It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.
Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.
Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.
The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.
It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.
Conclusion:
SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.
If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!
The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.
I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.
And of course, for Vorpx there are many more games than just Skyrim :)
I have a problem running Skyrim, where the display has a severe ‘stutter’ every second or so, especially when moving and turning. This is currently making it unplayable. The weird thing is that it’s just started happening recently, out of the blue, and I can’t identify anything that has changed that might be causing it.
This is driving me crazy, so I’d be incredibly grateful if anyone has any ideas, thanks!
I’ve been playing Skyrim (original) with Vorpx for some time (over 50 hrs in), with a bunch of mods installed, and at 1600×1200 with 2x oversampling. It’s been performing reasonably, but I noticed a significant slowdown in places like Markarth. To try and help the performance, I decided to swap out some of the mods (I was running various texture packs, Climates of Tamriel, Realistic Lighting Overhaul etc.). When I did so, I found it wasn’t helping, and I noticed the stuttering described above. So, I switched back to my original config, and the stuttering was still there :( Thinking I’d messed something up with the mods, I backed up my save games and reinstalled Skyrim from scratch. For good measure, I also reinstalled Vorpx. It didn’t help and, even with no mods (and not even the official HD textures) nothing I do gets rid of the stuttering. The way it’s set up now, it should be running way faster than before. Now I don’t think it’s really a performance issue, as this happens even on the initial menu screen, and reducing oversampling and resolution doesn’t help much. I also get the same issue if I switch to Z-Buffer, rather than G3D. Things I’ve tried:
– Reinstall Skyrim and Vorpx
– Uninstall GeForce Experience, and make sure the Nvidia 3D vision bits are not installed
– Tried latest, and older Nvidia drivers (388.59)
– Stop Kaspersky Antivirus and its service (so nothing from Kaspersky running)
– Stop various other things such as Google Drive and OneDrive
– Check for anything dodgy in Task Manager (couldn’t find anything)
– Unplug everything from USB apart from mouse/keyboard and the Oculus bits
– Use Oculus Tray Tool to increase the Oculus service process priority
– Check my Windows power settings are on ‘everything full speed’
– Try running a ‘flat’ game (no Oculus/Vorpx) – no stuttering
– Try running a demanding Steam VR game (Talos principle on high/ultra graphics settings) – no stuttering, it’s perfectly smoothI’m out of ideas, I think. Does anyone have any other suggestions (other than reinstalling Windows, which is not an option at the moment)? Has anyone seen anything similar?
Cheers :)
My specs:
Core i7 2600K overclocked and stable at 4.2 GHz
12GB RAM
Nvidia GTX 1080 card
Skyrim, Vorpx and Oculus installed on SSDs
