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  • Ralf
    Keymaster

    How that works varies from game to game. For most modern games settings are stored at a specific place, but there are also cases where extracting (or at least guessing) the actual config path is quite a bit harder. For some games with a known risk of vorpX not being able to find a path there is a fallback. You will be prompted to browse to the config folder if that happens.

    BTW: the settings optimizer system is getting a major overhaul right now: the extra interface in the config app will be gone in the next vorpX version and everything will happen fully automatically when you start a game the first time. Besides being even easier most importantly this allows field of view settings applied by the settings optimizer to be as pitch perfect as the FOV in Direct VR games.

    #166390
    nieda113
    Participant

    Hi did some more modifications on settings. I turned off the GTA5 ingame upscale and cranked up th Nvidia DSR to 4. I enabled all features in GTA5 to max and in Nvidia controlpanel i chose the highest value on every single choice.
    Ambiant oculusion in gTA5 to max
    MSAA off.
    The result is a flicker free and even in distant view an acceptable graphics.
    I installed the FOV mod ( hud mods dont work) set it to 120.
    VisualV and add on with no coronas installed ,ragehook lspdfr and like 30 other mods
    work flawlessley together now.
    The image is still not as clear as FO4 or Skyrim but considering there is a lots of airpolution in LS the game looks great.

    #166299
    xrc6
    Participant

    Thanks. Any suggestions on how I can at least get it functioning in VorpX? Since you plan to release an official profile, I assume you are able to get it loaded in the HMD.
    All I get is a “sorry it’s taking longer than usual” message and never changes. On my monitor it’s just frame by frame…even the loading screen is way longer than normal, I’m talking like 15 minutes or so and even the CG movie like intro is frame by frame. So if it is a dunovo issue, I’d think everyone would have the same problem.

    #166260

    In reply to: vorpx and SLI

    Trabis
    Participant

    Have you been able to solve the issue? I just purchased vorpX yesterday, only to find out that every game flickers with my setup (1080 SLI). I have been unable to get a single game working correctly with this software, so I cannot even use it :(

    #166242
    Xain
    Participant

    God why? I have it, never thought or wanted to try it. Its a top down only game I can’t even fathom how one would even attempt to play it in VR. Just to humor you when I get home I can try it.

    #166236
    rawalanche
    Participant

    Hi,

    I’ve just bought VorpX specifically to try Unreal 1 in VR, as I have read several reports that people got it working in VorpX with Patch 227.

    After I ran the game, VorpX would not attach to the executable. I have tried to create specific profile for the game, but it said that the executable is already used in a different profile – Unreal.

    I have searched for profile called Unreal, but have not found any. After some digging, I’ve found out VorpX contains many hidden profiles to intentionally prevent people from playing certain games.

    I am completely perplexed by this decision, as:

    A, There are reports from people that actually had the game running in VorpX, before it was actively disabled by hidden profile.

    B, There are other games running on the exact same engine, which are supported – Deus Ex for example.

    Therefore I am feeling blatantly cheated, as I’ve just thrown out money for VorpX out of the window, to not only find out that game I want to play does not work, but that it does not work because it was made so on purpose.

    Is there any way I could get a refund at least? My order at the point of writing this message is about half an hour old.

    Thank you

    #166191
    Ralf
    Keymaster

    Don’t you ever say Dishonored 2 to me again. I literally spent over 2 weeks – enduring up to five minutes load times per game start – to even get that thing show up correctly, only to realize that G3D does nothing although it should.

    There will be a Z3D profile for the game in the next vorpX version, but I can’t promise more. I won’t rule anything out, I just can’t promise more. Loading times are often so prohibitive long that it’s almost impossible to actually work on the title. Maybe some issue with their implementation of the Denuvo copy protection in conjunction with vorpX, that’s just a guess though. Sometimes loading times feel almost normal, but most of the time starting the game takes forever.

    Prey (the new one) is in my Steam library and looks like a good candidate, but I haven’t looked into it yet. So I can’t say anything profound.

    #166166
    xrc6
    Participant

    Of all the games I tried, only 2 are actually good enough to be properly playable. Thief (2014) and BattleFront.
    Most every other, the FOV can’t be set high enough no matter what. I can fake it a little bit with Portal 2 but either the fps isn’t high enough or the FOV is off even after adjusting what I can in VorpX. It’s just funky enough to not be worth it.
    Fallout 4, again I can fake it enough but it’s still not quite right, there’s a couple other titles like this but most are just terrible. If you can’t have a real 120 fov horizontal, it just never looks quite right.

    So basically I play using the cinema screen and I’m ok with that as long as I have the 3D option but the lack of UE4 support is killing me as so many games use that engine. Dishonored 2 isn’t playable at all with imported profile and some won’t even hook, especially if you want to use ENB series or Reshade. As such I never recommend my VR friends to get this.

    I just wish Ralph was able to put more resources into VorpX, usually the lone coding wolf for software like this just never pans out enough to have polish. Too bad Valve doesn’t try to make an app like this.

    xrc6
    Participant

    I used Rising Evil’s updated profile for Dishonored 2. However the game is like frame by frame. Even the loading screen is 10x’s longer than normal. It’s about like 1 frame for every 5 seconds. In the Rift, I get the “sorry it’s taking longer than usual to load…” message and the game never loads up in it. But onscreen I see the VorpX logo and it’s unplayable of course.

    So I assume it must work fine for someone if Rising Evil made 2 profiles for it and it got 4 endorsements. So I wanted to check to see what my options are for getting this working.

    Since this uses a customized Tech 6 engine, should I try making a profile using the new Doom profile? But I assume that’s what Rising evil did

    Thanks for any help.

    #166140

    In reply to: ARMA 3 issues

    Piraneous
    Participant

    this has made the FOV look a bit better however i’m still not getting any sort of 3d. i’m getting a kind of double image around objects. almost like its displaying the left and right eye images in both eyes if that makes sense. also the weird skewing of things like trees etc is even worse. its like when you look at a fish eyed photo. straight things like trees are curved when on the edge of the screen.

    I still have no bloody mouse movement either which is game breaking

    Wildcopper
    Participant

    … and vorpX no longer works. It asks for registration again, and of course, I get no answers to my requests.
    I must say I’m quite angry right now, even Windows 10 didn’t require a registration because of that change. How can I fix this quickly?

    #165912
    rdtg
    Participant

    Hey cornfzd :D

    Try this:
    Start up Portal 2
    Open the console and bind the command: cl_fov 120 to a key like ‘X’
    example: bind “X” “cl_fov 120”
    Now, go ahead and load into your game, but do *NOT* run DirectVR.
    Simply set the 3d to geometry 3d and tweak the 3D settings to your liking. I also do not recommend changing any FOV settings in the VorpX menu, just use the key you bound in the console. :)
    This part is optional if you wanna use a controller, but once you have the 3D strength to your liking, scroll over to your gamepad settings, go ahead and pick a button on your controller to assign to the key for the FOV change as you will need to press it on every new level that loads (pretty sure you can set up an autoexec script for portal 2 somewhere but I haven’t looked into it yet)
    You can assign it to a button on your oculus touch too if you want.

    There you go! :)

    Head tracking should turn on by default in g3d mode on Portal 2
    This completely eliminates flickering and for me, even fixed the sideways portal issue! :D

    I no longer turn sideways when going through a portal although sometimes (very rarely) the camera just flickers when going through. :)

    However, as with directvr, this does have the jumping through a portal glitch that can leave you staring at the ceiling or floor. Easy fix tho, just pause the game, look down and center the view. :P

    Enjoy

    EDIT: Oh! one last thing! I also highly recommend, using vorpx to bind ALT+SPACE to a button on your controller ;) This helps when you have to jump through those pesky floor portals ^^

    EDIT 2: To VorpX programmers: Would it not be easier to have VorpX just run the console commands sv_cheats 1 + cl_fov 120 + sv_cheats 0 every so often? That would eliminate any memory writing issues with the FOV as the game then completely handles that. It also eliminates objects disappearing in your peripheral as it modifies the correct FOV values. I figured out the whole controller thing and I understand that with DirectVR, but I have no AV software, its a clean install of Windows. I even disabled Defender but with directvr get tons of flickering. Using this console command instead of writing over it in memory would completely eliminate any flickering (on any resolution) :) and this applies to any source games

    #165880
    rdtg
    Participant

    Hello, I have a new issue with my installation of VorpX :(

    Whenever I try to load any supported (or even non-supported) game, I get this error message: “Windows cannot access the specified device, You may not have appropriate permissions to access the device”

    I can’t figure out why it’s doing this, I’ve tried rebooting, closing everything except the Oculus software and Vorpx, still no go.

    I am going to attempt to reinstall VorpX but the whole license procedure worries me

    #165821

    In reply to: New to VR, need help

    Dan77
    Participant

    I managed to get STO in VR to work but the FPS is horrible.. which is surprising given this is a very ‘light’ game graphics wise. Perhaps its because the game is displayed both in the monitor and inside the VR headset? Can’t seem to find a way to disable monitor displaying the game. Normally the game runs at 70+fps but in VR it drops to like 8. Vsync is disabled, set res down to even 800×600 in the game settings (basically all graphics to ‘minumum’ settings) and no improvement.

    #165819
    Dan77
    Participant

    Hello,

    I purchased the Oculus yesterday and I need help getting it to run with non-VR games. It’s become extremely frustrating due to a mix of being a complete newbie at this.

    The non-VR games I’d like to play with the Oculus Rift:

    – Star Trek Online
    – World of Warships
    – Skyrim

    They’re both F2P games and both play in 3rd person perspective. Now, I understand they are not VR games but I would at least want the headtracking to function as the camera view rotation and I would like the game HUD to be visible without having to literally move my head to the far right or far left to see stuff that is normally in the bottom left/right corner of the screen (if possible).

    I tried using the Skyrim profile but the game was horrible in image quality (it looked extremely pixelated even up close..nothing like I see youtube videos of people playing it in VR) and no matter what settings I changed it just doesn’t improve. The interface/HUD is also unreadable and the head tracking does not work very well.. it just looks like I was sitting a few feet from an imax screen and that imax screen ‘followed’ my head movement when it came to the HUD elements. Aka any HUD item on the bottom left or right of the screen stays in the far botton left/right of my view in the VR system and moving my head does not rotate my viewpoint to put that bottom/left/right corner HUD element in ‘front’ of me. Only way to ‘see’ it is to move my eyeballs hard to those corners.

    Using Vorpx I have succeeded in running World of Warships.. but the resolution/graphic quality is horrendous and the interface is extremely blurry.

    Star Trek Online literally won’t work as the game doesn’t launch in the VR headset it stays on the monitor.

    So I’d like some help with this.

    Quick Question:

    Do I need to change the resolution the game is set to in its options to a specific resolution? Aka does the Oculus require games to be in like1600x1024? 800×600? Do I need to have the DESKTOP resolution in my computer also set to that so that it works better?

    Any help appreciated.

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