until Ralf fixed it, you can try the profiles of Death Stranding, Horizon Zero Dawn and Gears 5 with the original game ready driver of RDR2. Rename the .exe of RDR2 for this tries.
Have you tried different Resolutions, aspect ratios, Borderless Window and graphic settings on low to investigate the bug of vorpx ?
Since the Ghost Recon Breakpoint Fiasko, the Pipeline of new Games in my “loot scheme” was empty. Bloodlines 2, Dying Light 2, Mass Effect Remastered and Watch Dogs Legion were postponed and the only Game i loved in 2020 was Mafia Remastered. I finished Horizon Zero Dawn in 2017 on a PS4, and play it again was boring. CP77 will save my love to Video Games in general, 2020 and Covid sucks my Passion.
Today is a day to celebrate for all Vorpx Gamer. Over 100 hours of Highest Quality Triple A Content. Only GTA 6, Red Dead Redemption 3 and Squadron 42 are able to beat it. CP77 is a first person game and that is what we need in VR. Its DRM Free and can be modded by the community from day 1.
The most Teething Bugs and Glitches will be fixed by CDPR in hurry, it was the same in the Witcher 3 and this was one of the best Video Game of All time. Overly Critical Point of Views are whining at a highest level.
Just purchased VorpX 2 days ago and since then I am trying to make it run.
When I am running it under Oculus it stuck on “Loading” forever. I saw some suggestion in another thread and I changed the device config to Stream VR, so StreamVR starts and when I am trying to run vorpX Desktop Viewer it starts loading and then just turns to black screen.
Things done so far: Excluded vorpx folder in av.
I have Intel Integrated and Geforce RTX2080 on my laptop, so I assigned Intel integrated to vorpDesktop.exe and I I said above tried setting the device to Oculus or to StreamVR.
Please advise what I can do to run it? I purchased it to run Horizon Zero Dawn, that didn’t work well with Virtual Desktop app or VR Toolbox 360.
Thanks in advance
As far as raw 3D performance is concerned usually less than 10% for Z3D and about half for G3D. On top of that rendering to the headset costs another 5-10%.
However, these are not scientifically precise numbers as things can vary from game to game and also depend on factors like resolution. If for example you overload our GPU by playing demading games in G3D/4K framerate can tank completely. Also in rare cases there might be one or the other inexplicable external effect (e.g. SteamVR causes a framerate in drop Horizon: Zero Dawn for unknown reasons).
Its a DX12 game if I’m not mistaken, so if Horizon Zero Dawn and Death Stranding don’t work, you can try Red Dead Redemption II. I don’t think there are any other DX12 profiles. I’m kind of surprised that the Borderlands 3 profile will hook it.
DX12 games require a hook helper. I believe that I copied one (dxgi.dll) from another game folder (I think it was Horizon Zero Dawn) because vorpx wouldn’t install it.
With these 3 (Borderlands 3, Horizon Zero Dawn and Death Stranding) you can play in cinema mode, but unfortunately only 2d. I hope there is still something in 3d.
vorpX 20.3.1 is a small maintenance release mainly addressing a few bugs that have been discovered since the last release. Also two new profiles have been added.
Changed/Fixed
Fixed a start problem with Star Wars: Battlefront 1 (and potentially other games) related to the new headset sync.
DX9 64bit games didn’t work under some circumstances.
Adding programs to the exclude list in the config app did not work anymore.
Installing hook helpers did not work on Windows 7
DX12/Oculus warning was not shown for Horizon: Zero Dawn
Just started playing the game, and the depth map is way off. I’m in the cave, first scene of the game, and the girls head and shoulders depth are hovering above her quite far. And it almost looks like the whole depth layer,other object included, is off a lot.
Doesn’t matter what I have the depth set to.
Considering how often profiles break these days after games have been patched, I’m not sure whether working with pre-release version would make much sense.
The Horizon: Zero Dawn preload is already running. Can’t promise anything, of course, but I’m reasonably optimistic that it will work. Death Stranding, which I have fully working now (Z3D + scalable HUD), uses the same engine, so unless there are other obstacles, it shouldn’t be too hard.
Either way a new vorpX release with the according DX12 changes will be out next week, hopefully including a Horizon: Zero Dawn profile. It’s more or less ready programming wise, just doing some testing and profiles the next few days.
I didn’t hear the by-the-way part of your post. :) Sounds tempting, but that’s not an option unfortunately.