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  • #88471
    Ralf
    Keymaster

    This thread is almost a year old, hence the sticky you mention doesn’t exist anymore. It only referred to the display orientation setting and is now included in the DK2 Setup Guide in the vorpX help.

    If you don’t get 3D in GTA V after starting the game, please ALT TAB to the desktop and back, which should resolve the glitch. Be aware that the game is Z-Buffer 3D only, which generally means “less 3D” for forground objects, but twice the framerate.

    Portal 2 has Geometry 3D and Z-Buffer 3D, for the best Stereo 3D effect make sure that Geometry 3D is enabled (should be per default).

    If you want “more 3D”, you can raise the “3D-Strength/Separation” parameter on the main page of the ingame menu. The default of 1.0 is close to what you get in reality though. So, more is not better in this regard.

    #88451

    In reply to: An Honest VorpX Review

    adisplinter
    Participant

    I completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.

    Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !

    It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.

    If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.

    In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.

    Ralf
    Keymaster

    Just in case: make sure to NOT run vorpX as administrator.

    Apart from that:

    Please send a mail to support |at| vorpx com and include the following things. Without further details it’s impossible to give individual advice.

    1. System specs (CPU/RAM/OS/graphics card).
    2. A list of running processes (screenshot of your task managers process tab).
    3. A dxdiag.txt (run dxdiag to create it).

    No promises, but we’ll look at the things you send, and with a bit of luck can spot something you overlooked.

    #88194
    ctrevitt
    Participant

    Hi, on Saturday 20th June my dad purchased VorpX for me to use on my Oculus Rift. I downloaded the product and then as I came to register it, I was asked to send an email to the registration email address along with my request code. I emailed the registration email address my request code using my own email account and stating my dad’s email address aswell. However, I still haven’t had a reply.

    I am very eager to start using VorpX! I would be VERY grateful if I could have some help or advice?

    Thanks a lot,
    ctrevitt

    #87962

    In reply to: The zoomed-in problem

    adisplinter
    Participant

    One very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.

    I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
    So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.

    Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.

    So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)

    #87731
    sangwe11
    Participant

    So I have managed to get hold of a DK1 and thought I’d give outlast a try. After spending ages getting the Oculus config program to even recognise that the oculus was attached, I managed to get into outlast and play for a couple of minutes.

    However, I can no longer get it to start whilst the OVRService is running. The icon appears on the task bar, but no window or anything (either on the rift or my monitor).

    I have the DK1 setup in extended mode, 1200 * 800 resolution at 75hz, NOT as the main display. (this is the only setup the config util / vorpx will recognise the rift with!). In vorpx I have it set to display on the rift. I have also tried the direct mode but vorpx doesn’t seem to find the rift when setup like this.

    I can’t for the life of me figure out what I am doing differently from the first time I got it to start. Any suggestions would be appriciated as so far I’ve spent alot of money here for nothing!

    Grumdark
    Participant

    Hi, I think vorpx, is a 3d fantastic tool.
    however, much like I see some of these improvements or ideas.
    Is there any possibility to include?
    In this far these are for me the most important.
    (sorry english it’s not my native language ;)

    1:I would like to vorpx,option to enable/disable extra croshair from the menu ingame vorpx.One optional crosshair,or laser point to solve some problems in stereoscopic cases.(You could even customize form and color …)
    This may require disable/ignore the current crosshair or laser point,depending on the game,but I think it would be a fantastic choice,to help in different cases.

    2:Another idea that I would love, is the inclusion of an extra option in the menu ingame vorpx:
    Player/weapon fov-adjustable,that could work very well as a route for some games. In some cases, this can also act as it currently does in flawless widescreen.
    And let after adjusting the size of weapons is significantly modified with separation 3d in some games,besides the distance between the camera and “weapon”.

    3:Possibility of including a small tool, for users trying to support some 3D titles not currently supported.
    Thus, some users are more involved helping to improve and expand the list of vorpx compatibility.

    4:added main tab,in the current interface vorpx(external),offering the ability to add shorcuts,to launch games from here optionally.
    (for example,steam shorcuts or .exe in directories,added and launch from this panel)

    5:Include more options in the current optimizer game setting.
    Example:More options for scaling UI/GUI in 3d z-modes,and subtitles above,(for other languages without translation of voices) where possible from the files in several cases.
    Example (outlast, oblivion, vanishing ethan carter) are perfectly playable, except subtitulos.No have voices for all languages.

    More types of fov, sometimes present (camerafov outlast example) etc.

    6:offer possibility 3d sbs mode(monitors,projectors and 3D TV)

    Sorry my english.
    Regards!

    #81850
    Kimi
    Participant

    Maybe i have a solution for those with doublescreen which also doesnt see the Vorpx menue inGame when you have set your DK2 as Primary and your LCD as secondary:

    I had the same issues: Crashed after Update, Double Screen, No InGame Menü.

    Solved these for me with:

    1) Set DK2 into HMD Mode first. Started Flawless widescreen and GTA5 Plugin.

    2) Started “ConfigVorpx” without Admin Rights (normal double click)(First time i had the “crash report also”, second time worked for me) Restored all Games in TroubleShooting Menü and unchecked “Run as Admin in Config Menue”. Apply & Close.

    3) Vorpx wrote “you are currently running in HMD … etc”. Just left that Dialog and went to TaskManager where are killed the Vorpx Task. Both closed (32 … and the “non” 32 :D)

    4) Then i started it again with running as Admin (windowsAdmin right click run as admin..) and set my HMD to Extended (I´m Running DK2 as Primary in nvidia Systempanel, LCD as second) it worked in the background as usual (sry, German lang question following: @Ralf … StartVorpx läuft wohl automatisch an wenn man die Config startet ne? Is gut so, bloss nicht ändern :D Beim Ausführen direkt, also “startvorpx” stürzts mir immer ab :-/ ob mit oder ohne WinAdmin.

    5) Then i took on my DK2 and startet GTA5 directly as Admin from inside the Rift (Before i started it from the LCD and switched automaticlly into the DK2) Now i could see two Dialogs: First one was “Vorpx will not run correct with D3D9.DLL (have ReShade and SweetFX installed), just clicked on OK. Then another Dialog appeared but i can remember what it said. just clicked ok :D sorry :D

    GTA5 starts normally and i saw the vorpx ingame menue for the first time :) Changed some settings like image zoom, but deactivated virtual cinema and set chromatic aboration fix on, image zoom for me at 0.67 – 0.70. Format: Letterbox1 was standard. i set it to 1:1 … looked better for me.

    Ok. Well now, no crash, everythings fine. But: without Headrolling … its horrible :D Staring to the front and moving the mouse to look around is inside the Rift “german said”: SCHEISSE! XD” … but its playable and looks very good i think. Better than i thought. Would be nice if GTA5 has a direct Rift Support.

    Sorry for my bad grammatic btw :)

    Ralf? kann man das nicht implementieren? irgendwie? den Headroll mein ich :D

    #81823

    In reply to: Help with Skyrim

    HEYICANPLAYSKYRIM
    Participant

    SKYRIM STEAM FOR OCULUS DK2>>> IN CONFIGURE VORPX MENU General settings Device Settings: Oculus Rift Devkit 2. Oculus Profile>Do not use one!! Display Monitors>Show on Rift Dk2. Interpupillary Distance>adjust in game. INPUT> Enable head tracking and roll. Leave third uncheck. MISC> Run vorpX control as administrator. If using steam go into the steam right click properties on elder scrolls game. Local File tab. Browse Local files. Click on Skyrim> on Skyrim prefs right click properties and change to read only if its not already. OK awesome for next part you need to go to nexus mods and download using their nexus manager the Less intrusive MOD 2. It makes life a lot easier in game. ok after that run skyrim you may have to download Skyrim mod SKSE but try it first should work. When you click the game it should send it to your headset now. OH NO U LIED U SOB IM SEEING DOUBLE STILL!!!! FEAR NOT!!! This sounds retarded but it should work. Close one eye and spacebar/click the continue game( Recommend getting past initial part then saving a lot easier.) When your in the game press the delete button. From here you have a ton of options to adjust the display for the rift. At the very top is your settings page. Click the right arrow of the top selection. Look at the new menus bottom two selections. They adjust the split view you are seeing. Simply click the arrows to calibrate or click the bottom selection and use arrow keys to unify the view. TA DA!!!! You can Now play SKYRIM.. YOUR WELCOME WORLD!!!

    #81326
    Ralf
    Keymaster

    Running as admin should not be necessary, but if you run vorpX as admin, you should also run GTA V as admin (and vice versa). vorpX ideally should run with the same rights that the game runs with.

    Please also check whether you have a process called “vorpControl64.dat” in your task manager. It may be the case that the 32bit vorpX is running running (hence The Witcher hooks), but the 64bit part that is needed for GTA V is not. Knowing that would at least give a hint what to look for.

    OculusX
    Participant

    i bought the Vorpx 8.1 then installed it on my gaming pc, ones i turned my Oculus DK2 the blue led for tracking device is no longer flashing then i opened the DK2 manager it says dk2 FOUND, BUT no tracking device? i have tried everything but no luck? please help ;-(`

    #80880

    In reply to: Weird Distortion

    Karlor
    Participant

    I would say its the FOV needs to be increased for sure. That will help. I have noticed, with BioShock 1 especially, that it has a more fish-eye/bubble distortion then other games. I think its the DX9 it uses or something. What I did to limit this is increase FOV of the game then I used vorpX options to “stretch” it around (2d FOV I think, and others) until it looked better. BioShock 1 is one of the more noticeable distorted games. Its the age I think. Jericho looked for me to have the same style of distortion, it can be managed though. Also for Biohock 1 the FOV increases but the scale of your hands and guns never changes. In most games when you increase FOV it zooms out and you can see more of the character model. The way Bioshock works it doesn’t effect the scale of your character so it can seem a little funky. Also the hacking is an insane pain in the Rift, I use a mod to just get rid of it.

    If you want to be really blown away play BioShock Infinite on the Rift. I played it and all the DLC, twice lol

    Karlor
    Participant

    Just 2 things I have been thinking about:

    Adding another page in the vorpX menu to adjust the Rifts video. Like on a TV you can adjust color, contrast, hue, brightness/back-light… Things like that, a way to adjust the actual screen settings. I have used my DK2 for far to many hours and I can notice some slight color “dullness” if you will, and I have a dead pixel way way down in my peripheral. Anyway I’m not sure if something like that already exists but if possible it might be a cool thing for vopX. I know games have brightness settings but the way the Rift screen is even if you turn down the brightness in game its still bright because of over back-lighting. Also after a marathon run you can really notice the color fade kick in.

    An export button somewhere in the vopX menu to export the current game settings to a text document. This could be used for posting your game specific tweaks or at some point down the road maybe even a way to import other peoples settings doc into their game.

    #80801

    In reply to: BAD REVIEWS

    NipOc
    Participant

    Hi again,
    to you first point, they call the feature VRboost and the feature is described like this:

    …to reduce latency to bare minimum, to make it possible to separate head tracking from mouse control, to allow game controllers to properly function…

    and since I tried a few games it seems to work

    to the second, I tried borderlands 2 and bioshock infinite again and the Hud is still in the lower left and upper right corner, where I can´t see it without “edge peek,” but I don`t know if this is the case in other games
    (this is how borderlands 2 looks in the other driver with Hud moved into vision)
    <img src=”http://www.theriftarcade.com/wp-content/uploads/2014/07/Vireio-Perception-Borderlands.jpg&#8221; alt=”” />

    to the third, not the default value is the problem for me, but the lack of a calibration tool
    (like this one)
    <img src=”http://www.mtbs3d.com/wiki/images/thumb/d/dd/Normal_defaultsettingsSHOCT.jpg/700px-Normal_defaultsettingsSHOCT.jpg&#8221; alt=”” />

    to the fourth, your right, I didn´t thought about the Game Optimizer

    to the fifth, I didn´t change any settings and you even mentioned the fisheye effect yourself, you said that smart AR introduces vertical distortion, but others said too that it´s also a problem in other modes.
    <a href=”https://www.vorpx.com/forums/topic/fisheyeimage-warping/”></a&gt;
    This problem becomes less obvious with a higher fov (but is still noticeable) and might be only bothering me (it´s not that game breaking as it might sound in my first post). I`ll try changing some options again and see if this will help.

    to the last, with “more time,” I meant creating the VRboost profile since they need cheat engine for them (tried to make my own profile and it took an enormous amount of time, more than the shader profile), but I never created Vorpx profiles, so I don`t know how much work it is, so I´ll just believe you.

    I dont think VorpX is a bad driver and I appreciate how much work you put into this and I also appreciate the features that you add with every release. I have much fun with the cinema mode, which works really well and is perfect for third person games and if you calibrate the driver right (head tracking, 3D depth ...), the normal mode can also be an enjoyable experience (if you pause now and then and dont move your head quick, to prevent motion sickness).

    My first post (maybe even this one) may seem a bit harsh because I mostly mentioned problems, but I didn´t want them to seem insignificant and I also didn´t write my opinion or conclusion.

    And my conclusion is that VorpX is still a beta driver and all problems can be fixed and even in this state the experience can be enjoyable. Compared to the other driver, VorpX isn´t the losing one (even if it may sound like this), the other driver got rid of many of the problems I mentioned here, but VorpX has more features, a bigger forum, is definitely more user-friendly, has (in my opinion) a better “basis” and therefore more potential (Both have there pros and cons).

    And to answer the question, yes it has added enough (many) features, like position tracking, (I think) the game optimizer, fov enhancement, updated profiles… to be an enjoyable experience (as mentioned above).

    #80789
    KristoferNathan
    Participant

    I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.

    Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.

    First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.

    Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.

    Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.

    For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.

    It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.

    If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.

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