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  • #214238
    Steku
    Participant

    I followed this manual to enable vVorpX for Witcher 3: https://www.youtube.com/watch?v=svAFX7KMw4w&list=WL&index=153.
    I managed go into VR with my Reverb G2 (OpenXR) in the game. However the in game VR resolution is very low, no matter what resolution I set for pancake (2d) mode in game.
    In vorpX menu in VR, “Direct VR Settings” “Preffered Resolution Quality” I can only set “OK-ish”, “Nice”, “Nicer” – no matter which one I set the resolution in VR is still the same. I can’t enable “Great” or higher, because I receive the message: “Seems unsupported for this game on your PC. Check the “add Custom Resultions” section in the help”.
    I’m using Ultrawide 3840×1600 dispaly with RTX3070 and in my nVidia control panel I have several resoultions available: 3840×1600, 2880×1440, 2560×1600 and many more. I have the “enable resolutions not supported by the display” checked in nVidia Control Panel. My dispaaly is in 3840×1600 resolution. Not matter what resolution I set in game, full screen or windowed mode, the resolution in VR is still very low, so low I can’t read the fonts in the game HUD.
    I would appreciate any advice – why vorpX is telling me: “Seems unsupported for this game on your PC” any why the chnages between “OK-ish”, “Nice”, “Nicer” have no effect on the resolution in VR.

    #214094

    In reply to: MICROSOFT Games?

    ToxicMike
    Participant

    You may start the game, then press STRG+ALT+DEL in order to open task manager. Then go through each running Process. Each one should have its own command line indicating the path of the according application.

    Thanks but that ain´t the problem.

    I am aware of the running process/process-line it is (“Crackdown 3: Campaign”), it just doesn´t allow me to acces certain commands and one of those is the one which would be leading me to its path.

    When i was installing the game, the system told me i am not allowed for this game to select a destination path of my choice so then the game started installation and picked a destination whatever it felt was right…and didn´t even told me where LOL.

    #213983
    lordxanthrax
    Participant

    Hey everyone, having a bit of an annoyance.
    The game plays fine in all modes, no flatline errors.
    However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.

    I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.

    gpu-crash:
    Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
    Dumping Breadcrumbs Complete

    Dumping DRED
    DRED: Checking DRED 1.2 output
    DRED: Auto-Breadcrumbs Output1:
    DRED: Page Fault Allocation Output:
    DRED: PageFaultVA: 0000000000000000
    DRED: Existing Allocations:
    DRED: Freed Allocations:
    DRED: Finished DRED output
    Dumping Breadcrumbs Complete

    vorpx crash:
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: ProgState: First Time Init 1
    INF: VorpAPI: Initializing
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVRDirectModeManager: base init
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size final: 2336×2786
    INF: UIRendererDX11: Initialized
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: Engine3D: Scene Initialized: 102
    INF: RendererDX11: Initialized (2336×2786). Multisampling off.
    INF: VRControllerManager: Init
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Engine3D: Scene Initialized: 13
    INF: BufferGrabber: Switching Sync Mode: 2 > 3
    INF: SettingsUI: Init
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
    ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from cyberpunk2077.exe
    INF: Main: Fast Exit
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Main: Fast Exit Success

    #213876
    Maricksville
    Participant

    Hey there,

    Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.

    The process Ive gne through to play the game is as follows:

    – installed the VRMod via the setup file
    – selected Oculus as the device
    – Connect to PC via Oculus Airlink
    – Run Steam VR from Oculus Airlink control panel
    – Run Cyberpunk from Steam on PC
    – VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game

    – tried to use Oculus Link as opposed to Airlink, no difference

    – Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
    – launched game, advised no Oculus headset connected
    – In the PC Oculus app selected Oculus as the default OpenXR runtime

    Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.

    System Specs are:

    AMD Ryzen 5 5600G
    16384MB RAM
    DirectX 12
    NVIDIA GeForce RTX 3060 12GB
    Monitor running at 1920 x 1080

    Any help in setup and the best process to launch the game would be great

    #213586
    ANENEMY
    Participant

    Thank you for additional troubleshooting @Ralf. Still testing, no progress on those specific games. I think you are on to something regarding DX versions, I just don’t know what could be causing it!? I have made the following adjustments, issue persists. Full reboots were done between each step.

    1. I did have a 2nd monitor connected but it was off and not detected by computer. I disconnected it physically anyway, no change to issue.

    2. I had 3 desktop programs installed (DisplayFusion, Stardock Start10, and Stardock Fences), I uninstalled all 3 programs, though, I have no idea if these programs actually interacted with DirectX or Vorpx in any manner. No change to issue.

    3. Launched Task Manager as admin. Though I don’t know every process running, I could not identify any suspicious apps running in background, outside of necessary. (i.e. The Game ‘Dead Space’ has Game’s .exe, EA App, Vorpx. I believe nothing else of note other than Radeon Software, which has all overlays and recording options disabled.) No change to issue.

    Next I will try to reinstall the DX runtimes and tweak some profiles in HMD that aren’t working on 3dTv. I will continue to test (I usually only have a couple hours at a time, sporadically through the week). There probably *is* a conflict I’ve not yet discovered… or it’s a driver issue or something?

    I likely will end up just taking it as is, if I can’t find a solution in near term. I did buy Vorpx for my Rift-s rig after all! It just would have been nice to have all my games with both options (HMD+3DTV) for nights when I don’t have the extra time to get the HMD out.

    #213518
    ANENEMY
    Participant

    I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.

    I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.

    I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.

    The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.

    Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.

    Can anyone advise on why I maybe running into this issue?

    #213486
    mr_spongeworthy
    Participant

    Hey Ralf; I’m currently trying to prep a clean install of Cyberpunk for a *full* play-through (which I’ve never actually done yet – I decided to patiently wait out all the updates and bug fixes etc. Looks like, with v1.6 we are in a ‘reasonably final’ state – let’s hope!)

    I’ve played with your stand-alone version of your mod for CP2077, but generally went back to playing it the usual way, as that lets me switch easily between my HMD and my 3D Display, as desired, with almost zero settings fiddling.

    I generally run in full eye-candy mode, forgoing full VR for a high-detail experience with RT. In the past (I don’t think I’ve even touched Cyberpunk for 6 months now) I never have *any* problems with RT being turned on, but in my early testing, hooking vorpX to CP2077 the usual way (not the stand-alone mod,) I’m seeing all kinds of image-warping and other issues, which go away once I turn RT off. This is a new behavior I never noticed in the past, and may have something to do with CP adding new RT effect it did not previously have?

    Is there any way to fix this? Start the game and just move through as quickly as possible until you are given the quest to steal the car right at the beginning. Once you get to the underground garage where the car is located look around. You’ll need to move all around the scene and look around as well; you’ll probably see what I’m talking about.

    #213283
    Jarilo
    Participant

    The mod tricks away some of the AFR drawbacks, but others can’t be tricked way, no matter what you do. Rendering each eye at a different time will always create situations where the brain is fed with unexpectly misaligned left/right images. How well one is able to stomach that varies from person to person to a degree, but it’s obviously not ideal – especially with fast motion.

    With a 1080TI Z3D is probably the better choice.

    BTW: If you happen to play seated on your PC instead of standing with motion controllers, you can switch between Z3D and G3D with a hotkey (ALT+K).

    I have switched to Z3D but I didn’t get a performance boost oddly enough, but the issue does go away then with the AFR I guess. I play standing with the gamepad, thanks.

    #213118

    In reply to: Industria

    CyberJ
    Participant

    Morning folks,
    It seems I figured it out, to a point lol.

    So usually when crafting a profile I prefer the 1:1 VR setting as it just feels nicer in VR.
    However, in this particular case I had to settle for the Widescreen 1 vr setting, but to be honest after playing it for a while it was just the best setting in this case.

    The images I left yesterday with the weird lighting is now gone.
    The lighting issue was being directly caused by the FOV setting in Vorpx, once switched off completely the lighting returned to normal. Even setting it to 0.01 caused a very slight lighting issue (same as images but much much less intrusive).
    The game itself has a FOV setting, so pushed all the way to 110 gives plenty of depth.

    The only problem I couldn’t seem to fix was some slight warping around the edges (a bit fish eye), tried changing resolutions, moving the games fov etc.
    Couldn’t find the games FOV setting in it’s (engine/gameuser) ini files so I couldn’t bump it up to 120 (which seems to be a sweet-spot for my headset in most games)
    The only thing that made it go away was switching to widescreen 1.
    Not perfect, but I’ll call it a win, game is totally playable and quite smooth :)

    Thanks for the replies chaps, very much appreciated.

    I will upload the profile to the cloud once I’ve made sure there are no game-breaking glitches.

    P.s. One thing I forgot to mention above is that some/most of the wall and floor textures look/feel strange, most noticeable when I first start playing, but goes away the longer I play.
    My VR legs are pretty solid, but this might effect some folks.

    Spinelli
    Participant

    I’m interested in purchasing VorpX as I’m thinking about finally moving away from my triple 27″ Nvidia 3D Vision monitor setup. I just purchased a Pimax 5K Super in order to take advantage of their awesome trade-in deal for their upcoming 12K model.

    I noticed on the VorpX page, it advertises 2 different 3D modes. I’m guessing these are true 3D stereoscopic vision and “fake” 3D (I believe this is often to referred to as z-buffer depth 3D or something like that). If so, how do we know which games are compatible with which 3D modes?

    Being a long-time user of 3D / stereoscopic vision gaming, there’s a big difference to me between true and “fake” 3D. I therefore need to know which games are compatible with the true 3D using VorpX.

    Furthermode, I’m also wondering about some games. I see VorpX supports rFactor 1 but does it support some other games that are built on a similar engine to rFactor 1 like GT Legends and Race 07 / Race Injection? If not officially supported, can we just use the VorpX rFactor 1 settings/files for those games?

    Finally, does VorpX rFactor 1 support true or “fake” 3D? These games all work pretty-much absolutely perfectly with Nvidia’s 3D Vision “out of the box” with no special files nor fixes or any thing like that needed so I know for sure they’re capable of handling true stereoscopic vision.

    #212521

    Topic: OpenRails 1.4

    in forum User Profiles
    RJK_
    Participant

    OpenRails 1.4

    This profile has been made for the OpenRails STARTER KIT 1.4 ! It may not work with older versions https://www.vorpx.com/forums/topic/gun/page/2/#post-173388. Version 1.4 looks way better then older versions. Nice 3D environment, especially when gaining FOV to the max.
    Note: Pedestriants may remain 2D like in older versions (not tested, feedback welcome)

    – Disallow Menu.exe<br>
    – Disallow OpenRails.exe in VorpX<br>
    – Gain FOV with mousewheel<br>
    – Optimized for cinema modes
    – Profile available at the cloud

    #212298
    dexter1
    Participant

    Equipment Oculus Quest 2
    PC Specs — i9-9900K RAM 32.0 GB RTX 3070 windows 10 Pro

    I bought Vorpx 3 days ago. I bought it mostly to play fallout 4 as the VR version isn’t enough for me (Mods) but every time I play it – it crashes after about 20 seconds. The crash offers no error, it simply shouts down the game and I’m left looking at my desktop screen. (no error message)

    For the past 3 days I’ve been going through this Vorpx forum trouble shooting my problem. So I believe I’ve tried everything that’s available to the public?

    I’ve also imported Vorpx cloud profile after doing a full restore believing this would offer a good and basic setup. My GPU is running at between 40% and 60% and the game/vorpx crashes.

    On the config menu device selection I’ve tried both Oculus and OpenVR, game/vorpx crashes

    I launch the game through Mod Manager 2 using F4SE with no active mods or plugins running, But once I see a cockroach ingame at the settlement the game/vorpx crashes.

    I’ve googled the problem, looked on redit also.

    Incase it matters? I’m getting steady FPS in the few seconds I get to play, between 30-90 I guess, but the rendering isn’t good. due to image stretch? maybe?

    I’m probably missing a heck of a lot of details here but any help would be welcomed. I’ve read people on this forum saying Vorpx is amazing etc. I would love to experience this software as they do!

    Again, Any help would be welcomed

    #211288
    Ralf
    Keymaster

    For unsupported games you basically have two ways of handling FOV:

    If the game let‘s you change the FOV, you can raise it, usually the monitor FOV is lower that the FOV required for VR. If there is no such option, the ‚image zoom‘ option in the vorpX menu can serve as a workaround (at the expense of black top/bottom bars). The various options that exist in regard to FOV are explained in greater detail in the vorpX help in the ‚essential hints‘ and ‚1-2-3 game setup‘ guides. The quick and dirty image zoom method doesn‘t take more than a minute.

    Head tracking sensitivity for mouse based tracking can be adjusted in the vorpX menu.

    You can set any resolution you like, the higher the better. For FullVR mode 4:3 resolution are a good choice. Less demanding games should run well at fairly high resolutions like e.g. 1920×1440, 2560×1920 or even 3200×2400. Check the ‚Custom Resolutions‘ section in the help if your PC doesn‘t have these resolutions.

    The menu can be opened with motion controllers by pressing both grip buttons. On Index controllers that means tightening your grip.

    h790317
    Participant

    Dear Vorpx,

    I’ve tried some game(such as Dirt4) which works perfect. But I encountered some problems when I tried playing The Bus and Fernbus simulator. I saw other players playing this without any problem.

    When I tried to launch them, the HUD screen showed up then turned off immediately. Also, if I turn on SteamVR in advance, SteamVR will crash saying encountered critical error.

    I found the logs like this…

    vorpX.log
    INF: OpenVRDevice: Initializing device
    ERR: OpenVRDevice: Setting the VRInput action manifest failed. Using legacy input.
    INF: TrackerOpenVR: Init

    vrserver.txt
    Remembering SetActionManifestPath call from steam.app.427100: file:///C:/Program%20Files%20%28×86%29/Animation%20Labs/vorpX/Devices/OpenVR/input/vpx_actions.json
    Failed to parse action manifest : File was empty
    Exception c0000005

    While other games which could be successfully launched, showing only

    vorpx.log
    INF: OpenVRDevice: Initializing device
    INF: TrackerOpenVR: Init

    vrserver.txt
    Remembering SetActionManifestPath call from steam.app.427100: file:///C:/Program%20Files%20%28×86%29/Animation%20Labs/vorpX/Devices/OpenVR/input/vpx_actions.json
    Processing message VRMsg_Input_SetActionManifestPath from dirt4 (18308) took 0.0266 seconds

    Please help me with this…

    And I also sent some e-mails to support@vorpx.com with no answer…

    DirtyTec
    Participant

    Hi

    Ich habe nochmal nachgeschaut, im Temp ordner vom Benutzer habe ich die vorpX temp txt datei mal angeschaut und folgende Felder gefunden. Diese Meldungen kam direkt nach dem ich desktop viewer starten wollte und er abstürzt evtl wegen der Auflösung 4k ?

    1.

    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x14
    ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x5B902
    ERR: App: TopCrashHandler: unhandled exception end

    2.

    WRN: D3D11Manager: Sanity warning: immediate context is not hooked

    ERR: D3D11Manager: DrawFX exception

    3.

    WRN: Hook: Source module mismatch (dxgi_QueryInterfaceDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll
    WRN: Hook: Source module mismatch (dxgi_GetParentDevice), expected: C:\Windows\SYSTEM32\dxgi.dll, actual: C:\Windows\SYSTEM32\d3d11.dll

    (xinput:)

    INF: HookBase: Installing first frame hooks single-threaded
    INF: XInputBase: Checking loaded XInput versions.
    INF: XInputBase: No XInput version loaded, hooking delayed.

    // Komplett:

    INF: DirectModeManager: headset render target size reduced (unecessarily large): 3983×3888 > 3147×3072
    INF: DirectModeManager: headset render target size final: 3147×3072
    ERR: App: TopCrashHandler: unhandled exception ACCESS_VIOLATION at 0x14
    ERR: App: TopCrashHandler: module: ntdll.dll, offset: 0x5B902
    ERR: App: TopCrashHandler: unhandled exception end
    INF: D3D11Manager: Releasing
    INF: UIRendererDX11: Released
    INF: D3D11Manager: Released
    WRN: D3D11Manager: Sanity warning: immediate context is not hooked
    INF: D3D11Manager: Initializing device (frame: 171)
    INF: Display Adapter Description: NVIDIA GeForce RTX 3090
    INF: Nvidia Driver Version: 51215, r512_08
    INF: Available GPU Memory: 3072MB
    INF: D3D11Manager: Buffer Resolution: 3840×2160, Format: DXGI_FORMAT_B8G8R8A8_UNORM, MSAA: false
    INF: UpdateScreenSettings: res: 3840×2160, fullscreen: false
    INF: D3D11BufferGrabber initialized. Grab mode: 1, Sync mode: 2
    INF: D3D11ShaderManager: shaders created
    INF: D3D11GameRenderer: Initialized
    INF: UIRendererDX11: Initialized
    INF: D3D11Manager: Releasing
    INF: UIRendererDX11: Released
    ERR: D3D11Manager: DrawFX exception
    INF: vorpControl: Exiting process life thread: vorpDesktop.exe, 1024864

    Ob DIRECT X evtl mein Problem mit den sekunden Ruckler der Maus und Headtracking verursacht ?

    Bräuchte mal da eine Erklärung :)

    Grüße

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