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Topic: Low resolution in Witcher 3
I followed this manual to enable vVorpX for Witcher 3: https://www.youtube.com/watch?v=svAFX7KMw4w&list=WL&index=153.
I managed go into VR with my Reverb G2 (OpenXR) in the game. However the in game VR resolution is very low, no matter what resolution I set for pancake (2d) mode in game.
In vorpX menu in VR, “Direct VR Settings” “Preffered Resolution Quality” I can only set “OK-ish”, “Nice”, “Nicer” – no matter which one I set the resolution in VR is still the same. I can’t enable “Great” or higher, because I receive the message: “Seems unsupported for this game on your PC. Check the “add Custom Resultions” section in the help”.
I’m using Ultrawide 3840×1600 dispaly with RTX3070 and in my nVidia control panel I have several resoultions available: 3840×1600, 2880×1440, 2560×1600 and many more. I have the “enable resolutions not supported by the display” checked in nVidia Control Panel. My dispaaly is in 3840×1600 resolution. Not matter what resolution I set in game, full screen or windowed mode, the resolution in VR is still very low, so low I can’t read the fonts in the game HUD.
I would appreciate any advice – why vorpX is telling me: “Seems unsupported for this game on your PC” any why the chnages between “OK-ish”, “Nice”, “Nicer” have no effect on the resolution in VR.Topic: Cyberpunk on Oculus Rift CV1
Hey everyone, having a bit of an annoyance.
The game plays fine in all modes, no flatline errors.
However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.
gpu-crash:
Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
Breadcrumbs: —-
Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
Dumping Breadcrumbs CompleteDumping DRED
DRED: Checking DRED 1.2 output
DRED: Auto-Breadcrumbs Output1:
DRED: Page Fault Allocation Output:
DRED: PageFaultVA: 0000000000000000
DRED: Existing Allocations:
DRED: Freed Allocations:
DRED: Finished DRED output
Dumping Breadcrumbs Completevorpx crash:
WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
INF: ProgState: First Time Init 1
INF: VorpAPI: Initializing
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: OpenVRInputHandler: Initializing controller 3 using VRInput
INF: OpenVRInputHandler: Initializing controller 4 using VRInput
INF: OpenVRDirectModeManager: base init
INF: TrackerOpenVR: Init
INF: OpenVRDirectModeManager: base initialized.
INF: DirectModeManager: headset render target size final: 2336×2786
INF: UIRendererDX11: Initialized
INF: OpenVRDirectModeManager: renderer initialized.
INF: Engine3D: Scene Initialized: 102
INF: RendererDX11: Initialized (2336×2786). Multisampling off.
INF: VRControllerManager: Init
INF: OpenVRInputHandler: Initializing controller 3 using VRInput
INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
INF: OpenVRInputHandler: Initializing controller 4 using VRInput
INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
INF: OpenVR ControllerManager: Initialized
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: Engine3D: Scene Initialized: 13
INF: BufferGrabber: Switching Sync Mode: 2 > 3
INF: SettingsUI: Init
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
ERR: App: TopCrashHandler: unhandled exception end
INF: Main: Detaching from cyberpunk2077.exe
INF: Main: Fast Exit
INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
INF: Main: Fast Exit SuccessHey there,
Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.
The process Ive gne through to play the game is as follows:
– installed the VRMod via the setup file
– selected Oculus as the device
– Connect to PC via Oculus Airlink
– Run Steam VR from Oculus Airlink control panel
– Run Cyberpunk from Steam on PC
– VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game– tried to use Oculus Link as opposed to Airlink, no difference
– Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
– launched game, advised no Oculus headset connected
– In the PC Oculus app selected Oculus as the default OpenXR runtimeHave tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.
System Specs are:
AMD Ryzen 5 5600G
16384MB RAM
DirectX 12
NVIDIA GeForce RTX 3060 12GB
Monitor running at 1920 x 1080Any help in setup and the best process to launch the game would be great
Topic: 3D TV setup Troubleshooting
I am having an issue getting Vorpx to display 3D signal on my Panasonic 3D TV.
I read some posts on this forum of people using Vorpx to play games on their 3dtv’s. Those posts are now years old, and I’m likely in minority of people still using one. But, I’ve got a 1080p 3d with great image quality so I wanted to see if I could get it up and running with Vorpx.
I selected Generic 3dtv in Devices, and tried both “use windows default” or selecting my tv directly, but when hooking into 3 different games (Left4Dead2, Black Mesa, Portal 2) all I get is a black screen with a diagonal shader across the entire screen. I CAN see the Vorpx version number watermark in lower left of screen and I can hear the game running, but the image isn’t showing up properly on screen.
The few videos available referencing use of Vorpx with a 3DTV already show the game hooked in and running in SBS (side-by-side image) 3D format… I’m not getting even that far.
Also of note, the Del key to show Vorpx menu does not appear with the screen blacked out like that.
Can anyone advise on why I maybe running into this issue?
I’m interested in purchasing VorpX as I’m thinking about finally moving away from my triple 27″ Nvidia 3D Vision monitor setup. I just purchased a Pimax 5K Super in order to take advantage of their awesome trade-in deal for their upcoming 12K model.
I noticed on the VorpX page, it advertises 2 different 3D modes. I’m guessing these are true 3D stereoscopic vision and “fake” 3D (I believe this is often to referred to as z-buffer depth 3D or something like that). If so, how do we know which games are compatible with which 3D modes?
Being a long-time user of 3D / stereoscopic vision gaming, there’s a big difference to me between true and “fake” 3D. I therefore need to know which games are compatible with the true 3D using VorpX.
Furthermode, I’m also wondering about some games. I see VorpX supports rFactor 1 but does it support some other games that are built on a similar engine to rFactor 1 like GT Legends and Race 07 / Race Injection? If not officially supported, can we just use the VorpX rFactor 1 settings/files for those games?
Finally, does VorpX rFactor 1 support true or “fake” 3D? These games all work pretty-much absolutely perfectly with Nvidia’s 3D Vision “out of the box” with no special files nor fixes or any thing like that needed so I know for sure they’re capable of handling true stereoscopic vision.
Topic: OpenRails 1.4
OpenRails 1.4
This profile has been made for the OpenRails STARTER KIT 1.4 ! It may not work with older versions https://www.vorpx.com/forums/topic/gun/page/2/#post-173388. Version 1.4 looks way better then older versions. Nice 3D environment, especially when gaining FOV to the max.
Note: Pedestriants may remain 2D like in older versions (not tested, feedback welcome)– Disallow Menu.exe<br>
– Disallow OpenRails.exe in VorpX<br>
– Gain FOV with mousewheel<br>
– Optimized for cinema modes
– Profile available at the cloudEquipment Oculus Quest 2
PC Specs — i9-9900K RAM 32.0 GB RTX 3070 windows 10 ProI bought Vorpx 3 days ago. I bought it mostly to play fallout 4 as the VR version isn’t enough for me (Mods) but every time I play it – it crashes after about 20 seconds. The crash offers no error, it simply shouts down the game and I’m left looking at my desktop screen. (no error message)
For the past 3 days I’ve been going through this Vorpx forum trouble shooting my problem. So I believe I’ve tried everything that’s available to the public?
I’ve also imported Vorpx cloud profile after doing a full restore believing this would offer a good and basic setup. My GPU is running at between 40% and 60% and the game/vorpx crashes.
On the config menu device selection I’ve tried both Oculus and OpenVR, game/vorpx crashes
I launch the game through Mod Manager 2 using F4SE with no active mods or plugins running, But once I see a cockroach ingame at the settlement the game/vorpx crashes.
I’ve googled the problem, looked on redit also.
Incase it matters? I’m getting steady FPS in the few seconds I get to play, between 30-90 I guess, but the rendering isn’t good. due to image stretch? maybe?
I’m probably missing a heck of a lot of details here but any help would be welcomed. I’ve read people on this forum saying Vorpx is amazing etc. I would love to experience this software as they do!
Again, Any help would be welcomed
Dear Vorpx,
I’ve tried some game(such as Dirt4) which works perfect. But I encountered some problems when I tried playing The Bus and Fernbus simulator. I saw other players playing this without any problem.
When I tried to launch them, the HUD screen showed up then turned off immediately. Also, if I turn on SteamVR in advance, SteamVR will crash saying encountered critical error.
I found the logs like this…
vorpX.log
INF: OpenVRDevice: Initializing device
ERR: OpenVRDevice: Setting the VRInput action manifest failed. Using legacy input.
INF: TrackerOpenVR: Initvrserver.txt
Remembering SetActionManifestPath call from steam.app.427100: file:///C:/Program%20Files%20%28×86%29/Animation%20Labs/vorpX/Devices/OpenVR/input/vpx_actions.json
Failed to parse action manifest : File was empty
Exception c0000005While other games which could be successfully launched, showing only
vorpx.log
INF: OpenVRDevice: Initializing device
INF: TrackerOpenVR: Initvrserver.txt
Remembering SetActionManifestPath call from steam.app.427100: file:///C:/Program%20Files%20%28×86%29/Animation%20Labs/vorpX/Devices/OpenVR/input/vpx_actions.json
Processing message VRMsg_Input_SetActionManifestPath from dirt4 (18308) took 0.0266 secondsPlease help me with this…
And I also sent some e-mails to support@vorpx.com with no answer…


