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  • #219554
    MarcDwonn
    Participant

    G2 worked great with vorpX and The Witcher 3. My main problem was that it was not comfortable for my face shape and i needed to live with some pain during usage. Second issue was that something wasn’t quite right with the stereo overlap. I know that Quest 3 has a small(ish) stereo overlap as well, but somehow on the G2 it felt more noticeable, while on Quest 3 i can forget it quickly.

    But i loved the resolution, not even Quest 3 can quite get to this level, IMO.

    #219541

    In reply to: Dragon’s Dogma 2?

    bravekat
    Participant

    Resident Evil Village profile works quite nicely in Z3D for Dragon’s Dogma 2. You must set the in game graphics setting -Rendering Mode from ‘interlaced’ to ‘progressive’ for Z3D to work.

    #219187

    Topic: Tormentis

    in forum User Profiles
    RJK_
    Participant

    Tormentis (G3D)

    Profile with nicely fixed shadows for the Demo of this very promising game. The full game is announced to be released in 2024.

    – Optimized for Cinema Modes
    – Full VR not recommended
    – Profile available at the cloud

    #219071
    Tripleflat
    Participant

    Hello,

    I am using Vorpx 24.1.0.

    The official profile for Starfield is causing the 3D effect to rapidly turn off and on when close to a wall, large object or confined space. It makes a kind of vibrating/shaking effect with your character as the 3D rapidly turns off and on. Sometimes the 3D effect stays off in certain areas of the game like caves or certain hallways.
    I turned the 3D effect down to 0.34 to reduce the effects of this happening but there is not a lot of 3D effect happening at that level.

    I noticed the same thing would happen with a USER profile before the official profile was released with version 21.3.5.

    There was a profile when the beta was available based on Resident Evil Village profile that this vibrating/shaking 3d effect was not occurring.

    It is playable with the 3D effect turned down though and is still quite good.

    Is there a graphics setting I have turned on that is causing this?
    Has anyone else experienced this issue?

    Thanks.

    #219037
    chaonatic
    Participant

    I agree with the OP. I’m just playing games in 3D on my OneXFly handheld device with Viture XDR glasses. It’s awesome to play games in literal 3D wherever I’m at, even if I’m not using it for VR.

    The problem is, there’s no external keyboard with me on the go. To disable the “Generic 3D displays aren’t the intended use” warning, I have to try to enable the onscreen keyboard, hit all 3 keys, and somehow manage not to minimize the game or knock the magnetic cable off the glasses, thus having me start the process all over again.

    Like the OP said, he knows you mean well, Ralf, but there are circumstances where it can be a bit of a hinderance and not let us use your wonderful tool (even if it’s not in the way it was intended to be used). Just please, give us a toggle to disable all alerts and notices if we want… please?

    MarcDwonn
    Participant

    The question is not if Quest 3 works, but if Quest headsets work in general. The answer is: of course – they’re the most popular & compatible devices out there.

    I had Quest 2 in the past, and it worked perfectly with VorpX. Now i have a Quest 3 and while i haven’t used it much with VorpX yet (too much time spent with modding SkyrimVR! :), yesterday i played Anno Mutationem for a while (Outer Wilds profile, Z3D) and it works perfectly fine.

    I’d say it works as good or bad as Link/AirLink is allowing it to. Some people report that the current Oculus software has broken USB-Link (haven’t tried it yet, my USB cable is damaged). Sometimes AirLink has hiccups and VorpX can’t do anything about it. That’s about everything you need to keep in mind.

    Maybe VorpX can be used with SteamLink or Virtual Desktop, but you would be limited to wireless.

    #218746
    dellrifter22
    Participant

    I’ve been using the Varjo Aero for a year now (coming from Reverb G1) and it works great with vorpX. The G1 was already a good experience, but since vorpX gaming is my main hobby, naturally I rationalized the upgrade.

    I play all my games seated at the desk – mouse and keyboard, and only use minimal head tracking to occasionally look side to side. For me it’s about sitting comfortably and having the best fidelity visuals possible – so that I can get lost in these game worlds for hours at a time. I’ve learned that when playing this way, I prefer high resolution over high FOV, and a heavy headset vs one that puts pressure on my nose and cheeks.

    While super high fov is desirable for standard vr, it is not always ideal for vorpX. Many games do not allow 120+ degrees fov, and therefore you must zoom out the image in vorpX to compensate. This zooming out reveals the edges of the screen, which greatly hinders immersion. Much better to let the physical size of the lenses naturally limit your view than to have artificial edges on the screen. in the G1 I could zoom out to 90% before noticing the bottom edge, now in my Aero I can zoom out until 70%.

    Although heavier than G1, the Aero + counterweight comfort kit is much more friendly to my face. Thanks to the rigid strap, it can hold the front end out in front rather than resting on my face. With an added square of T-shirt tied from front to back, the weight is distributed evenly over the top of my head, all supported by my neck. I even removed the face cushion and put a thin layer of fabric there that only gently brushes my cheeks (and blocks the velcro). With this setup, I only stop playing because I am tired, but never because I’m uncomfortable.

    A very lightweight pair of Koss KPH30i works great for decent audio. I tied them to the top strap and let them just rest on the Aero’s headstrap. All you need do is pull them down over your ears to use. The cable I have rapped around the headset a couple times to not hang loose.

    My frame rates actually improved a little from G1. Something about the Varjo software runs better, and it has helped keep my 2080ti relevant.

    There’s really only two things that initially bothered me about the Aero. First was the larger nose gap in between the eyes (less binocular overlap), and second, the contrast of both eyes was not identical in dark scenes. I don’t know if that was just a defect of my unit (never heard reviewers mention it), but bright scenes look great. Very quickly my brain accustomed to the larger nose gap, and now I rarely even notice it during play. I don’t tend to look in the far corners of my eye anyway, as it quickly becomes straining.

    Anyway, I maybe wouldn’t say the Aero is the best all-rounder vr headset. But for vorpX, it’s the best one I’ve tried. G2 is still great though I’m sure.

    #218734
    RJK_
    Participant

    Project: Extinction (G3D)

    This game nicely demonstrates how good an old 1024×768 game in cinema mode can look like. Besides – probably one of thze hardest to play shooters ive seen :-)

    – Optimized for Cinema Modes
    – Full VR not recommended
    – Profile available at the cloud

    #218695

    In reply to: Reticle too high

    Ralf
    Keymaster

    The reticle in FullVR mode is never too high, that’s an – albeit understandable – illusion. The reticle is always at the optical center, *BUT* all VR headsets have a neat little optimization to maximize the amount of pixels used where it counts:

    The VR camera matrix is vertically asymmetrical, i.e. more pixels are rendered below the eye position than above. That accommodates human vision, which focuses more on things below our eyes than above. Some headsets do that to a greater extent than others, but all do it to a degree.

    Since normal games don’t have such an asymmetrical camera but the headset does, depending on vorpX’s ImageZoom setting the screen of your headset may be fully utilized above the eye position, but not below. In other words: while the reticle might not be centered on the screen, it’s in fact still at the center of the camera.

    Unless ImageZoom is capped because a game is known to only work with a certain FOV range, you can raise the ImageZoom value to the max to fully utilize the sceen. That comes at a price though: higher ImageZoom means lower pixel density and requires a higher FOV, which costs performance. Defaults are carefully chosen, so better don’t touch these things unless you fully understood the above. Take this hint seriously please.

    Confused? Understandable. Still 100% what is happening. Everything working as it should – and has to.

    CAVEAT: No rule without exception. In G3D games things may get a bit out of sync if you use vorpX’s camera height modifier. You’d have to actively do that though. So unless you changed the camera height in a G3D game you don’t have to worry about this exception from the rule.

    #218631
    bravekat
    Participant

    If anyone is interested, I uploaded a new Beta vorpX Starfield profile based on Resident Evil Village. It is configured for Cinema mode and called ‘Starfield-Cinema Mode #2’. The Z3D is quite strong and can be turned way up.

    Only 4K resolution 3840×2160 works, lower resolutions have glitched textures. Custom resolutions above 2000p would probably work. First person gun view is also slightly glitched. No issue with third person view. Restart game if FPS drops. Hit ‘Delete’ key twice if gamepad stops working.

    Set these game settings for best Z3D:
    -Set Particle Quality to ‘LOW’.
    -Set Motion Blur to ‘OFF’.
    -Set Film Grain from 0-12.
    -Set Enable Depth of Field to ‘OFF’.
    DLSS only works without glitches on max quality or max performance.

    romeyromel
    Participant

    Hi Ralph and community :)

    Can someone please assist me with instructions on how to make back4blood run..i was getting a [.dll] error message..i attempted to disable EAC with the {start_protected_game.exe.BAK }
    {start_protected_game.exe} method..game seem to hook and then crashed and attempted to try again and it didn’t hook at all after that..

    As for Warhammer Darktide ..i used dead island 2 profile i could barely crank up the 3d strength before seeing the screen display a weird overlaying double vision..

    I really appreciate any advice and help

    Thanks :)

    anarose192
    Participant

    I hope everyone is doing well. I recently acquired vorpX and have been thoroughly enjoying the immersive experiences it provides. However, I’ve encountered a unique challenge that I’m hoping some of you might have insights on.
    I’ve been trying to optimize 360-degree videos for seamless VR viewing using vorpX. While I’ve managed to get some to work effectively, I’m struggling with others. Specifically, I’m facing issues with correct mapping and depth perception.
    Has anyone else experimented with this? If so, could you share your tips or any custom settings you’ve found effective? Additionally, are there any specific video formats or resolutions that tend to work better in this context?

    Any advice or suggestions would be greatly appreciated. Thank you in advance for your help!

    #218375
    Caiuscro
    Participant

    Hi,
    since i bought quest 3 (on quest 2 everything was ok), every time when i try to start any game it says “No oculus device has found”. After game is start i can see Vorpx logo on the bottom but can’t get ingame vorpx menu and you can see that vorpx is not load properly. I have reinstalled Vorpx but get same message.
    And i have also check this: “You can check that by browsing to ‘C:\Users\[Your User]\AppData\Local\VirtualStore’. If this folder contains a subfolder named ‘ProgramData\Animation Labs’ something is severly wrong. Move the ‘Animation Labs’ sub folder to C:\ProgramData in that case. It should only exist in C:\ProgramData, not in the virtual store.”
    everything is ok.

    #218268
    Marozaki
    Participant

    Nice to meet you!
    I started GhostWireTokyo using Luka2099’s profile,on Halloween 2023.
    I want to improve image quality and FPS using ValveIndex, Ryzen5900, and RadeonRX6800, but it doesn’t work.
    I increased the graphics settings of the game, the image settings of VorpX, and the refresh rate of SreamVR, but the roughness and stuttering still remained, but when I checked with the OVR Toolkit, the GPU usage rate was around 50% at 90FPS.
    When using VorpX, not just GhostWireTokyo, in what order or what items should I pay attention to in order to improve performance?
    I would like to hear opinions from VorpX enthusiasts.

    I apologize for my poor English skills.
    From a Japanese VorpX enthusiast,Marozaki.

    #218209

    In reply to: Issue with 3D mode

    luki0193
    Participant

    However, with 3D Reconstruction turned off, the image is also tearing, but less noticeably

Viewing 15 results - 61 through 75 (of 806 total)

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