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Hello,
I recently got an HTC Vive headset and I’ve been trying it out, and comparing it to my Rift CV1 headset that I have had for a while. I play a few games using VorpX, and while I’ve used the Rift and VorpX, everything works flawlessly, albeit some jittering here and there. Now, since I’ve gotten the Vive and I’ve been attempting to run some Source games using it (and SteamVR), I’m unable to, and I’ve been trying to figure out a solution.
Things specific to my issue:
– VorpX hooks into the program successfully and the headset’s movements and such display correctly in the game window.
– I have two GTX 760 GPUs. On GPU1 I have my Vive plugged into the HDMI, and my center, primary monitor plugged into DVI. GPU2 has my other three monitors plugged into them. Whenever I launch any game while VorpX is running, SteamVR pops up a warning saying “Headset plugged into wrong video card”, when clearly my center monitor and the HMD use the same GPU.
– Vive input and VorpX hooking works fine, but rendering to the Vive using SteamVR does not work.
Error lines I see in VorpX logs are:
WRN: OpenVRDirectModeManager Submit Error: 101 101 0
WRN: OpenVRDirectModeManager Submit Error: 104 104 0
(with that second line repeating many hundreds of times)Error 101: Corrupt initialization
Error 104: Factory not found
Error 0: No errorError lines I see in SteamVR logs are:
Sun May 06 2018 20:21:05.036 – Refusing connect from hl2 (19032) because app start error VRInitError_Init_Retry
Sun May 06 2018 20:21:05.036 – Processing message VRMsg_Connect from hl2 (19032) took 0.0316 seconds
Sun May 06 2018 20:21:05.537 – New Connect message from C:\Steam\steamapps\common\GarrysMod\hl2.exe (VRApplication_Scene) (Args: -steam -game garrysmod -windowed -noborder -cl_cmdrate 99 -mem_max_heapsize 8192 -width 2036 -height 1527) 19032
Sun May 06 2018 20:21:05.537 – Unable to create property container PC_700004a58 because it already existed
Sun May 06 2018 20:21:05.537 – Unable to create property container for hl2 (19032). Maybe it’s a reconnect?(These messages repeat 5-6 times, or until I exit the program)
I’ve been scouring this forum and various other locations for an answer, but I’ve been unable to solve this problem.
Extra info:
– VorpX desktop viewer runs just fine, and as expected. It is currently the only VR app other than SteamVR Home that runs fine.
– SteamVR Home and the SteamVR Tutorial also run just fine, as well as any VR-designed apps or games.I’m willing to gather any app logs necessary to provide any extra info on this issue.
Any help would be appreciated!
Hello guys,
Right now i am playing Kotor 2 ( RPG with a lot of text to read ). I play this in Full VR Mode with edgepeek for text reading and menu interaction. Though whith gaining resolution text becomes very small and in corners quite distorted. (Using the Vive) Pulling the image more to center with edgepeek doesnt help here because text becomes even smaller. In this game the text is written in a wide bar at the bottom of the screen so i have to move my head very strongly into the corners all the time. Using the magnifier in cinema mode would only help partly because i need to move it slowly all the time across each text bar from side to side. –
To Ralf: Since each game has its own text behave, may be a configurable magnifier (may be a rubber band that you pull across an area on screen which is used then by the magnifier for the whole game ) could help in such cases ? – Or a magnifier in edgepeek mode. I imagine while in edgepeek mode when text appears even smaller, a big magnifier could pop out of the window to compensate areas with small text. I personally use edgepeek as a relatevely small window where i can overlook the whole scene without turning my head to side too much.- (Just something that came up my mind, no complaint, may be theres already a solution for it and i just dont see it.)
How do you guys handle such games with text appearing too small or too far in corners or too way down on the screen ? Edgepeek, Cinema, Immersive Screen, Magnifier ?
Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.
I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.
Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.
These elements of scale and tracking are by far the most positive features.
Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.
Magic feels good and this combined with archery is probably the best way to play for now.
Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.
Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.
In comparison to Vorpx:
I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.
Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.
It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.
Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.
Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.
The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.
It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.
Conclusion:
SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.
If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!
The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.
I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.
And of course, for Vorpx there are many more games than just Skyrim :)
All my games work…I’m wondering if this is happening to other people? When VLC crashes and I close vorpx then VLC refuses to run after and I actually have to uninstall to remove the cache/preferences and re-install for VLC to work in normal mode again. I tried MPC-64 and Vorpx says trying to hook it but MPC just plays the movie on my normal monitor/desktop.
So in short…my games hook fine but can’t get VLC or MPC to work…should I be using 32-bit versions? But that doesn’t make sense because vorpx has a profile for the MPC 64-bit
Is anyone else having VLC or MPC problems? Please let me know either way…thanks.
