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  • Sauermon
    Participant

    Hello,

    I recently got an HTC Vive headset and I’ve been trying it out, and comparing it to my Rift CV1 headset that I have had for a while. I play a few games using VorpX, and while I’ve used the Rift and VorpX, everything works flawlessly, albeit some jittering here and there. Now, since I’ve gotten the Vive and I’ve been attempting to run some Source games using it (and SteamVR), I’m unable to, and I’ve been trying to figure out a solution.

    Things specific to my issue:

    – VorpX hooks into the program successfully and the headset’s movements and such display correctly in the game window.

    – I have two GTX 760 GPUs. On GPU1 I have my Vive plugged into the HDMI, and my center, primary monitor plugged into DVI. GPU2 has my other three monitors plugged into them. Whenever I launch any game while VorpX is running, SteamVR pops up a warning saying “Headset plugged into wrong video card”, when clearly my center monitor and the HMD use the same GPU.

    – Vive input and VorpX hooking works fine, but rendering to the Vive using SteamVR does not work.

    Error lines I see in VorpX logs are:

    WRN: OpenVRDirectModeManager Submit Error: 101 101 0
    WRN: OpenVRDirectModeManager Submit Error: 104 104 0
    (with that second line repeating many hundreds of times)

    Error 101: Corrupt initialization
    Error 104: Factory not found
    Error 0: No error

    Error lines I see in SteamVR logs are:

    Sun May 06 2018 20:21:05.036 – Refusing connect from hl2 (19032) because app start error VRInitError_Init_Retry
    Sun May 06 2018 20:21:05.036 – Processing message VRMsg_Connect from hl2 (19032) took 0.0316 seconds
    Sun May 06 2018 20:21:05.537 – New Connect message from C:\Steam\steamapps\common\GarrysMod\hl2.exe (VRApplication_Scene) (Args: -steam -game garrysmod -windowed -noborder -cl_cmdrate 99 -mem_max_heapsize 8192 -width 2036 -height 1527) 19032
    Sun May 06 2018 20:21:05.537 – Unable to create property container PC_700004a58 because it already existed
    Sun May 06 2018 20:21:05.537 – Unable to create property container for hl2 (19032). Maybe it’s a reconnect?

    (These messages repeat 5-6 times, or until I exit the program)

    I’ve been scouring this forum and various other locations for an answer, but I’ve been unable to solve this problem.

    Extra info:
    – VorpX desktop viewer runs just fine, and as expected. It is currently the only VR app other than SteamVR Home that runs fine.
    – SteamVR Home and the SteamVR Tutorial also run just fine, as well as any VR-designed apps or games.

    I’m willing to gather any app logs necessary to provide any extra info on this issue.

    Any help would be appreciated!

    RJK_
    Participant

    Hello guys,

    Right now i am playing Kotor 2 ( RPG with a lot of text to read ). I play this in Full VR Mode with edgepeek for text reading and menu interaction. Though whith gaining resolution text becomes very small and in corners quite distorted. (Using the Vive) Pulling the image more to center with edgepeek doesnt help here because text becomes even smaller. In this game the text is written in a wide bar at the bottom of the screen so i have to move my head very strongly into the corners all the time. Using the magnifier in cinema mode would only help partly because i need to move it slowly all the time across each text bar from side to side. –

    To Ralf: Since each game has its own text behave, may be a configurable magnifier (may be a rubber band that you pull across an area on screen which is used then by the magnifier for the whole game ) could help in such cases ? – Or a magnifier in edgepeek mode. I imagine while in edgepeek mode when text appears even smaller, a big magnifier could pop out of the window to compensate areas with small text. I personally use edgepeek as a relatevely small window where i can overlook the whole scene without turning my head to side too much.- (Just something that came up my mind, no complaint, may be theres already a solution for it and i just dont see it.)

    How do you guys handle such games with text appearing too small or too far in corners or too way down on the screen ? Edgepeek, Cinema, Immersive Screen, Magnifier ?

    Ralf
    Keymaster

    @ martin: Direct VR scan reliability has nothing to do with the game’s resolution. vorpX sets a resolution with an aspect ratio that is best in terms of performance, overriding that manually is not a good idea unless you are 100% sure it causes a specific issue. You can choose a preferred quality on the DirectVR page of the vorpX menu.

    If the FOV scan doesn’t work reliably on your machine, you can however adjust the FOV manually by following this guide:

    https://www.pcgamer.com/bioshock-infinite-tweaks-let-you-skip-intro-videos-increase-fov-and-adjust-sensitivity/

    @ nieda: advising new users to turn off half of what vorpX can do is an even worse idea than doing that yourself. Please do not make things hard for others even if you insist on making things hard for yourself. Thanks for considering this in the future.

    RJK_
    Participant

    just remove the face cushion and try it with a very tiny cushion – you will improve the FOV,

    Very interesting to read about this.
    Ive tried a smaller face cushion today with the original vive. I can confirm that FOV increases, sharpness in edges only very slightly, but i put back the original one because of the following reasons.

    (You may test this too)
    When gaining FOV this way the image size in vorpX must be gained too, otherwise you will see a black border at the lower end of the image. (Full VR Mode) . – But when matching this with the image size you somehow pull the szene back to where it was before and even worse, it seems that you even loose FOV at the end of the day. The charachters seemed to be much closer and i got a little motion sick (havent experienced that is months). To me it felt a little unnatural the way the image looked with this “tweak”.

    #172639

    In reply to: Games won't attach

    dellrifter22
    Participant

    You don’t need to be creating vorpX shortcuts, that’s a thing of the past (I don’t use any). Just launch games through steam client like normal, from your monitor not in your headset. Not in Big Picture Mode or steam game theater.

    It doesn’t hurt to have steamvr already running, and it will sometimes warn you that “This game does not support VR…” in which case just click OK to continue anyway.

    Other things to check:
    – Make sure vorpX has “SteamVR” as selected device in the config app
    – Not running any antivirus that could be blocking (Windows Defender is fine)
    – Not running FRAPS or other FPS counter overlays. No system monitor overlays like EVGA Percision etc (if these are running it will cause trouble)

    RE7 should start up and work fine. Been a while since I tried it, but it worked for me.

    #172636

    In reply to: Games won't attach

    Thris
    Participant

    Hej, today i tryed alien isolation and it works without changing anything in vorpx so i guess its something else. No i dont have reshade, althought its a lite weird because when i use a sortcut for alien isolation it doesnt work but when i press play within steam it does work, the other games just start ignoring vorpx and steam’s desktop game theatre(i’ve tryed both check and uncheck steam’s desktop game theatre). I would apriciate any help becouse the reson i bought vorpx was resident evil 7 i dont really care for other games

    #172631
    haints
    Participant

    Does the official profile for Rise of the Tomb Raider provide any 3D option? I do not see any 3D option in the vorpx in-game menu, but I don’t know if this is my problem or it is supposed to be like that so far.

    I think I tried it with Vorpx and was surprised that it didn’t seem to have any 3D mode .. which is strange because the game has a BUILT IN SBS 3D mode that works really, really well … you just can’t use it in Vorpx.

    I ended up playing it in its native 3D mode using Virtual Desktop.

    #172392
    Jimbostein
    Participant

    So I’ll start with the disclaimer that Blizzard has a pretty hard stance on 3rd party programs interacting with their games. They have their online monitoring system, Warden, running as you play. Now, there have been several discussions on the blizzard forums with non-answers and “well, it’s probably okay as long as it doesn’t automate anything” but we don’t know that Blizzard is okay with something like VorpX running. So…I started a new account specifically for VorpX/VR as to protect my 14-year old BNet account…

    So I’ve leveled to 70 so far, 100% in VR. It is fantastic! There is so, so much you gain when playing in VR. The detail on stuff in the game, the texture work/design…even things like face paint on the trolls, or picture frames on the wall that are actually in 3d…seeing other people around you (and their mounts) in full 3D models…everything is just great. The cartoonish style lends itself well to VR.

    I feel like this is something I’ve been waiting for most of my life, FINALLY experiencing Warcraft in the 3D world (as opposed to just wow and the RTS games). I’ve noticed things I’ve never seen…things like warlock spells actually arching over your head before coming down on top of your target, or druid spells (that cast lunar or solar) actually throwing giant moons over targets before blasting them with beams…the sense of scale, the grandeur of the world you’re in…it creates a very different feel to the game and is an experience worth having.

    The only issues I had/have are having to zoom to 3rd person to make it easier to find “gather these items”-type quests, or wanting to zoom out when I’m fighting a bunch of stuff at once, just to make sense of things. And of course, since it’s not natively supported, there is some janky-ness in some textures and effects like water, etc. It’s just something you have to accept, and for me it doesn’t take me out of the game. And you gotta know that some people can get VR sickness because you’re moving in 1 direction but your body is standing still…maybe having it on the “big screen” is better than trying to make it fully surround you. In fact, I’ve recently discovered that WoW in VorpX kinda ruined 3d movies for me. I went to see Pacific Rim 2 in 3D and it all seemed so…normal…of an experience (instead of exotic). I realized, after I sat in my favorite seat in the theater, that the screen I was seeing was just about the same size as the “screen” I’ve been playing WoW on for the last month, and both media being in 3D just made it seem normal.

    So, yeah. I definitely love and recommend trying out WoW in VR.

    It’s super easy to use, too. 1.) Run VorpX program, 2.) start WoW. For me, since I’m running a 2nd account, if I use the launcher it logs onto my main (non-VR) account, and if I run my wow64.exe shortcut it has my VR-account credentials already there for me.

    markbradley1982
    Participant

    I just re-checked that for you, but unfortunately have no other answer than the last two times.

    Absolutely no way to reproduce your problem. Not with the current Steam version, not with an old CD version. Checked various fires/torches again, indoor as well as outdoor. Fires/torches stay perfectly in place. Maybe try to delete your Oblivion.ini in case there is some setting that has an effect on this.

    I can’t suggest anything more specific since the issue simply does not occur here, sorry. In some games it can happen that certain effects don’t behave 100% correctly with pos tracking, but in Oblivion that is not the case here with all vorpX settings at default.

    I’m happy to report that I figured out the problem. The torch bug is resolved once I disable anti aliasing, though there is a degradation of image quality due to aliasing that isn’t resolved with super sampling.

    Is it possible to fix this so that ingame anti aliasing will work or is there some alternate work around I could try to have anti aliasing?

    Even with anti aliasing disabled, the end result is far preferable than the previous torch bug when anti aliasing was enabled.

    Also my audio device resets back to my monitor’s speakers instead of to my HTC Vive’s built in USB audio whenever I quit Oblivion. Is this something caused by vorpX due to “use built in audio device” being checked in the VorpX configuration or is it unrelated?

    Anyway now the game is fully playable in VR in a standing room scale setup and I am stoked. Hopefully anti aliasing can be made to work in some way, but I can deal with this in the mean time.

    markbradley1982
    Participant

    I remember you bringing that up earlier. Only thing I could possibly imagine is that maybe some mod causes the issue. If you use any mod that affects the camera/FOV or fire/effect rendering in any way, try to remove it.

    If you are 100% certain that you don’t have any such mod installed, I have no idea what might cause your issue, sorry. Works perfectly fine here for all I fires/torches I checked, with the Steam version as well as an old DVD version.

    EdgePeek: sounds also quite odd. Per default briefly tapping the button toggles EdgePeek. Works also fine in Oblivion here, just checked it to be sure. If in doubt, reset the profile to default, maybe you changed gamepad related settings.

    I got edgepeek to work correctly by using the “back” button instead on my xbox one controller and I finally managed to bind alt V correctly.

    If it helps anything the fires and torches look fine in edgepeek mode. They only get messed up and move with my head movement when I am in “VR mode”. I’m a bit desperate to fix this because it affects other ingame graphics too.

    I’m not running any mods with Oblivion. This is a 100% clean install.

    As a sort of sanity check have you tested Oblivion recently with the torches?

    Ralf
    Keymaster

    I remember you bringing that up earlier. Only thing I could possibly imagine is that maybe some mod causes the issue. If you use any mod that affects the camera/FOV or fire/effect rendering in any way, try to remove it.

    If you are 100% certain that you don’t have any such mod installed, I have no idea what might cause your issue, sorry. Works perfectly fine here for all I fires/torches I checked, with the Steam version as well as an old DVD version.

    EdgePeek: sounds also quite odd. Per default briefly tapping the button toggles EdgePeek. Works also fine in Oblivion here, just checked it to be sure. If in doubt, reset the profile to default, maybe you changed gamepad related settings.

    Demosthenes
    Participant

    Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.

    I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.

    Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.

    These elements of scale and tracking are by far the most positive features.
    Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.

    Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.

    Magic feels good and this combined with archery is probably the best way to play for now.

    Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.

    Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.

    In comparison to Vorpx:

    I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.

    Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.

    It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.

    Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.

    Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.

    The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.

    It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.

    Conclusion:

    SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.

    If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!

    The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.

    I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.

    And of course, for Vorpx there are many more games than just Skyrim :)

    #172255
    mpmo
    Participant

    yeah mouse works but i still can’t move my head around in rocket league full vr mode, i used to be able to that, but now i have to keep my head very still while i play or else it just causes headache cause it won’t move the view when i move my head

    any suggestions? i really don’t have a clue what i’m doing wrong. I tried both inputmapper and ds4windows (for connecting my ps4 controller to my pc) but no difference

    #172111
    Ralf
    Keymaster

    As far as vorpX is concerned you can adjust the FOV on the DirectVR page of the ingame menu. The auto-calculated FOV is 100% guaranteed pitch perfect though, so changing it will cause warping instead of removing it.

    If any mod you are using overrides the vorpX FOV, there is not much that can be done by vorpX unfortunately. If you suspect that might be the case, try without any mods and/or external FOV fixes you may be using.

    bcozier
    Participant

    All my games work…I’m wondering if this is happening to other people? When VLC crashes and I close vorpx then VLC refuses to run after and I actually have to uninstall to remove the cache/preferences and re-install for VLC to work in normal mode again. I tried MPC-64 and Vorpx says trying to hook it but MPC just plays the movie on my normal monitor/desktop.

    So in short…my games hook fine but can’t get VLC or MPC to work…should I be using 32-bit versions? But that doesn’t make sense because vorpx has a profile for the MPC 64-bit

    Is anyone else having VLC or MPC problems? Please let me know either way…thanks.

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