Archives

Homepage Forums Search Search Results for 'Mass Effect 2'

Viewing 15 results - 121 through 135 (of 152 total)
  • Author
    Search Results
  • #127236
    dborosev
    Participant

    1) RE7
    2) Fallout 4
    3) Skyrim
    4) Dishonored
    5) Mass effect 3
    6) Deus Ex Mankind Divided

    Wishlist:
    – Mass Effect Andromeda
    – Assassins Creed 4, 5, 6
    – Dishonored 2

    #127232
    dborosev
    Participant

    Others who want it. ;)

    Mass Effect: Andromeda on the Vive
    by inVive

    matteo39
    Participant

    with mass effect 2, no halo effect, it is all ok….. only with mass effect 1 and deus ex human revolution with geometry 3d with 1.00 to depth…

    #127058
    dborosev
    Participant

    Oh Ralf, you know so well the little 3D snob monsters that you’ve created.
    Thanks to VorpX, I’ll likely never play another “flat” game again. Its like a drug that you can’t kick.

    Whats really tearing at me however, is gnawing hope that you can create a profile for MassEffect:Andromeda. Are you done that yet by the way?? (Just kidding!)
    Its the one game I’ve been dying for for so long, and the possibility of only being able to play in 2D would make me stab my eyes out and move to a mountain top. No pressure.

    Anyway, I’ll be a patient little addict, and hope for the best.
    Thanks for the suggestion tho on Doom. ;)

    #126695
    AerowynX
    Participant

    so it doesn’t seem to effect every single game but a lot it goes.. FOV has no effect, playing the 3D strength doesn’t fix it. Mods in games like skyrim don’t see to make any difference.. the last 3 I tried all had this issue skyrim, Contagion and Portal 2. The hands/guns are so massive they take basically the entire screen when aiming.. you can adjust them out of view a bit but they are still monstrous.. doesn’t see like there is anything you can do to resolve this.. in portal 2 you can actually make the weapon model invisible which is a workaround i guess

    #126632

    In reply to: Appreciation

    dborosev
    Participant

    Make Mass effect Andromeda Available!! LOL.
    I know you’re just joking edo, but I’ll hunt you down if you stand between me and Andromeda. ;) I’ve been looking forward to that game for almost 2 years.

    #126194
    dborosev
    Participant

    Haha. Don’t worry, I always understand the “if possible” part. Just absolutely loving VorpX, and waiting for games is the hardest part. :)
    I honestly think VorpX has been the best part of owning a Vive so far.

    This and Mass Effect Andromeda are my biggest 2 must-play games of the decade. I’m sure you’ll get deluged by many fans when that comes out. :)

    Keep up the good work!

    #125349
    Ralf
    Keymaster

    Not Vive only, it is (was) a shader issue. Finally fixed it today in both ME2 and ME3. You can download the fixed “Mass Effect 2 [vorpX]”, respectively “Mass Effect 3 [vorpX]” profiles from the cloud.

    The same issue occurs with some power effects (e.g. a barrier in ME2 or an energy bolt in ME3). I fixed a few, but almost certainly didn’t catch all of them. If you discover something like that, it would be great if you could provide a savegame together with a description how to replicate the effect.

    #122891

    In reply to: Mass effect 2

    doskir
    Participant

    Figured it out.
    The profile only applies to MassEffect2.exe which is incorrect
    The correct file is ME2Game.exe
    You can either go to Local Profiles -> Mass Effect 2 and hit Create a new profile based on this one, select Keep game specific options and then click Add on the new profile and select ME2Game.exe
    OR
    Go to Cloud Profiles and search for Mass Effect 2
    You should see Mass Effect 2-Fixed [doskir]
    Import profile and play

    #122227

    In reply to: Skyrim Special Edition

    reanor
    Participant

    Finally got it to run on Fallout 4 profile. I used Z-Adaptive, it seems to give best performance on my i5-6600 and GTX1080, 32GB RAM. There’s is no 3D whatsoever though, no 3D reconstruction, Like it works well on mass effect 3 for example. The biggest thing that irked me, was that I couldn’t get FOV to the point where I’d like it without being too much Zoomed in without having a bars around it as if it was in cinema mode. I think it would work wonders, if we could have a mode in game that does FOV to zoom the field of view out, and then use FOV setting in VorpX to zoom it back in to get rid of the frame around the screen. Can’t wait to see what Ralph will come up with when the native SSE profile is done.

    It’s also funny that a lot of guys seem to look for mods now, to get the graphics back to Pre-SE mode. I guess it’s all about the 64Bit client then and nobody really cares about their SSE’s improved graphics. I downloaded a MOD that removes most of the yellow ‘fog’ and the game looks pretty good. I have to try VR now, when I am LVL6. The last time I tried I was still in a cell, so that was probably not a good comparison for performance in SSE while running in VorpX.

    Dayn
    Participant

    Hi, and thanks for any help.

    I have tried, and tried to solve this 3 issues. I have changed 3d settings, POV, and played with all of the options in the VorpX control panel for hours. As well as trying every resolution, including making a custom one in Nvidia control panel

    Issue 1.
    Firstly in “Enhanced first person view” MOD, I have had the “Big Hands” problem.
    The body was fine, in this one but the hands and weapons were so big they filled half the screen.

    And so I tried “Joy of perspective,” and “Immersive camera,” but in these, I get the massive body effect.

    I have the 3rd person running really well. But as soon as I switch to first person, everything changes size, and becomes huge. My body when I look down looks absolutely massive. (not just the hands but everything)

    Also in (Immersive first person View) the whole world becomes big.
    EDIT. I have tweaked and tweaked for HOURS, and managed to get the hands normal. But the body is still huge, and also looking down the perspective is so off, that it looks like as well as being massive, I’m half sunk into the ground.

    Any help or ideas? please.

    Issue 2.
    I have looked for answers, and seen quite a few of threads that didn’t solve my problem.

    I want to use an Xbox controller (as I have always done) with the default key setting on the Skyrim Pad layout.

    But as soon as I switch off VorpX controller, as I just cant play with that layout, I loose head tracking.
    I have managed- (through luck not intentional) -to get both Xbox pad, and head tracking working.
    However, two things happened.
    1, I just cant get all the buttons to working in the VorpX pad configuration. A number of buttons just dont register.

    Any ideas how I can get all the buttons to configure, and work in VorpX configuration?

    Issue 3,
    And this is so really weird. When I turn head tracking on…
    The screen instantly shrinks, like I have activated “Edge peek.” I am now just looking at a big screen. So “head tracking” becomes me just looking round that big screen, like you do in theatre mode.
    I wondered if I had clicked “Edge Peek” by mistake, so I activated “Edge Peek” and the screen got even smaller. I then deactivated head tracking, without touching anything else, and the game became “VR” again, but with no head tracking. (And still incorrect button assigns on the Xbox controller.

    Any ideas please?

    I have gone round and round, Trying everything I can think of.
    Including the following. (Some of these are from threads that Ralf has posted.)

    1. Turn of pad in Skyrim settings.
    2. I also tried turning the Vorpx pad to partial, and then turn off the 3 options under it, (The don’t override ones.)
    Restart Vorpx etc etc .

    But as I don’t really know what Im doing, its all guess work that’s not working.

    And I have also tried to get a profile from the cloud, but after I clicked one, and was told downloaded successfully, I went into the game but nothing had changed from my own settings in VorpX.

    I know all this can be rectified, and that its only my lack of knowledge,
    Could someone who knows please help.

    I desperately want to play Skyrim on my Vive, its why I bought VorpX.
    And all I want is..
    A, Life size (not massive, and not like dolls) but normal size characters.
    B, Head tracking.
    C, Xbox pad working, with the Skyrim default pad layout.

    My PC is.
    Windows 10 64bit.
    I5 4690k
    16 Gig 2400 DDR3
    MSI 980ti 6gig.

    Thanks a lot, I will really appreciate if anyone can help me solve these problems.

    #105373
    Fredthehound
    Participant

    Part 3 – Skyrim Flora Overhaul.

    OK, now that we have the basics in place and vastly upgraded textures, it’s time to start going for the real eye candy. Skyrim in it’s normal form is a pretty sparse place and to be fair, thats geographically accurate to a degree. But since we are in a place with the forementioned talking dragons and knee-arrowed former adventurers, a few extra trees isn’t gonna break the illusion of ‘reality’ for anyone outside those stalwart loremongers that haZ sadZ every time someone installs a CBBE mod.

    Skyrim Flora Overhaul (SFO adds a LOT of new trees, plants, grass and variety thereof. It transforms vanilla Skyrim into a more fleshed out place. This is both good and bad. Good because it’s nice to look at. Bad because that performance comes at a relative cost. On lower end machines running on a normal monitor, SFO can make a game unplayable because it simply adds so much more ‘stuff’ for the computer to render. When you add things like lighting mods/ENBs, all that ‘stuff’ then casts shadows. Which have to be rendered as well. So adding SFO can quickly spiral out of control and have a devastating impact.

    SFO comes in several flavors and can be found on the nexus page here, including the assorted add-ons and details…
    http://www.nexusmods.com/skyrim/mods/141/?

    For this install I’ll be using the ‘Regular’ version because it is not as brutal as the latest build and I have to consider what effect the upcoming lighting and weather mods will result in. No other mods you make to Skyrim in VR will have the level of impact that SFO and a lighting/weather mod will. An ENB WOULD, but they are currently not usable. The only other thing we can use that would be so damaging to framerates is the Static Mesh Improvement Mod (SMIM) which massively increases the polygon count of the meshes/models. It is a fantastic mod and I use it for regular modding, but at VR resolution, the increase in detail just is not worth the performance cost.

    So… whats the result of adding SFO? To be honest, I was really surprised at the impact this mod, on it’s own, had to frame rates. Almost nothing as it turns out. It would seem, at least as far as the Titan is concerned, it’s not much of an issue until the forementioned lighting and weather mods come into play.

    On the WRF run, framerates stayed at/in the same roughly 44-45FPS range with occasional dips to 42-43. In the vast majority of the run, the framerate sat in the mid 44s. So effectively I lost about 1FPS. With 2.0 upscaling, x8 AA and x16 AO still enabled. Now Skyrim is looking VERY good, gameplay is still smooth as silk and the CheeZburger Cat haZ his happy. As do I.

    There are now more trees, bigger trees in more places, more and different ferns/plants/flowers and grasses and Skyrim is more lush overall and less desolate/barren. Think more like Upstate New York/Adirondack mountains or the Alaskan wilderness than arctic circle/Tundra.

    The Titan is starting to do some work as reflected in Afterburner with GPU use now in the 60% range and seeing a blip/high spike to the 80s on one occasion. CPU rose a bit as well, but overall, there’s a ton of headroom yet to take advantage of.

    And that, dear reader, will be the topic of the next entry. Now that we have seen our first ‘negative’ in performance, how do we mitigate it knowing full well that the weather and lighting mods are going to ALSO lower our framerates? We HAVE to stay within a playable rate. there is zero point in modding Skyrim to the point of screen archery if it’s going to mean we can’t enjoy playing it.

    Thats where the heavy voodoo comes into play. INI file tweaking, for starters. There is a lot of performance tweaks to make and it never hurts to offer up the PCMR prayer to Lord Gaben of the Steam Empire. “May our framerates be high and our temperatures low!”

    muchVRwow
    Participant

    The complete error: “vorpX could not intitialize your Oculus Rift. It reported:”

    I unistalled my 3D Vision drivers and deactivated PrecisionX. So far the only game that worked was Mass Effect 3. ME 2 worked also, but just without any form of 3D. For the rest of the games I just get the error mentioned above.
    I have the CV1 with the latest runtime (installed yesterday), OS is Windows 7. I have no problems with native VR games, everything works fine there.

    Any tips or hints on what is wrong on my end?

    #102240
    Oliiiiive
    Participant

    Hi,
    Thanks for your great work,vorpx worth every penny…
    Just a simple question, is it normal that Mass effect 2 has no 3d effect in vorpx?
    No Z buffer or geo 3d.

    Best regards

    #101794

    In reply to: Any news on Vive

    mitch
    Participant

    I purchased VORPX for my HTC Vive too and it is an interesting experience – however, only half of the games I’ve tried are working :

    1) GTA V will not work : after seeing the GTA Launcher, I get a message “GTA5.exe not found, please re-install the game”. But that only happens when VORPX is loaded, otherwise it launches fine.
    2) Deus Ex : with all settings to minimum and a very low resolution, I barely get 10 fps (although I have a GTX 980 ti and good CPU too).
    3) Talos Principle : will not launch, I get a “Croteam crash reporter” (but then again, that is only if VORPX is loaded in memory)
    4) Portal 1 and Half Life 2 will simply load normally on my screen and do not even show in the Vive.

    Otherwise, Mass Effect 2, Portal 2, Alien Isolation and Mirrors Edge work fine …

    I understand we are still Beta but was wondering if anybody had same problem and found a solution ?

Viewing 15 results - 121 through 135 (of 152 total)

Spread the word. Share this post!