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  • #208067
    bjr84
    Participant

    Hey folks,

    Showing up late to the party, I see that we have an official profile for Legendary ME1 (“Mass Effect Legendary – ME1”). Might there be official profiles on their way for Legendary ME2 and 3?

    Thanks!

    Ben

    #207190
    JochenH
    Participant

    So Ralf I am sorry to make you upset! In fact I am a long time user of Vorpx and I read all stuff carefully. I added custom resolutions long time ago, I remember I did that when I had problems with Bioshock Infinite a year ago.

    But I added much more custom resolutions yesterday. At least that shouldnt hurt, right?

    I restarted Deus Ex HR then and could really change the quality from decent to ultra. Before it did not work! The game also looks now much better.

    I later tried Dishonored 2, which also seems to take profit from the new resolutions. It now looks as good as it gets for a game not having geometry 3D.

    Also Mass Effect Legendary works now much better with the new resolutions.

    I guess that I did not add the very high resolution options before, also I added some fancy 5:4 or 8:9 resolutions now.

    #206585
    luka2099
    Participant

    Yeah in Mass Effect Legendary, I can’t switch 3d profiles anymore without the screen going distorted with lines until I restart. It’s broken…

    Change level of fidelity. Medium or low.

    #206151
    Ansark
    Participant

    Has the Mass Effect 3 profile been updated for legendary? I have 0 problems with ME 1 and 2, but 3 refuses to hook and I can’t even install the hook helper. The original version does work, but I don’t have all the DLCs for it.

    #205528

    In reply to: Vorpx won’t hook

    jcmagic32
    Participant

    I’ve been having issues with mass effect 3 LE hooking. 1 & 2 hook with no problem but not 3. I’ve tried all the steps when a game doesn’t work but with no luck. I’m using samsung odyssey with 10th generation i7, rtx 3060ti, 16gb ram and win 10. Any suggestions would be appreciated. Thanks.

    #205241
    dborosev
    Participant

    Fully agree that for FullVR, the magic “reality” formula should be adhered to as much as possible, to prevent throwing one thing or another out of whack, causing an imbalance.
    However, I end up playing a lot of my games in immersive or cinema as you know. Why? Could be bc I have a lower end card, could be because I want to prioritize graphics and sacrifice framerate, could be because its 3rd person, could be just personal preference of wanting a larger fov for a game, etc etc.
    And I think in these cases, most of the rules could be thrown out the window. Want a massive fov? Go for it. Want that dollhouse effect? Do it. I would say the more options the better, but lock them to the cinema modes perhaps to prevent people shooting themselves in the foot for FullVR.
    Just my 2 cents. I think VorpX is great as-is, but there are times where I wish I could have a bit more of that 3D pop for certain situations.
    I can feel Ralf rolling his eyes hard right now. hahaha. ;)

    #205099

    In reply to: Games Wish List

    Tonezone7
    Participant

    I find that this update with the Mass Effect Legendary 1 profile works really well with both #1 and 2, but does not want to hook into #3 so far- is this a known issue?
    [the supported games list does not yet show this new profile, but is in the menu]

    Is the Direct Vr utility still present but does not work for ME LE ?
    [really secretly hoped to play it in full direct VR]

    Great job as always, playing the remaster in VR is just wonderful, they’ve upgraded the character models in high res and the locations and weather, and lighting etc., just makes it so beautiful to be “inside” that world.

    Thanks again!

    #205046
    mr_spongeworthy
    Participant

    https://www.nexusmods.com/masseffectlegendaryedition/mods/4?tab=description

    There is now a First Person mod for the LE trilogy and I’m currently trying to setup the best settings for Full VR. Anyone else try yet?

    Thanks for the heads-up on that. I hope it works well. I had one for MEA that worked pretty well, but I never finished MEA as I did not enjoy the game itself much. Even having exploration mode being first person will be great for use in vorpX. (At least for me, even if not in full VR mode, I find that I can play first person games in Z3D without much issue, but it’s very difficult for me to play 3rd person games in Z3D due to the constant distortion around ‘me’ being so distracting.)

    #205019
    Tonezone7
    Participant

    I find that this update with the Mass Effect Legendary 1 profile works really well with both #1 and 2, but does not want to hook into #3 so far- is this a known issue?
    [the supported games list does not yet show this new profile, but is in the menu]

    Is the Direct Vr utility still present but does not work for ME LE ?
    [really secretly hoped to play it in full direct VR]

    Great job as always, playing the remaster in VR is just wonderful, they’ve upgraded the character models in high res and the locations and weather, and lighting etc., just makes it so beautiful to be “inside” that world.

    Thanks again!

    #204981

    In reply to: do you play flat games

    matteo39
    Participant

    up to now, I have played for years only via vorpx and in 3d, but lately the fact of having to always wear the oculus is finding me a bit uncomfortable: today I tried to replay mass effect 2 on a flat screen, and I must say that it wasn’t bad … this without detracting from vorpx

    #204689
    Ralf
    Keymaster

    21/06/17
    vorpX 21.2.1 has been released.

    Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good enough for a first public release.

    The connection mods implement perfect 1:1 headtracking, decoupled walk/look/aim, auto switching to EdgePeek in cutscenes and menu screens for improved comfort, and unique VR optimized cameras for both games that get rid of nauseating head bobbing and whenever possible the equally nauseating moments where the games briefly take away control, e.g. when entering a car or mounting a horse.

    They also add Alternate Frame Geometry 3D for both games. If you are sensitive to the comfort issues inherent to AFR 3D, vorpX’s built in 3D methods are still available without losing the other benefits of the more direct connection like positional tracking and decoupled walk/look.

    Nice detail: For the heck of it GTA V got an additional driving view that mounts the camera on a car’s hood, similar to what you may know from many racing games. Turned out to be the most fun and immersive way to cruise through Los Santos you may have ever experienced.

    Full changelog:

    • Dedicated connection mods (BETA) for Red Dead Redemption 2 and GTA V to provide a great out-of-the-box FullVR experince: VR optimized cameras, decoupled walk/look, auto EdgePeek handling, alternate frame G3D, and more.
    • The shader authoring tool can be used on top of official profiles now.
    • Profiles can now be restored to default from within the game, having to switch to the config app for that was always a bit clunky.
    • Internal frame interpolation can handle alternate eye rendering without relying on support provided by headset runtimes.
    • Fallback hooking mode that improves compatibility with some mod loaders (e.g. Resident Evil 2)
    • ‘Loft’ cinema environment (finally) finalized.
    • Some textures were blurry in cinema scenes since earlier this year.
    • OpenXR now working for games that utilize nVidia Ansel, e.g. SW: Battlefront 2.
    • DirectVR memory scanner caching didn’t always work as intended.
    • D3D9: Fixed a regression that could cause heavy flicker in older fixed function pipeline games (e.g. GTA: Vice City with the D3D8>D3D9 wrapper)
    • Head roll wasn’t always applied as intended (e.g. Resident Evil 7)
    • Some Epic Launcher and EA Desktop related improvements
    • Elder Scrolls Online: HUD shader fixed for latest game release.
    • Fallout 4: Lightning shader fixed (thanks RJK)
    • Skyrim SE: Some effect fixes (thanks RJK)
    • Mass Effect: Legendary Edition: ME1/2: G3D/Z3D profiles added, note that G3D performance isn’t exactly great due to a somewhat ineffecient D3D9 to D3D11 conversion. Especially for ME2, which doesn’t look that much better, the DX9 original is still recommended.
    • MPC-HC/VLC: some default settings tweaks,
    #204335
    Dave
    Participant

    I’m too ! The MassEffect2.exe Legendary is locked to the old incompatible official vorpx profile of MassEffect 2.

    #204113
    themerote
    Participant

    Thanks, I used the custom launcher mod in the end as the game launcher is pointless so now I can just jump into all 3 games from the desk top. https://www.nexusmods.com/masseffectlegendaryedition/mods/46

    All these settings work great, thanks so much, no crashes so far

    Cinema mode
    Head-tracking MP 0.00
    HT Sensitivity 0.00
    Geometry 2.00
    Fluidsync on
    Frameslimit 40-45fps – I used (Oculus Tray tool) for this

    In the Mass Effect in-game options change this settings.

    4:3 Resolution
    Borderless
    Dynamic Shadows off
    Blur off
    Grain off
    AA off
    Ambient Occlusion off

    I also played with the FOV setting with the Bioshock Infinite profile and zoomed the screen all the way in. It looks great with hardly any borders.

    It’s a great day to be able to play Mass Effect trilogy in VR, lets hope one day someone like Luke Ross works on a VR mod.

    #204112
    Dave
    Participant

    @themerote

    In the vorpx-config app you can exclude the launcher by picking the *.exe. of it. After that in the local profiles in the config app create a new profile based on the Bioshock Infinite profile with the assigned MassEffect1.exe of the Legendary Edition in the vorpx config app.

    After the game was hooked by vorpx and you can see the game in your headset, just press the “Del Button” on your Keyboard and change the settings. You can also play around with the settings, you can reset it in the vorpx config app if needed.

    Cinema mode
    Head-tracking MP 0.00
    HT Sensitivity 0.00
    Geometry 2.00
    Fluidsync on
    Frameslimit 40-45fps

    In the Mass Effect in-game options change this settings.

    4:3 Resolution
    Borderless
    Dynamic Shadows off
    Blur off
    Grain off
    AA off
    Ambient Occlusion off

    #204110
    Sephael
    Participant

    @Luka2099
    Not at all.
    We were discussing using the Bioshock Infinite’s profile on Mass Effect Legendary Edition for the Geometry 3D, we were sayng it is really taxing on performances.

    This concerne no other games than Mass Effect Legendary Edition with Geometry 3D.

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