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Hello,
I’m new to Rift DK2 and how to drive itso far I did not encounter any Vorpx problem with these games:
Mirror’s Edge
Call Of Prypiat
Dishonored
Arma series
Metro Redux
Outlast
Thief2014while (settings to default and monitor to Dk2):
– Mass Effect 3 won’t activate the DK2
– Portal 2 crashes to desktop as soon as it reaches the main interface, – although activating the DK2
– Skyrim won’t activate the Dk2 and crashes to desktopI’ve tried to follow the troubleshooting section suggestions, with no results
any hints?
thanks
Hi Ralf i have a problem in most of my fps games like black ops 2 and metro last night redux.
when click on the game launcher nothing appear. But mass effect 3 works very well.
please hlepTopic: Mass Effect 3 Settings ?
Ok, so i only managed to find one other post relevant to mass effect 3 and it is fairly outdated at this point. When playing ME3 I am able to use head tracking and click the mouse wheel to zoom out. But, the Vorpx menu does not show up and I cannot see my mouse cursor and none of the keys work. So, I cannot actually get past the menu of the game. Now the game is supported by Vorpx, and I have seen videos of people playing it so i am a little confused. Further research showed that to effectively play ME1, one had to go into the config and ‘enable hardware cursor’, otherwise there would be no cursor or Vorpx menu. But, ME3 has no such option in the config files, so I am somewhat lost. Any advice ?
Topic: Mass Effect 1 Settings
In …\Documents\BioWare\Mass Effect\Config\ open BioEngine.ini
Adjust the following:
MaxSmoothedFrameRate=75.000000
MinDesiredFrameRate=60.000000 //I found 60 to be the minimum to avoid discomfort, this also occurs in a few spots, so do a search for “framerate” without the quotes.Launch the game in normal mode.
Set the Resolution to 1920×1080, look for the “double down” arrows to the right of the list.
Enable hardware cursor under input, if you don’t you won’t have the mouse cursor or the Vorpx menu.I had bad issues with background flicker, and I mean bad.
So I set the 3D Rendering to Z-Adaptive, and enabled depth of field in the Vorpx menu.The lighting in the game is a little strange, and there are some FOV settings in the BIOEngine.ini file that I should play with to bring in the edges of the game.
I’m pretty happy with this though, the game is comfortably playable with these settings.
Topic: Supported games?
Is there an official list of supported games?
I had found a spreadsheet on Reddit but I don’t think that is accurate because one game it listed as supported, Mass Effect 2, I was heartbroken to find does not work.
So is there an official list anywhere?
Topic: Mass Effect 3
I’m trying to get Mass Effect 3 working with vorpx and the oculus rift.
I have the game on origin, and I am running it in offline mode.
Here are the issues I’m running into:
1. While in the ME3 game I can not hit the Delete key to bring up the in game vorpx controls.
2. The menus are extremely hard to use.
– I do not see a mouse cursor, and it constantly resets it’s position.
– If I manage to get lucky and find a button with the hidden mouse cursor before it resets its position, I can click it to navigate the menu. But some of them are extremely hard to find (the confirm dialogs are near impossible for me).
– I can use the arrow keys to navigate (the game doesn’t seem to support keyboard ability to select an option though).Any advice?
Topic: VorpX just stops working
Ok, I’ve had this issue in two games now, Condemned: Criminal Origins and Dark Souls.
First, I was very surprised to see how well Condemned worked even without 3D and no changeable FOV. Just when I was ready to play a bit, at one point in the game vorpx just stops doing it’s magic. The game just goes back to the normal 2D screen layout, and the vorpx overlay and zoom don’t work anymore.
Also had this with a brief try with Dark Souls.On a “maybe” similar note, I’ve tried Mass Effect 3 and it works really well, except when my energy shield is depleted after taking too much damage, it explodes and suddenly it’s like seperation is set to 500. completely different viewing angles for both eyes. After a while when the shield starts regenerating, it goes back to normal.
