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I am trying to play Monster Hunter World game and everything works great until motion controls lose tracking or something and suddenly my xbox pad now seems to be rebinded as keyboard so if i press triangle instead of attack i get space.
VorpX then gives me hint to switch off motion controls in vorpx menu but when i do that nothing happens and there is still above issue.
Is there a way for VORPX to leave my Xbox pad alone ? I don’t want VORPX to ever touch my pad again as this is not the first time when it tries to rebind my gamepad to keyboard for some reason.
problem 1 – VorpX takes over gamepad for some stupid reason and disables it. Previously vorpX also tried to took over gamepad but that stupid feature was thankfully something you could skip by connecting pad after starting game. Not it just doesn’t work
problem 2- every key press on keyboard forces steam to take screeshot (that screenshot steam sound) and freezes game for 0.5s. Disabling screenshot function shortcut in steam options doesn’t help.
So right now it is unplayable. Tested on oculus quest 2.
Ralph can we can clear “I DON’T WANT VORPX TO FIDDLE WITH PAD” option ? There are like 3 different options in vropX options for gamepad and none of them make sense.
hide – disables completely pad
partial – some keybinds are changed ?
override – ?
full – defaultThere is no option : “remove vorpx taking over pad”
Hi all,
I just bought VorpX and am super excited to use it with all my non-VR games.
I’ve tested it out on quite a few games in my library including Sekiro, Fallen Jedi, Monster Hunter World, New Vegas and Crysis.
I’ve noticed that in the 3rd person games there’s quite a lot of ghosting when moving the character around, especially around the body of the character.
I’ve tried turning off VSync, changing resolutions and disabling all of the post-processing effects i.e. motion blur etc. Has anyone experienced the same issue and found a way to eliminate it?
Many thanks in advance!
I was initially attempting to run Sea of Thieves, but decided I ought to try something that has a local profile to be sure. I tried Monster Hunter World as well.
I did get the headset to work with Elite Dangerous, just to make sure it works on its own.
It’s directly connected with a thunderbolt 3 cable, and shows as connected in the Oculus program.
Launching either of the tested games does result in hooking, with the logo on the bottom, but the headset just displays its home screen.
I gave the forum a scan, and didn’t see anything, so I’m hoping I’ve just overlooked something (also kudos to Ralf for being so responsive).
Thanks in advance!Topic: Monster Hunter World + DLSS
Hello Ralf!
Thanks again for keeping updating Vorpx it’s fabulous!
So, after trying Death Stranding, i see that DLSS is possible with Vorpx.
I tought it was not possible, because when i want to try it with Monster Hunter World, it just dosn’t work in G3D… But Saying that, i remember that it’s maybe a G3D thing because it work well in Z3D in both Monster Hunter and Death Stranding if i remember well…SO! In Z3D no problem, but in G3D with Monster Hunter i have the left eye OK, but in the right one, i only see the HUD, everything else is just BLACK.
Is it possible to fix this? Is it just on my side?
Also : non-related to Monster Hunter, is G3D possible in the futur for Death Stranding? If yes i will maybe wait it, because this game have great performance in general and in Vorpx it seems.
Thanks!
So I got VorpX when it was in beta back in 2016 after the first vive was released. I don’t remember using it much, but that would be true for VR in general at the time.
Anyways, I moved to a bigger place recently and decided to get myself a Valve Index to enjoy VR content… I was not amused by most of the VR games available, except for a few… I was looking for other ways to enjoy VR, and I rediscovered VorpX and remembered that I had already purchased it 4 years ago.
AND WOW! Suddenly my valve index purchase is justified! This software alone makes it worth it. Amazing work that I have to commend you for… Thank you!
Sorry for the long introduction but I really believe that you have done a great job growing this into the excellent piece of essential VR software that it is today.
I’m enjoying so many of the games that I have on my steam library in 3d, I was a big fan of Nvidia 3d vision and VorpX is what i have always wished for playing nvidia 3d vision games.
My issue is with performance though, I’m running a watercooled 2080 ti that is heavily overclocked. and running games on G3D while using the default VorpX setting for Steam VR results in almost 100% gpu utilization on most games i play even at resolution of 1440p with frame rates varying between 15 to 30 fps.
I understand that Vorpx renders two full instances of 1440p screens but the frame rate is just too low. I can run the same games on 4K res with much higher than double the fps (which is still a few thousands pixels higher than 1440pX2)…
So searching for answers, I stumbled upon the thread that was made back in May suggesting to try the generic VR mode by disabling direct VR… and to my surprise it actually made my fps much better, within what i would expect given the number of pixels being rendered. I understand that I shouldn’t see more than 10% improvement using this method, but I believe that my performance is being tanked when selecting the steam VR option.
I have confirmed that I was using the same in game settings in both tests with G3D selected. The game where I did most of the testing was Monster Hunter World… and oh my god it looks amazing in VorpX.
I would really appreciate any help with this issue. I can also provide all the information required to assess the situation.
Thank you again for this amazing software. It’s totally worth the $40 and even more.
