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  • #88511
    Bitchin
    Participant

    I have tried uninstalling vorpx and deleted all registry entries, reinstalled it and re registered it and I still cannot get anything working with it. I go into Portal 2 (on my monitor without dk2) and set video to 1920 x 1080 and save it, I then quit game restart it on my monitor and check the settings are the same, which they always are. I then run vorpx, run portal 2 and the screen goes black, then it returns to desktop with Portal 2 music running and if I click the icon for portal 2 on the task bar, the screen flashes black then drops back to desktop.. I turn off dk2 and vorpx, go back into game on my monitor and the video settings have been changed to some weird 476 x 1490 setting… change settings back, repeat the above and get the same outcome. I find it really frustrating that I can only launch the vorpx config whilst the dk2 is switched on, trying to view desktop icons and windows in vr sucks… the Oculus display mode software runs without the need for the dk2 and I think this would be a great help. If I cannot get the games to launch how does an in-game vorpx menu help ? Getting really frustrated with this now, I bought Vorpx months ago and have had zero success with it, I put in 3-4 hours every now and then trying to get a game working but it is an endless roundabout of failure. I can run demo’s for DK2 in direct or extended mode, I can run games with DK2 support like Live for Speed or Project cars instantly, but Vorpx fails me every time I try to use it. Perhaps it’s a win8 64 thing ? I just cannot get it to work .

    #88471
    Ralf
    Keymaster

    This thread is almost a year old, hence the sticky you mention doesn’t exist anymore. It only referred to the display orientation setting and is now included in the DK2 Setup Guide in the vorpX help.

    If you don’t get 3D in GTA V after starting the game, please ALT TAB to the desktop and back, which should resolve the glitch. Be aware that the game is Z-Buffer 3D only, which generally means “less 3D” for forground objects, but twice the framerate.

    Portal 2 has Geometry 3D and Z-Buffer 3D, for the best Stereo 3D effect make sure that Geometry 3D is enabled (should be per default).

    If you want “more 3D”, you can raise the “3D-Strength/Separation” parameter on the main page of the ingame menu. The default of 1.0 is close to what you get in reality though. So, more is not better in this regard.

    #88470
    Bitchin
    Participant

    Hi I have problems with Vorpx, I only ever get a split screen effect where the same screen is shown twice on the dk2, I have tried a lot of settings and can not get it to work with any game (Portal 2, GTA V etc)

    I run win 8.1 64 and I can get all the direct to rift stuff working and the occasional thing like LiveViewRift video viewer, but I cannot get games to work with vorpx…

    I have read several forum posts where the following is stated:

    If you use Windows 8, please also check the Win8 sticky above, unfortunately some Win8 related information did not make into the setup guide.

    For the life of me I can not find this “sticky”

    Could you post an actual link to this post so I can try the recommended settings please.
    Thanks in advance
    Bob

    #88343
    Mulbin
    Participant

    expert settings is checked. I now have the option in the menu.

    It does nothing when “on”

    Still no positional tracking with any game using vorpx. Tracking is working fine in native oculus games.

    Also, not asking about mouse adjustment, I’m asking which of the settings to have on or off in portal, they seem to have different effects on vorpx. – no helpful info in “essential game hints” as this is specific to Portal 2

    #88339
    Mulbin
    Participant

    Also, is there a guide somewhere for portal for setting up the in game options? Not sure what I should have turned on/off in the portal mouse/keyboard settings…. right now my head turns waaaaaaaaay too fast.

    Mulbin
    Participant

    Surprisingly hard to find a definitive answer via google.

    Does Vorpx support the DK2’s positional tracking?

    So far have tried Portal, Portal 2, Stanley Parable… and I have no positional tracking.

    Rotational tracking works fine (turning my head) but positional is not working (leaning to sides, forward etc).

    Is it even a feature of Vorpx? Vireio has it, but vireio also has a distorted image so I would rather use Vorpx.

    #87886
    JACKERL360
    Participant

    Sorry, just realised how badly I described the problem.

    The head tracking works perfectly with Bioshock infinite.
    Behaves exactly as the mouse look does.

    Portal 2 problem: –
    Look up = works fine
    Look down = works fine
    Look right = works fine
    Look left = the whole screen moves/drags left. It does not look left but moves the sceen left.

    Look left does not work in tracking but pulls the whole screen left.

    #87799

    In reply to: Path errors

    Ralf
    Keymaster

    Portal 2: Do you use a non-default Steam setup (for example Portal 2 not installed in the Steam directory)? For Portal 2 the optimizer may rely on the game being in the default location (not 100% sure currently). So it may fail when you use a custom directory.

    If applying the optimizer settings fails for a game, you can usually apply the most important setting (FOV) manually. Googling FOV + game name in many cases brings up easy to follow tutorials.

    Just in case: Steam or not, for many games the optimizer can only work correctly for legit game versions.

    #87783
    JACKERL360
    Participant

    Getting weird tracking problems ems in portal 2

    Lok up down right works fine…

    But look left turns left as well?

    Is there a way around this issue?

    Thx

    J

    #87782

    Topic: Path errors

    JACKERL360
    Participant

    Getting path errors on a large number mber of games.

    Portal 2 for example…

    Any help appreciated.

    Cheers

    J

    #87600
    Slash
    Participant

    Yes i’ve used the game optimizer for Outlast before i’ve started the game and it said “settings applied”.

    So after that i’ve tested Crysis and Portal… the same thing. The gun in Crysis / Portal looks like it’s 10m. I just don’t get it. No matter what i try in the ingame vorpx menu… nothing helps :/

    #80789
    KristoferNathan
    Participant

    I’ve owned an Oculus Rift DK2 since Christmas of 2014. I’ve enjoyed many of the experiences from small projects like Proton Pulse, Affected, and Dolphin VR to AAA titles like Elite: Dangerous and Alien Isolation. I’m not a developer. I’m just a huge VR fan with enough software/hardware knowledge and patience to get stuff working most of the time and so far I’ve been delighted and I’m very excited about the future of VR. I’m always looking for more opportunities to try new VR experiences and idea of an applications that would allow me to play many of my favorite PC games in VR was promising, but there was a lot of apprehension.

    Like many, I lurked on the VorpX forums, watched many Youtube videos, and read as many reviews as I could about the program and hesitated due to so many complaints and mixed reviews. Finally, last week, I mustered the courage to give it a shot. After all, I’ve blown more than $30 on worse things before and if it worked even for a game or two it might be worth it. Long story short: I am very pleased with my purchase. But before you go clicking the “buy now” button, please read on.

    First, it is important to understand that the most vocal are generally those who are unhappy. This is clearly the reason why there are so many negative reviews and complaints out there compared to positive reviews. We don’t have a plethora of review sites yet for VR where we can go for honest, unbiased reviews of everything VR (though the Rift Arcade and Road to VR do a great job and both have made my daily RSS feed). The Oculus Rift community is still very small compared to the rest of the gaming community so when you have a vocal minority they are going to make a big impact. Unfortunately, happy people are just less likely to go posting about how satisfied they are. Those who are enjoying the product are busy enjoying the product. Those who aren’t happy are posting on forums everywhere with sometimes constructive criticism but far more often emotional ranting. Don’t let this completely deter you.

    Is VorpX a consumer-ready product? No. Absolutely not. Why not? Because it’s exclusively designed for the Oculus Rift and the Oculus Rift is NOT a consumer-ready product. It is that simple. It’s software in beta designed for hardware in beta. We are all still in the testing phase. Even most experiences designed from the ground up for the Oculus take some tinkering around to get working. I’ve encountered very few applications that utilize the direct-to-rift function properly. The vast majority of the time I must extend my monitor to the Rift, set the Rift as the primary display, close one eye with the Rift on, and execute applications or move them over to my main screen for easier execution. This is not a consumer-ready experience and that is okay because this product is still in development.

    Does VorpX work? Short answer: yes. It’s an experimental application designed for experimental hardware for software that was not designed for said hardware. That is a nightmare from a developmental perspective and the fact that I’ve gotten it working with 9 out of the 10 games I’ve tried it with is pretty impressive. Some of the games that I play regularly do not currently have stereoscopic/geometric 3D support but the cinema option is very cool and even emulated 3D is fun to play around with. For those games, VorpX is still not my preferred way to play but it has nonetheless been an enjoyable experience.

    For the games with full 3D support, it has been absolutely awesome. Portal 2 looks great in VR and becomes almost a completely new game and Skyrim has so far been nothing short of incredible. Over the past few days, experiencing Skyrim in full 3D has made it my favorite VR experience thus far. The VorpX interface makes it easy to zoom out to letterbox view when I need to access the UI and zoom back in when interacting with the environment. I plan to play the entire game through exclusively in VR using VorpX and I’m looking forward to every moment.

    It is important to note that, just like most other VR experiences, you’re going to need to tinker around with VorpX in most cases to get the best experience and sometimes even then things may not work out. This is the nature of the beta experience. I can’t stress how important options like interpupillary distance are. You can use the built-in IPD calibrator or google ways to measure your IPD manually but these options are IMPERATIVE in order to optimize your experience.

    If you’re patient and knowledgeable enough, VorpX should be well worth the $30 price tag. In many cases it will allow you to experience some of your favorite games all over again in a brand new light. For the experiences that don’t work for you, search the forums and if you find nothing post about it but try to post as productively as possible. Keep in mind, there are updates regularly and the most recent patch has expanded compatibility and implemented some great options. VorpX is a great step in the VR process and, for this humble VR fan, makes the bright future of VR even brighter and definitely has made the wait for the official release of the Oculus Rift much easier.

    #80099
    jbond95
    Participant

    I have gotten Portal 2 and FarCry 4 (sort of) but I cannot get skyrim, bioshock, or fallout nv working. I know that its not hooked in because I cannot get the in game menu to show up. it looks like the desktop does thru the rift. (zoomed in and offset to the sides a little) and head tracking wont work either.

    Apparently there is some way to disable optimus with fn+f5 on Alienwares but that combination is muted and it is brightness control instead on my laptop >__< I don’t know how to disable optimus any other way either

    Alienware m14x R2
    Geforce 650m
    Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
    8.00 gb RAM
    Windows 7

    #29621
    goshops
    Participant

    I have no troubles working vorpx with Steam:
    Borderlands 2
    Borderlands Pre-Sequel
    Chivalry
    DCS World
    F1 2012 (needs open track)
    F1 2014 (needs open track)
    Far Cry 4
    GTAIV
    Metro 2033
    Mirrors Edge
    Portal 2
    Outlast
    Skyrim
    Wolfenstein

    Alien Isolation (mod game file)
    Test Drive Unlimited 2 (have 3D but no head tracking)

    I also have the Mass Effect trilogy and Alan Wake but I haven’t tried those games yet. Except for the games marked, all work with vorpx’s head tracking.

    Citizen Gamer
    Participant

    I’ve tried running Skyrim, Dear Esther, and Portal. In every game, everything seems enlarged, even when the FOV is set correctly. For example, with FOV 120 in Skyrim, my in-game arms and weapons feel like they are massive arms sticking several feet out in front of me. Standing next to an NPC makes them look like giants. Is there a setting I can adjust, or is it simply the result of forcing a non VR game into VR?

    In contrast, in Half-life 2, run through Steam VR, everything seem proportional.

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