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Viewing 15 results - 106 through 120 (of 154 total)
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  • #169024
    Ralf
    Keymaster

    Theoretically yes, practically no. No Z3D in Q4. What you can try is an ini tweak to disable the framerate cap. I removed that from the settings optimizer due to the timing issues outlined above, but maybe faster moving speed and similar glitches are less distracting for you than the 3D glitch:

    1. Navigate to [Quake 4 install]\q4base
    2. Open Quake4Config.cfg with a text editor
    3. search for ‘com_FixedTic’ without the quotes, change the value to 1

    If ‘com_FixedTic’ is not in your ini, add it at the end of the file EXACTLY as below

    seta com_FixedTic "1"
    

    -1 is also supposed to do something, but didn’t when it was tested.

    #169013
    Ralf
    Keymaster

    DX11 TESO has Z3D, that what made clear in the changelog and nothing else was ever said anywhere. You should pester Zenimax to bring back DX9 support, the game had good Geometry 3D before they axed that. 😉

    Not sure what your issues may be with Prey 2007 and Quake 4, they work perfectly fine normally. If you installed them under C:\Program Files please make sure that you have write access to the game folders to ensure vorpX can change their config files.

    Alternatively try to install them somewhere else where Windows does not block write access per default.

    Also make sure to use the Steam versions of Quake 4/Prey 2007. Direct VR will probably not work on old CD versions (or versions you can ‘obtain’ on the internet).

    matteo39
    Participant

    elder scrolls online continues to have problems with the new version of vorpx: the 3d effect is minimal and faded, and it is better to use the “warhammer vermintide” game profile to play online elder scrolls rather than the official profile …

    I’m a little disappointed by the new promises of the new vorpx: even quake4 and prey (2007) did not have the promised improvements

    #168999
    mr_belowski
    Participant

    I tried quake4 with the latest release and something isn’t quite right. It feels like the left and right eye images are out of sync when you turn quickly. The depth perception breaks down and then reappears when the image isn’t moving. It also feels like something similar is happening when enemies and other stuff are moving around quickly. It all gets very confusing, which is a shame because it looks and runs nicely when stuff isn’t moving around.

    I followed all the instructions and haven’t messed about with anything other than the stuff recommended by vorpx.

    This is with a Nvidia 1080 on the latest drivers

    #168990
    slydog43
    Participant

    I would like to hear from people who have had great success with the latest version and what programs they are using.

    I tried Quake IV, and it worked pretty well right out of the box without having to do anything. Incredible job with latest Vorpx!

    #168979
    matteo39
    Participant

    sorry, i wrote the message in italian:

    this is the message in english:

    prey(2007) and quake 4 (which both have the same graphics engine) continue to have problems with the g3d: the headache comes to play because the view is distorted

    matteo39
    Participant

    prey e quake 4 (che hanno entrambi lo stesso motore grafico) continuano ad avere problemi con la g3d: viene il mal di testa a giocarci perchè la visuale è distorta

    #167247

    In reply to: VorpX – 3D-Vision

    Ralf
    Keymaster

    vorpX should be able to hook into most OpenGL games, but only for those that use a fairly old OpenGL version (to be precise the original OpenGL fixed function pipeline), there is a chance of 3D. With a few exceptions this mostly means games up to ~2005 (Doom3/Quake4 era).

    For fan made mods of older games that might also apply, no harm in trying. The Quake 3 profile is a good base profile for checking unknown OpenGL games.

    Hikari
    Participant

    Hello guys.

    I just bought my Oculus Rift, and the bought vorpx. I did Oculus’ tutorial, SteamVR tutorial, played a bit of Lucky’s Tale and The Lab.

    On all these tests, VR graph was great. Almost as great as in my monitor. Indeed, in some The Lab environments I really felt I was inside it, given the quality of texture and lighting.

    Then I went to vorpx, and graphics are bad. And very very bad. I first tried Outlast (coincidently, it’s for free on Humblebundle!). Used 1920×1440 with no performance issues, but graph was very ugly, much worse than monitor. It seems the game is in 8bit color…

    Maybe it was because the game is very dark, so I tried Oblivion. But again, very ugly graphics, as if in 8bit color. I made some tweaks changing its fov, its resolution, no luck.

    In both games I applied Optimize Settings.

    Also, sometimes menu texts are almost unreadable, in both immersive and EdgePeek modes. Even vorpx ingame menu is very hard to read.

    I started to believe it was Rift’s lack of quality, but I went back to Lucky’s Tale and its graph is great.

    Considering that monitor graph is 100%, I’d give The Lab a 95%, Lucky’s Tale a 85%, and both Outlast and Oblivion not even 20%.

    Really, it’s so bad that games are unplayable. It’s not a matter of resolution, headache, disorientation. I’m feeling no sickness at all and my GTX 1070 is easily running these games. It’s that colors are very very bad, even worse than old Quake colors.

    Anything I can try? This is very frustrating because I really wanted to play horror and TES games on VR. I wasn’t expecting to have the dame image quality of my monitor, but I can’t play games this ugly.

    Ralf
    Keymaster

    Quake 3 Arena should work without problems normally, it’s one of the usual OpenGL test cases here and thus checked regularly. Unlike Direct 3D hooking OpenGL hooking isn’t even timing sensitive, so there is not much that can go wrong besides an external factor, most likely an injection conflict with some other program on your PC.

    BTW: After you got it to hook, please disable FluidSync in the vorpX options. Due to the way vorpX handles OpenGL, FluidSync doesn’t work well with it. That will be be done in a different way in the next vorpX version, for now FluidSync should be disabled manually for OpenGL games.

    Electryic
    Participant

    Just picked up Quake 3 Arena (again.. as I bought the discs years ago) because
    they have an official profile with the latest VorpX.

    Alas the game won’t come on at all with VorpX enabled. Wondering if the profile was screwed with to work with Doom 2016 etc and now won’t work w/ the actual game its for.

    Disappointed to say the least.. I expect if it has an official profile that it should work. I’ve been using VorpX for 2+ years so know all the normal troubleshooting steps… will continue to work with it.

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

    #127052
    Ralf
    Keymaster

    DOOM is 2D only. It uses the OpenGL graphics API and (with a few exceptions) vorpX only can do 3D for fairly old OpenGL games. Roughly up to Quake 3 era games.

    3D support for shader based OpenGL versions *may* be looked into further down the road, but that’s a lot of work and considering how few of these games exist may just as well never happen.

    #122428

    In reply to: Train Sim

    Ralf
    Keymaster

    Did you try an OpenGL profile? Some sim programs that I’m aware of are based on OpenGL. If the train sim is such a case and happens to use an older OpenGL version, the Quake or Quake 3 profiles might be worth a try. That’s just a guess though, I might be completely wrong here.

    #111958
    Ralf
    Keymaster

    Never tried that one, sorry. You might get lucky by using an OpenGL profile as a base (e.g. the Quake 3 profile) for OpenGL mode or an Unreal engine game profile for Direct3D mode, but there is no guarantee that this will work.

    There likely also wouldn’t be head tracking unless you can somehow configure the game for looking around with the mouse.

Viewing 15 results - 106 through 120 (of 154 total)

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