Archives

Homepage Forums Search Search Results for 'Resident Evil 7'

Viewing 15 results - 151 through 165 (of 215 total)
  • Author
    Search Results
  • #170261
    xxFONxx
    Participant

    Hello.
    I’m from Spain and my English is bad. I don’t understand you said, but I have the same problem and nothing works in vorpx. Many games doesn’t work.
    Attaching to… resident evil 7
    Attaching to… battlefield 4

    and more…

    Please, I need help. Use a easy English to me please.

    #170019
    ptapang
    Participant

    picked this up last night and was very weary about it, but gotta say it’s awesome! Great job Ralf, I’m loving resident evil 7 so far!!!

    #169562
    lipplog
    Participant

    The last steam update broke the FOV mod by CivilWare. I just found his updated version here…

    Hey guys. Here’s the updated version of the FOV mod. The one linked above is outdated. https://civilwolf.wordpress.com/2017/11/02/resident-evil-7-fov-ar-trainer/

    #168854
    lipplog
    Participant

    Strange. Now when I run Resident Evil 7 with VorpX I get “Access is denied” (0x5). It runs fine without VorpX. Any ideas?

    #168763
    lipplog
    Participant

    Thank you, Ralf. Your hard work and responsiveness is very much appreciated.

    Are you saying the games are fixed now, or will be fixed in the next update?

    IIRC, the Dear Esther source is no longer available on steam. I tried the Landmark Edition last month and didn’t have body control. E.g. if I turn 90 degrees to the right and walked forward, I instead walk sideways to the left. In other words, my head can turn 360 degrees, but my body stays stuck in one direction.

    Do you know if the GTAVR mod still works with BorpX? It may be what’s been causing y distortion and flickering shadows.

    Also, any word on Resident Evil 7? The mod made by CivilWare to correct the game’s FOV no l8nger works since the latest steam update.

    Last one, I’m still getting a blank window when I open VorpX configuration via the SteamVR Desktop. Virtual Desktop and Big Screen as well.

    #168498
    lipplog
    Participant

    Following this guide and this Update, I finally managed to get Resident Evil on the right FOV. But the judder I’m getting is making it unplayable. Even with the settings on Low with a 1080. Anyone know what could be causing the studdering?

    lipplog
    Participant

    hi im new in vorpx. Its possible to download game setting of other user?

    Yes. Go to the cloud profiles in your VorpX configuration app, and type in resident evil 7. There are a lot to choose from.

    #168183
    StratonAce
    Participant

    If I’ve posted this in the wrong section, please forgive me, and please move it to the correct forum.

    Hello. I am a VR newbie and I have just picked up an Oculus Rift Bundle and have been setting it up this evening. I had been holding off on getting a VR headset as I was waiting for some lengthy triple-A games to arrive in VR. With the release of Skyrim VR for the PSVR I was thinking, “Okay, have we arrived?” So I picked up a PSVR and a copy of Skyrim VR. I played it for a bit, thought it was pretty good, or actually very good, but I was missing my mods for Skyrim.

    So, I went on youtube to see if Skyrim VR would be coming to the Vive/Rift anytime soon, and if it would support mods. And what did I see but YouTube videos of people playing Skyrim through VorpX, WITH MODS, RIGHT NOW! And they were saying it was amazing and was working really well. That lit a fire under me and I purchased an Oculus Rift Bundle and a copy of VorpX.

    My PC has the following specs:
    Windows 10 Pro
    Intel i7-6900k @ 3.20 GHz
    32 GB of RAM
    Asus Rampage V Edition 10 motherboard
    Nvidia Titan Xp 12 Gig

    I got the Rift up and running fine, and was blown away by the Touch Tutorial with the little robot. That was really, really, really amazing to me. Having played both Resident Evil 7 and Skyrim VR on the PSVR, I thought they just could not compete with what I just saw on the Rift with that Touch Tutorial.

    So, I excitedly installed the VorpX software. I already had Skyrim SE installed as I think it looks better than original Skyrim, and I run a lot of mods… the Special Edition I find to be more stable with mods.

    I started up my Oculus software, then I started up VorpX using the “Start vorpX” icon on my desktop (three vorpX icons were added upon install: Start vorpX, vorpX Desktop Viewer, and Configure vorpX). Once vorpX was started, I right-clicked the vorpX icon down in my system tray and went to Configure… I then went to Game Settings Optimizer in the left side panel and then went down to Skyrim SE, selected it and chose Optimize Settings and then I clicked Apply & Close.

    I then launched the game (unsure of what all settings I should make from the Skyrim options panel and to the Skyrim ini files) at a resolution of 1920×1080. I DID turn off V-Sync both through the Skyrim ini’s and made sure it was off in my Nvidia control panel settings for the Skyrim executable.

    Upon game start, I had trouble seeing the main screen options as they were far, far down in the bottom right corner of my view, and I just could not see them no matter how I turned my head. So I took the headset off and on my TV screen (this is my living room computer and is normally hooked up to a 4k television set through a 4k audio/video receiver) I was just able to make out the options, so I loaded a save game. Once the save was loaded, my view-point was staring straight up into the sky… So I pressed the Delete key and brought up the vorpX in-game menu, then navigated over to the Direct VR Scan and clicked it (making sure to not move any of my controls). That finished. Things were not looking too good, so I went into the vorpX menu again and changed the 3D Reconstruction from Z Adaptive to Z Normal and that looked at least a little better.

    BUT, when I turned my head, the screen/head-tracking would turn in the OPPOSITE direction. So, I didn’t know what to do to correct that, so I just shut everything down and did a restart on everything… This time the screen/head-tracking was turning to match which way I was looking, BUT, the depth just didn’t feel anywhere close to as good as it did in the Rift’s Touch Tutorial. Also everything beyond like 10 feet in the game world was pretty blurry, and when I got close to characters they all had a weird ghosting or doubling of their image.

    So, I’m sure it comes down to me not running things properly and having all things set up properly. What is the proper way to run Skyrim SE? What ini settings should I make? V-sync on or off? Shadows on trees, the land… on or off? Ambient Occlusion, yes or no? Ansiotropic Filtering? Antialiasing? What about settings for the Nvidia control panel? Maximum pre-rendered frames? Texture filtering? Triple buffering? Vertical sync?

    What should I be changing on the vorpX in-game menu for Skyrim? Also, in the main vorpX config I see Local and Cloud Profiles… Should I be using them with Skyrim? In the Cloud Profiles tab, I see that you can sign in but when I tried with my credentials that I use for these forums the program keeps telling me log-in failed.

    I’m at a loss and I’m not sure what to do or where to start. I’m fairly technical but totally new to VR, the Occulus and to vorpX. Any help that anyone can provide, well, I’d certainly appreciate it. :)

    Also, the PSVR has a quick way to re-center or re-set your VR view if it gets off-kilter, do we have anything similar with vorpX or the Rift?

    #168030

    In reply to: What is VorpX?

    Electryic
    Participant

    Can anyone explain to me what exactly VorpX is supposed to do?

    I have a Vive and was researching ways to play Resident Evil 7 in VR and read about VorpX. I configured it as best as I could figure and ran Resident Evil while in VR. The screen was all messed up and none of my input controls like mouse or controllers would do anything and I had to force quit it via task manager.

    I did manage to get Diablo 3 to work and it was kind of cool. Apparently, it just plays games in theatre mode like Steam does?

    As far as 3D, VR itself is 3D isn’t it? Is the app design to take a 2D first person game and somehow make it 3D with head tracking?

    Lastly, why does VorpX configuration pop up and mess up the display when I run an already VR gamme such as Space Pirate Trainer?

    Resident Evil 7 isnt on the list of supported games. See the Support section here. Games need a preconfigured “profile” to work. Best thing to do is start with one of the games listed in the supported games list.
    What VORPX does to varying degrees for different games is:
    1) will allow you to play the game in the headset
    2) will incorporate headtracking
    3) will render the game in 3D

    Using these and other tools in the software (from the in game configuration (i.e. “delete” button).. you can take existing games and turn them into VR type experiences to varying degrees. There’s a pretty good list of games that have been configured perfectly and play in VR just as well as the ones you are buying for your VIVE.

    markbradley1982
    Participant

    Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.

    Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.

    Ralf
    Keymaster
    haints
    Participant

    I’ve been trying to get vorpx and Res7 to play well together but there are a few issues I can’t seem to fix.

    The first is that while head tracking works in terms of turning my head left or right and up or down, it doesn’t work in terms of leaning in toward something–in other words, if I lean forward to examine an object in the game, it stays the same distance away from me.

    Is there a fix for this?

    Second, and this could just be the game itself, but shadows have a weird “stenciled” look to them–as if they had a lot of penciled in straight lines. Has anyone else seen this or now how to fix it?

    Any advice greatly appreciated!

    #167470
    VRHeini
    Participant

    @ Ralf: Nice, I always find it exciting to read about the experience of makers with their own creations.
    I’m glad you mentioned Half Life 2, Alien CM and Resident Evil 7, I’ll have a look at these, in G3D hopefully. RE7 just for the fear you described. I love when horror games actually scare off people. I have to give it a go! :)

    I should probably do a separate thread for this question about Half Life 2, but has anyone tried out both VR modes, the game’s native support and VorpX? Are they very similar or does one mode have a big advantage over the other?

    #167469
    Ralf
    Keymaster

    I always find it difficult to name top favorites, be it games, movies, books, music or whatever. There’s something good to be found in so many things.

    That said, what I recently enjoyed immensly was the first hour of Half-Life 2 Episode 1. Even more than the rest of the game this first hour is an almost perfect for VR mix of shooting and (easy) physics puzzles. If I was to make a VR first person shooter, it would be exactly such a mix of adrenaline driven sequences and puzzles to cool down in between. Must! be played standing with motion controllers.

    Then there is of course Fallout 3, I just love the mood and atmosphere of this game which is amplified by VR ten fold. If you like other Bethesda RPGs more, they are also always a good choice, of course.

    Next would be Bioshock 1, again mainly because I love the mood and atmosphere of the game. Exploring this beautiful Art-Deco underwater world is breathtaking in VR even if you already played through it on the monitor.

    As number four I would name one that generally is considered a mediocre run of the mill shooter, but personally I find it surprisingly good, at least in VR: Aliens: Colonial Marines. If you like Sci-Fi themed games or Alien in particular, give it a try.

    And last but not least there is one that isn’t actually officially supported for various reasons: Descent/Descent II with the fan-made OpenGL port D2X-XL. Probably my all-time favorite shooter game. Far from what one would consider perfect with vorpX, but if you are fond of 6DOF action and don’t mind the extremely outdated graphics, I can still recommend it. That’s a highly subjective assessment though, I’d almost be surprised if anyone else would agree. So be warned.

    Honorary mention: Resident Evil 7. I really wanted to play this one and it’s great, but in the end actually too scary for me. I chickened out before the introduction level was over… VR horror isn’t for everyone, I guess.

    #167414

    In reply to: How to for nobs?

    Bunker
    Participant

    Nessun problema per il doppio post ;-)

    Ma all’inizio ho avuto un po di problemi anche io a far partire l’applicazione. Poi dopo aver creato il profilo del gioco ed inserito il link al file .exe sono riuscito a far partire in automatico vorpx.
    Infatti nella schermata di avvio del gioco appare la scritta vorpx e premendo il tasto “del” appare la finestra di configurazione.
    1) per il key binding a dire il vero non ho ancora provato perché utilizzo un controller xbox e la configurazione è corretta (ho visto una finestra che permette di configurare se utilizzare i touch o xbox controller ed ho lasciato il settario di default
    2) non ho ancora letto come ottimizzare ed utilizzare la VR direct scan. Penso che le configurazioni che non hanno un file ottimizzato non ti permettano di avere alcuni settari (magari mi sbaglio, dovrei leggere il manuale per esserne sicuro oppure girare un po sul forum)
    3) si per il profilo ho cercato in rete “the division VR setup on oculus” e poi anche qui nel forum (cercando “the division”) ed un utente diceva che GTA V per lui era perfetto. Non ho capito se è possibile creare un profilo “da zero” oppure bisogna creare un file di configurazione prendendolo da quelli disponibili e poi modificarne il codice (un profilo ottimizzato intendo dove settore anche FOV ecc ecc)
    4) dopo che hai fatto la configurazione basta che avvii vorpx (resta attivo in background) e poi lanci il gioco direttamente, se hai inserito il link al file exe dovrebbe partire. A dimenticavo, mi sono accorto che con antivirus attivo (io ho McAfee) non funziona nulla (e i file vengono messi in quarantena) e quindi quando gioco devo togliere la protezione in tempo reale. Dopo che avvii il gioco parte anche oculus (io ho settato la SDK2 e quando ho installato vorpx ho deselezionato di installare i direct X perché erano già presenti quelli aggiornati)
    5) ho solo The Division e Ghost Recon Wildlands ed anche il secondo non mi sembra nella lista dei giochi ottimizzati ;-) Volevo appunto provare a creare un setup ottimizzato.
    Eh eh ho capito che non sei contento. Credo che mi ci vorrà un po di tempo per capire le varie configurazioni, gioco prevalentemente nel week end e durante la settimana non riesco a lavorarci sopra. Se ho visto bene c’è un manuale, provo a leggerlo e vediamo cosa viene fuori. Io non posso dire che non giri bene, la grafica è molto buona, un po di problemi nei testi che non sono ancora perfetti, il tracking è molto carino e puoi fare puntamento “a vista” che in questi giochi è molto utile, l’unico problema è che ho dovuto smettere perché avevo la nausea….

    Per resident evil ho trovato questo, magari trovi qualcosa di utile

    https://riftinfo.com/resident-evil-7-can-be-played-with-htc-vive-and-oculus-rift

Viewing 15 results - 151 through 165 (of 215 total)

Spread the word. Share this post!