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  • bugsquish
    Participant

    It should work, but it doesn’t. The Vorpx in game menu shows both Head Tracking and Positional Tracking set to ON position. I have tried restarting service, rebooting and various Oculus Runtime versions. Positional tracking works fine in Oculus demos but in Skyrim position stays static. It’s so annoying because it worked in previous Vorpx versions. What else can I do? Thanks!

    #96204
    Ralf
    Keymaster

    Should work just as it always did. Skyrim is still one of the top 10 test titles that are checked before every new version is made public (in case of the last version against runtime 0.8). Only thing I can think of is that maybe you may have disabled it by accident. You can check that on the head tracking page of the ingame menu.

    If pos tracking is enabled in the menu, there may be an issue with your camera. Rebooting and/or restarting the Oculus service might be worth a try in that case.

    bugsquish
    Participant

    I have been playing Skyrim for some time using Vorpx, it worked great. But since the latest update the positional tracking doesn’t work. The Alt+Tab dialogue still appears on load but there is no positional tracking at all, moving the position of the headset has no affect. Directional tracking still works. I’ve tried Oculus runtime 0.7 and 0.8

    Can you please fix, or advise how to fix? Otherwise how can I go back to a previous version of Vorpx?

    #96051
    ben1988
    Participant

    Vorpx was working fine for me in every game

    Skyrim
    Zombiu
    Dirt 3
    Aliens vs predator 3
    Penumbra
    Amnesia
    Bfbc2
    Alien isolation
    Necrovision
    Gtaiv
    Gtav
    Bf3/4
    Payday 2
    Far cry 3/4

    Then after the 0.9.1 version I got the error “unnable to initiate oculus runtime”, this was because the new driver invalidated every occulus runtime version below version 7.

    Now only Skyrim and Zombiu work.

    Updating to windows 10 made every game on steam and several others crash instantly upon starting, despite them working perfectly before the update to 0.9.1. and after several days of troubleshooting I am certain the problem is privilege related, to uncontingent framework dependencies, and those are basically just i/o. What really changed was not changed by me.

    Im guessing the reason you couldnt use clone screen but used direct to HMD is the same reason i am getting the crashes, because the process that simulates direct to hmd is what is malfunctioning.

    So I am instead forced to do a system restore to fix this, but the vorpx autoupdater is a pain, I have to be offline to use it.

    If there was an option to not update beyond a certain patch i would be very grateful, at the current time whatever features are added do not matter because i am unnable to run almost any games with them anyway.

    In windows 10 there is slight mouseacceleration which makes it unservicable for practising counterstrike unreal tournament or starcraft II at a competitive level, and i am not talking about the improved pointer precision feature.

    I would bore you with links and videos of how i can compete at any level with the occulus rift as the FOV inflation makes you extremely accurate (try it for yourself if you dont believe me!) but giving an alternative just for me and a couple of others who struggle with windows 10 is a longshot anyway.

    The reason i dont mind using direct to HMD is because i have gotten extremely good at running it, first i turn the HMD on, then i use launchy to start executibles using touch such as Vorpx, i never have to see them even open. For windows i close one eye and have perfect perception, i have to admit it was very difficult in the beginning and i understand the efficiency is much greater with the “Direct HMD access from apps” mode, but the compatability renders this useless for consumers that are not developers.

    Are you certain 0.9.1. works with the games i have listed?

    Either way vorpx is the best software for vr gaming, the customization perticularly with the real time IPD, 2d FOV and headtracking sensitivity was worth every penny i spent, when fully optimized i can play for days and not get motionsickness, so thank you deerly Ralf and the vorpx team.

    #96019
    ben1988
    Participant

    Update: I am now able to run skyrim with vorpx and everything including positional tracking works, but every other game crashes

    I am only able to restart skyrim if i exit the game via the games menu, or else the positional tracker doesnt turn off, and the game wont hook.

    The weird thing is after i try to start a game that crashes, every other exe i start crashes even my modmanager which doesnt have any 3d components, but killing both vorpx control panel and driver fixes this, restart vorpx and skyrim works again.

    So basically its a nightmare to troubleshoot since you dont know if your program is crashing or if vorpx has gone homocidal.

    Tried restarting pc to see if vorpx would hook òne game per restart, this is not the case it will never hook anything but skyrim indicating that skyrim has something the others games dont, but i have no clue what it may be

    #96010
    easyg0ing
    Participant

    I’m getting similar problems on vorpX0.9.1+win10+runtime0.8 . It seems vorpX doesn’t hook with games or rift. For games I tried Skyrim , GTA5 and WoW, nothing responded to any in-game hotkeys while vorpX is running. And destop viewer doesn’t hook with rift.

    I tried switch betweeen runtime 0.7/0.8, reinstall vorpX, uninstall other applications that may overwrite system graphic settings, reinstall directX, reinstall graphic card driver… problem remains.

    #95860
    fernas
    Participant

    I have the same problem. When I start Outlast, Skyrim, Fallout 3, Bioshock and any game it crashes inmediatly.

    Please help.

    #95810
    Ralf
    Keymaster

    VorpX adds head tracking, stereo 3d, the ability to adjust the FOV to something VR compatible and a lot more to supported games. There is no real comparison between a fully supported game and streaming a game to the desktop viewer. Try something like Skyrim, which can be easily tweaked to provide an almost native experience, and you won’t ask yourself anymore what’s the difference.

    #95751
    gutang
    Participant

    Ive had success using these resolutions with Skyrim, GTA V and Fallout 4 and it is supremely awesome. Such a huge performance gain as well as improved image quality!

    #91501
    Fr4nK
    Participant

    I would like to go back to 8.1, Anyone still have it who would be nice enough to send it to me? (francois.desbiens AT hotmail dot com) I had the auto update to 9.0 and because of that, i have half the fps I had when I play Skyrim. (well, I don’t play anymore because it made it unplayable for me). Please someone help me.

    #91460
    Fr4nK
    Participant

    I had twice the fps playing Skyrim with v8.1. I would like to install back 8.1. Is there a way to get it back??? Because right now, Skyrim is not playable for me since 9/9.1.

    #91451
    grodenglaive
    Participant

    Hi,
    have you tried to disable ambient occlusion in the nvidia control panel, this fixed black flicker in games like skyrim for me and also doubled my fps in games, when using vorpx.

    This worked for Fallout 4 – thank you.

    #91327

    In reply to: Fallout 4??

    FormulaRedline
    Participant

    I never even thought of the game optimizer piece. I’ll have to look into that!

    Karlor, I’ll back up what Ralf said about FO4 vs Skyrim performance: it’s just not in the same league despite the similar engines. The textures in FO4 aren’t that great either, so I think it;s just that they packed a lot more geometry into the scenes. I’ve got an i7 4770k and a 780 Ti and everything runs fine and dandy on Ultra in small rooms or less dense areas, but chugs even on High when I go into the city (all in Z3D).

    I’ve always been a big promoter of “real” 3D over Z3D, but Z3D really does the job well for this game. I’d certainly rather play (and do) in Z3D with the Oculus than in 2D. And if Z3D is what I have to use to keep the framerates smooth, it’s worth the small amount of shimmering around the weapons. Especially since I like to shoot stuff instead of letting VATS do it for me!

    #91319

    In reply to: Fallout 4??

    Ralf
    Keymaster

    @ peteostro : positional tracking for Z3D will be looked into for Fallout 4. Just can’t promise anything yet.

    @ FormulaRedline : You can apply some of the tweaks with one click in the vorpX Game Optimizer in the config app.

    @ Karlor : Fallout 4 doesn’t even come close to the performance of Skyrim. Which isn’t really surprising as Skyrim is four years old and was made with the PS3/X-Box 360 in mind, whereas Fallout 4 was made for PS4/X-Box One.

    For a halfway pleasent G3D experience you will need the fastest PC available (fastest Core i7, GTX 980Ti).

    With a more normal, but good, gaming PC (Core i5, GTX 970) G3D performance on medium settings is borderline bearable (~30fps) while roaming the more empty parts of the map, but dips below 20fps in more complex scenes like towns or factories, which by all means is unacceptable. So you will at least have to switch between both modes depending on the location. A good rule of thumb is that G3D will cut your current Fallout 4 Z3D framerate in half as everything has to be rendered twice.

    As in many cases the 3D effect in the distance is better with Z3D BTW, so unless you are mainly focused on looking at objects close to you, you really don’t miss much when using Z3D in Fallout 4.

    You’ll be able to decide yourself soon.

    #91313

    In reply to: Fallout 4??

    Karlor
    Participant

    Do you think performance will get better or is it just the games is demanding in the first place? I can run a modded Skyrim and New Vegas so if I can get vanilla Fallout 4 to work as good as those in G3D I’ll be a happy camper.

Viewing 15 results - 1,501 through 1,515 (of 2,057 total)

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