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  • Michelangel0
    Participant

    Hi there guys!

    This is a free game (originally a mod for skyrim) if you have the original skyrim in Steam.
    As Skyrim was supported on VorpX why is this game getting almost a crash when starting to play?

    Can anyone help how to make it work correctly?

    #179444

    In reply to: VR Controller Issues

    steph12
    Participant

    it’s best using vorpx with keyboard or gamepad not with vive controllers, even tho it’s supported and plays good for game like skyrim.

    you can rebind all vorpx keybind through vorpx configuration tool.

    vorpx works 100% fine for me with steamVR, i’ve been using it fine for 2 years now.

    Ralf is very helpful but cant be there h24 obviously.

    #179419

    In reply to: Elder Scrolls Online

    Tum
    Participant

    Ok, I finally got the vorpx menu to show after pressing delete.Any ideas on the best settings in game to get the vr effect most similar to playing skyrim vr

    In game I have set it up to First person, and maxed the fOV for first person.
    What other options do you think I should change please ?

    #179417

    In reply to: Elder Scrolls Online

    Baktus
    Participant

    im just playing and see so beautyfull landscapes i never saw in skyrim vr :)

    summerset blows me away

    full vr eso is ok with fov tweak in vorpx menu, but full headtracking and ego playstyle is exhausting after one hour, so i play immersive third person mode normal.

    Center headset a bit more far from the pc with alt spc and than sit a bit near to the screen, so immersive is mostly like full vr, i see no boarders, only this fantstic g3d landscape and enjoy all gamefeatures g3d vr.

    No roomscale with vorpx, but i dont want and need that for eso–just doo the hole adventure easy and relaxed

    #179414

    In reply to: Elder Scrolls Online

    Grumdark
    Participant

    In my complete opinion, TESO with Vorpx is good for immersive and cinema modes, but not with FullVR mode.

    For fullVR however … TESO leaves a lot to be desired and has a lot to improve, it has nothing to do with the feeling with SkyrimVR to this day, not even with Skyrim / Fallout 3 and NV, or Dishonored and Vorpx.

    TESO (along with some other games) has a big problem to tackle in order to correctly achieve the immersion in FullVR mode, for example, this one of those games that do not match its aspect ratio with the current headsetVR screens format, even if you change resolutions.
    FOV weapon is extremely close to our view in widescreen, and FOV golbal does not feel enough either, without using external tools.

    Here begin their two biggest problems that in turn, derives in others.

    RE7 (Biohazard 7) also suffers a similar problem, but here at least, for the moment there are external tools to mitigate the problem manually, which I would like to someday be automated with Vorpx through directVR.

    The theme of the current games, which have limited or do not support narrow aspect ratios, such as 5: 4 or 4: 3 among others, without the need to show upper and lower black bands, is a topic that has me especially worried at the time of achieve a full immersion with Vorpx in FullVR mode.

    #179410
    Tum
    Participant

    Hi guys,
    Could I just ask a few questions about eso and vorpx as this is the game am mainly thinking of buying vorpx for.
    I have a vive, and play room scale with the real Skyrim VR.
    I was wondering how playing Elder Scrolls Online using vorpx compares to Skyrim VR.

    Does it work roomscale?
    Does looking around work the same, like looking behind me shows me what is behind me, or do I still have to turn with a controller to look behind?
    I see it says I can use the vive wands, so does this mean I can map the vive wands to certain tasks and play without using keyboard and mouse, so it makes it similar to Skyrim VR ?
    Does it make you feel like your actually there, like Skyrim VR?
    Is there already a good profile for ESO, or would I have to make my own?

    I really enjoyed Skyrim VR, and would love to continue adventuring in ESO in VR.

    Any other things you might like to say about your ESO Vorpx experiences would be appreciated.

    Thanks

    #179349
    zahncisten
    Participant

    This is going to sound lame, lol, cause I had such big plans! Prey! Deus Ex: Mankind Divided! And so many others (Dragon Age 2 and 3!). But I actually got stuck playing Skyrim. I decided I needed to get back and actually play through some of the other stories in the game (Dawnguard, etc.), and I have been playing this for weeks now. VorpX is so awesome.
    Thanks for sharing this, raidouk3. I’ve had Metro 1 and 2 on my que for VorpX as well! I’ll get to them eventually (I played them flat, but how can I resist playing them in VorpX! lol). Are you looking forward to the third installment?

    #179184
    flolore
    Participant

    Hi,

    I have a little problem with Oblivion, I have no sound effect, I have that music, while in normal version (not vr) I have the sound effects… What I missed as option or setting please? When I run skyrimSE with vorpx, I have the sound effects and music in play.

    Best regards,

    #177855
    KickB
    Participant

    Hi All,

    I’ve had VorpX for a few years now, left VR (DK2) came back to it (CV1) and VorpX has come on a great deal. Like others here I find myself playing classic AAA games more than I do playing ‘Demo Like’ VR experiences. They are similar in some ways but very different in others. I do really like the in-between immersion of the two formats, especially as my PC is in the family living room and walking round with a visor on isn’t very practical until they have all gone to bed!

    Anyway, been playing through my steam library, upgraded Graphics card for Christmas (don’t tell the wife its already in my PC, the box is still under the tree!) and decided my machine should have the muscle to push Fallout New Vegas… and I am pleased to say it does. I’ve spent the day modding, un-modding and getting everything to play nice.

    I have to say the results are amazing but there is one thing wrong and its bugging the hell out of me! The stars in the sky are popping out at night and it is completely distracting. Nothing else has been a problem, and it sounds such a small thing but it totally ruins the experience at night! I’ve tried the Vanilla textures and 2 different sky texture packs, all the same. No issue with clouds, only stars.

    It might be worth mentioning I ran Skyrim on my DK2 back in the day with some pretty sky mods and the same problem was not there. I’ve looked on the net and I cannot find anyone with the same problem. Surely it cannot just be me? Please if anyone can help it would be very much appreciated. for now I’ll have to only play at day time (in the game of course, night in the real world!)

    r0gue_tech
    Participant

    This seems to be affecting all vorpx games for me – tried dishonored skyrim and metro. I did try turning down supersample, and tried to launch with both steamvr and wmr for steamvr. I’ll try your suggestion to reinstall both tonight, maybe something borked in there. Curious have you played a game with vorpx recently?

    Thanks for the info! Good to know someone has this working.

    r0gue_tech
    Participant

    Owned a rift for the past year and played all the best vorpx games with no issue including skyrim. Got the O+ Black Friday deal and it seems most of my vorpx games are stuttering now looking around. Thought it might be hardware related but alas, a gtx 1080 and xeon 1650v2 later absolutely no change. Previously had issues with revive and all my oculus games doing the same thing and discovered removing steamvr from the picture fixed it perfectly (you can launch from revive directly now without steam vr). I don’t think this is an issue with vorpx at this point, but rather the integration with steam VR and wmr. The stutter makes it unplayable and is the same on lowest settings in skyrim and vorpx or highest in both – nearly identical.

    So hoping someone out there has this working well or even using WMR in general. Anyone? Really hope I can find a fix since not using vorpx is a deal breaker for keeping the O+ and selling the rift. Everything looks amazing . . . until i look around :( Any plans to hook vorpx directly into wmr and bypass steamvr like remixed is doing now if that is even possible? It seems that would 100% solve all stutter issues. Any suggestions or discussion would be greatly appreciated. Going to keep tinkering with steamvr over the weekend hoping for a miracle lol.

    #177301
    dimensionaldude
    Participant

    Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.

    I have Dragon Age Origins, Mass Effect 3, and Metro 2033. I’ll test those in the next couple days when I get a chance. I’d like to ask more specifics if you don’t mind:

    -What screen distance offset setting do you use?
    -What aspect ratio do you use (4:3 / 16:9, etc.)?
    -Any other tweaks you recommend for them, like custom FOV, etc?
    -If you don’t mind sometime, pick a game you think has good depth, and temporarily decrease the screen distance value and look at something close to you. Does the depth seem lower at all?

    I’ll assume you play with a screen depth of 3.0 or less for all them.

    And hey, you don’t need to convince me VorpX is great software. It’s the entire basis of me wanting to upgrade my VR set. I just want to get this one aspect ironed out and I’m halfway to heaven.

    #177299
    zahncisten
    Participant

    Dragon Age Origins has perfect depth (orzammar is incredible for understanding the perception. It looks awesome). I play all games in Cinema mode due to a balance condition (I’m dizzy all the time, so I need stationary things to keep steady, and cinema is perfect for that). I just finished Alien Isolation, that was incredible, and the depth was great. I’ve tooled around with Metro 2033 (not Redux) and the depth is spot-on. Skyrim is always a solid. Oh, and Mass Effect 3 (I haven’t played 1 or 2 with VorpX). The G3D is stunning. I’ve used VorpX for a few months now, and I love it. I use it every day (I’m not kidding), it really is great. If you think you are seeing things flat and you think it may be your HMD, definitely try newer hardware. I’d do that before I started thinking VorpX needed to be way different for my peculiar use-case.

    dellrifter22
    Participant

    Looks awesome!

    Of the many neat experiences VR brings us, that seems one you can only appreciate “out there” 😁.

    And though you probably feel comfortable sharing vorpX with our little niche community, more people need to try this. It’s the best kept secret of VR! The concept to play any game in VR 3D is awesome, and seems like an obvious must-have for all gamers.

    As soon as I saw the first video of Skyrim on dk2, I knew vorpX VR would be my thing. Thanks for the thousands of hours enjoyed, and for the work you do to continually improve the vorpX concept. Ralf da man!

    FMG
    Participant

    Well, that vanished when I edited so take 2….

    Hi again, I’ve had a chance to sit down and have more of a play with this.
    Yesterday a new GFX driver popped up so after installing it I tried again to see if that changes anything.
    Nope, still crashed as soon as I loaded into a game or started a new one.

    So I uninstalled skyrim from Steam and then tracked down and deleted all of the mod files still floating around plus the save/settings data folder in My Docs.

    I then re-installed Skyrim from Steam, with even the official high res pack disabled and cloud saves disabled to prevent anything being added that could cause an issue.

    I launched Skyrim again with completely stock Skyrim and am still running into this same problem.
    The game will load the menu screen and even the loading screens, but will then CTD within about 1/2 a second of loading a new game – but only with VorpX running.

    The only additional thing I have noted is that Skyrim is now giving a framerate warning and running at 30 FPS roughly.
    I’ve never had frame rate issues previously in VorpX even with the mods I had been running previously all active – and again the FPS is only limited by Vsync with Vorp turned off.

    This is running Win10 Pro (legit and upto date).
    Intel I7-4790K
    16Gb RAM,
    Nvidia 1070GTX GFX card
    Oculus Rift retail version.
    Win10 runs off an SSD, moving Skyrim around the installed HDDs makes no difference.
    I’m not running an ENB as I couldn’t get them to inject correctly in the first place, even back when Skyrim still ran.

    This PC is dual boot so assuming my activation Key will work again to install Vorp on the other partition, I can test this in Win 7 if required – although as the Rift doesn’t like 7 much I’ve never tried running VorpX on that install and am not sure there’s any purpose in doing this..

    If you could take a deeper look at this that would be appreciated, Going back to 2D skyrim isn’t really something I want to do!

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