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  • #169002
    Ralf
    Keymaster

    For one performance is better, although you can address that for the most part by setting the graphics detail in the SE to medium, which is similar to the highest setting in the original version.

    The second reason are shadows in Geometry 3D mode, which are perfect in the original DX9 Skyrim, but slightly off in the SE.

    The most important reason however is that like most newer games the SE uses a rather blurry shader antialising while in the original you can force good old real multisampling AA through you graphics driver, which looks a lot better in VR.

    #168987
    Ralf
    Keymaster

    Skyrim SE works, but the original Skyrim is the better choice for vorpX in most cases. Except maybe for installations with very large HD texture packs that exceed the 32bit memory limit.

    #168986
    slydog43
    Participant

    does anyone know if Steams: The Elder Scrolls V: Skyrim Special Edition will work?

    Thanks for the big update!

    PhoenixSpyder
    Participant

    Firstly, I have to say many conrats to Ralf for literally pulling off a miracle with 17.3.0. Simply amazing!!!

    I just booted up Skyrim with 17.3.0 with my resolution at 2880×2160 – 4:3 and switched to G3D mode, turned off fluid sync and am getting 90fps consistently with my 1080Ti. Normally I was running with z-adaptive to get 90fps but this is incredible. This makes Skyrim literally look and run like a native VR game. So fluid!!! Like butter. Very impressive!!! Using Oculus Rift.

    I wish I had more time today to play but I guess I’ll have to wait till tmrw…

    Thanks again Ralf!!! Cheers and Merry Christmas!!!

    #168973
    Satya
    Participant

    Ralf, so on the Vorpx in-game menu Direct VR page it says ‘Head tracking rotation’ and ‘Head tracking position’ unavailable. I have head tracking enabled, as well as position btw. Oddly, the menu item, and Alt-L Direct VR scan function still exists for Fallout New Vegas and Skyrim. Metro 2033 plays like those games before the scan, not playable in full VR mode.

    #168941
    Gregan
    Participant

    Ralf, please we’re the 23rd, and I have reinstall FarCry Primal, Oblivion and FarCry 4… please when do you release the update?
    And of course, make a little dragon fight on Skyrim to test how it handle the new drivers :)

    renoracer
    Participant

    Thank you for your response.

    I have checked and the ‘SteamVR (HTC Vive)’ setting has already been set.

    I had also assumed that another program was blocking VorpX. I have disabled my antivirus and tried to run it, which has not worked. I then thought it could have something to do with my AMD drivers. I disabled those and closed those processes. It still isn’t working.

    The only program left that can show notifications/overlays is Steam itself, which I need to run these games.

    I had initially set up VorpX to run Skyrim SE, and loaded those profiles right off the bat then spent hours tweaking it and trying to get VorpX to open SkyrimSE in my Vive. I’m not sure if this could affect anything, but I felt it was worth noting. I’d be happy with just Skyrim working honestly.

    Is there anything else left to try?

    renoracer
    Participant

    Hello,
    I’ve spent around 12 hours since purchasing VorpX just fiddling with the VorpX settings. This is because none of the games I want to play in VR work.

    I have tried so far:
    – Vanilla Skyrim
    – Skyrim SE (I uninstalled vanilla to see if SE would work, it did not)
    – Fallout 3
    – Fallout 4
    – Portal 2

    Most of these titles should automatically open up in VR and run fairly well, providing you follow the correct instructions on how to configure. I am using Steam VR with the Vive.

    However, I have followed instructions for each game, and nothing will open up in VR. I configure the profiles, then optimise them for the game I want to play, then I go to my library and open it up. But when I click ‘play’, the game will only open on my desktop, not inside my Vive.

    I don’t know why this is. VorpX should convert these games into my headset, but it is not. If I am missing a step, which one is that?

    I’ve spent so long trying to get games to work, somebody please tell me what I’m doing wrong here.

    Thank you.

    nieda113
    Participant

    thas what i expected.. because nothing beats vorpx in its G3D setting. I have an awfull lot of games i played SBS with helix mods. Those were based on the nvidia 3dplay, unfortunately the resolution is 1920X1024 @24 hz or 1020X740 @60hz but undoubtable the stereo effect is superb like vorpx one. So native vr games with no G3D like visualization are not worth playing for me. I remember back those days with DK1 and skyrim (and a few other games) that the world looks coool because the castles were when you would look up to them like high rise buildings and when you look down a mountain you almost get a heart attack and the people in game were as tall as real people.
    But i like the G3D effect much more its like moving toy figures around and the environment is like a 3d phantasy
    Playing dying light is fighting lifelike tall zombies…. …only my view….

    vrmax
    Participant

    There is no need for vorpx if u play FO4VR.Its a vr native game.

    Seems like you didn’t read my opening post.

    Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game.

    No, it’s not. It’s Fallout 4 with a reworked control scheme a new user interface and camera view point. There are reports going on that the VR version has a difference of only 80 MB from the base game.

    My final case, Skyrim VR lets you play the game with a DS4 or the Move controller. It’s commonly accepted that the DS4 is the best way to play the game as that is how Skyrim was originally designed.

    As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
    BTW is the FO4 VR comparable to the G3D experience vorpx provides?

    vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

    #168785
    Ralf
    Keymaster

    Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).

    Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.

    BTW: the next vorpX version will have auto FOV for about 40 more games.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168784
    dunkeroni
    Participant

    I still can’t get anything to be stable in VorpX on the Samsung HMD Odyssey. Every game I run freezes within the first ~10 minutes. I mostly test with Skyrim since it reliably crashes during the opening sequence or start menu.

    I’ve tried adjusting all the rendering settings, higher and lower resolutions, all 3D modes, turned off anti-virus, vsync, ran everything in administrator mode, and a long list of other system/game specific stability fixes. Regular SteamVR games run fine, only VorpX crashes everything it runs in supported DirectVR games as well as unsupported games just in 2D cinema mode.

    This is a new computer with a fresh install of Windows 10. Everything is up to date. i7-7700K and GTX1080, I get stable 45/90 framerates up until it stutters and freezes a few minutes into gameplay. I’ve read through and tried everything in the general debug info, as well as every WMR post with suggestions. Is anyone else having this issue, or does anyone have a suggestion that isn’t already mentioned here?

    #168769
    quisutdeus
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    Thanks for useful info. I played a bit my steam Fallout 4 with vorpX and it is indeed great experience. However since I don’t like this game in general and on top of it my GTX970 is loosing frames with that game I switched to Fallout NV and vorpX here is just perfect – such great performance even with dozen mods installed including flora enhancement etc etc.

    #168764
    Ralf
    Keymaster

    Only the original Dear Esther is supported by vorpX. That probably won’t change with the next update, sorry.

    Skyrim SE you can fix yourself right now by disabling the gamepad, which makes the scanner more reliable. With the next vorpX that won’t be necessary anymore.

    The rest of the answers is true for the next vorpX version and for unmodded games, so if in doubt, remove any mods.

    There never was any ‘uncorrect perspective’ issue with GTA V though except the too strong 3D in vehicles.

    RE7 works quite well without any mod, everything is (and always was) configured automatically. Slight top/bottom bars to account for a bit of missing FOV, but nothing too offensive. Make sure to restore the profile to default in the config app if you adjusted settings for use with an FOV mod before.

    Not sure about your config app issue in the other VR desktop apps. Works fine with the vorpX desktop viewer.

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