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  • #167765
    rosieox
    Participant

    I recently purchased Vorpx and it works well except I cannot change the FOV. I am playing Skyrim and the arms are way too big.
    I tried changing the FOV in the config screen for Vorpx and every time I change it, hit save and close, when I reopen the config screen, it reverts back to the default whether I check the FOV box or not. It does not change in game play.
    I’ve tried changing it in the game .ini file and it does not change the effect.
    I’ve tried changing it in the in-game menu for Vorpx using the delete key. I see the FOV settings and change them drastically in both directions and it does not affect the FOV at all.
    I’ve tried changing it inside the game play opening the menu using ~, typing FOV 120, (or 170 for that matter) and it changes nothing.
    Nothing I do seems to change the FOV. Am I missing something?

    #167748
    Armitas
    Participant

    The first time I loaded up Lotro it hooked to my oculus. I couldn’t get it to go into 3d so I closed it out and tried to make a profile using skyrim and hooking it to one the 4 executables for lotro but none of them seem to work. In the rift I just get the message “Sorry Lotro is taking a long time to load etc.” Even after deleting the profile Lotro still doesn’t hook.

    Anyone know which executable is the right one to hook? TurbineInvoker seems to give the right icon for Rift but none of the 4 seem to hook right now.

    Also anyone found a good profile copy or mind putting their Lotro profile on the cloud?

    (Haven’t tried Oculus beta’s, setting that up now)

    PhoenixSpyder
    Participant

    Thanks for the reply Ralf. I’ve been having many problems with my Rift lately since the current Oculus 1.19 build. This a frustrating process…since it worked perfectly up till 1.19.

    I just reverted back to the older Windows 10 Pro install and am getting the same issue. I thought it was vorpx but its happening even with the Oculus software. So strange that only today the FOV problem just started…when it wasn’t there yesterday. Nothing has been added or changed on my computer…that I’m aware of.

    I’ve updated my USB drivers and have the same problem…actually kind of worse. I downgraded the USB drivers to the ones provided by my MB distributor and still the same.

    Anyway, I think Vorpx is ruled out as being the problem. Sorry about that…I’ve only been playing Skyrim in Vorpx lately so it was the first thing I thought as being the problem.

    Cheers!!!

    Ralf
    Keymaster

    Please check whether you maybe inadvertantly have changed the FOV adjustment on the Direct VR page of the vorpX ingame menu. I have the Fall Creators update on the main test machine already too and like Karlor suggests it doesn’t change anything about the optimal FOV in Skyrim, which also would be extremely odd.

    There is practically no chance that an OS update can change what the exact same FOV value does in Skyrim, so it has to be something else.

    PhoenixSpyder
    Participant

    Ralf

    The new Win 10 Pro Fall creators edition seems to be causing a problem with setting Direct VR after using ATL-L. It goes through the process fine but now when I rotate my head afterwards the FOV seems a bit off. Before the update, FOV was perfect…now it seems to bend a bit as I move…very uncomfortable.

    Any idea other than trying to set the FOV manually. What FOV was used or perfect for the older version of Win 10 after Direct VR was set…just in case I need to manually apply it?

    I also just tried to apply the ‘Optimize Games’ section for Skyrim and that doesn’t help. The FOV is set at 110 via that but that number no longer is perfect I guess.

    #167703
    Ralf
    Keymaster

    It even got better in the meantime. Since my original post the new settings optimizer learned to auto-set a resolution based on what individual games allow and a user’s system supports.

    While quite useful for almost any game with an optimizer profile, that is especially great for some games that allow unusual custom aspect ratios without glitches (e.g. Skyrim, Battlefield 4/1, Metro Redux). Significant image quality/performance gains through VR-headset optimized resolutions in such cases without having to deal with .ini edits or similar things. Everything just happens.

    #167693
    SOLDIER-IN-HELL
    Participant

    I followed many tutorials on youtube and the forums but i still can’t get vorpX to work. I tried emailing the vorpX team but i haven’t gotten any response. I have an Oculus Rift, the new version that now costs $399.99 and set it up. It works fine with oculus games and steam VR games. I tried to see if it works on Skyrim and GTAV but the same thing happens to both. Whenever i launch a game and place the the headset on my head it remains in the Oculus App. It does not switch to the game. Please help.

    nieda113
    Participant

    switch off dof…… i experienced this very badly in GTA5. Everyhing looked fuzzy and blurry even if dof was switched off. What i did was disableing all graphic enhancements. If u use nvidia u can increase the DSR resolution to to 2 or even 4 times.
    Then after u deisabled all grahic enhancements u will need to enable one by one again and try different combinations. My gta 5 is blurry free and even the distant lights look pretty decent.
    GTA5 ws the only game that was fuzzy and blurry and flickering. FO4 Skyrim Bioshock infinite ( very clear and beautifull).
    Maybe that helps…

    markbradley1982
    Participant

    Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.

    Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.

    #167567
    Ralf
    Keymaster

    The issue almost certainly is Bit Defender. Excluding the vorpX program folder (C:\Program Files (x86)\Animation Labs\vorpX) should work normally, but if it doesn’t, try to uninstall Bit Defender for testing purposes to check whether it’s the culprit. Some scanners don’t really allow their users to fully disable them despite telling the opposite.

    In general I would recommend to switch to Windows Defender. It’s quite good these days while being far less invasive than some other scanners that take a more aggressive approach.

    BTW: The original DX9 Skyrim is the better choice for vorpX unless you use a huge of huge amount of mods and/or hi-res textures that require the additional memory being available because of the SE’s 64bit .exe.

    #167565
    Criimson
    Participant

    Well met
    Not angry, I understand this is beta, just want to get this to work at some point.
    I have a new computer I built for myself:
    i7-7700k unlocked running @ 4.8ghz
    EVGA NVidia gtx 1080 (x2 but SLI is turned off until I get vorpX to work)
    32GB Ram
    500GB SSD + some other hdds
    Windows 10

    I cannot get vorpx to stay actively running. It starts, but closes immediately. I have tried getting it to start by running games, both in steam and by the exe, without success.

    I have created an exception in my anti-virus (Bit Defender) for vorpx and the games I have been testing (NMS and Skyrim SE). I have turned off overlays, uninstalled GeForce Experience. I have used task manager to manually close any program that is unnecessary or conflicting (ie Skype).

    At this point I am at a loss. I built this computer a few days ago and there is not much on there at the moment. Any ideas would be greatly appreciated. The only “overlay” programs that are running are the Oculus programs and the Steam VR program, but I would assume that they are necessary for my headset to work.

    Thank you
    Criimson

    #167558
    PhoenixSpyder
    Participant

    Keep up the great work Ralf!!

    Looking forward to seeing what you’ve done with Z3D depth (my preferred 3D due to the level of performance)…hoping Skyrim is one of those profiles. Having Skyrim in VR down-sampling from 4:3 4k @ 90fps Z3D is incredibly smooth…at least for me. Started from beginning in VR and up to lvl 21 now as a light armoured mage. Even though it’s my 5th playthru…it still feels like a brand new game again in VR. Plus, I’m still finding areas I missed in my prior playthru’s in 2D…LOL!!!

    Loving Vorpx…using for mainly Skyrim presently.

    #167546
    Ralf
    Keymaster

    @ nieda: If you enabled the experimental positional Direct VR in Skyrim (which is disabled per default) please disable it again. The default Rotation/FOV Direct VR should not cause any flickering, but the experimental positional Direct VR may.

    Normal positional tracking is still available without positional Direct VR, of course. So you don’t lose much.

    dagonbeer
    Participant

    For an older game like Skyrim, which is more efficient, to have a lower base resolution (ie. 1280×1440) and then up the super sampling in vorpx menu, or is it better to have a higher base resolution and lower/no super sampling?

    Does the same apply for newer games?

    Thanks!

    dagonbeer
    Participant

    Hi folks, finally decided to try vorpx in original (non SSE) Skyrim. Everything works well! Performance is decent even on my aging R290. I’m perfectly happy to sacrifice some eye candy in exchange for a better facsimile of a living, breathing world in VR.

    One issue I’m unable to resolve so far is flickering that occurs just around the edges where transparency (or reflection?) occurs. So around the edges of a boat or weeds sitting over the water, or the mountains in the distance behind the fog. I’ve read that some people were able to resolve this by turning of reflections, but no luck for me (although perhaps there’s a particular .ini switch — I merely turned off the 4 water reflection checkboxes in the launcher options.)

    It only happens with the vorpx driver on, and it happens even in the mirrored version on the monitor.

    I’ve also read that it may be due to high fps(?) although it’s more likely that’s a different issue entirely.

    Any help would be much appreciated!

Viewing 15 results - 511 through 525 (of 2,057 total)

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