I have been playing Skyrim VorpX again and still love it. Direct VR is pretty near to native oculus games in many ways. There is one thing I have noticed and want to throw it out there to see if I am the only one.
In Skyrim with geometry 3D the vision gets cross eyed and blurry if you rotate/tilt your head to the side.
Everything looks correct and proper as long as your head is parallel to the ground. And looking up/down is always fine. But any tilt (skewed left /right) and the eyes separate and get blurry/cross eyed. The more you tilt the worse it gets.
Anyone else notice this or is it a bug with my particular setup??? I have all default values in terms of 3D separation, camera height, focal offset, image zoom ….
I am curious and want to buy a new Pimax 5k or 8k headset, as a headset to experiment with higher resolutions and field of vision, but I would like to know Ralf’s views on these things, especially regarding their use with Vorpx.
Do you think it could work or be feasible to work with some regular games with Vorpx?
It seems that Pimax will also be able to work with SteamVR, but I am concerned about some other things, such as not knowing how far it might be possible to make video games work at fov values higher than usual today like DK2/ CV1/ HTC.
I would love to have a unit to experiment with Fallout 3, Fallout New Vegas, Oblivion, Skyrim e.t.c. with some mods, but I still have no guarantee to think that this may be possible, for now …
I recently purchased Vorpx and it works well except I cannot change the FOV. I am playing Skyrim and the arms are way too big.
I tried changing the FOV in the config screen for Vorpx and every time I change it, hit save and close, when I reopen the config screen, it reverts back to the default whether I check the FOV box or not. It does not change in game play.
I’ve tried changing it in the game .ini file and it does not change the effect.
I’ve tried changing it in the in-game menu for Vorpx using the delete key. I see the FOV settings and change them drastically in both directions and it does not affect the FOV at all.
I’ve tried changing it inside the game play opening the menu using ~, typing FOV 120, (or 170 for that matter) and it changes nothing.
Nothing I do seems to change the FOV. Am I missing something?
The first time I loaded up Lotro it hooked to my oculus. I couldn’t get it to go into 3d so I closed it out and tried to make a profile using skyrim and hooking it to one the 4 executables for lotro but none of them seem to work. In the rift I just get the message “Sorry Lotro is taking a long time to load etc.” Even after deleting the profile Lotro still doesn’t hook.
Anyone know which executable is the right one to hook? TurbineInvoker seems to give the right icon for Rift but none of the 4 seem to hook right now.
Also anyone found a good profile copy or mind putting their Lotro profile on the cloud?
(Haven’t tried Oculus beta’s, setting that up now)
Thanks for the reply Ralf. I’ve been having many problems with my Rift lately since the current Oculus 1.19 build. This a frustrating process…since it worked perfectly up till 1.19.
I just reverted back to the older Windows 10 Pro install and am getting the same issue. I thought it was vorpx but its happening even with the Oculus software. So strange that only today the FOV problem just started…when it wasn’t there yesterday. Nothing has been added or changed on my computer…that I’m aware of.
I’ve updated my USB drivers and have the same problem…actually kind of worse. I downgraded the USB drivers to the ones provided by my MB distributor and still the same.
Anyway, I think Vorpx is ruled out as being the problem. Sorry about that…I’ve only been playing Skyrim in Vorpx lately so it was the first thing I thought as being the problem.
Cheers!!!
Please check whether you maybe inadvertantly have changed the FOV adjustment on the Direct VR page of the vorpX ingame menu. I have the Fall Creators update on the main test machine already too and like Karlor suggests it doesn’t change anything about the optimal FOV in Skyrim, which also would be extremely odd.
There is practically no chance that an OS update can change what the exact same FOV value does in Skyrim, so it has to be something else.
Ralf
The new Win 10 Pro Fall creators edition seems to be causing a problem with setting Direct VR after using ATL-L. It goes through the process fine but now when I rotate my head afterwards the FOV seems a bit off. Before the update, FOV was perfect…now it seems to bend a bit as I move…very uncomfortable.
Any idea other than trying to set the FOV manually. What FOV was used or perfect for the older version of Win 10 after Direct VR was set…just in case I need to manually apply it?
I also just tried to apply the ‘Optimize Games’ section for Skyrim and that doesn’t help. The FOV is set at 110 via that but that number no longer is perfect I guess.
It even got better in the meantime. Since my original post the new settings optimizer learned to auto-set a resolution based on what individual games allow and a user’s system supports.
While quite useful for almost any game with an optimizer profile, that is especially great for some games that allow unusual custom aspect ratios without glitches (e.g. Skyrim, Battlefield 4/1, Metro Redux). Significant image quality/performance gains through VR-headset optimized resolutions in such cases without having to deal with .ini edits or similar things. Everything just happens.
I followed many tutorials on youtube and the forums but i still can’t get vorpX to work. I tried emailing the vorpX team but i haven’t gotten any response. I have an Oculus Rift, the new version that now costs $399.99 and set it up. It works fine with oculus games and steam VR games. I tried to see if it works on Skyrim and GTAV but the same thing happens to both. Whenever i launch a game and place the the headset on my head it remains in the Oculus App. It does not switch to the game. Please help.
switch off dof…… i experienced this very badly in GTA5. Everyhing looked fuzzy and blurry even if dof was switched off. What i did was disableing all graphic enhancements. If u use nvidia u can increase the DSR resolution to to 2 or even 4 times.
Then after u deisabled all grahic enhancements u will need to enable one by one again and try different combinations. My gta 5 is blurry free and even the distant lights look pretty decent.
GTA5 ws the only game that was fuzzy and blurry and flickering. FO4 Skyrim Bioshock infinite ( very clear and beautifull).
Maybe that helps…
Is that Resident Evil 7 glitch as bad as people in this thread say it is? I’ve seen a lot of people praising RE7 in VorpX and comparing it favourably to the PSVR version. None of them even mentioned this glitch.
Like with Fallout 4 and Skyrim I’m holding out for a PC native VR release since I think it’ll be likely released to PCVR once PSVR exclusivity runs out and have mainly been focusing on using VorpX on games that we’ll never see a native VR port of like Fallout New Vegas.
The issue almost certainly is Bit Defender. Excluding the vorpX program folder (C:\Program Files (x86)\Animation Labs\vorpX) should work normally, but if it doesn’t, try to uninstall Bit Defender for testing purposes to check whether it’s the culprit. Some scanners don’t really allow their users to fully disable them despite telling the opposite.
In general I would recommend to switch to Windows Defender. It’s quite good these days while being far less invasive than some other scanners that take a more aggressive approach.
BTW: The original DX9 Skyrim is the better choice for vorpX unless you use a huge of huge amount of mods and/or hi-res textures that require the additional memory being available because of the SE’s 64bit .exe.
Well met
Not angry, I understand this is beta, just want to get this to work at some point.
I have a new computer I built for myself:
i7-7700k unlocked running @ 4.8ghz
EVGA NVidia gtx 1080 (x2 but SLI is turned off until I get vorpX to work)
32GB Ram
500GB SSD + some other hdds
Windows 10
I cannot get vorpx to stay actively running. It starts, but closes immediately. I have tried getting it to start by running games, both in steam and by the exe, without success.
I have created an exception in my anti-virus (Bit Defender) for vorpx and the games I have been testing (NMS and Skyrim SE). I have turned off overlays, uninstalled GeForce Experience. I have used task manager to manually close any program that is unnecessary or conflicting (ie Skype).
At this point I am at a loss. I built this computer a few days ago and there is not much on there at the moment. Any ideas would be greatly appreciated. The only “overlay” programs that are running are the Oculus programs and the Steam VR program, but I would assume that they are necessary for my headset to work.
Thank you
Criimson
Keep up the great work Ralf!!
Looking forward to seeing what you’ve done with Z3D depth (my preferred 3D due to the level of performance)…hoping Skyrim is one of those profiles. Having Skyrim in VR down-sampling from 4:3 4k @ 90fps Z3D is incredibly smooth…at least for me. Started from beginning in VR and up to lvl 21 now as a light armoured mage. Even though it’s my 5th playthru…it still feels like a brand new game again in VR. Plus, I’m still finding areas I missed in my prior playthru’s in 2D…LOL!!!
Loving Vorpx…using for mainly Skyrim presently.
@ nieda: If you enabled the experimental positional Direct VR in Skyrim (which is disabled per default) please disable it again. The default Rotation/FOV Direct VR should not cause any flickering, but the experimental positional Direct VR may.
Normal positional tracking is still available without positional Direct VR, of course. So you don’t lose much.