Hey guys,
I have been using VorpX on the occulus CV1 for a few months now, and let me just say that I absolutely love it.
But there is something that frustrates me to no end.
What I am looking for today, is someone to try and explain the intricacies of the way the game is rendered for the VorpX versus without it, that can account for the massive FPS difference.
Let me tell you what I witness.
I load into the game, strap on my occulus, and get 18-20 fps in the middle of riverwood.
I quit the game, kill vorpx, launch the game again and standing in the same spot, I have 125 fps.
Now I understand that when you run in Geometry mode you are literally rendering the game twice, doubling the load. And on top of that there are software inefficiencies in the game that there is simply nothing anyone can do anything about. Such as the gpu waiting for info from the CPU which is waiting for another line of code to finish processing and blah blah blah. That kind of stuff explains why my GPU and none of my CPU cores get maxed out, or even use 50% of their capability.
If someone can explain it in a way to someone who only has a distant vague understanding of how this stuff works that would go a long way to stymie my frustration.
Also, any advice on how to eek out some extra frames taking these limitations into account would be welcome as well.
I play on a GTX 1080, and a i7 4790k
Thanks
EDIT: I should mention that reducing / increasing the resolution has no impact on my FPS.
all the games work fine for me and icon doesnt dissappear . implaying skyrim elderon now and its awesome
I try everything my Vorpx just wont work.Everything else like vierio,my dream swift, oculus home,steamvr everything works but vorpx wont.I set Oculus Rift Devkit 2,Skyrim optimizer and nothing.Does your vorpix try icon disapper after u put yous mouse pointer on it?My disappear after i do that cant get options on it.Maybe my vorpix is broken or something.
I recently got my DK2 back from a friend, just around the time I was thinking of getting back into Skyrim. So, I figured why not VR? After installing the CV1 runtimes, however, I’ve ran into a very, very localized problem with the Skyrim Script Extender and vorpX. When I start the SKSE launcher (installed via Steam), I get the following error: “Launching C:\Program Files\Steam\steamapps\common\Skyrim\\TESV.exe failed (5).”.
From what my testing has discerned:
- All other games currently run fine, both ones made for the Rift and those which rely on vorpX.
- When I use the regular, non-SKSE launcher, both Skyrim and vorpX work properly.
- The SKSE launcher starts Skyrim fine when vorpX is off.
- Reinstalling SKSE did not fix it.
- I did not have this problem on the earlier versions of SKSE, the Oculus runtime, and vorpX (but sadly, I upgraded them all at once so I can’t tell which of these is causing the issue!)
As best as I can discern, the error is with the SKSE launcher, and uniquely occurs when vorpX is on. Any suggestions on where to progress?
Hi all,
Anyone else having trouble since the last update? Fallout 4 now crashes whenever I try loading it. I’ve been screwing with Skyrim for the last week or so and when I got back to playing F4 the other day it just refused to cooperate. I dumped my prefs/config files and re did them/redid the VorpX config so they are fresh just in case. No luck. Advice/help appreciated.
Edit to clarify: It runs fine on a monitor, it’s just crashing with VorpX.
It works as good as the normal skyrim does.
The fps are ~10-20 frames lower, because it has so much more details.
It runs with 30-90 fps for me.
(And it’s way better than the normal skyrim)
i5 6600k 4.5 Ghz
gtx 970
Hey anyone try out the new AWESOME Skyrim Total conversion mod ENDERAL in VorpX yet?
http://sureai.net/games/enderal/
This company made a great full game AAA quality mod called Nehrim for Oblivion.
Now they released “Enderal” for Skyrim. It is a mod so I think it should work the same in VORPX. However, it does have it’s own launcher separate from the skyirm launcher so may take some configuring to work properly.
I can’t wait to play this in VORPX, but will be away on vacation for a bit and I still have some vanilla Skyrim to finish as well as Falskaar mod first.
100% worth it for me.
The only game I use it for is Skyrim, this alone was worth the money.
My fiancee used it for her Mass Effect playthrough and she really liked it.
I tried it with BF4, but it doesn’t support geometry 3D, so that was pointless.
Honestly I prefer VorpX to a lot of the native VR games. They want you to jerk your head all around and injure yourself to enjoy their new gaming gimmick, whereas with VorpX I retain all my normal controls. If I want to look around all I have to do is move my mouse. If something catches my fancy and I turn my head to look at it, that works too, but I don’t have to injure my neck to control my game.
@kdhiin
Brilliant help, thanks you so much.
Thank you so much kdhiin.
I haven’t had chance to get onto SKyrim passed couple day, but I will be trying both your excellent suggestions and BrillBills.
I now just need to get answers to the small screen in head tracking.
And alas its not the zoom, I have adjusted every parameter in the control panel. I Haven’t tried the advanced options set yet. But cant see that being the issue.
And also the Xbox buttons assignment. Buttons not working when trying to activate the default pad scheme but with Skyrim support off, (to enable head tracking) and trying to emulate the same controls in VorpX.
Ralf If you read this. Could you give your opinions on the small-screen issue, and the pad layout please.
I figured out what I did with the huge hands problem.
I’m using the enhanced camera plugin. By default it will still use the Skyrim normal 1st person view animations, but if you go into the ini file (for the mod, not the Skyrim ones) near the bottom you’ll find these settings:
; Enables experimental third person arms when in first person
bUseThirdPersonArms=0
bUseThirdPersonArmsBow=0
bUseThirdPersonArmsBowAim=0
Switch them to 1 and the mod will force the view in 1st person to reflect what your character actually looks like.
Pro: no more huge hands.
Con: Your character actually holds his/her hands outside of 1st person view most of the time. How much you get to see of combat animations depend on your general framerate.
This may or may not be to you liking. I encourage reviewing the rest of the ini file as well since there may be a few things in there you’d like to tweak.
Made a very interesting discovery.
There are a few guys now reporting that 2100 on water is the upper limit until the full voltage is unlocked, but the cooler the card, the more stable the clock gets.
What is interesting is that leaving the memory clock at stock gives enough voltage to the card to get my install of Skyrim completely playable with the supersampling back up to 2. and the AA/Ansio/AO back up full. I have no explanation for this as my clocks are now only about 2050ish. I bumped the overclock on core back to +235, but the top speed did not rise enough to explain the result.
Outdoors it is over 40 and mostly 43-45fps. The WRF/FWR run holds that with only a couple dips under 40. Dragonreach stairs are at worst, a momentary flash to 34 (draw calls most likely.
Markarth however is a bear. The lighting mod really comes into play there as do all the particle effects and heading down the stairs/toward the exit from the Jarl’s place sees under 30fps consistently.
Overall, backing that memory clock down had a tremendous positive impact. I ran through these areas several times, rebooting on purpose between to ensure ‘clean’ runs.
Like I say…no explanation. I am not seeing THAT kind of benefit reflected in changes to the numbers Afterburner is showing me. But it’s there. Full up AA/Supersampling/AO/Ansio at 1920×1440. I’d be happier if I knew WHY this is happening, however I am not gonna question a miracle while I sort it out.
If I had to guess, I’d have to say that the FPS is solely a product of backing the memory down to stock speed and that would be in alignment with the reported effect, however that is a LOT of added load, as I say, to reap such an observed benefit. The drivers are still the same ones from the last few days. The fan speed is still ramped up where it was.
This GPUBoost3 is a very strange animal indeed.
Geforce 1080 can barely reach 90 FPS @ 1080p in Skyrim VR .
Good luck building a PC that can run 4K VR!
It has been a while since I played Skyrim. I had the huge hands problem and fixed it somehow though. I have a sneaky suspicion it was information from the first post in this thread that helped me resolve it: https://www.vorpx.com/forums/topic/fix-for-skyrim-big-hands-fov-problem/.
For issue #3 – it sounds like your zoom setting is the problem here?
For 1) Which mod are you using? try the Immersive First Person View rather than enhanced?
Old post
Can’t say for the rest I used good old mouse and keyboard…