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  • #218540

    In reply to: Steam / Oculus bypass

    Ralf
    Keymaster

    For “bypassing” Steam to launch your games you have to ask elsewhere. For obvious reasons there is zero tolerance when it comes to discussing such matters here. so don’t even try. :)

    As far as the Oculus PC app is concerned, that’s just how things are. vorpX uses the Oculus PC runtime, and that doesn’t work without the app being open. They want you to see their store whenever you use the headset. Kind of redundant since Quest, which has its own store obviously, but that’s how it is.

    You don’t really have to worry about performance though. While games are running both the Oculus app and Steam just sit there doing nothing except costing memory. If you happen to have only 8GB, consider a RAM upgrade. That’s insanely cheap these days. If your PC has 16GB or more, you don’t really have to worry about memory consumption either.

    #218531
    Waz999
    Participant

    As I play on a Quest 3, I’ve been advised to use Airlink instead of Virtual desktop. Which is fine. But everytime I play something, I have to start up multiple pieces of software to get the game running.

    Vorpx – obviously.
    Oculus desktop client – to enable Airlink
    Steam – in order to launch my games.

    I was wondering if there was a way to bypass any of the latter 2 in order to free up resources and increase performance? I think I’ve heard of people skipping the Steam startup but not sure how to launch my games then?

    austint
    Participant

    The new theater mode for SteamVR has released recently and I am impressed with how useful it is for flat screen gaming in VR. I see no visible performance issues for the most part. However, it is just too blurry for my Valve Index.

    After playing some flat screen games (that Vorpx cannot hook to) with the Vorpx desktop viewer, the visual clarity is amazing after messing around with the FSR and sharpening filters. The difference is night and day compared to SteamVR theater mode and Virtual Desktop Classic.

    But, the desktop viewer has major issues with performance. It has frequent stuttering and frame drops when the game is running buttery smooth on my monitor. SteamVR theater mode and Virtual Desktop also run buttery smooth. iirc Ralf in a post earlier said that the desktop viewer wasn’t designed with playing games in mind. I really think this should change. As VR headset screen resolutions improve, the appeal of using a VR headset to emulate a massive screen is becoming more enticing. I can even emulate a super-ultrawide curved monitor the size of my room and it’s just incredible.

    If the performance issues are solved with the desktop viewer, I think this would become the best flatscreen gaming via VR solution out there.

    Sebastian
    Participant

    I came back to Vorpx with my new system but exiting every game crashes this perfectly fine system completely. I already ran a lot of VR and pancake games on it without any trouble.

    Its a G2 Headset on Windows 11 and its also pretty high end. The Games were all on Steam so far.
    Kingdome Come Deliverance, Baldurs Gate 3 etc

    Please help, it looked great until i tried to restart them because of changed settings.

    #218497
    usn09derek
    Participant

    Tried it with 3 different games. After the latest update steam vr crashes after a “please wait” message.

    I’d normally use airlink but performance is far better through steam for me.

    #218436

    In reply to: Halo MCC questions

    usn09derek
    Participant

    The Game Pass version might be compiled as Windows Store (UWP) app, which can’t be hooked. Not all Game Pass games are, but Halo MCC might.

    If Game Pass allows you to select between a moddable .exe and one with anticheat, try the moddable one. vorpX definitely won’t be able to hook the anticheat version. Part of usual anticheat mechanisms is preventing other apps from hooking into games.

    The Steam non-anticheat .exe definitely still works. You should be aware though that only Halo 1 is officially supported. I know for sure that Halo Reach also works, but I never tried Halo 3 myself. Individual games in Halo MCC are unfortunately handled in a way that makes it difficult for the vorpX profile to cover potential technical differences between the games. So I can’t guarantee that everything works as expected in all campaigns.

    BTW: Make sure to run the game windowed. I just noticed that important things like FOV and other settings might be off if the game in running fullscreen.

    Good info! Do you how I can remedy the gamepad losing functionality when I use head tracking? Sticks for 3 seconds each time.

    #218425

    In reply to: Halo MCC questions

    Ralf
    Keymaster

    The Game Pass version might be compiled as Windows Store (UWP) app, which can’t be hooked. Not all Game Pass games are, but Halo MCC might.

    If Game Pass allows you to select between a moddable .exe and one with anticheat, try the moddable one. vorpX definitely won’t be able to hook the anticheat version. Part of usual anticheat mechanisms is preventing other apps from hooking into games.

    The Steam non-anticheat .exe definitely still works. You should be aware though that only Halo 1 is officially supported. I know for sure that Halo Reach also works, but I never tried Halo 3 myself. Individual games in Halo MCC are unfortunately handled in a way that makes it difficult for the vorpX profile to cover potential technical differences between the games. So I can’t guarantee that everything works as expected in all campaigns.

    BTW: Make sure to run the game windowed. I just noticed that important things like FOV and other settings might be off if the game in running fullscreen.

    #218376
    L00ncan
    Participant

    It’s very different than the original kinda like the difference Resident Evil is doing with remakes so they’re not the same games, Mass Effect3 isn’t the same as the remake. Anyone had any joy geting Mass Effect Legendary Edition working with Vorpx cause it’s on steam sale again

    #218183
    Spazem
    Participant

    VorpX doesn’t seem to be launching games in my HTC Vive. When I launch a game, I can see that VorpX is attaching to the .exe but once the game launches, my monitor gets a black screen saying “Out of Range”. I can still hear the game audio but there’s no game running in my Vive headset. If I alt tab from the black screen on my desktop, it will alt tab to the game in windowed mode. I can hear the games audio throughout the whole process.

    I’ve tried running VorpX in admin controlled mode, disabled SteamVR Theater mode both in steam settings and for individual game settings but have h ad no success. Would anybody happen to have a solution to this issue?

    Games I’ve tested with: Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village.

    Hope someone can help, thanks!

    Spazem
    Participant

    Hello, many years ago when I first bought VorpX back in 2017, I was getting games to run completely fine in VorpX. However, now when I try to run any game at all (Resident Evil 2, 3, 7, Village), my monitor receives a black screen with a message saying “Out of Range”. The game doesn’t seem to launch in my HTC Vive as I’m still in the SteamVR room in my headset.
    If I alt tab on my desktop while I see the black screen, it will alt tab out of the black screen back to my desktop and show a windowed version of current game I’m trying to run. I can hear the in-game audio too, it just doesn’t seem to be launching the game in my Vive.
    I should note that I’ve upgraded from a 1080 GPU to a RTX 4080.
    If there’s any more information I can provide to help get to a solution, please feel free to let me know. In the meantime, would anybody be able to provide a solution to fix this issue? I can’t for the life of me figure this one out and I’ve been at it for over 12 hours now.

    Steps I’ve tried so far:
    Tried running VorpX as admin
    Applied game profiles
    Disabled SteamVR Theater mode, both in Steam settings and for individual games
    Restarted Steam, SteamVR, VorpX as well as my PC
    Ensured VorpX is set to “SteamVR (Index, Vive, Pimax)”

    rogerty
    Participant

    Hi,

    -Does anybody know the re: question ? Keep in mind that I’m talking about the Virtual Desktop version at the Oculus store, not the one at Steam.

    -I am interested also in knowing if the ratio of success of having 3d stereo view for non officially supported games is acceptable.

    I have a gtx 1650 and an ‘old’ i5 with 16 gb of ram , and with the wireless ‘virtual desktop’ software, the normal vr games work pretty well !

    Thanks in advance !

    #218145
    Waz999
    Participant

    Hi guys.

    I’m trying to play Titalfall 2 and I’ve managed to get it up and running and looking pretty good. Problem however is that I use an Xbox controller and the key bindings are all messed up. For example, in game, it tells be that the B button is for crouching but when I press it, I melee attack.

    I’m using a Quest 3 via Virtual Desktop and Steam on Windows 11. I have switched my Quest controllers off completely in the vorpX menu. If I play the game flatscreen, the controls do as intended. It only gets screwy once I play it through vorpX. I haven’t encountered this issue before with other games I have played with vorpX so I was wondering how I could go about fixing this.

    #218090
    Destroy
    Participant

    Thank you for this! I could not figure out why TrackIR would not work with my Reverb G2 in this game.
    It is the ‘NPClient64.dll’ that I put in the game folder at
    c:\Steamgames\steamapps\common\EVERSPACE 2 – Demo\ES2\Plugins\TrackIR\Source\ThirdParty\NPClient\Win64

    Edit: Just to add. I found the FOV at 110 still too zoomed in so I used UniversalUE4Unlocker to hook into the E2 exe then change the FOV to taste in the ~ console.

    Much better with TrackIR for sure but I wish VorpX had a proper G3D profile with 6dof trackir.

    TheLastStarfighter
    Participant

    Let’s see if we can get Syndicate 1993 to work, if it worked for 3dsen, we can make it work too no? All joking aside, why are games so crap nowadays, and 30/35 year old games are still fantastic? You’d think strategy, 4x, space exploration would have evolved. Nope. Mindless shooters and garbage pumped out non-stop. I would even settle for the same games remade with the Unreal engine

    Ultima Exodus – 1983
    2400 AD – 1988
    Battletech C64 – 1988
    Psychic War – 1989
    Phantasy Star 2 – 1989
    Buck Rogers – 1990
    Star Flight Sega Genesis – 1991 (Original 1986)
    Star Control 2 – 1992
    Wing Commander: Privateer 1993
    Master Of Orion – 1993
    Xcom – 1994

    These games have LOADS more interactivity in their (sandbox) game worlds than most new games, they never age out. They had great stories and fun play mechanics and were usually made by ONE guy in his mom’s basement. You look at the giant triple-A games today, they’re mostly garbage, terrible stories, and boring lore. WTF happened? I’m so sick of seeing a game that looks fantastic, and after a couple of hours, I’m bored to tears. Skyrim is a perfect example, bland characters, convoluted story, boring fetch quests, if it wasn’t for the game world this game would put you to sleep. It’s like people got dumber as computers got more advanced.

    I knew when I went to the computer store in the 80’s, I would be coming back with a QUALITY title… now I buy a game on Steam and return it almost the same day. Half the games suck, the other half are just O K.

    A perfect example is STARTOPIA (2001), this game is a masterpiece. So when developers tried to copy the formula and released the steaming pile of crap that is Space Base Startopia, 20 years later, I was floored. How can you take something incredible and turn it into garbage… all you had to do was do the exact same thing with new graphics?!?!? You didn’t even have to come up with new ideas. This should have been a no-brainer.

    The fact that we’ve found aliens, and even THEIR current ship designs are bland and boring is very telling. If not for VorpX and VR, the future would suck!

    #217950

    In reply to: Can’t hook Witchfire

    dellrifter22
    Participant

    It’s probably a dx12 game, in which case you need a dx12 profile to hook.

    Grounded is another Unreal 4 dx12 game, I would try that first. Resident Evil Village also seems to have a high success rate in recent dx12 games that use FSR/dlss upscaling.

    No dx12 G3D support in vorpX yet, Z3D only.

    And yes, use the “shipping.exe” in Win64 folder, as is almost always the case with Unreal 4 games.

    I plan to pick this up sometime after it comes to Steam.

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