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  • #124543
    glmaxfield
    Participant

    See below for system configuration.
    Issue(1)
    This version crashes when selecting “Local Profiles”,
    “Game Settings Optimizer”, and “Trouble Shooting”

    Issue(2)
    The ‘In-Game Key Bindings’ does not work – pressing the ‘Delete’ key does not show the ‘in game’ menu in game (have changed the key bindings and still does not work)

    Issue(3)
    Third Person games only show in ‘Theater’ or ‘Cinema’ mode.
    In the previous version the ‘Tomb Raider’ games worked in full 3D, but in this version only in 2D Theater Mode.
    Please provide a setting (on a per game basis or globally) to allow ‘Theater/Cinema’ or Full 3D mode.

    Computer Configuration:
    OS: Windows 7 64bit
    MB: Asus P9x79LE
    CPU: i7-3820
    RAM: 64 GB
    VID: Nvidia Titan X (Pascal)
    VR: HTC Vive
    Software: SteamVR, Vorpx
    AntiVirus: really?

    Gary

    Electryic
    Participant

    Today I fired up a tried and true vorpx game after many months of not using and its like I have to learn it all over again. I even remembered all the little quirks that I am required to do to get it working (i.e. disabling 3D Vision etc) and still when I fired up the game it came up in the headset in the top corner and I was unable to do anything.

    And you know what? Rather than start up with the whole process or game of “how to get vorpX working again” I just said fuck it. And so it begins again.. having to turn off the game, disable vorp X, restart Oculus service, restart the game, reset and figure out the proper resolution settings, then restart everything again.

    Put resolutions and what not in profiles so start up when you inject vorpX. For $50 there is just TOO MUCH headache and time sink.

    I should have wrote up an entire log of everything that you have to do get this damn working after I first got it. It was worth it then…. coming back a few months later, honestly I just can’t be bothered to start jumping through all the hoops again. And honestly for the amount of games/profiles that have proper 3D I think for $50 bucks get on the fucking ball already and get it working as it should. Yeah yeah “you have to get it to work” there’s a point where it just turns into too much busy work. I remember the last “VorpX sessions” I had sitting there for hours trying to get things to work.. then you sit there once it works for a minute and you say ‘great its working’ I dont even feel like fucking playing this game anymore.

    Get this shit to work like it should for $50 bucks.. stop giving us hours and hours of busywork getting it to work like it should.

    Add the proper settings and resolutions to the profiles so when I start it up in vorp X after having played on my 4K screen the last time, the vorpX driver injects the proper resolution and settings so I dont have to tear out my fucking eyes barely able to see the game in the top left of the screen with no head tracking.

    #122290
    tig3rmast3r
    Participant

    Maybe a more detailed documentation of games current support level including g3d (with or without artifacts) and maybe hints if we have to disable shadows or set some graphic options level to a certain value (med-high) to minimize or avoid issues (in 3dvision for example in some games like Pinball Arcade or Dying Light, some shaders fix works only if the user has the same graphic option as the guy that did the fixes, sometimes even a different resolution breaks the fixes).

    this would help a lot and has been asked several times over the last months, there is a community sheet but is not detailed, some “green” g3d support has lot of artifacts.

    https://docs.google.com/spreadsheets/d/1nD_HyS8v_zKf9MZ3OYVpdnKAJBeMycGTgFmaJ639Oyg/edit#gid=0

    batman arkham city for example works fine but shadows must be disabled and still there are minor artifacts, i don’t know if there’s a way to remove them changing options unless i try each combination, we can do it obviously but a well done list will saves us a lot of time.

    thanks

    #122277
    Grumdark
    Participant

    I agree, most users starting with vorpx, have trouble learning curve.
    I can even see myself in the mirror when I read some comments, remembering when I started using the program.

    The only problem with this is that some users, a completely erroneous vorpx what is capable in many cases printing, and final experience that may offer take, once you set properly for each game. Very different.

    Sometimes, something as simple as a compromise between resolution,aspect ratio, Fov to avoid an image “eyeless fish/crystal ball” and no black band in pixel 1:1 except very specific cases,they are often a slope up for the general public.

    I hope that the next update could significantly help here,and also in default native control.
    —————

    I take my comment,only for a small suggestion Ralf:
    -I think that some expert options or all should be active by default,for the release of the new update,for example,separation 3d (strenght)/3d fov enhancement(in G3D),whether,not always necessary to use this in all games.

    -Also recently discovered,to adjust a slightly lower value,in option of positional tracking-(strenght),reduces or largely avoids some unwanted effects,in normal headtracking.
    Personally,I would reduce only slightly the current value default for next update.
    It is only a small associated detail,which has been obtained in my case,a more natural experience with my headtracking.
    I can still get positioning, but I have reached a compromise to avoid unwanted effect on some natural movements, reducing this value only a few points.

    #122171
    tig3rmast3r
    Participant

    Ok i’ve tried again bioshock infinite, it looks there’s no way to avoid the crystal ball because you can’t set the fov high enough even tweaking the cfg file manually (or using vorpx game optimizer that does the same). don’t know if setting other resolutions may solve the problem, maybe i should search for an aspect ratio tweak and do more tests,but i need to have fov configured properly when i’m at 16:9 resolution (so i can use DSR, see below)

    i’ve changed game, time for deus ex human revolution, this time i’ve been able to see a proper vr, fov 120 (89 converted to vertical), also i’ve solved the pixel/aliasing mess, vive supersampling does not work, because it’s supersampled AFTER the game render (as it’s an injection), so only way is using nvidia DSR, i’m running it at 4k and it’s very good looking, thanks to the latest steamvr beta feature asyncronous reprojection i’m able to play it quite smoothly and it looks great.

    Only drawback is the weapon/hands that are 2d.

    it runs between 45 and 55 fps but direct mode is over 150fps, i don’t know if there’s a way to set the game fps higher. what is that direct mode fps exactly? Strange thing is that i have 45/55fps too without 4k resolution.

    Tried turning off direct async in vorpx but my cpu usage goes crazy and i get no fps gain, turned off fluid as i get double images when i move the head, btw is a big step forward, hope to find other games where vorpx is fully functional like this one.

    last note, i get sick after a few minutes with deusex, probably is too fast, there is a little delay with headtracking, but it’s not the problem, the problem is the player movement, will try again tomorrow morning when i’m fresh, i think is just a matter of getting used, i hope at least :)

    #122167

    In reply to: Skyrim Special Edition

    alegse
    Participant

    Ralph was right. The overbright oversaturated colours of Skyrim SE look horrible. Looks more like playing World of Warcraft or some kind of cartoon now.

    One of the biggest differences is the almost complete removal of fog and grey atmospheric haze that gave the distant mountains a much better far – off cold stark look in the original Skyrim. In the SE they look a weird powder blue and stick out in a weird way in front of the ultra saturated vibrant blue sky that looks like a big blue rubber balloon. The rainy or cloudy weathers look a little better but still not as good as original IMHO.

    On the + side mountain flicker z fighting is over 95% fixed.
    If the FPS and smoothness of SE is much better in VORPX I really hope some mods give back the original look of the game. Mods are going up like crazy so I am hopeful.

    Also on the + side old saves and even moded saves seem to work okay for me.

    Side note: The water is better now too, but still not as good as RealisticWaterII. Unfortunately the water animation is now tied to global timescale so if you use Set timescale to xx the water animation changes. I like to use timescale 2 to 5 so that you don’t go from midday sun to sunset to midnight in less than 30 mins. However that makes slow motion water. This was the case back in Oblivion too and there never was a way around it. Hopefully they remake RealisticWaterII as well.

    #122102
    tig3rmast3r
    Participant

    If you see image distortion (“crystal ball effect”) while rotating yor head, the field of view is not set up properly. The actual lens distortion is done for ages by the headset runtimes themselves on perfectly sized render targets with the size and aspect that is suggested by the runtimes. This is true for both Oculus and Vive. None of it works like you assume it works.

    thanks for clarification, as i said i’m not a developer so i don’t know how things works exactly, so distortion is done automatically and is just a matter of fov, that’s a good thing…. so basically i’ll be able to eliminate the crystal ball just changing fov value..i’ll test again bioshock infinite.

    looking forward to see results…

    thanks

    #122092
    Ralf
    Keymaster

    If you see image distortion (“crystal ball effect”) while rotating yor head, the field of view is not set up properly. The actual lens distortion is done for ages by the headset runtimes themselves on perfectly sized render targets with the size and aspect that is suggested by the runtimes. This is true for both Oculus and Vive. None of it works like you assume it works.

    The only thing that can cause distortion while rotating your head is a too high or too low FOV. Adjusting it correctly is the most important thing in regard to a correctly looking image. More important than any stereo 3d consideration.

    How that is done depends on the game. Ideally the vorpX Game Optimizer in the config app can do it. In other cases a manual ini edit or external tool like Flawless Widescreen may be required. In the worst case you may have to use a non-perfect workaround like scaling the image down. You can find a general list of options in this regard in the Essential Hints Guide in the vorpX help.

    #122086
    tig3rmast3r
    Participant

    last two i’ve tried for example had crystal ball effect, no distortion, batman arkham city and bioshock infinite… no sense of depth, everythiong looked so flat and out of proportions, and i was in g3d… will try some others, maybe is enabled only in some games ? this could be the reason…

    the thing about perfect resolution i think is needed in order to apply the distortion correctly, how can you apply it if the window doesn’t fit the hmd? maybe i’m wrong i don’t know just guessing i’m not a programmer..

    if is this the case, why not document the support more clearly? community had to make a sheet in google docs in order to document support for g3d for example, i would like to see at which level the game has support, if like me you have tried just a few games and all of them have crystal ball effect i assume that is not supported anywhere.

    #122068
    tig3rmast3r
    Participant

    sorry guys but it’s hard for me to call vorpx a vr experience, there is no sense of immersion at all.

    The main thing it lacks is the screen distortion, in order to get a feeling that you are actually inside the scene the screen must be distorted, else when you turn it looks like you are inside a crystal ball. In order to distort properly they have to find a way to use a perfect resolution that fits the hmd.

    second thing it lacks is proper support for geometry 3d, most games have problems with shadows and a lot of shaders, they are putting very little effort on fixing shaders, and if you are a 3dvision user you know what i’m talking about. So for most games you have to play with fake 3d.

    basically what you get is a big screen slapped on your face with head tracking, i will never play games this way, i prefer using 3dvision, better quality and better performance e g3d working fine thanks mostly to the community fixes.

    vorpx is on the right way but still there is a lot of job to do.

    What i would like to see in vorpx is not yet another title support in this state, instead i would like to see 100% compatibility with games where is possible to make it, mainly first person view games (what’s the point of vr on a third person view game??), so maybe 10 games where vr works as it should instead of 100 in this surrogate vr.

    so to summarize, to get proper vr:
    -use perfect resolutions to fit the hmd (undone)
    -adjusted fov (done somewhere)
    -screen distortion (undone)
    -proper artifact-free 3d (mostly undone)
    -head tracking (done)
    -adjusted menu/hud (done somewhere)

    i understand that is not an easy job because is hacking an already done game with builded code, injecting dll and so on…
    why not focusing on a single engine like UE for example so you’ll get a bunch of games with basically the same job, release a few game fixes that automatically inject what they need with minimal user interaction = everyone happy.

    probably on many games this will never happen, but i’m sure this can be done on some titles, focus on those titles and forget the rest!!

    i hope one day i’ll be able to use it so i can justify my purchase, atm let’s call it an early adopter of an interesting project that is not released yet.

    #110670

    In reply to: Using the driver?

    dlads
    Participant

    Hi Mate,

    Thanks for getting back to me, i sort of did get it up and running and less zoomed in, you can hold shift and roll the mouse ball to change zoom levels, this sort of fixes a few things, also the type of 3D used and a few other options, lowering the resolution and popping it in window mode, i’ll keep on tweaking it and hopefully will find the sweet spot.

    I haven’t read up on it as of yet, i’ll do what i can with what i’m learning off my own back, until i can’t better it vs what other people are getting.

    I’ll get there in the end and will then start posting profiles for all my games.

    Cheers.

    #103681
    DrSarcasmo
    Participant

    Heya,

    I bought VorpX a few weeks ago and am having a ball in my Vive with it playing Fallout 4 and Skyrim. Now my problem is in the Virtual Cinema mode. I am using VLC with my Vive and it works great for most movies. But I can’t change any Virtual Cinema settings. For example I want to change the background in the Virtual Cinema to no Background, but I can’t find the settings to do so! In games, I press the DEL key and I can change all the settings I want, but in Virtual Cinema mode, I can only change the volume. And when I press the DEL key, nothing happens!

    I also want to watch SBS 3D movies in VLC. When I play them through the VorpX Virtual Cinema, the movie plays, but it’s in 2 side by side windows, not interleaved as one. Again, pressing the DEL key does nothing. What am I missing here? I haven’t found any info in the VorpeX configs about what key to use in the Virtual Cinema mode to change anything.

    Help!

    #102151
    Laser
    Participant

    FX2 has 3 tables with vr support @Oculus store, I’ve also heard rumors about Pinball Arcade getting an vr update but not holding my breath since it took so long for the pc dx11 update.

    #102115
    Ralf
    Keymaster

    Unlikely that this will happen. I believe to remember having read something about an official Pinball FX2 VR version being in the making, but I might be mistaken.

    nodz509
    Participant

    Ralf,

    I was wondering if vorpx has the capability of unlocking the camera and adding headtracking to The pinball Arcade or Pinball FX2, I know that there is a launcher/dll on github that makes pinball arcade work back on the 0.5.1 oculus runtime so its definitely do-able. If vorpX accomplishes this I will purchase immediately. I don’t play any other games but given how many are compatible it seems this may not be too daunting of a task to implement it if its not already compatible. This would create a lot of sales for you guys from within the digital pinball community.

    I’ll check back here shortly to see if I’ve gotten any answers.

    thanks!

Viewing 15 results - 166 through 180 (of 199 total)

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