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Topic: Ver 17.1.2 issues
See below for system configuration.
Issue(1)
This version crashes when selecting “Local Profiles”,
“Game Settings Optimizer”, and “Trouble Shooting”Issue(2)
The ‘In-Game Key Bindings’ does not work – pressing the ‘Delete’ key does not show the ‘in game’ menu in game (have changed the key bindings and still does not work)Issue(3)
Third Person games only show in ‘Theater’ or ‘Cinema’ mode.
In the previous version the ‘Tomb Raider’ games worked in full 3D, but in this version only in 2D Theater Mode.
Please provide a setting (on a per game basis or globally) to allow ‘Theater/Cinema’ or Full 3D mode.Computer Configuration:
OS: Windows 7 64bit
MB: Asus P9x79LE
CPU: i7-3820
RAM: 64 GB
VID: Nvidia Titan X (Pascal)
VR: HTC Vive
Software: SteamVR, Vorpx
AntiVirus: really?Gary
Today I fired up a tried and true vorpx game after many months of not using and its like I have to learn it all over again. I even remembered all the little quirks that I am required to do to get it working (i.e. disabling 3D Vision etc) and still when I fired up the game it came up in the headset in the top corner and I was unable to do anything.
And you know what? Rather than start up with the whole process or game of “how to get vorpX working again” I just said fuck it. And so it begins again.. having to turn off the game, disable vorp X, restart Oculus service, restart the game, reset and figure out the proper resolution settings, then restart everything again.
Put resolutions and what not in profiles so start up when you inject vorpX. For $50 there is just TOO MUCH headache and time sink.
I should have wrote up an entire log of everything that you have to do get this damn working after I first got it. It was worth it then…. coming back a few months later, honestly I just can’t be bothered to start jumping through all the hoops again. And honestly for the amount of games/profiles that have proper 3D I think for $50 bucks get on the fucking ball already and get it working as it should. Yeah yeah “you have to get it to work” there’s a point where it just turns into too much busy work. I remember the last “VorpX sessions” I had sitting there for hours trying to get things to work.. then you sit there once it works for a minute and you say ‘great its working’ I dont even feel like fucking playing this game anymore.
Get this shit to work like it should for $50 bucks.. stop giving us hours and hours of busywork getting it to work like it should.
Add the proper settings and resolutions to the profiles so when I start it up in vorp X after having played on my 4K screen the last time, the vorpX driver injects the proper resolution and settings so I dont have to tear out my fucking eyes barely able to see the game in the top left of the screen with no head tracking.
Heya,
I bought VorpX a few weeks ago and am having a ball in my Vive with it playing Fallout 4 and Skyrim. Now my problem is in the Virtual Cinema mode. I am using VLC with my Vive and it works great for most movies. But I can’t change any Virtual Cinema settings. For example I want to change the background in the Virtual Cinema to no Background, but I can’t find the settings to do so! In games, I press the DEL key and I can change all the settings I want, but in Virtual Cinema mode, I can only change the volume. And when I press the DEL key, nothing happens!
I also want to watch SBS 3D movies in VLC. When I play them through the VorpX Virtual Cinema, the movie plays, but it’s in 2 side by side windows, not interleaved as one. Again, pressing the DEL key does nothing. What am I missing here? I haven’t found any info in the VorpeX configs about what key to use in the Virtual Cinema mode to change anything.
Help!
Ralf,
I was wondering if vorpx has the capability of unlocking the camera and adding headtracking to The pinball Arcade or Pinball FX2, I know that there is a launcher/dll on github that makes pinball arcade work back on the 0.5.1 oculus runtime so its definitely do-able. If vorpX accomplishes this I will purchase immediately. I don’t play any other games but given how many are compatible it seems this may not be too daunting of a task to implement it if its not already compatible. This would create a lot of sales for you guys from within the digital pinball community.
I’ll check back here shortly to see if I’ve gotten any answers.
thanks!
