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  • #210648

    In reply to: The Sims 4

    Ralf
    Keymaster

    Awesome new Sims 4 plug-in that utilizes the vorpX modding API for adding better head tracking and motion controller support:

    https://github.com/convexvr/sims4-vr

    @ convexvr: I accidentally deleted your account since you used a throwaway mail address, which usually means the account is a spam account. Sorry! You’re welcome, of course. If you create a new account, please ideally use an actual mail provider, not some throwaway address to avoid that potentially happen again.

    #210330
    scoobydoo
    Participant

    Hi,

    I have Oculus Quest 2, I run Sims 4 via Steam.

    I connect via AirLink or LinkCable, I open SteamVr, I run Vorpx and then open Sims 4.
    I can see it running on the big screen but if I change it to Immersive View or Full VR I can still see the margins of the big screen and the virtual room behind me. It looks like I am closer to the screen but not “inside” the game.

    What do I do wrong? I have seen some examples on YouTube and it looks good compared to my experience.

    Thank you!

    #207030

    In reply to: HP Reverb G2?

    lokiss88
    Participant

    @Kazeon

    Controller issues with the G2 are greatly exaggerated. Personally i have about 300hrs playing the likes of No Mans Sky, The Forest, Fallout 4, Skyrim, and numerous smaller titles with zero issues.

    The only thing that’s actually bad about them is the awful haptics, which pretty much requires you to turn the feature off. FOV is tricky, more is better obviously, but it’s something very dependent on the game experience. I find it limiting and extremely obvious in flight sims, but not obvious at all when bearing down a race track in the cockpit of a car. General games where you on the centre of the screen you probably won’t notice it, or at least become accustom to it.

    It probably is worth waiting on the next iteration though, certainly if you’re routed to a AMD system, or need that extra inside out tracking camera they’re adding to solve generic problems with inside out tracking.

    Absolutely a great device for VorpX though. If you have the ability (a 3090) you can crank it up to 3k per eye in steamVR, which makes games that looked poor in VR previously much much better.

    onarf
    Participant

    Hello,

    I am a fan of worpx since years,
    I got the opportunity to back the Looking glass Portrait, holographic display….

    I feel neat and make the visual trick.

    But i wonder if it is possible to have the Vorpx technology/software to allow a rendering on this display rather than in vr? I have no idea if it is possible in technical terms.

    I just do know the magic of the display is to have like 50 frame rendered, with different orientation. that allow a glassless 3d vieving experience. I imagine vorpx guys could have some idea to make this feats.

    And potentially, it could allow coverage on lot early adopter.
    Imagine…. a 3d , a god game with a miniature vue, or an open windows in the sims 4 world.

    with a vorpx logo :-)

    It is a silly idea, and I do not know if it could be realized in a efficient way(while the 50 different views should be rendered in a lower resolution than the current 1920×1080 needed on vr)

    #205098

    In reply to: Feature request

    mr_spongeworthy
    Participant

    Most passive 3D displays work better with Half-TAB due to how the polarizing filters are oriented.
    Frankly I don’t know why we don’t have a common/standard format based on color space.
    The idea is you will lose details unless all of your software and hardware in the chain supports Full-SBS/TAB.

    Yeah, ‘back in the day’ I ran all industry-standard HDMI 1.4a stereoscopic rendering on a 720P DLP (projector) using frame-packing (hence my familiarity with TriDef for quite some time, as it supported this format). This meant I was getting a full 60hz 720 display at 30hz per eye. I put this together very carefully as driving stereoscopy was really fringe back then, and the power to do so meant that driving 720p was way easier than driving 1080p. The quality, even at 6 feet wide was BETTER than any HMD I’ve ever seen because you were getting (except for 2d elements) a different set of 1280×720 pixels in each eye. In many ways the entire VR craze has been a step backwards for me. It’s been great for a few things, like racing SIMS where it’s absolutely the bee’s knees, but in the end the VAST majority of what I like is really more about stereoscopy and CLARITY than ‘VR’. It’s why I had to wait for a relatively high-quality HMD before I could invest; I absolutely cannot tolerate the blurry mess of anything below the Pimax 5K+ resolution; and it’s only barely enough. Even with this I have to push the in-game rendering resolution as close to 4K per eye as possible to get the clarity I consider minimally acceptable (for VR mode. For virtual cinema mode 2560×1440 is good enough.) I can’t wait to get something better. Someday.

    Anyway, the difference between SBS vs Top and Bottom is enough to make me use SuperDepth3D instead of vorpX in every possible case where it works on my current 3D display (unless vorpX were to happen to have a working G3D profile for a game I suppose, but so far only Fallout 3 has worked well for me in G3D mode and I play that on my HMD.) In general, you don’t really get a quality degradation over ‘flat’ 1080p anywhere except in 2D elements, where it can be very apparent. But if you are rendering 2 different sets of pixels, each at 1/2 1080p resolution, and presenting those different pixels to each eye, then your brain basically reconstructs them as just as high-quality as 1080p.

    I would hope that adding support for a number of other 3D formats wouldn’t be that big a deal? In the end it would be great to use vorpX alone for many of these titles.

    BTW, while I’m being a nagging pest and asking for features; being able to use ReShade with vorpX would be *huge*. ReShade can downright *fix* many problems with modern games. Fallout 4, for example, has two AA modes; ‘jaggy’ or ‘vaseline all over the lens.’ Can be completely fixed in 5 minutes with ReShade and can’t really be fixed without it. Not being able to use ReShade in combo with vorpX is a pretty big bummer, at least in some titles. It’s great to have the basic vorpX adjustments of course, and they are very much appreciated; sharpness, saturation, etc., but in the end they are limited compared to ReShade.

    #204541
    SteveG
    Participant

    Hi Folks,

    The VorpX keyboard shorcuts are not working for me.

    I’m trying to get VorpX to work with my Oculus Quest 2 via SteamVR and Virtual desktop. Vorpx appears to be linking into the games(The VorpX logo appears on the splashscreen), I can see the game in flat screen within SteamVR but pressing the <delete> key to get the menu does nothing. <ctrl><alt> and <shift> doesnt remove the starting message either.

    So far I have tried the Sims 4, Aliens: Colonial Marines (Which is supported?) and Neverwinter Nights (Via a public profile).

    Any suggestions? Have I missed an installation step?

    Thanks in advance.

    #201985
    HalloMolli
    Participant

    Great work, Ralf! Have just tested the update for 30 minutes myself with The Sims 3 (Anna profile) and Sims 4 and everything ran flawlessly. This is a huge update for me as a G2 user (due to the OpenXR implementation). Alt-tabbing works again as well finally.

    When I return home later I will give it another try. Usually I had no problems with vorpx, however, for whatever reason Dragon Age Origins (Steam) kept always crashing after 10-15 minutes of gameplay. I wonder if that has been fixed too. Anyway: Thanks again!

    #201438

    In reply to: sims 4

    moadepth
    Participant

    dont know exactly what you mean do you want to play sims 4 in vr first person then you will need a mod, search the forum i think there was a thread about it.

    #201419
    Adam
    Participant

    I want ask for help with sims 4.

    Sims 4 throws me on some huge cinema screen instead of a game.

    How to turn on the game inside Oculus rift S?

    How does this stupid cinema turn off?

    I play from Origin.TS4_x64

    #201286
    the_lemon_king
    Participant

    Okay, so apparently the problem was BitDefender. I didn’t think it could be a problem because I disabled it, but when I uninstalled it (which actually required downloading an uninstall tool from their website), The Sims 4 launched with vorpX. Thanks so much!

    #201279
    the_lemon_king
    Participant

    I don’t think there’s a program interfering, because Portal 2 launches with vorpX easily. But I disabled all my malware protection, Discord, anything that could be interfering and still nothing.

    Is there another way to install a hook helper? The Sims 4 doesn’t even get the “attaching to” dialogue, it just launches normally without anything out of the ordinary happening. Once I’m in-game, the vorpX menu hotkey has no effect and my VR headset still shows my SteamVR home.

    #201275
    the_lemon_king
    Participant

    Using a Reverb G2 headset (WMR):

    I launched vorpX, then Steam VR, then The Sims 4, only to have it open on my monitor. No “attaching” message from vorpX. I added The Sims 4 to my Steam library (I have a non-steam version) and launched it from within Steam VR. Nothing happened, so I pulled of my headset and saw that it was running on my monitor. I went into vorpX and created a desktop shortcut for The Sims 4, and it created “ts4_64 vorpX” on my desktop using the Sims 4 logo. When I click it, nothing happens. When I open its file location, it takes me to C:\Program Files (x86)\Animation Labs\vorpX.

    Vsync is off, both in-game and in my GPU control panel. Sims 4 has no mods. I tried using alternative hooking method. I tried running vorpX as administrator. I made sure that the .exe was on the list of files for The Sims 4 profile. Even changed the name of the .exe file and created a duplicate profile for that name. Nothing works. It doesn’t hook.

    Anything else to try?

    #200974
    Adam
    Participant

    And Sims 4 ?

    #200199
    Ralf
    Keymaster

    GTA V is much more demanding than The Sims 4. With your rig you should be able to get a decent framerate by reducing graphics details though. Can’t remember currently whether the game has presets to choose from. If not primarily try to reduce settings that have an impact on how much stuff gets drawn on the screen: draw distance, NPC/vehicle density and similar things.

    #200158

    In reply to: The Sims 4

    HalloMolli
    Participant

    The profile is already there and it has perfect G3D, it was added some time after I created this topic, check your supported games list, it comes with VorpX.

    Thank you for letting me know. In fact, after I realized that vorpx supported Sims 4 (in stereoscopic 3D) I had to buy it a second time. And I am glad I did as I am so happy with the result. Have been playing for 6 hours now in immersive cinema mode and it’s even better than I imagined.

    Again: Thank you so much Ralf for your work. This means a lot to me.

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