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AuthorSearch Results
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Jan 19, 2021 at 5:54am #199788
In reply to: beta steam motion smoothing
mariametroParticipantI had no idea they had rolled this out until reading these posts.
The updated motion smoothing implementation seems to be a BIG improvement on the previous effort based on some quick and dirty tests. I previously found the oculus variant lightyears ahead of the competition and mandatory for a select few games. For comparison, I found the motion vector variant for the HP reverb to take (a somewhat distant) 2nd place, and steamVR dead last.
Project Cars 2 and various other race/flight sims were usually a case of fidelity compromise in order to prevent steamVR’s ugly motion smoothing kicking in and introducing ghosting or oddball artefacts.
I’d say this updated smoothing variant puts it within spitting distance of Oculus ASW. Project Cars 2 felt very smooth for me with shadow, track, car and MSAA at combinations of med/high/ultra at either 120 or 144 hz which was something I never felt previosly even when those settings were low/med at 80-90Hz to try and squueze performance out of the game.
I could always tell when motion smoothing kicked in or was being utilised because track side detail would strobe or jitter. Now I can’t really spot it.
I haven’t tested DCS yet, which is where I find motion smoothing sinks or swims in terms of performance, but I am hopeful based on what i’ve seen thus far.
Jan 18, 2021 at 10:48pm #199775In reply to: beta steam motion smoothing
xops37ParticipantHavn’t used the new Steam ASW, but I do have significant experience using Oculus ASW. Its must have for demanding games like FO4 vr, No man sky and MSFS2020.
It also works great in RD2 (40fps lock), just make sure to turn off the vorpx Async render. Although it does have draw backs such as causing a stutter if the fps drops below 40fps and it causes bit of image ghosting/artifacting on fast moving objects.
As for reprojecting 24 fps up to 144 fps, this mode probably wouldn’t work well with vorpx, although its good enough for slow paced flight sims. I personally have tried reprojecting 27fps up to 80fps in vorpx games, it doesn’t work well
Jan 16, 2021 at 11:41am #199698In reply to: Nothing attaches at all.
jontasaParticipantI do have afterburner installed, but it only runs when i start it manually.
I ran VorpX as admin. No other software than windows essentials.
Just had some progress though. As I gave up for the moment, my wife decided to play sims 4. Which apparently hooked and ran fine in the headset…
I think Steam is still the culprit somehow. and battlefront 2 is a madhouse because i launch it through Epic games, which launches origin…..which launches the game.
I’ll have to do some more research but I think exe.s that are not linked to a launcher is the key.
/Jon
Jan 12, 2021 at 7:28pm #199637Topic: Genshin Impact profile?
in forum General vorpX Discussion
Eola667ParticipantI’ve noticed there’s a new official Genshin Impact profile, but at the same time I’m noticing it hasn’t been announced anywhere and has the same G3D glitches as the Unity base profile (such as effects showing up on only one eye or the characters not working with position tracking unlock). Is it supposed to be on the list? I remember something similar happened back when the Sims 4 profile was to be released with a later VorpX version but somehow made it through before on the list.
Oct 7, 2020 at 4:39am #197195In reply to: Mouse acceleration switch
Eola667ParticipantThanks for the reply and taking the time to check it out, the mouse acceleration that happens when it attaches to programs where it fails/isn’t supposed to is more apparent to me because I modified my physical movement to cursor movement to accomodate for having acceleration off, this causes really high speeds when accel gets turned on.
If you want to reproduce the bug, I can recommend trying it with a program VorpX tries to attach to but isn’t really an application that would work with it, the first example that comes to mind is a program called s3pe or s4pe, both tools to modify Sims games, if you use that with VorpX’s watcher on then close the program (s3pe) you will notice that right after closing it mouse accel gets turned on, you can check that on the Windows control panel. I’ve been able to observe this bug with almost any application that meets that criteria.
Sep 14, 2020 at 6:44pm #196925In reply to: The Sims 4
HalloMolliParticipantMan, Sims 4 has become such a huge game with almost unlimited possibilities with all its dlc and mods. A “real” (G3D) Profile would make a dream come true.
Aug 11, 2020 at 2:36pm #196509
RalfKeymasterUnrelated to the headset sync, just a stupid typo at some other place.
I’ll release an update with a fix later this week. Until then you can fix the issue by switching to the “The Sims4 32Bit Legacy Edition” (click on the gear icon > Game Properties > Advanced Launch Options).
I’m not an expert, but I’m pretty sure the only diference that makes is running the game in 32bit instead of 64bit.
Apr 30, 2020 at 6:07pm #194256In reply to: vorpX 20.2.0 Available Now
Eola667ParticipantMany thanks Ralf! Just tested Sims 4 in G3D and it’s miles better than I imagined, the positional tracking is spot on and it’s very flexible when it comes to fine adjustment, excellent work!
Apr 23, 2020 at 10:09am #194068In reply to: vorpX 20.2.0 Preliminary Changelog
perkelParticipantCan’t wait for Sims 4 in G3D !!! My cousin will shit her pants when i will show it to her !
Apr 22, 2020 at 5:55pm #194051In reply to: I made discord for VORPX
perkelParticipantI understand ralf but old type of forum is really really clunky when it comes to community organization and support. For one in forum you can’t really talk with anyone you can only make statements and hope someone will answer them in next few hours. Especially in smaller forums like this.
There is plenty of people who absolutely hate old style forum use and will never use it. Moreover due to how Discord works joining forum is just one click a way while joining forum like this requires you setting up account, waiting for email etc.
You are effectively losing customers by using old forum model. Moreover it is community that drives most of your sales because they are the ones that promote it and talk about it.
The biggest factor is that you need to go to this site to use forum while people have discord on all the time and even when they are bored or something they are just one click away from place to talk about or get news about VorpX or some new profile or community news. Instead of going to old clunky forum.
What if i want to make strawpoll to show what community would want for you to focus on next ? It is almost impossible to run it on this forum format without waiting weeks.
I do understand that you don’t have much time for community support but no one requires you to follow everything. Most of help i have ever received for VorpX was not from you but some random strangers on various discords and forums. Not here.
So think about it.
My plan was to use recent news about support for Sims4 to bash it on r/Games and few other places that for sure it would bring a lot of people around to form discord community. 99% of those people would never ever make new account on this site especially when 40$ will hit them on their eyes when they open site. they would first talk about it on discord with community, ask around if it works and then they would ask themselves if price is right and get it or not.
Apr 21, 2020 at 6:44pm #194026In reply to: vorpX 20.2.0 Preliminary Changelog
perkelParticipantSims 4 in G3Z ! Amazing mates ! Fucking love that game and now it has 1st person view and with mods you can add WSAD control over your sim.
Monster Hunter World. I tried it today but it doesn’t seem to work at all. It doesn’t want to attach. It worked previously like 2-3 months ago because i played it in VR without an issue. Hopefully latest update will fix it. Capcom i think disabled DLL injection which is probably the cause. I hope it will work.
Apr 16, 2020 at 6:40pm #193883In reply to: vorpX 20.2.0 Preliminary Changelog
Eola667ParticipantMany thanks for this Ralf, I’ve been waiting eagerly to play Sims 4 in G3D, this will be awesome
Mar 28, 2020 at 6:17am #193479Topic: Near clip plane
in forum General vorpX Discussion
Eola667ParticipantJust a random question out of curiosity, is it possible for the VorpX G3D camera to override the near clip plane of the game camera so that objects don’t begin clipping (disappearing) when you get too close to them? Luckily some games (namely Sims 4 for example) have configurable clip planes right in the game files, but a lot of games like shipped UE3 ones don’t as far as I know.
Feb 26, 2020 at 10:36pm #192738In reply to: Profile database update 20/01/31
RalfKeymasterNo date set yet, but it will be out soon. One caveat re Sims 4 first person: while it has a freely adjustable FOV, which is great, the game’s first person camera is fairly laggy unfortunately, so FullVR mode is not for the faint at heart. Probably better to use immersive screen mode instead for anything else than walking around a bit.
Feb 26, 2020 at 10:19pm #192729In reply to: Profile database update 20/01/31
BlossomandWrenParticipantHi Ralf can I clarify from the post thread that the next version of vorpX will allow SIMS 4 to be played in VR first person mode? I am doing a PhD and will be using SIMS 4 as part of my methodology, it would be amazing if the participants could experience SIMS in VR :) When will the new version be out?
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AuthorSearch Results
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Search Results
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Topic: Genshin Impact profile?
I’ve noticed there’s a new official Genshin Impact profile, but at the same time I’m noticing it hasn’t been announced anywhere and has the same G3D glitches as the Unity base profile (such as effects showing up on only one eye or the characters not working with position tracking unlock). Is it supposed to be on the list? I remember something similar happened back when the Sims 4 profile was to be released with a later VorpX version but somehow made it through before on the list.
Topic: Near clip plane
Just a random question out of curiosity, is it possible for the VorpX G3D camera to override the near clip plane of the game camera so that objects don’t begin clipping (disappearing) when you get too close to them? Luckily some games (namely Sims 4 for example) have configurable clip planes right in the game files, but a lot of games like shipped UE3 ones don’t as far as I know.
