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  • #166691
    vrbandwagon
    Participant

    I’ve tried renaming Unreal.exe to DeusEx.exe without any success. My version is Unreal Gold non-Steam version.

    When I launch the .exe, it plays normally. Should I select “Direct3D support” the first time I run the game?

    VorPX works with “the Stanley Parable” and “Duke Nukem Forever” for me so far.

    baylor703
    Participant

    Just got vorpx after being on the fence a while. I had heard so many mixed reviews, but kept hearing people say that it was worth it if you don’t mind file tinkering. Well, I tried it and love it. It’s an amazing tool, and I’ve so far got Bishock, Amnesia, and Outlast running close to what I’d imagine native support would like. Thanks devs.

    However, I’m having an issue with the Stanley Parable. It is supposed to be one of the better suited games for vorpx, so I’m not sure what gives. The game loads fine when not using vorpx, but when I do use it, the Galactic Cafe logo appears (along with the vorpx logo at the bottom), and then the screen goes black.

    That’s it. Oddly, there is a little white box maybe 12×12 pixels wide that appears on the right side of the screen, but it’s all black besides that and the vorpx logo at the bottom.

    I’ve tried the normal fixes, run as admin etc, but can’t get it work. Any one have any ideas?

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

    VRFan
    Participant

    Hi all,

    I have two games that are compatible with VorpX. Serious Sam:BFE launches, then freezes on a black screen. The Stanley Parable tries to launch, flickers between a black screen and a couple different resolutions, then crashes sending me back to the desktop. Both games run fine on my laptop display when VorpX is disabled.

    My specs are:
    Lenovo W540
    Intel i7-4700MQ @ 2.40GHz
    Windows 8.1 64bit
    16GB RAM
    nVidia Quadro K1100M (choose to run game with this GPU)
    Intel HD Graphics 4600
    vorpX 0.9
    Oculus Driver 0.7 (tried 0.8 as well)
    nVidia Driver 354.42 (latest since 11/4)

    I originally tried with Oculus Driver 0.8. When that didn’t work, I tried uninstalling and installing OD 0.7. I also tried reinstalling the vorpX driver. Nothing changed the mode of failure.

    I also tried disabling my virus scanner (AVG) and Windows firewall. Neither helped.

    The desktop viewer does work.

    Thanks for any help!

    Mulbin
    Participant

    Surprisingly hard to find a definitive answer via google.

    Does Vorpx support the DK2’s positional tracking?

    So far have tried Portal, Portal 2, Stanley Parable… and I have no positional tracking.

    Rotational tracking works fine (turning my head) but positional is not working (leaning to sides, forward etc).

    Is it even a feature of Vorpx? Vireio has it, but vireio also has a distorted image so I would rather use Vorpx.

    Nosbor78
    Participant

    It’s certainly not a plug and play product, strictly speak, but it does its job very well. I’ve found some games hook nicely on launch, other games you have to create a vorpx shortcut for, while other games will crash if you use a vorpx shortcut (ME1).

    I’ve also found that I may have to dig into ini files to get the settings to an acceptable point, I posted my ME1 settings in the games forum. UE3, at least, allows the game dev’s to set a maximum frame rate. Check for that if your favorite game won’t go over 60ish FPS.

    I’ve played Dear Esther and the Stanley Parable through in the last couple of days, and those hooked in quite nicely once I setup a vorpx shortcut. The rendering was smooth, and the experience was quite pleasant.

    ME1 took some ini editing to get it to a comfortable point, and I think I still have a little more editing to do. Vorpx gives a very comfortable experience for that game.

    Ralf (and crew?) has done a wonderful job of breathing new life into older games. I highly recommend this if you have a Rift. But understand, this is beta software, developed for a developer version of Oculus hardware…there will be some trial and error and you may have to dig into the guts of the game configuration to get it just right. And there will be bugs, in the wonderful world of Windows we have gamers running cards from at least the last five GPU generations on both sides of the house. While I’m having a grand time with an i7 950 and a GTX 770…your mileage may vary. Oh, and if you can disable UAC…it’ll save some security setting headaches.

    #18049
    moarveer
    Participant

    For me the best currently are Bioshock 1 and 2, and Dear Esther. This work almost as good as any native VR app in terms of pressence. I’ve had some success with others like Metro 2033, System Shock 2, Stanley Parable, Aliens Colonial Marines, but they cannot beat those mentioned.

    #17700
    jeffamundo
    Participant

    Thank you both for the explanations. Does VorpX work just as well in Bioshock 2? If so, that’s excellent, because I stopped playing that game just to wait to play it using VorpX on the DK2. I’d like to get Stanley Parable to work first as a test, because it’s very straight forward atmosphere and gameplay makes it easy to detect distortion. I might move on if I can’t figure this out thought.

    It is worth noting that I just set the FOV to the second highest value, confirmed the resolution was set to 1080p, and reset the VorpX settings in game. I’ll also note that repeatedly, when I hit delete to bring up and remove the in game menu, it will often not come back up unless I restart the game. Is that just Stanley Parable or is it a common bug? I also checked the game configuration settings in the VorpX configuration page, and I saw a list of games, but Stanley Parable was not one of them. What does that mean? Given that the settings should be default anyway, I’m hoping that would not cause a problem. As I mentioned, the aspect ratio is 1:1, confirmed. The other settings simply make it WORSE, but in a similar manner of distortion. The thing is that even when I find the best FOV setting in the Stanley Parable FOV options, I still find that the vertical distortion when I look up and down is distinctly very very wrong. At this point, I’ll move on to another game, but Stanley Parable is a perfect game for VR experience, so it would be good if we could figure this one out eventually.

    #17684
    Ralf
    Keymaster

    You will probably hate me, but that sounds A LOT like either the resolution is not set to 1920×1080 or the aspect ratio mode is set to “Logarithmic” or “Strech”. Make sure to use “Pixel 1:1” (the default) for the best result. Also do not use the 2D FOV Enhancement which creates a similar distortion (in both cases on purpose).

    Might make sense to restore your Stanley Parable game profile to default in the vorpX config app. You should not have to adjust anything in the vorpX menu besides maybe the 3D-Strength if you don’t like the default value.

    Setting the FOV in the game to the second highest value gives an almost perfect result here. If you feel that finetuning is necessary, you can use the 3D FOV Enhancement in the vorpX ingame menu for fine grained adjustment (at the expense of a slight shadow offset).

    #17673
    jeffamundo
    Participant

    Thanks for the tip on not using the AA, that’s a huge help. I tried almost every degree of FOV, and it only improved the situation, without fixing it. I noticed that even at the best of the horizontal FOV settings, the vertical skewedness was still horrible when looking up and down. You brought up that I should press the middle button. How so? I notice that when I toggle that, I there is a view that is even worse, and there are black bars at the top and bottom of the screen.

    I’m starting to fear that this might just be a side effect of the VorpX. I haven’t gotten anything to work yet, so I thought Stanley Parable would be a safe and simple place to start. Can you tell me if you got the FOV correct/perfect, or just BETTER? I ask, because some people might tolerate imperfection just for the novelty of using VR. Have you tried the Half Life 2 VR build that doesn’t need VorpX? That works near perfectly, at least in terms of FOV visual perception. I’ll have to try a few more games to see if I can figure this out.

    #17663
    Ralf
    Keymaster

    If you could post a video, it might be easier to understand the issue. Fraps should work fine for recording. Please reset the Stanley Parable profile to default in the config app before doing so.

    You should NOT use the logarithmic AR mode, since it introduces distortion by design. I meant to disable it in case you enabled it accidentally before. The same is true for the 2D FOV Enhancement BTW.

    #17659
    jeffamundo
    Participant

    I have tried to adjust the field of view, but nothing seems to make the game look “right”. I tried “Logarithmic”, and that took the distortion further. What possible settings between the Vorpx settings and game settings could contribute to this kind of distortion? I hate to mess around with every setting, because some things seem to make it worse. Hopefully somebody out there has found a way to make it look proportioned and correct for Stanley Parable.

    #17651
    jeffamundo
    Participant

    How have others been able to get Stanley Parable to work? I set the resolution to 1080, the field of view all the way up, and I played with the mouse sensitivity setting. About one notch away from the slowest mouse sensitivity seemed to work best – but far from ideal.

    I’ve noticed that any slower, and my head movements will either exaggerate the turning of my head such that I can see directly behind me by turning my head to the side, or if I make the mouse sensitivity lower, the screen will barely move with my head movements.

    Something is very wrong with the proportions/distortion as well, because the images looked stretched, especially at the sides and things that are far away. I thought the field of view might change this, but nothing seems to get it right. I think I can live with this until I get to the boss’s office, and everything is so out of portion, that it looks like a nightmare from a tv show, where they use a wide angle lens.

    I also notice that the instructions say the game uses 3d, but I cannot find where to turn that on.

    If you have figured out how to get Stanley Parable to work properly with Vorpx on the DK2, please share your tips here.

    #17496
    moarveer
    Participant

    You were right, resolution was wrong with both Stanley Parable and Dear Esther, once changed they looked fine on the DK2. Haven’t tried SP ingame, but Dear Esther looks amazing, great job.

    Gone Home looked really bad imho, maybe inside the house it looks better i don’t know, I couldn’t open the door on the first few minutes and left it there.

    I will try zbuffer on Aliens during the day, though geometry looks fantastic and check it out, thanks for the suggestion.

    #16416

    In reply to: Skyrim Direct mode.

    bkizzle444
    Participant

    How did you get skyrim to work? No games work for me. Except the headtracking in stanley parable but its not able to be seen.

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