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  • #172862
    samverner
    Participant

    Thanks for confirming my assumptions.

    I figured out I had to disable the pimax gyro to disable positional tracking from the vorpx in-game menu a couple of days ago. There seems to be no other way through the regular config or settings files.
    So usually the workflow is: I reinstall vorpx, disable the gyro through piplay, disable the positional tracking through vorpx ingame, quit the game, re-enable the gyroscope, and restart the game.
    I had really expected this to be the problem, but the spinning problem remained.

    There are no fancy gamepad/joystick/etc. programs running. It’s a reasonably clean rig. No sticky keys either. I just got a new logitech m90 mouse today, very simple, similair to the previous trust mouse, but it made no difference.

    I’m testing Jedi Knight 2, Kotor, The Stanley Parable and Thief 2. Halflife 2 I test only sporadically as I had other issues with it.

    What did you mean by “They won’t look perfect on your monitor, but will look better in the headset.” Any color artefacts by chance? Because the games tend to look fine on the monitor but have issues with color on the headset. There are some weird things going on the main monitor like the jedi knight 2 logo on the title screen spinning like crazy when head tracking is enabled, but that’s nothing compared to the entire world spinning in the headset. The title screen from Kotor is similar, darth malak looks like he had way too much coffee on the monitor.

    —-

    Is it correct that normally in a supported fps game, you can move the camera with the headtracking from the headset but also with the mouse/gamepad/keyboard?
    Is there any way to disable everything but the headtracking as camera control?

    I fiddled around with the gamepad emulation mode, didn’t help, but also didn’t stop the camera from being controllable with the mouse. This was all with the gyro off, change setting, quit game, gyro on, restart game process.

    #172818
    samverner
    Participant

    As per your suggestion I disabled vorpx and uninstalled piplay and steamvr, then reinstalled steamvr. The headset does not work without piplay so I reinstalled piplay afterwards. And then reenabled vorpx.
    Vorpx now needed admin rights in order to hook into jedi knight 2. The headtracking error still occurs.

    Also, when I run the stanley parable the in-game vorpx menu says Head Tracking Rotation: Success & Head Tracking Position: Success. But the same spinning problem occurs when I switch headtracking on. I still do no see an option to disable positional head tracking from the in-game menu.

    Headtracking works fine outside of vorpx. I can run plenty of steamvr games without any problems. It also works fine in Unity. So it seems to be a vorpx issue.

    I reinstalled vorpx again after this, the only thing that changed is that it no longer needs administrator rights to hook into jedi knight 2. So the headtracking issue still remains.

    Two footnotes:
    – When I close vorpx through right click on the icon, it warns the vorpx driver will be stopped. And one of the processes does, but in the task manager there’s still a vorpX VR Driver entry with vorpX Service running unter it.
    – After the vorpx setup is done it asks to start vorpx config, but that doesn’t start because it isn’t registered yet. The user needs to start vorpx normally in order to register vorpx. Only after that will vorpx config work.

    samverner
    Participant

    Last week I sent a number of emails to the support address with attached vorpx logs and have not gotten any reply.

    I recently bought Vorpx and have spent the past week trying out a number of games. All of them are supported games (Jedi Knight 2, Kotor, Thief 2, Half-Life 2, The stanley parable). None of these games work.

    I have a reasonably clean rig with a 1080ti & pimax 4k running windows
    10. The headset works fine with steamvr games & unity. I can run the games perfectly fine without vorpx.
    Vorpx does hook into the games, but what it shows on the headset seems
    to be a high speed rotating texture that shows the game in probably
    16 colors. The Vorpx desktop viewer has the same problem.

    Half-Life 2 is an exception, it does not display on the headset at all.

    The Pimax is set to “Pimax mode” and Vorpx device selection is set to “Steamvr”. I also have the profile for the respective game loaded before I start it.
    Piplay & steamvr are running in the background before I start vorpx.
    I also upgraded to the latest version of Piplay and NVidia drivers which did not change anything. I tried reinstalling vorpx with no result. Both the headset and the monitor are plugged into the 1080 Ti. There are no additional monitors.

    When I turn off “Enable head tracking” it no longer spins but that also removes an important part of the Vorpx functionality.

    How do I get these supported games to work?

    #172742
    Ralf
    Keymaster

    The Source engine issue might be related to some recent SteamVR update. Some still work fine (e.g. Stanley Parable, Left 4 Dead 2), others don’t (e.g. HL2, Black Mesa Source). I can’t say anything more specific yet, but the issue will be looked into before the next update.

    The SteamVR/Source issue has been addressed with a profile update. Importing the updated “Half-Life 2 / Portal [vorpX]” profile from the cloud should fix it. Same for Black Mesa.

    @ Sauermon: BTW: Gerry’s Mod currently is not supported and 2D only since it uses an older Source engine build that the current vorpX version can’t handle. Geometry 3D for Gerry’s Mod will be available in vorpX 18.2.0.

    #170966

    In reply to: Outlast 2… holy wow

    mpmo
    Participant

    yeah i did get past that school nightmare thing. I was in the mountains after that, it looked very unnatural.. like, head movement wasn’t 1:1 with my real life head movement and i felt the view was unnatural too. Like, it wasn’t as perfect as portal/portal 2/stanley parable

    Does anyone know if outlast (the first one) is better or not?

    #170766
    mpmo
    Participant

    is there a way to play a SUPPORTED game (stanley parable) if vorpx can’t detect it (got it from a torrent)?

    #170724
    mpmo
    Participant

    ahh thanks, will try that. BTW, i wrote this to you on reddit but i’ll just say it here again: i tried opening stanley parable and gta 4 (both torrented) but vorpx couldn’t detect them. Is there a way for me to manually tell vorpx these games are supported..?

    #170300
    Ralf
    Keymaster

    DirectVR is a collection of multiple features that help to make games a better experience when you play them on the headset, it is not linked to the kind of stereo 3D that is available for a game. It can take care of resolution, FOV, settings-tweaks and head tracking. Which of these four potential DirectVR options are available varies from game to game.

    Oculus Touch/Vive wands work with almost every game, that is unrelated to DirectVR. You can use the VR controllers to either emulate mouse and keyboard (freely configurable) or a gamepad.

    Games that have all four potential DirectVR features are for example the ones below, a lot more have support for at least one of the potential DirectVR features.

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    lipplog
    Participant

    Am I crazy, or did this game used to have DirectVR? I don’t see the option anywhere in the VorpX menu.

    #169055
    Ralf
    Keymaster

    No need to import profiles from the cloud for these games. Please make a factory reset in the config app (trouble shooting page) in case you imported an outdated profile from the cloud.

    WoW is a third person game, hence it opens in cinema mode, not much point in playing a third person game in full VR mode, especially one that is so interface heavy as WoW. There is a new mode that sits in between cinema mode and full VR immersion wise in this vorpX. Switch the ‘Play Style’ to ‘Immersive Screen Mode’ to try that. Basically that’s cinema mode as immersive as possible.

    However, if you want to check how first person games work in full VR mode, I would recommend one of the games below, they work in full VR out of the box.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168785
    Ralf
    Keymaster

    Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).

    Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.

    BTW: the next vorpX version will have auto FOV for about 40 more games.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168756
    Ralf
    Keymaster

    Gone Home: fixed, + new auto FOV via ini change.

    Fear: no auto FOV of any kind currently (never has been), apparently there is way via an ini edit, I’ll check whether that can be automated.

    Skyrim SE: IIRC there was some glitch that could make the scan fail while a gamepad is connected, which is fixed.

    Dear Esther: always had full Direct VR (Source engine version).

    RtcW: made some changes (again). Should work with current Steam/GOG, probably not with old CD versions.

    GTA V: has DirectVR FOV, which is perfectly correct. Too strong vehicle 3D is fixed, in case that is what you meant, also the infamous semi random no-G3D issue is finally fixed, which only took 30 hours or so…

    Stanley Parable: works fine here. I’m aware of your report re this, but unable to reproduce.

    lipplog
    Participant

    A list of games I’ve tried that no longer work well enough to play. I’m hoping Ralf will include fixes for these in the next update…

    Gone Home: perspective is off

    Fear: perspective is off

    Skyrim special edition: DirectVR rotation fails

    Dear Ester: headtracking?

    Return to castle Wolfenstein: DirectVR fails and perspective is off

    GTA V: I haven’t been able to get the correct perspective in months. Especially with the GTAVR mod.

    The Stanley Parable: word is it stopped working in VR all together.

    #168624

    In reply to: Standing Ovation

    Ralf
    Keymaster

    Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.

    However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.

    Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.

    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is usually the better choice)
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Dishonored
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168409

    In reply to: DirectVR list

    lipplog
    Participant

    Is this list current? Does VorpX still work with the Stanley Parable?

Viewing 15 results - 16 through 30 (of 46 total)

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