Archives

Homepage Forums Search Search Results for 'The Thing'

Viewing 15 results - 6,526 through 6,540 (of 12,463 total)
  • Author
    Search Results
  • #178869
    dborosev
    Participant

    I think I just had a G3Dgasm.

    Mankind divided.
    Prey
    Arkham knight
    ME:A

    Only thing missing is the mad max G3D and fixes. But definitely can’t complain about this lineup!

    #178832

    In reply to: Resident Evil 2 Remake

    dSpect
    Participant

    Yeah when I messed around with the shader slider one of them was first person view. I haven’t tried it in the full game yet, but when clicking the shaders in ReShade in the full game I found one of them moved the camera to the ceiling of the RPD lobby looking down at the entrance with displayDepth enabled. Unfortunately moving Leon didn’t change the camera like you’d expect if they actually implemented the fixed camera. Who knows if they actually tried, I haven’t seen anything like that before though.

    #178824

    In reply to: Resident Evil 2 Remake

    d0kt0r
    Participant

    Tried the full game with the RE7 profile and it does the same as dSpect with the demo.
    One eye gets everything and the other loose some objects (it gets the fogbut no other object in front).
    No Geometry 3D. You adjust the strength and nothing happens. This detail is enough to see that the RE7 profile isn’t working at all, same game but with differences it seems.
    Because the full game works exactly the same as the demo, I suggest use the demo for Ralf and any other who has ideas for this.

    #178809
    Wesleypipes77
    Participant

    Ok thanks I just didn’t know how to get the in game menu, now it’s much better I can change a lot of the things I was wondering about. I did switch the image to SBS and it worked but for some reason the 2 images don’t line up now they are offset it’s like I’m watching the movie cross eyed. I didn’t see anything in the settings to fix that.

    #178806
    Wesleypipes77
    Participant

    Awesome thanks, I’ll check it out!

    I’m trying to watch a 3D movie in desktop viewer but it only plays in split SBS mode showing the two separate images. Is there just some setting I haven’t changed in MPC yet? I don’t see anything that looks appropriate. It did say that it installed the MPC codecs when I installed VorpX and when I run MPC it shows that VorpX is injecting first so I’m not sure what I’m doing wrong?

    #178803
    Wesleypipes77
    Participant

    Are there any video tutorials for beginners? I just got VorpX and I see lots of specific videos how to get particular games to work. I’m just looking for a general how to introduction sort of thing. I’d prefer a video they hold my attention better than reading text and the basics don’t seem that hard to grasp but I think I would benefit form just watching it being done first. If there are no videos, are there any instructional write ups out there that go over things in detail?

    One thing I noticed already though that is an issue maybe someone can help with, so far I’ve only checked out the desktop viewer but whenever I launch it I get the prompt that “Vsync is enabled in my graphics card setting and to set it to off or let the 3D application handle it. I have set every single VorpX .exe file to both off and/or handled by the application but I still get the same prompt whenever I open the desktop viewer, it seems to be working fine though so I’m just disregarding the prompt now because I’ve already done as instructed.

    Also is there no way to resize the monitor or get rid of the body on the couch where you are sitting? Every time I lean back I’m looking through his head and if I lean forward the screen is closer than I’d prefer making the desktop viewer mode basically unusable to me.

    #178800

    In reply to: Please help

    XenomorphXX121
    Participant

    I don’t have Dont optimize game settings checkmarked in config and when I started Resident Evil 7 and pressed the delete button only full VR/immersive/cinema option I could change and nothing said DirectVR or is that what you meant?
    Whatever I try I still get double hands holding double guns.
    I’ll try Grid again when I get finish work.

    #178792

    Topic: Please help

    XenomorphXX121
    Participant

    I bought this Vorpx yesterday and can’t seem to make it work properly, of the 3 games I’ve tried I haven’t come up with great results.
    I tried Grid and it looked like a cinema screen in front of me and Resident Evil 7 looks like there is a hand in front of me and a silhouette of a cut out hand next to it and I also tried Battlefront V from a profile I found on Cloud and I started Battlefront V and the game wouldn’t load properly and just crashed and I also tried what was suggested of using the Battlefield 1 profile and still it crashed and went back to the Oculus menu screen.
    Is there something I’m doing wrong because right now the experience I’m having with this app really isn’t justifying the price I paid for it, if there are other settings I’m not using they don’t seem to be listed anywhere like a compatibility help topic for every game and the settings you should use, I have used search in topics but the information given was for Resident Evil 7 which a user said usedcamera ht modifier to hide the hideous gun aiming hands and I’ve no idea what that even means and also another user saying that you boot the game, open the in-game VorpX setttings, and click on the DirectVR option and I checked and there is no DirectVR option to click on in the Vorpx menu.
    Also suggested by another user to try the Battlefield 1 profile for Battlefield V and that didn’t work either.
    I’m lost here and thinking that I’ve really wasted my money.

    #178748
    Ralf
    Keymaster

    I will honor your request and refrain from disputing the correctness of vorpx’s default FOV, if that will make your work easier, Ralf. I can imagine a scenario in which someone reads my post and changes the FOV, then doesn’t like the results and blames you or vorpx for the problem instead of me, forcing you to respond and take time to address the issue, etc.

    I can live with that. Just to make clear again why I have to insist so (seemingly) stubborn: FOV issues were the No.1 source of complaints before vorpX could do it automatically for many games. Deviating from the correct world FOV in ‘Full VR’ mode even a little bit will cause image distortion, easily detectable by rotating your head. The world FOV in ‘Full VR’ has to be precisely tuned to the headset. That’s also why no native VR app has an FOV slider.

    So as long as you are fully aware that you actually always break something by changing an automatically determined ‘Full VR’ FOV you are of course free to experiment.

    #178746
    Sphere
    Participant

    Updated to add a new feature. Enter key pauses the script for 5 seconds so you can use the number keys in chat more easily. Feel free to adjust the code to make it longer or shorter at the location in the script.

    ====================================================================

    As the title says.

    The intent of this app is for the use of FPS mode, which you can activate normally in the game’s options. When you run this app along side the game, you play in FPS, until you do combat, where the game will zoom out, and after combat, zoom back in.

    This app also supports free camera mode, where you don’t need to hold down the right mouse button to move the camera. It works where you hold down the right mouse button for one second, and then it registers that you wish to free camera mode. Clicking the right mouse button again will free you from this mode. Free camera mode will deactivate while in combat, allowing you to use ground select skills. It will however not reactivate after combat, unless you are holding down the right mouse button, or you toggle on auto free camera mode on battle exit. The numpad minus key will toggle this auto mode on/off. Keep in mind that some classes or skill sets may or may not benefit from auto mode.

    This app is very useful for virtual reality Guild Wars 2. You will need to have installed vorpX to play Guild Wars 2 in VR. Or alternatively you may want to try Virtual Desktop on Steam, and setup the display to become a wall sized television, to the desired effect. Remember while playing this game with virtual reality, for best effect, set in the options of the game the Field of View to maximum, the slider all the way to the right. This is needed for the best experience in VR.

    If you are looking to get Stereoscopics working with your VR experience, you can use TriDef 3D with Guild Wars 2. This will change your gaming experience! Or alternatively, TriDef has now released TriDef VR. Just keep in mind that TriDef VR is using a subscription based model, whereas TriDef 3D is pay once per computer. I personally use Virtual Desktop on Steam, in combination with TriDef 3D. Pay once, or pay on sub. Check out both options before you buy anything. Your choice!

    Features:
    * Zoom out for combat, FPS in non-combat.
    * Can use the regular zoom feature of the mouse wheel at anytime.
    * Free camera mode available to use. No need to hold down right mouse click.
    * Added support for vorpX virtual reality. Zoom in and out of the VR experience. Must press the numpad plus key at the start of your VR experience to calibrate screen. Calibration will allow you to more easily see the skill icons, boons, etc… This feature was designed to be run at 1080p. Press numpad plus for use. VorpX also has their own type of zoom feature as well. To use the vorpX zoom feature, press the scroll click on your mouse for effect. Both zooms work in a different way.
    * The wait time before re-entry into FPS is variable, depending on the amount of attack commands you use. There is a limit to how far extended the timer can go to. This feature should help with big battle scenes and boss fights.
    * The option available to choose if the free camera mode auto enables after combat. This can be toggled with the numpad minus key. You also can choose to default set it in the script itself.
    * The script has an easy to change variable on how far you want to zoom out when in combat mode. This setting can be changed at the top of the script. Default is 20. TriDef 3D users are suggested to use 3 as their setting.
    * This app now supports the new mounts. The default key to summon your mount is X. When you get on and off, the script will assist you accordingly.
    * [NEW] If you press enter, the app will pause for 5 seconds to allow you to use numbers in chat. Feel free to adjust the timer in the script.

    Key Commands:
    * Insert + Delete = Closes application FPS Scenery Mode
    * Numpad plus = Calibration Zoom
    * Numpad minus = Toggles the Free Camera Auto on Exit Battle

    You will notice that I include the time it was last updated in the code. Please check this against your current version.

    Say hello to some mediocre code that runs as advertised.
    You will need AutoIt3

    
    #RequireAdmin
    ; Updated Last: 24/01/2019 dmy, 2:54 PM AEST
    #include <Misc.au3>
    $dll = DllOpen("user32.dll")
    Opt("TrayIconHide", 1)
    ToolTip("FPS Scenery", 268, 0)
    
    ;==[Free Camera Auto Exit Battle]========
    $freecam_exitbattle = 1 ; 0 = off, 1 = on
    ; Toggle this to change the default.
    ;========================================
    
    ;==[Combat Zoom Distance]================
    $zoom_distance = 3 ; Set to 20 by default, however when using TriDef 3D the suggested number to use is 3.
    ;========================================
    
    $esc = 0
    $combat = 0
    $combat_plus = 3
    $right = 0
    $right_on = 0
    Dim $cnt[2]
    $combat_on = 0
    $zoom = 0 ; 0 is zoomed in, 1 is zoomed out
    
    Do
    	If _IsPressed("2D", $dll) and _IsPressed("2E", $dll) Then ; escape [Insert + Delete]
    		MouseUp("right")
    		DllClose($dll)
    		Exit
    	EndIf
    	
    	If _IsPressed("6D", $dll) Then ; num- on number pad to toggle Free Camera Exit Battle
    		If($freecam_exitbattle = 0) Then
    			$freecam_exitbattle = 1
    			Beep(200,110)
    			Beep(400,90)
    			Beep(600,70)
    			Beep(800,50)
    		Else
    			$freecam_exitbattle = 0
    			Beep(800,50)
    			Beep(600,70)
    			Beep(400,90)
    			Beep(200,110)
    		EndIf
    	EndIf
    	
    	If _IsPressed("0D", $dll) Then ; enter key pressed, pause operations for 5 seconds.
    		Sleep(5000)
    	EndIf
    	
    	If _IsPressed("6B", $dll) Then ; num+ on number pad to zoom in and out of VR [vorpX supported]
    		If($zoom = 0) Then
    			$zoom = 1
    			Send("{shiftdown}")
    			Sleep(100)
    			MouseWheel("down",30)
    			Sleep(400)
    			Send("{shiftup}")
    		Else
    			$zoom = 0
    			Send("{shiftdown}")
    			Sleep(100)
    			MouseWheel("up",5)
    			Sleep(400)
    			Send("{shiftup}")
    			Sleep(100)
    			MouseWheel("up",20)
    		EndIf
    	EndIf
    	$cnt[0] = $cnt[0] + 1 ; 1 second code handler
    	If($cnt[0] >= 100) Then
    		$cnt[0] = 0
    		If($combat = 1) and ($combat_plus < 15) Then
    			$combat_plus = $combat_plus + 1
    		EndIf
    		If($combat > 0) Then
    			$combat = $combat + 1
    		EndIf
    		If($right >= 40) and ($combat = 0) Then
    			If($right_on = 0) Then
    				$right_on = 1
    				Sleep(100)
    			Else
    				$right_on = 0
    				$right = 0
    			EndIf
    		Else
    			$right = 0
    		EndIf
    	EndIf
    	
    	If($right_on = 1) and ($right >= 40) and _IsPressed("02", $dll) = False Then ; activate free camera here
    		Sleep(25)
    		MouseDown("right")
    		$right = 0
    	EndIf
    	If($right_on = 1) and ($right < 40) and _IsPressed("02", $dll) = False Then ; cancel free camera mode
    		$right_on = 0
    		$right = 0
    	EndIf
    	
    	; start skill detection
    	If _IsPressed("30", $dll) or _IsPressed("31", $dll) or _IsPressed("32", $dll) or _IsPressed("33", $dll) or _IsPressed("34", $dll) or _IsPressed("35", $dll) or _IsPressed("36", $dll) or _IsPressed("37", $dll) or _IsPressed("38", $dll) or _IsPressed("39", $dll) Then
    		$combat = 1
    	EndIf
    	If _IsPressed("02", $dll) and ($combat = 0) and ($right_on = 0) Then
    		$right = $right + 1
    	EndIf
    	Sleep(2)
    	
    	; zooming
    	If($combat = 1) and ($combat_on = 0) Then ; zoom out
    		$right_on = 0
    		$right = 0
    		MouseClick("right")
    		$cnt[1] = 0
    		Do
    			$cnt[1] = $cnt[1] + 1
    			MouseWheel("down",1)
    			Sleep(1)
    		Until $cnt[1] >= $zoom_distance
    		$combat_on = 1
    	EndIf
    
    	If($combat >= $combat_plus) or _IsPressed("58", $dll) Then ; zoom in (58 = X)
    		$combat = 0
    		$combat_plus = 3
    		$combat_on = 0
    		$cnt[1] = 0
    		If _IsPressed("02") or ($freecam_exitbattle = 1) Then
    			$right_on = 1
    			$right = 40
    		EndIf
    		Do
    			$cnt[1] = $cnt[1] + 1
    			MouseWheel("up",1)
    			Sleep(1)
    		Until $cnt[1] >= 20
    	EndIf
    	
    Until $esc = 1
    
    #178743
    haints
    Participant

    You are of course still free to play how you think it’s best, absolutely no problem if you are aware of the implications. Please just don’t make others believe that this is a matter of taste or something they should experiment with. It really isn’t, in full VR mode it’s pure math with just one correct solution.

    I will honor your request and refrain from disputing the correctness of vorpx’s default FOV, if that will make your work easier, Ralf. I can imagine a scenario in which someone reads my post and changes the FOV, then doesn’t like the results and blames you or vorpx for the problem instead of me, forcing you to respond and take time to address the issue, etc.

    That seems perfectly reasonable. However, I respectfully disagree that experimenting is not something I or any user should recommend to any one else. Experimentation/tweaking is a big part of this hobby for VR enthusiasts, and I think we should be free to suggest tweaking certain values, as long as we don’t claim to have the “right” settings for those values, and as long we make it clear that any issues that result are on the end-user, not Vorpx. It would be one thing if it were hard to return to the default values you’ve set, then I can see all sorts of things getting screwed up, but as long as we can easily restore your original calculations, I don’t see the harm in a little experimentation. I’m willing to accept a little image warping when I rotate my head in exchange for a higher FOV that lets me see more of my arm. You have made it very clear that there is a trade off for this kind of tweaking, and if I recommend any sort of FOV changes–as I am doing here–I will be sure to repeat your warning first, so that users can make an informed decision on whether or not to experiment.

    #178722
    buckjohnston
    Participant

    Thanks a lot. That would be really great. I will look into this more, no luck with UE3 profiles either though (bioshock infinite). Only Z-buffer 3d. The thing I like about MKXL is I can force the larger 3d fov in your setting, and set the screen really close and it fills a very large portion of my vision. Works really well and perfect 3d.

    Side note, I was extremely impressed by harley quinn’s facial animations in Injustice 2. Would be cool to see it in geometry 3D as all of the cutscenes are realtime rendered.

    #178720
    Ralf
    Keymaster

    Just like any other VR app vorpX takes everything into account that is required to calculate the FOV. I perfectly understand your desire to tweak things, guys. But please do yourself a favor and don’t touch the FOV in full VR games if vorpX can handle it automatically. There is enough left for you to optimize beyond that.

    Cinema/immersive screen mode are more like monitor gaming, so there you might tweak the FOV if you want. In ‘Full VR’ mode however the automatic FOV is calculated precisely to six places behind the decimal point. There *REALLY* is nothing to tweak if vorpX can calculate it automatically.

    #178719
    steph12
    Participant

    it also depends of our interpupilar distance no ? my htc vive doesnt allow me to adjust to my precise 59 ipd, minimum is something like 61.
    vorpx fov method takes in account ipd right ? if the hardware doesnt allow 100% accurate idp then fov may be not 100% correct for people like me with lower ipd than the hardware allows ? just a thought, i’m not technician ^^

    #178718
    Ralf
    Keymaster

    What feels right for you is right for you of course. Technically there is still only one correct FOV though. As soon as you deviate even a little bit from it in full VR you will notice that the image ‘warps’ while rotating your head. The world FOV has to mimic precisely the same FOV that you experience in real life. Nothing else is technically right, just this one FOV that is defined by your headset. vorpX calculates it perfectly considering every vorpX setting that may have an influence on it.

    You are of course still free to play how you think it’s best, absolutely no problem if you are aware of the implications. Please just don’t make others believe that this is a matter of taste or something they should experiment with. It really isn’t, in full VR mode it’s pure math with just one correct solution.

Viewing 15 results - 6,526 through 6,540 (of 12,463 total)

Spread the word. Share this post!