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  • #187362
    mr_spongeworthy
    Participant

    I have a feeling I’ll be using this quite bit in the future. I’ll give it a whirl with the Witcher 3 when I get time. Even with the Pimax 5K + HMD I now have, my old 1080p Sony Playstation 3D display in Above/Below mode is still much sharper, and hopefully I’ll be building another 3D home-theater soon using a 3D 1080p projector (historically I did my stereoscopic gaming on a 720p 3D projector using frame-packing mode, so very sharp and I only needed to drive games at 720p to be able to play them without at native resolution without any scaling – I put a lot of thought into that setup and it worked very well). Considering that so many games I enjoy really won’t translate well anyway to VR, it will be nice to continue to have the option to use my traditional displays.

    #187081
    mr_spongeworthy
    Participant

    Yes, it builds the 3D scene using the in-game depth-maps, similar to TriDef “Power 3D” etc. So it does create the same types of halos/distortion as all other similar 3D methods. But, it’s really pretty darn good overall, with a lot of settings and can provide pretty darn good results in many cases. The lack of a performance hit is also great (running FO4 (even with uGrids set to 7), the Witcher 3, MEA, etc. at 2560×1440 on any reasonably modern card is easy, for example.)

    dborosev
    Participant

    Been using VorpX for over 2 years now, and I just have to say, I’m still blown away by it. I’m probably a bit of an anomaly in that I play almost everything in Cinema mode due to smoothness, ease of UI, and sitting down.
    But god damn, its still the best thing about VR that I’ve used since I got my headset. Gives life to so many AAA games that just aren’t available in VR.
    Currently playing: Abzu, Mankind divided, FC5, Metro exodus, witcher 3. Insane.

    #186587
    nieda113
    Participant

    @ralph, i use a remapper for se fo4 witcher 3. I need that remapping because of mods require lots of custom key commands to work properly. The mapping of vopx doesnt even have the paddles option for an elite controller. So rewasd is fullfilling all needs with close to 200 keybindungs. Using that remapper and voprx ends up sometimes after animations with a unresponsive controller or a character freezing. So how can i manage to use vorpx with a remapper?

    Grocs
    Participant

    Hey all,

    I’ve tweaked a couple of profiles to work on a normal 3D TV (mine is a passive 3D LG TV).

    I’ve noted a few of you asking and I’m really impressed with the results I’m getting. To use these profiles you have to select the Generic VR headset (Desktop Version). Make sure you set a standard widescreen resolution. I used 3840 x 2160 but 1920 x 1080 or 2540 x 1400 should also be fine.

    If you want to try them out look for my profile name “Grocs” under cloud profiles. The three I’ve set up and tested so far are for:

    The Witcher 3
    Need for Speed Hot Pursuit (2010)
    Alien Colonial Marines

    I’ll continue to add more because I love playing some of the older games in 4K 3D without much quality loss.

    Expect a blog post soon as well – so you are aware of the tricks in optimising correctly.

    I’d appreciate feedback to see if it works well for other 3D setups, like monitors and 3D vision by Nvidia (which as most of you know stopped driver support back in April).

    Any questions – let me know!

    Cheers,

    Grocs.

    #186082
    jjensson
    Participant

    No prob, Ralf, and thanks for the help! Enjoy your free time.

    Witcher 2 has no sensitivity settings for the sticks in-game. I’ll try to find some INI tweaks.

    #186080
    jjensson
    Participant

    Oh, i failed to mention that i’m using the Oculus Touch controllers, sorry. And this is The Witcher 2 BTW.

    But on the Oculus Touch page there are only 6 settings, and none of them controls the sensitivity of the thumbsticks. I just found out that here i can switch to from Gamepad to Kbd, and then i can adjust the sensitivity of the sticks. The issue is that in this case i’m losing the different moving speeds on the left stick, because i’m in Kbd mode, and this is binary (run or stop).

    Is there a way around this? Any way to adjust the stick sensitivity of Touch controllers in gamepad mode?

    #186060
    jjensson
    Participant

    Hi Ralf, i have a couple of questions about settings.

    1) How can i change the sensitivity of the thumbsticks in gamepad emulation mode, so that the camera doesn’t turn so fast? I tried partial override option, but then the stick stops working. (Witcher 2)

    2) Testing Crysis in Z3D, i set the resolution in VorpX ingame-menu to 2400p. It looks detailed enough, but the scale is off – everything around me looks too big. How can i fix this?

    3) Is there a documentation about the settings in the VorpX ingame-menu? There’s so much settings (which i love), but almost half of them are cryptic to me. And that’s the reason i have to ask here. :)

    #186050
    jjensson
    Participant

    I have a Rift S again, and i tried The Witcher 1 with 2560×1440 resolution instead of 1920×1080 in Immersive Screen mode.

    It didn’t run smooth (i’m still waiting for my RTX 2070 Super), but the detail was much better now. Played like this, the resolution of the Rift S seems quite OK.

    #186006
    mr_spongeworthy
    Participant

    Are you only interested in isometric RPGs, or do you enjoy other RPGs?

    I enjoy many of the classic-style isometric RPGs, but also enjoy many of the newer ones. Probably the best “blend” of traditional and new was Dragon Age Origins, which I would whole-heartedly recommend even to people who “only like real isometric-style RPGs. Other than that one things go non-traditional pretty quickly, but if you can adjust don’t hesitate to try the rest of the Dragon Age series, the Mass Effect series, Fallout 3, NV, and 4, or even Skyrim (not a very good RPG, but a nice open world wandering-around kind of thing), and don’t forget Witcher 2 and 3. All good, or even great, RPGs that you might enjoy.

    Oh, and I don’t know if it will work with VorpX, I’m not quite there yet, but NWN2 is still a fairly good RPG even by today’s standards, and it did work with TriDef so there is at least some chance you can get it to work with VorpX.

    jjensson
    Participant

    Ralf, i just need a quick info. I’m re-evaluating some settings i made with my Rift S. Unfortunately i can’t check myself, because i returned it weeks ago. And AFAIK, i can’t reach the vorpX ingame-menu on flat screen.

    I ran The Witcher in Immersive Screen, game resolution was set to 1920×1080. What is the render resolution that vorpX uses in this case (per eye)? And what render resolution would vorpX use if i set the game to 2560×1440?

    #185714
    jjensson
    Participant

    I agree that VorpX is what saves VR for me, for the time being. Almost none of the current native VR games is interesting to me. I’m not interested in demos, wave shooters and short experiences. I want long story driven games, expansive RPGs with exploration, things like Mass Effect, The Witcher, Skyrim, Half-Life (2), Unreal etc etc. We’ll have to wait for those for sure, but at least 2019 shows that VR is gaining speed now.

    #185207
    moarveer
    Participant

    Well FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.

    However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.

    The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.

    However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.

    Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.

    In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.

    However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.

    So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.

    Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.

    That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.

    So for me, I’d put it like this:
    1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
    2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
    3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
    4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
    5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
    6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.

    #184911

    In reply to: Cyberpunk 2077

    Borvath
    Participant

    Since Cyberpunk was announced to have Raytracing, it has a chance to be DX12 (or Vulkan) only, which VorpX doesn’t support. Though this is unlikely, it will probably have DX11 support and a similar engine to Witcher 3, which VorpX do support. But if it is DX12 or Vulkan only, this would be a huge incentive for VorpX to add support for one of them.

    #184626
    fable09
    Participant

    I cant start Witcher 3

    Here is the msg I got

    Oculus Runtime failed

    Switching Vorpx to SteamVr may helps in some cases

    https://cdn.discordapp.com/attachments/442899868864741388/585236679267319809/unknown.png

    I’m using Acer Mix Reality and Vorpx works for Witcher 3 in my old PC

    Please help

Viewing 15 results - 136 through 150 (of 261 total)

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