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  • #111520

    In reply to: Witcher 3

    Umkka
    Participant

    Has anyone been able to identify the exact reason why this game sometimes stops from hooking with vorpx? I have Oculus CV1 and Witcher 3 GOG version.

    Few days ago I had it working perfectly. Then the next day it wasnt hooking but I managed to get it working again by (I think) adding some exceptions to Windows Defender and making vorpx shortcut of the game, I didnt change any ingame settings.

    Now its not working once again no matter what i try: If I start game with vorpx shortcut or from game exe I get “Sorry, Witcher3.exe taking a long time..” and black screen with game sounds in the background and if I start from GOG galaxy it seems as if nothing happens but there is a hidden Witcher3 process running that I can see in taskmanager. ALT-TABing doesnt help. I have renamed d3d11.dll, dxgi.dll and other dlls that GOG version creates and could conflict with vorpx. I dont have overlay or injecting software other than vorpx and Im only using Windows Defender.

    Ill try reinstalling Witcher 3 without GOG galaxy and maybe reverting my GTX 1070 drivers because those might have been updated when i started having problems.

    Ill report back if I figure out something.

    #111489
    dborosev
    Participant

    I have no problem giving credit where credit is due, especially as there seems to be a lot of people out there on the negative train, due to super high expectations or inability to spend the time to set it up. That’s the internet…
    Ralf, If I were you, I would focus on 1) setting expectations – give video tutorials, etc. 2) Maybe a wizard or foolproof simple page of instructions 3) Focus on Geometry 3D for a few more “winner” type games that would win people over. ie. Assassins creed 4,5,6, Splinter cell blacklist, witcher 3, fear 3, alien isolation, mankind divided.
    Keep this puppy rolling – VR is brand new, and this has so much potential to be huge.

    Cheers,
    Dean.

    #111370

    In reply to: Witcher 3

    Ralf
    Keymaster

    If it worked before and now suddenly doesn’t the best course of action is probably going back to a Windows system restore point from before the issue started to occur.

    Apart from that: a potential cause of this issue is that games sometimes can loose the input focus and thus don’t actually load when Oculus Home activates itself. Try to switch to the game with ALT TAB.

    Also try to create a vorpX desktop shortcut to witcher3.exe instead of the normal injection. To do that, right click the vorpX tray icon, choose “Create desktop shortcut” and then navigate to the game’s .exe and select it.

    And last but not least: if you use anything else than Windows Defender, try to disable/uninstall your virus scanner. Since most virus scanners update daily in the background, they are likely candidates for issues that appear seemingly out of nowhere.

    #111367

    In reply to: Witcher 3

    pjag
    Participant

    I have the exact same issue, I sent them an email last week but no response yet…it is odd as I have had Blood and Wine installed from day 1 and it used to work just fine, but not I just get the sound playing with the ‘Sorry, Witcher3.exe taking a long time” etc etc…I have tried everything!

    #111066
    billyisms
    Participant

    I am attempting to play Witcher 1 Enhanced Edition, and have an artifact which makes the game almost unplayable. There is a flickering trapezoid almost directly in the middle of the screen. I took a screenshot of what it looks like in the game:
    Trapezoid Shape

    This almost represents the exact shape of the artifact:
    Shape of Artifact

    Is there any way of removing this artifact? This occurs in the vanilla Steam version as well as GOG version whether I am in Cinema mode or not. It does not show up when played without Vorpx.

    Any advice is greatly appreciated.

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

    cemo
    Participant

    Hi Guys

    Yesterday i bought Vorpx to Play Witcher 3 or Battlefield etc.

    I have install the programm and than Start the Config.
    First i disabel the Headtracking and than i checked if one if the Games are Supported.

    I Apply and than Apply and closed the Program. I Restart Vorpx and than i Start the Game. My rift goes on but i get a Black Screen in the rift and in my screen. I have a Sound but i cant See anything.

    I Tried it with Battlefield 4 and Witcher. Same Problem.

    I Hope you Guys can help me

    #110210

    In reply to: Witcher 3 support?

    egone140
    Participant

    I’ve the steam copy of the game but I created the shortcut as advised and its still not working. The best I’ve been able to get working is a blank monitor with the sound coming through the rift. The rift screen just displays the text “Sorry, witcher3.exe is taking a while to load. If this issue persists, please take off your headset and check the app on your computer.” The text appears in the white grid room of the rift software.

    #110188

    In reply to: Witcher 3 support?

    Ralf
    Keymaster

    Sill works here with the DLC. If you have the GOG version, you can try to create a vorpX desktop shortcut. To do that, simply choose “Create Desktop Shortcut” from the tray icon right click menu and then browse to witcher3.exe. These shortcuts generally hook more reliable, but unfortunately do not work with many Steam games. Still worth a try with Steam too.

    #110186

    In reply to: Witcher 3 support?

    egone140
    Participant

    I’m having the same issue with The Witcher 3 not loading, I’ve read that the Blood and Wine DLC may have changed something and that a new version of vorpx is required.

    #106316

    In reply to: Witcher 3 support?

    rtoast
    Participant

    Could you describe how you got it to load? I’m stuck in the same boat with the sound coming through but stuck at the “witcher 3 is taking a while to load” screen.

    #105349
    Fredthehound
    Participant

    OK folks, Part 2.

    Before we get started, let me explain a couple things that are important to understand when modding skyrim, regardless of what CPU or graphics card you have. the Creation engine, running DX9, was old when Skyrim released and was a kludge of sorts based on the old Gamebryo. Without getting into detail, lets just generalize and say it has issues. Memory management being among them. And many of the problems encountered modding Skyrim, and that includes VR modding, stem from those.

    Fortunately there are fixes/workarounds out there for many of them. Skyrim could not be modded without them to the degree it is. They all address one or more issues and some are the literal basis of many a mod besides. These are must installs even if you do not mod Skyrim because they deal with problems that need dealing with, mods or not. I’ll provide the links and you can read up on them from there because there is no point in me rewriting War and Peace…which is what a thorough explaination here would result in …and this ain’t that kinda’ article ;)

    Skyrim Script Extender / SKSE / SKSE-Shishon’s Memory Patch
    http://skse.silverlock.org/

    Bug Fixes
    http://www.nexusmods.com/skyrim/mods/76747/?

    Crash Fixes
    http://www.nexusmods.com/skyrim/mods/72725/?

    USLEEP – Unofficial Skyrim Legendary Patch
    http://www.nexusmods.com/skyrim/mods/71214/?

    They are the American Express of Modding. Don’t leave home without’em. (Yes, I’m that old ;)

    There is one more ‘essential’ that unfortunately we cannot use in VR. ENBoost. This is a memory manager and more that unfortunately VorpX cannot use…at least in theory. There is a version…the ‘Injector’ version, that supposedly work but success stories are unicorns. So for now, I’ll leave discussion on that out. Hopefully at some point, someone will sort it out because it is a great program and solves many, many issues.
    ———————————–

    OK. So with the memory patches and assorted fixes in place, we move to the meat of the issue. Skyrim 2K texture pack / Lite version.

    From the Nexus page:

    “Explanation FULL/LITE:
    FULL – All the textures are at the maximum resolution. Average is around 4x the official HD DLC.
    LITE – All the textures are at 50% of the FULL Version. Average is around 2x the official HD DLC.”
    http://www.nexusmods.com/skyrim/mods/607/? ”

    While twice the rez of the official texture pack, the lite version of this one is actually less heavy on resources than the official version, looks better and is pretty damn nice to look at. But surely something that much more detailed than the stock textures HAS to be a framerate killer right? RIGHT????

    Well lest we forget, we installed better memory management above. And because of those few changes and fixes, Skyrim is now a very different animal than it used to be. Normal rules have been altered a bit. Remember that in bone stock trim, I was seeing solid 43-45FPS on the WRF/FRW runs. The only dips below that were on cell loads and changes which CANNOT be totally eliminated.
    ———

    Whiterun/Riverwood/Falkreath (WRF run) and back:

    No change in minimum framerates. In fact, thanks to those managers and fixes, the framerate counter was most often 44-45.5. It got FASTER. Not slower. Faster. Ever so slightly, but it’s there. Now consider this is still at 8xAA, 16x AO and 2.0 upscaling. This included day/evening, night and sun/rain.

    And it ‘felt’ more responsive. It was smooth before. As I said. This is now a different animal altogether. The CPU and GPU are still just casually cruising along with no effort on their part.

    ——————————–

    OK now how does it look? Well, as you’d expect, it looks considerably better. It’s not yet at Witcher 3 levels because no lighting or weather mods are in yet, but there is no mistaking a significant visual boost. And at ZERO FPS cost and quite literally, for 20 min of modding, including downloading the files.

    Next up will be the killer. Skyrim Flora Overhaul. I will be using the ‘regular version rather than the newest because the regular is hard enough on the system. In VR, the full/new version is too intensive to deal with, even for a Titan. However, the regular version is a sight to behold and transforms the game into something far more ‘realistic’ looking.

    OK, thats it for now. Time for bed ;)

    #105240

    In reply to: Witcher 3 support?

    passprogress
    Participant

    I get the message witcher 3 is taking while to load… i hear the sound but nothing else. I have the patch 1.22 on witcher 3 and both vorpx and oculus runtime are up to date.

    I5 4670K
    Evga GTX 980 TI reference
    16 gig ram 1600MHZ
    samsung evo 500Gig ssd
    XFX gold 750 watts PSU
    Windows 10 updates 1607

    #104794
    Vpxvoxer
    Participant

    What exactly is (technically in Vorpx) limiting the games’ fps ?

    I’m always getting 73-74 fps with rare Jumps to 75 … Ok, my machine sucks you’ll say but this is very unlikely because it doesn’t matter if I run Max or low Detail in e.g. Doom or Witcher 3. Even low resolutions dont help. It seems like “my” Vorpx fps Limit is 74 … not 75. This produces stutter of course. I don’t use vsync or other limiters of course. Doom runs ~200 maxed out … Even old Games with 500+++ fps are bound to 74 … not 75 …

    Thanks in advance…

    Thoraz
    Participant

    I had been playing Battlefield 4, GTA V, The Witcher 3, Rise of the Tomb Raider, and The Division for a long time at 1080p/60fps on a 65 inch plasma TV at a distance of 8.5 ft (optimal distance for that size/resolution according to online calculators & charts). I was able to easily see the difference between Low, Medium, High, Ultra on the TV just fine. But for some reason when I play those games using the Oculus Rift (CV1) and VorpX (or Virtual Desktop) I can’t tell the difference between the highest and lowest settings. In terms of visual fidelity I see absolutely no difference or the difference might for some reason be so small that I can’t detect it. Obviously there is a huge impact on frame rate going from lowest to highest, but I’m curious about the visual fidelity. I am running those games at 2160 by 1200, 90+ fps (depending on game somewhere between medium to ultra)’ 980 ti. Any idea why that might be? Have u experienced the same thing (same visual fidelity regardless of low or ultra settings)?

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