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Vorpx was working fine for me in every game
Skyrim
Zombiu
Dirt 3
Aliens vs predator 3
Penumbra
Amnesia
Bfbc2
Alien isolation
Necrovision
Gtaiv
Gtav
Bf3/4
Payday 2
Far cry 3/4Then after the 0.9.1 version I got the error “unnable to initiate oculus runtime”, this was because the new driver invalidated every occulus runtime version below version 7.
Now only Skyrim and Zombiu work.
Updating to windows 10 made every game on steam and several others crash instantly upon starting, despite them working perfectly before the update to 0.9.1. and after several days of troubleshooting I am certain the problem is privilege related, to uncontingent framework dependencies, and those are basically just i/o. What really changed was not changed by me.
Im guessing the reason you couldnt use clone screen but used direct to HMD is the same reason i am getting the crashes, because the process that simulates direct to hmd is what is malfunctioning.
So I am instead forced to do a system restore to fix this, but the vorpx autoupdater is a pain, I have to be offline to use it.
If there was an option to not update beyond a certain patch i would be very grateful, at the current time whatever features are added do not matter because i am unnable to run almost any games with them anyway.
In windows 10 there is slight mouseacceleration which makes it unservicable for practising counterstrike unreal tournament or starcraft II at a competitive level, and i am not talking about the improved pointer precision feature.
I would bore you with links and videos of how i can compete at any level with the occulus rift as the FOV inflation makes you extremely accurate (try it for yourself if you dont believe me!) but giving an alternative just for me and a couple of others who struggle with windows 10 is a longshot anyway.
The reason i dont mind using direct to HMD is because i have gotten extremely good at running it, first i turn the HMD on, then i use launchy to start executibles using touch such as Vorpx, i never have to see them even open. For windows i close one eye and have perfect perception, i have to admit it was very difficult in the beginning and i understand the efficiency is much greater with the “Direct HMD access from apps” mode, but the compatability renders this useless for consumers that are not developers.
Are you certain 0.9.1. works with the games i have listed?
Either way vorpx is the best software for vr gaming, the customization perticularly with the real time IPD, 2d FOV and headtracking sensitivity was worth every penny i spent, when fully optimized i can play for days and not get motionsickness, so thank you deerly Ralf and the vorpx team.
Let me first say that I can run all games made for the oculus in VR mode, my video card has the latest drivers, and also use it in testing games in Unity3d and the unreal engine 4. Also the oculus oculusConfigUtil shows the device is there. However when I try to run VorpX I get the error box saying: “he configured device was not found. Please make sure that you select the correct headset and that your headset is connected to your PC.” I’ve read through the forums and other websites trying to find where I am going wrong but I can’t seem to find away to get this to work. I know this is vague, but I am a bit depressed that I cannot get vorpx to even detect the dk2 oculus. I am even willing to pay if someone can get it to work. If someone could give me guidance, I would be so thankful.
Thanks and warm regards
Max Sal.Topic: Unreal Gold working
I have Unreal Gold working Vorpx. If someone could tell me where vorpx saved my ingame menu settings perhaps I can share them. I had to remove Dx10 and Dx11 that I had installed then install the fanpatch 227i from oldunreal, after that it was just and endurance test trying to see the games menus until I could get a proper resolution. once I got a vorpx view it was just a matter of tweaking vorpx ingame menu. the whole key was giving Unreal Gold dx9 support with that patch. I’ve also installed the super high textures also from oldunreal and all I can say is NICE!!!
Works great! But you probably don’t want to play a long set of deathmatches in it. Like waking up with bed spins with DK2. Too much spinning, jumping and falling I guess. Gonna go throw up now. ;-)
Topic: help deadfall adventures
hi all.
I’m trying to run deadfall adventures in dk2 with vorpx, but not achieving any results.
is a first-person game, mixes action and adventure, puzzle type indiana jones.
I think working with unreal engine 3.
Are there any settings for this game? Sorry my English.I posted this on the Oculus Rift website, but I feel it should be posted here in case Ralf or any of y’all are interested.
This Canadian company recently revealed one of their projects that they’ve been working on for many years. It’s called the Totem and from the looks of it, it’s going to outshine the Oculus two-fold.
Spec sheet:
Screen 1080p OLEDField of view 90 degrees
Connectivity
HDMI input
USB output (tracker)
Sensors2x cameras 1080p
3 axis 1kHz gyro
3 axis 4kHz accel
3 axis magnetometer
Audio: Surround sound over stereoEmulated controls
USB mouse
Playstation controller
Xbox controller
Non-game controlsUp, Down, Select/Real World View
Supported engines
Unreal
Unity
Havok
CryEngine
PlatformsPC
Playstation 3 & 4
Xbox One & 360
Supported mediaAll 3D formats, SBS preferred Size 6.6″ x 4.4″ x 5.4″
(One of the features I also saw is called “Real world view” and from what I can tell, it uses the cameras on the front of the headset to see the real world, in case you need to find the keyboard or something.)
Now, this both makes me exited and nervous, because if this is near the same price of the oculus, I might cancel my devkit and make the switch to this. Sorry guys, but I’m being honest here. They haven’t released any more information, but they want to release more soon. There is also a link included here.
http://www.trueplayergear.com/If all of the stats are true, then it looks to be above everything else, except perhaps for the field of view.
Man, I think this is gonna shake up the VR world very, very hard.
