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  • strunberg
    Participant

    You can rename the Halo .exe to a .exe of a game that is supported.
    This is the only way for now and it does not work for all games.
    (It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)

    Why is that the only way? Is there a way I can add code? If not do they ever plan to make the software open source so more games will be supported more quickly?

    http://www.mmorpg.com/gamelist.cfm

    I want to make mmos supported with the software,along with a VR tredmil for the ultimate cardio experience.

    xpadder would let me use a xbox controler and a add on keyboard module, to allow me to control the game.

    NipOc
    Participant

    You can rename the Halo .exe to a .exe of a game that is supported.
    This is the only way for now and it does not work for all games.
    (It would of course work better if the game engine of the game you want to play in vr is already supported, like the unreal engine 3 (Bioschock), or the source engine (Half life 1+2)…)

    #88139

    In reply to: DK1 Emulator for DK2

    >>>Finlander<<<
    Participant

    There is not mutch to do to get it to work…
    I am little confused that it aint native bacwards supported on OR drivers :/

    Sad thing is there are many games that are working with VR only with DK1 and porting those to DK2 is unpossible like old Unreal demos…
    And some other engines that cannot handle positional tracking at all :/

    Even I have bought many games that are now unplayable because no positional tracking support… only DK1 support with motion tracking… Majosr sad thing is that all those WORK in DK2 just tracking is missing :/ so we only need little progran that can emulate DK2 motion tracking to DK1 motion tracking and lets forget whole position trackin stuff…
    It will work!

    #29502
    PostFatal
    Participant

    I have Unreal Gold working Vorpx. If someone could tell me where vorpx saved my ingame menu settings perhaps I can share them. I had to remove Dx10 and Dx11 that I had installed then install the fanpatch 227i from oldunreal, after that it was just and endurance test trying to see the games menus until I could get a proper resolution. once I got a vorpx view it was just a matter of tweaking vorpx ingame menu. the whole key was giving Unreal Gold dx9 support with that patch. I’ve also installed the super high textures also from oldunreal and all I can say is NICE!!!

    #29485

    In reply to: STALKER GAMES ON DK2

    first_emperor
    Participant

    Hi Szabby, I know that I’m not Ralf and so far I didn’t try out any STALKER games with the DK2, however I wanted to try to help you, since the issue sounds very similar to what I experienced with Star Citizen.

    Did you try to rename the exe so far? udk.exe seems to work wonders often, even though it’s mainly for unreal engine games. Still other games hook also.

    I’ll just asume, that you tried everything from the troubleshoot post (setting Rift to extended view and make it primary etc).
    Do you enforce anything in your graphics driver? Like Antialiasing for example? The Stalker Games always had issues with that in my experience, even though they never turned completly black for me. Try to set your drivers to default.

    Also try out starting Stalker and vorpx as admin.

    You could test if Stalker hooked correctly, by starting it and then switching the Rift of, then you should see the at least the vorpx logo on your display.

    molony_j
    Participant

    Works great! But you probably don’t want to play a long set of deathmatches in it. Like waking up with bed spins with DK2. Too much spinning, jumping and falling I guess. Gonna go throw up now. ;-)

    #26692
    seaody
    Participant

    Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.

    Anyone else with similar problems?

    I’m having the same problem after the update.

    #26296
    Grumdark
    Participant

    hi all.
    I’m trying to run deadfall adventures in dk2 with vorpx, but not achieving any results.
    is a first-person game, mixes action and adventure, puzzle type indiana jones.
    I think working with unreal engine 3.
    Are there any settings for this game? Sorry my English.

    #18167

    In reply to: No game working

    Ralf
    Keymaster

    Hi stereoviewer,

    Unfortunately all three games you mention do not have a profile yet. PS2 and Hawken are running in ‘unsupported’ mode, which usually means they have image doubling, head tracking and most other VR related vorpX functions enabled, but no 3D. So what you describe sounds normal.

    A list with games that have Stereo 3D with vorpX can be found here: https://www.vorpx.com/supported-games/

    Hawken uses the Unreal Engine IIRC, so you might get it working with full 3D by making a copy of the main game .exe and renaming it to UDK.exe. This *may* work, but probably with more graphical glitches than usual due to missing game specific optimizations.

    ESO supposedly works (in unsupported mode) when you force it to use the DX9 renderer which can be achieved by editing an .ini, wasn’t tested here though.

    1. Open C:Users[Your Name]DocumentsElder Scrolls OnlineliveeuUserSettings.txt with a text editor

    2. change the graphics driver line to: SET GraphicsDriver.7 “D3D9″

    #17886
    joe1339
    Participant

    AVAYALIVE ENGAGE is based on the UNREAL 2.5 engine embedded in the browser . Do you think we can get the vorpX to work with it on the OCULUS RIFT Virtual museum is running at http://wa692.avayalive.com

    #16401
    T2k5
    Participant

    Getting “configured device was not found”, driver/ovrservice/vorpx/computer restarts have no effect. Unity and Unreal Engine demos work, as does Elite: Dangerous. Running Win7 64bit, extended, Rift as main display, aero disabled, antivirus and firewall disabled, VorpX Conf set to DK2. SteamVR throws “HMD not known”, though it manages to light up the camera before timing out.

    Anyone else with similar problems?

    I posted this on the Oculus Rift website, but I feel it should be posted here in case Ralf or any of y’all are interested.

    This Canadian company recently revealed one of their projects that they’ve been working on for many years. It’s called the Totem and from the looks of it, it’s going to outshine the Oculus two-fold.
    Spec sheet:
    Screen 1080p OLED

    Field of view 90 degrees

    Connectivity

    HDMI input
    USB output (tracker)
    Sensors

    2x cameras 1080p
    3 axis 1kHz gyro
    3 axis 4kHz accel
    3 axis magnetometer
    Audio: Surround sound over stereo

    Emulated controls

    USB mouse
    Playstation controller
    Xbox controller
    Non-game controls

    Up, Down, Select/Real World View

    Supported engines

    Unreal
    Unity
    Havok
    CryEngine
    Platforms

    PC
    Playstation 3 & 4
    Xbox One & 360
    Supported media

    All 3D formats, SBS preferred Size 6.6″ x 4.4″ x 5.4″

    (One of the features I also saw is called “Real world view” and from what I can tell, it uses the cameras on the front of the headset to see the real world, in case you need to find the keyboard or something.)

    Now, this both makes me exited and nervous, because if this is near the same price of the oculus, I might cancel my devkit and make the switch to this. Sorry guys, but I’m being honest here. They haven’t released any more information, but they want to release more soon. There is also a link included here.
    http://www.trueplayergear.com/

    If all of the stats are true, then it looks to be above everything else, except perhaps for the field of view.

    Man, I think this is gonna shake up the VR world very, very hard.

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