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Jan 21, 2017 at 4:14pm #125147
In reply to: VorpX and Supersampling
RalfKeymasterSupersampling can be done by setting a game’s resolution in vorpX. Setting an external multiplier through a config tweak doesn’t really enhance the image quality with vorpX, but raising a game’s resolution does.
General recommendations are: 1280×1024 (performance), 1600×1200 (balanced), 1920×1440 (quality).
1920×1440 provides a slightly higher pixel density than a native app, everything beyond that would result in supersampling. The only hard limit is your PC.
Jan 19, 2017 at 5:38pm #125076In reply to: So I've just bought vorpx and now…
RalfKeymasterYou can use any resolution you want with vorpX.
The default recommendation of 1280×1024 is a compromise between quality and performance. For higher image quality choose 1600×1200 or 1920×1440. 1920×1440 provides the same pixel densitiy as native apps.
If your PC can handle it, you can use even higher resolutions for super sampling. Your main goal should be to get at least 45fps for smooth game play. You can check the current frame rate with ALT+F. That first value (Game FPS) is the one to check in this regard.
A list of shortcuts can be found in the config app, you also find some useful help documents there, for exampele the Performance Optimization guide may be of interest, it pretty much answers your questions in this regard.
If you use the Special Edition of Skyrim, you should also consider the original version if possible, it probably will perform considerably better.
Before you continue, please make a full factory reset (config app/trouble shooting page). Your head tracking symptoms are likely caused by settings you may have changed that should have been left alone.
Jan 15, 2017 at 1:48am #124878
dborosevParticipantUsing the built in SBS in mankind divided, I am able to get it working in cinema mode. However, it still looks quite pixelated. Very jagged lines. Also, the FOV is not great, and there doesn’t seem to be any way to increase it.
Jan 14, 2017 at 2:24am #124842In reply to: vorpX 17.1.3 Available Now
MarcoParticipantThe small black bars on Vive are on purpose for the sake of a better image quality (higher pixel density). It’s dialed in to provide the same vertical FOV as Rift.
If you prefer the full vertical FOV of your Vive over the higher pixel density, you can easily achieve that by setting the Image Zoom slider in the vorpX ingame menu (image page) to the rightmost position. That will exactly fill the screen vertically on your Vive.
If rotating your head feels slightly off-center, re-center the head tracking, either in the vorpX menu or with Alt+Space, which will solve this.
I’m using 1920×1440 res and i think the new picture format fits the VIVE screen much better. I may be wrong but i think that avoids having big bars on the side instead, with better overall proportions. I didn’t know what this was but i immediately noticed a difference for the better. Thanks for that.
nieda113Participanthi, i guess u need to adjust ur resolution. iam playing gtx 1080 sli resolution 1920 1460 or somthing similar. I can say witcher on cv1 is really beautifull and with an independent camera mod ist crazy gameplay . I play in first and third person , so somthing in ur setting might be wrong. Check in vorpx menue fov adjustments, options like letter box , pixel size and so on..
( i just remembered having had a similar problem with a different game. its was related to my monitor i use a 4k 3d 65 inch and the settings of my hdmi port where set to optimized that prevented nvidia settings to work properly…)
Jan 4, 2017 at 4:45pm #124329In reply to: 7 Days To Die
BrixmisParticipantThe great news is that it works :-)
The not so great news is that the FOV is messed up. I changed it to 110 but it’s very narrow in the game.
I’m using 1600×1200 as described. The toolbelt isn’t visible – it’s off the bottom of the screen – and it’s amost like I’m zoomed right in – can just see the left edge of the stone axe blade and the items on the left of the GUI are well out of sight.
I will try increasing the FOV, but I don’t think I can take it that much further?
I’ll try a smaller resolution, too, as although it looks fine – pixelation excepted – I wouldn’t be able to play at this FOV.
Jan 4, 2017 at 1:32pm #124322In reply to: 7 Days To Die
OdencrantzParticipantNotes about playing 7 Days to Die with Vorpx:
– Download my “7daystodie” Vorpx profile (or make one of your own)
– You can’t play with EAC enabled. Play the non-EAC version of 7DTD
– Run 7DTD at least once beforehand. Go to the display menu and turn off Depth and Blur and Vertical Sync
– I also turn off my nVidia card’s global vertical sync as well, but up to you
– Make sure you can support the 1600 x 1200 resolution. Create the custom resolution in the nvidia control panel (or AMD equivalent) if needed
– Sorry, but you’ve got to change some registry keys.
* Open REGEDIT
* Browse to HKEY_CURRENT_USER\SOFTWARE\The Fun Pimps\7 Days to Die
* Change “OptionsFieldOfView_h1003984851” to decimal 110
* Change “Screenmanager Resolution Height_h2627697771” to decimal 1200
* Change “Screenmanager Resolution Width_h182942802” to decimal 1600(I used REGEDIT for the resolution because 7DTD menu doesn’t always present all resolution choices in the display options menu)
– Before playing 7DTD, change your desktop resolution to 1600 x 1200 (it will look weird I’m sure). This tricks 7DTD to use the resolution properly
– When you play the game, NEVER open the display options menu … it will reset the FOV
– Play the game! Works so awesome, especially with Vive controllers!
– It will – of course – look bit pixelated, but that’s due to the stock graphics, which are not HD. Fun Pimps will supposedly release HD textures in Alpha 16
– Optional: I chose 1600 x 1200 resolution because it looks awesome and I can’t seem to get it any higher. Feel free to use a different resolution. Make sure you change the registry values to match. Just don’t open the display options menu ingame after you’ve changed the FOV or it will reset
Jan 4, 2017 at 3:52am #124300In reply to: vorpX 17.1.3 Available Now
RalfKeymasterThe small black bars on Vive are on purpose for the sake of a better image quality (higher pixel density). It’s dialed in to provide the same vertical FOV as Rift.
If you prefer the full vertical FOV of your Vive over the higher pixel density, you can easily achieve that by setting the Image Zoom slider in the vorpX ingame menu (image page) to the rightmost position. That will exactly fill the screen vertically on your Vive.
If rotating your head feels slightly off-center, re-center the head tracking, either in the vorpX menu or with Alt+Space, which will solve this.
Jan 4, 2017 at 2:09am #124288In reply to: Custom Resolution: 1280×1024 "Not Compatible" (AMD)
RalfKeymasterIsn’t that resolution already available on your card? 1280×1024 is a rather common resolution, at least it was before the arrival of widescreen monitors. One would think that every graphics driver still has it per default. If not, a 4:3 res like 1280×960 would also do. Has a few pixels less vertically, but mostly would still look acceptable.
If you don’t loose too many FPS by that for a given game try 1600×1200, which (obviously) looks a good chunk better than the 1280 resolutions.
Jan 1, 2017 at 9:15pm #124111In reply to: Skyrim with Direct VR issues
RalfKeymasterI assume your are using a Vive? That is done by design. The Vive has a fairly high vertical FOV, so for the sake of better image quality (higher pixel density) the vertical FOV is not fully used on Vive. Instead it uses the same vert FOV as Rift, while the horizontal FOV is used fully.
I wouldn’t really recommend that for the image quality reasons outlined above, but if you are severely bothered by the bars, you can use the “Image Zoom” option on the image page of the vorpX ingame menu to fill the screen fully. Moving the “Image Zoom” slider to its rightmost position fills the vertical FOV fully on Vive.
IMPORTANT: If that option isn’t visible, please wait an hour or two until we have a hotfix ready that fixes some missing menu entries on Vive.
Dec 11, 2016 at 9:42am #123604
TCPcitiznParticipantHi I’m building a new super computer and will mostly be using Vorpx to play Skyrim. I read something about changing the FOV for the rift to 120 and the vive to 110 because the vive has higher pixel density, but is there any real difference between the two picture wise after making that adjustment? Is the higher pixel density better? Maybe a minor difference?
Doesn’t the rift have a taller aspect ratio? Does that matter with Vorpx?
Thanks so much to however helps me answer these questions. I’ll be buying one later today.
Dec 8, 2016 at 2:33pm #123521
RalfKeymasterI can’t really help with the Steam Client issue, sorry. Did you maybe change the Steam settings to make the client open in Big Picture Mode?
Your Skyrim looking “oval” issue sounds as if maybe you chaged the aspect mode in the vorpX ingame menu (image page) to “Stretch”. Make sure it’s set to “Pixel 1:1” (the default value) and then adjust the FOV.
If you already made a lot of changes to the vorpX ingame settings, it might make sense to reset the profile to default (config app, trouble shooting page).
Dec 1, 2016 at 8:33pm #123327In reply to: Does cinema mode provide better performance?
RalfKeymasterWith the same game settings performance is essentially the same for cinema mode and full VR. If there is a difference at all, cinema mode performance can be a tiny little bit worse with the “Lounge” scene due to the extra 3D environment. It’s purposefully super-low-poly though, so that shouldn’t really be noticable usually.
Depending on how close you move the cinema screen, you can get away with a lower game resolution in cinema mode though while still having a decent pixel density. So if you don’t move the screen too close and reduce the game resolution compared to what you would use for full VR, performance sometimes can be better in cinema mode. That’s solely due to the lower game resolution though, not because of cinema mode.
Dec 1, 2016 at 5:10pm #123323In reply to: VorpX faster framerate for Rift?
RalfKeymasterPerformance obviously depends on your PC and the game resolution/details, but 40fps sound too low for Mirror’s Edge. That means the first one, not the one from this year which probably would run worse. For some games antialiasing can reduce frame rate, especially in Z3D mode, so that may be worth to check. Last time I checked the game quite a while ago I’m fairly certain that even G3D was a lot better even with the GTX970 that I used back than.
If you see bars, you can remove them by setting the ImageZoom to 1.0 and the aspect mode to “Pixel 1:1” on the image page of the vorpX ingame menu. With these two settings the screen is used fully. You may have to adjust the game’s field of view accordingly.
Nov 21, 2016 at 8:33pm #123031In reply to: Pimax 4k capped at 30fps
MvanderlansParticipantHeej Reanor,
Well i think the pimax is pretty good, i seen cv1 vive and dk2 they all have their issues resolution is the biggest for me and then price. The pimax has 4k screens so there is no pixelation but its 60fps thats being interpolated into 90 by the hmd. I do not have problems with motion sickness. I use the razer hydra for motion control, you cannot run 2160p or 4k at 60 hz because the device has a hdmi 1.4b connection 4k at 30hz is max but it is not possible to render that out anyway so thats not a problem. positional tracking is spot on it is very light and has some ghosting but they all have that fov is good brightness is a bit less then cv1 but acceptable.I run 970 oc it is sufficient also because you only need 60fps. hope this helps! Cheers.
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Using the built in SBS in mankind divided, I am able to get it working in cinema mode. However, it still looks quite pixelated. Very jagged lines. Also, the FOV is not great, and there doesn’t seem to be any way to increase it.
Hi I’m building a new super computer and will mostly be using Vorpx to play Skyrim. I read something about changing the FOV for the rift to 120 and the vive to 110 because the vive has higher pixel density, but is there any real difference between the two picture wise after making that adjustment? Is the higher pixel density better? Maybe a minor difference?
Doesn’t the rift have a taller aspect ratio? Does that matter with Vorpx?
Thanks so much to however helps me answer these questions. I’ll be buying one later today.
