-
Search Results
-
Topic: Set up Skyrim
So hello dear community,
i am new to Vorpx and VR.
I bought a DK 2 and tried to set up skyrim now for almost the whole week..
Maybe i am to dumb but maybe you can help me to reach my goal and help some people that are in my situation..
I started Skyrim with Vorpx everything worked fine i got injected…but
It is very unsharp… i adjusted it with the recommended resolutions and when I start Skyrim i get those resolutions i made in an starting message. I also tested some FOV settings 100, 110, 120, 130, etc.. but anyhow it seems to be the same over and over.. then i tried with the oculus debug tool, with the option Pixels per Display (between 1.0 and 2.0) and nothing changed either.. I heard about an Screen adjuster thing in the ingame settings of Vorpx but theres nothing like that to choose…In the starting message also is the Information ..”just stereo 3d will be missing”.
I have no 3d effect. The only 3d option (next to the ambient screen option) stays always off, i can’t turn it on.
The next issue is headtracking; that i can look around but the head stays at the same location – i cant look at things and around corners.So these are my Problems and again i’m sorry to ask this often asked questions, but i have searched so many forums and cant get it running..if you guys could be so kind to help..
Thank you
Sorry my bad English, i tried yesterday adjust vorpx amnesia 3d settings and i have cross eyed problem with this game. it helps when i adjust hud settings littlebit lower. But i cannot play 10min longer. Geometry is on, seperation/3d 0.5, i tried fov 90-120 (i change fov through config file) image zoom was 1,0 and 1:1 pixel. Can someone put own settings to this game that i can try will it help. Thanks!
Can anyone confirm if this is still actual and works (considering you tried this before and know the difference)?
How to Sharpen Rift Visuals with Supersampling Using Oculus Debug Tool
I’ve recently tried this and it does nothing any longer. I wonder if it only works with specific version of SDK, or they have some override in recent SDK versions to ignore the pixel override setting in debugger.
