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Hi!
Just bought Vorpx and I’ve only played with it for two evenings. Got some questions that I didn’t find answers for.
Vorpx works and I’ve played Metro Last Light Redux with it for abit. Setting the game resolution is problematic, granted that this game has problems of its own with setting the resolution in windowed mode but heres what happens :
– If I just start the game with Vorpx running and use the automated settings, it wants to use a very low resolution (1600×1200 or something like that). I can change the resolution in-game, but that garbles the graphics (this is because of the windowed mode, not because of Vorpx, the graphics go weird even in flat mode if the game is not fullscreen). So not a Vorpx problem, it is the game not liking windowed mode.
– If I run the game through Vorpx Desktop Viewer, the resolution goes up, but now I can’t choose the resolution at all (the game locks the resolution to something weird like 5124×1440 (is that an ultrawide reso or something?), can’t remember the exact resolution but it was about that). Ok, the game is playable with this resolution, but I am still wondering why I can’t change the resolution in desktop viewer situation. I tried to turn the automatic resolution thing off, but that didn’t seem to do anything. I have created a plethora of custom resolutions into Nvidia control panel and if I understand correctly, it is recommended to run games in 4:3 aspect ratio or close to that for best results. And ofcourse I feel like I’d want to up the resolution a bit (getting near constant 120fps according to the Vorpx FPS thingy with this reso) cause the graphics still look a bit pixelated in the distance. Yes, I am new with Vorpx and I might be doing something wrong here, but thats why I am here :)
-Another tech question not related to resolution – is the ALT+L thing something that should be done once you are in-game and in full vr? I ask this because if i tap ALT+L once in-game, it reduces mouselook to just horizontal movement and if I don’t tap ALT+L I have full mouselook in both axis. Using the ALT+L also seems to remove the Y-axis options completely from the Vorpx menu (delete key), again, if I don’t tap the ALT+L, the menus have all the Y-axis options (and I do want full mouselook, especially in first person games).
Im running Win 11 (all the latest updates), RTX 4080, Pimax Crystal HMD.
Thanks!
Topic: XEL
XEL (G3D) / DX11
Finylly got a profile for XEL. Sadly Cut Scenes couldnt be fixed.
Please use Hotkey to switch beetween G3D and Z3D in cutscenes !– Required: Shortcut command -force-d3d11
– Optimized for Cinema MOdes
– FULL VR not recommenended
– Use Z3D/G3D Hotkey for Cutscenes
– Profile available at the cloudTopic: Vive Pro 2 with Vorpx
Hello everyone,
Got me a Vive Pro 2 and tested it with vorpx.
The HMD requires “ViveConsole” to be installed through steam.
A bunch of programs from the Console install folder must be excluded in VorpX.
Resolution of the Pro 2 is of corse better, but not better as expected.
Pro 2 seems to eat up a lot of FPS compared to Pro 1 at 4k resolution.
Fallout 4 was almost implayble with Pro 2 17/9 Fps on 4k / GTX1080ti.
Vorpx sharpening has almost no affect on Pro 2. !
Pro 2 even looks kind of unsharp. (perhaps certain StaemVR settings nee to be made)
Even Pro 2 has more pixels, the image looks sharper on Pro 1 !I went back to PRO 1 because of way better performance.
On distant objects you may gain details but hardly on close.
I would say its not worth to buy a Pro 2.Topic: Enshrouded profile?
Anybody have any luck with a profile for ‘Enshrouded’ which just released on Steam, Jan 2024?
From the internets:
“We use the Holistic engine, which is an engine we created ourselves, specifically designed and optimized to build Enshrouded.”“Delving into the technical aspects of ‘Enshrouded’s voxel-based system reveals a fascinating interplay of advanced programming and innovative game design. At its heart, the game’s engine is built to handle the immense data and computational requirements that come with voxel technology.”
Topic: Anno Mutationem
Has anyone played Anno Mutationem with VorpX? Does it work?
It’s in Unity Engine 2019 (per PCGamingWiki), and i bought it mainly for the music/atmosphere and art direction.
ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot. https://store.steampowered.com/app/1368030/ANNO_Mutationem/
Hello please how to translate vr physical walking movement into any pc game, i am curious about game “Shadows of doubt”
if its not possible in vorpx eg due to direct vr direct x, would it be able by some steam motion tools like natural locomotion or vrrocker?I can’t make sense of the desktops resolution vs the game.
Any desktop resolution of 1440p caused Fallout NV to crash when running directvr scan.
I switched it to:
1920 x 1080 landscape, 100%
This looked great and directvr scan worked!
Now I boot up the game and it’s a mess of pixels and I can’t figure out why. Vorpx auto resolution is off.
I’ve tried 4:3, 16:9/10 and most every combination possible and all of them look like a psvr1 game. Resolution is set to great.


