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Viewing 15 results - 106 through 120 (of 1,062 total)
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  • #219421
    oculusquest369
    Participant

    Hi… after update 2.11 and 2.12 the game is unplayable with lots of stutters. If I disable CONNECTION MODE the stutters go away, but the option to enable DIRECTVR disappear, only Z-normal and Z-adaptive is active.
    I have the last CET. Tested with pimax and pico 4.
    In flat screen is fine.
    I used Vorpx and CyberpunkVR the same story. Any idea? Thanks

    #219419
    Papidelamontagne
    Participant

    Hello,

    Did you find the solution with cyberpunk 2.12?

    On my side, updating to the last cet was not working

    #219417
    philD
    Participant

    I have the latest version of Cyberpunk 2077 (2.12) and VorpX.
    I don’t have any mods or overlay enabled.
    I run it on an AMD 7800x3d/RTX 4070Ti
    It stopped working some time go, but now I would really want to play it in VR.
    Hogwarts Legacy doesn’t work neither.

    Thank you!

    #219400
    Ralf
    Keymaster

    That Oculus/DX12 incompatibility shouldn’t exist anmore, definitely not for Cyberpunk at least. Sorry for the confusion. I can’t recall currently whether there is still a reason for the warning, but probably I just forgot to remove it.

    You will need the version linked below for a decent CP2077 experience. Works totally different for CP2077 than the last regular build you got on purchase:

    vorpX 24.1.0 – Optional Cutting Edge Version

    #219370
    Ralf
    Keymaster

    The mod uses the CyberEngineTweaks modding framework, which usually has to be updated after a Cyberpunk update.

    For detailed information check the instructions panel in the launch room. Reading that is time well spent for other reasons as well.

    #219367
    den-i
    Participant

    Hi guys, I was hoping you could help me with the following:

    I recently got a Quest 3 and downloaded CyberPunk 2077 on Steam. I have tried everything possible to play the game but it keeps on displaying in theatre mode (no head tracking) could you kindly tell me how to get this running properly or tell me how you get your games to run in VR? (I am using the Vorpx Cyberpunk vr mod) https://www.vorpx.com/10-years-vorpx-cyberpunk-vr-mod/

    Thank you in advance

    #219348
    beemzy
    Participant

    Right, worked for me using 23.1.5. Not with the free Cyberpunk mod version.

    Hi robernd, Im currently using the standalone free mod for Cyberpunk 2077 although I do own VorpX too. When you use 23.1.5, does the Metro work in full VR too (the view glitches to one eye for me)? Thx

    #219328
    robernd
    Participant

    Right, worked for me using 23.1.5. Not with the free Cyberpunk mod version.

    Reaver Shadow
    Participant

    Hoping someone can explain to me the sequences by which things are generated by the graphics card. I would like to know so i can determine which is more important in attempt to optimize for my preference (seem I need higher refresh so greater then image quality).

    More specifically, how are rendering resolution settings (found in the Quest desktop app), and game resolution settings different. Or, how do they impact they tend to impact performance.

    I have two possibly thoughts:
    (1) Game (virtual monitor) and virtual environment are rendered independently. And combined right before forming a final image (rasterization). In this thought, Rendering Resolution has no effect on the virtual monitor, only the environment. I image being in mindcraft world, and looking through a portal/mirror to Cyberpunk 2077. Therefore, 0.7x vs. 1.3x has little effect on the quality of the virtual monitor/game image.

    (2) Game (virtual monitor) and virtual environment are rendered on top of another (like the game monitor is a texture). Assuming the game is rendered at a lower resolution, and the game would be scaled to the Rendering Resolution. Stretching the image and making it look fuzzy. I guess this would be like looking at a low resolution texture/posture in a game running 4k. The text would be all blurry. In this case, i’m not sure where to start to find optimal balance, Rendering Resolution or Game Resolution. Although Rendering Resolution would be the max, for game. It’s effectively the monitor resolution.

    #219285
    robernd
    Participant

    Did the same as above, but used the standalone CyberpunkVR_Setup.zip file.
    I was very thorough and manually removed possibly remaining folder of mods and CET.

    Doing this, I can “play” it. However, no edge-peak or full-vr mode.
    Guess we have to wait until there is an update.

    #219280
    Sephael
    Participant

    Made a new fresh install, no mod, only the lasted CET for 2.11
    Re-imported the cyberpunk profile on VorpX 24.1.0, i just want to make it run by default without changing anything; just to make sure it works for me.
    Game crash when i press [space] at the end of the loading.
    Any tips ?

    #219246
    kavik
    Participant

    Having same issue. Clean install of everything. only mod is the above cyber-tweaks. I do get the redscript compilation error on startup I which havent been able to fix…

    Some strange issues: When moving around in the options screen in actual Cyberpunk, the cursor moves with the left controller movement but I have to select items with the right trigger? Also several initial screens make me push the space bar to continue-

    In the game, I cant look around with headset.
    Cant move with Vorpx options set to “gamepad”, have to change to keyboard and mouse.
    Cant get the screen to fill the full fov, still is semi windowed after trying different settings
    I spend about a hour every night trying to get it to work :( I have read through the 60 page thread as well

    I start airlink
    Start steam vr, in the oculus headset it puts me into into steam vr room.
    Go to desktop, start Cyberpunk
    Cyberpunk opens in a window in the Stream VR room.
    Initial Vorpx instructions show up and I can go through the tutorial fine – then push A wont work I have to hit spacebar to go into game. In the game, I can get into the Vorpx options by hold left and squeeze right-

    If anyone has any ideas, that would be great!

    #219150
    beemzy
    Participant

    Hi Ralf, CD Projekt Red has announced another update for Cyberpunk which should arrive very soon. If/when you update the mod, I would like to request/hope you can have fixes for the following: floating markers, Metro (where VR stops working when you board the metro) and enabling motion controllers for VorpX Settings Menu (currently can only use keyboard to change settings)

    Thanks!

    Tiggerdyret
    Participant

    Hi, I’m playing on a Pimax Crystal and would love to see how this games runs at an 2880×2880 resolution. Is there anyway to do this? I’ve tried setting it in the ini and turned off Vorpx auto resoultion, but it just defaults to a very low resolution whenever I restart the game.

    #219116
    Dubbeldutch
    Participant

    VorpX looks for the Quest, but I have a Pimax Crystal (OpenXR) and I cannot change it as the config app will not run. I had it running once (through the Cyberpunk standalone app), but after a CTD in Cyberpunk VorpX Config refuses to run. I tried all versions of VorpX; standalone, regular registered version and the beta, properly uninstalling and reinstalling every time. I even paid the $40 for the full version. Please help!

Viewing 15 results - 106 through 120 (of 1,062 total)

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